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41. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Isa Lucifer wrote: CCP Rattati wrote: MINA Longstrike wrote: Myofibrals are providing the same bonus to jump height that they do to melee efficacy. I want to do a little bit more testing on it rattati, but I believe the stacking penalt...
- by Finn Colman - at 2015.03.17 22:09:00
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42. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Fox Gaden wrote: Breakin Stuff wrote: CCP Rattati wrote: shaman oga wrote: Any chance to have a little AoE back (2-3 meters) with large rails? Increased heat build up is a very huge nerf, heat sink are on high slots wich means less HP-...
- by Finn Colman - at 2015.03.17 21:33:00
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43. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
My concern, as an often underutilized transport pilot, is how this will effect vehicle based transport. I'd love for this to be implemented as long as it doesn't ruin the role of transport pilots.
- by Finn Colman - at 2015.03.05 18:58:00
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44. Remove camera head shake when jumping - in Feedback/Requests [original thread]
My problem is when the game thinks you're falling, when you're just standing in certain areas where it thinks you should be.
- by Finn Colman - at 2015.02.25 14:14:00
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45. [Feedback] How to Fix Ambush - in Feedback/Requests [original thread]
Jammeh McJam wrote: Talos Vagheitan wrote: Pokey Dravon wrote: Honestly I see stomps, even when its not full of squads. From my experience, typically it's one team happens to be spawned in an advantageous position, they blob together, an...
- by Finn Colman - at 2015.02.24 23:20:00
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46. 2 of the biggest buffs to Minmatar Scout: - in General Discussions [original thread]
DeadlyAztec11 wrote: LUGMOS wrote: DeadlyAztec11 wrote: Nova Knives are actually in a really good place right now. I don't see why I Minmatar Scouts need special treatment. Because it is dumb anyways, especially when you can't sprint ch...
- by Finn Colman - at 2015.02.24 22:27:00
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47. Scouts should take 50% less fall damage. - in Feedback/Requests [original thread]
Buwaro Draemon wrote: You have a higher chance of surviving (or receiving less impact damage from a fall) having your whole body covered with heavy armor than if you would just fall in your casual clothing in real life do to the heavy gear abso...
- by Finn Colman - at 2015.02.17 03:09:00
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48. New animation - in Feedback/Requests [original thread]
Interesting, but we kind of have a small explosive self-destruct built into out clones' heads already.
- by Finn Colman - at 2015.02.16 19:30:00
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49. CLOAKS - in Feedback/Requests [original thread]
Personally, I see a lot of cloaks when I'm looking out for them, and very few otherwise. The cloak is a good way to avoid a firefight-in-progress, and a decent tool to sneak past an area that is lightly guarded. I've had a good few cloaks that I ...
- by Finn Colman - at 2015.02.16 18:56:00
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50. [IDEA] Active E-War - in Feedback/Requests [original thread]
Interesting ideas, although I have certainly seen remote hacking proposed many times before.
- by Finn Colman - at 2015.02.16 16:31:00
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51. Scouts should take 50% less fall damage. - in Feedback/Requests [original thread]
A list of collisions that cause too much damage. Vehicle - Vehicle
DS (possibly LAV too?) - Environment (seriously, little taps take away more health than they should)
Infantry (w/o inertia dampening) - Ground
- by Finn Colman - at 2015.02.16 16:24:00
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52. CCP, I'm Begging You - in Feedback/Requests [original thread]
Just to be clear to the Devs, it happens on foot as well.
- by Finn Colman - at 2015.02.16 12:25:00
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53. Salvage - in Feedback/Requests [original thread]
I sell most of my salvage, except Strongboxes which seem to be unsellable.
- by Finn Colman - at 2015.02.15 13:09:00
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54. [Feedback] Breach Shotgun - in Feedback/Requests [original thread]
It seems like the Breach SG has a strange delay between the gun firing and the projectiles moving from where you were standing to where you were aiming, which is hopefully where your target is now (about 1 second after pulling the trigger, h...
- by Finn Colman - at 2015.02.15 03:45:00
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55. New Player Experience - REKT 514 - in General Discussions [original thread]
Night 5talker 514 wrote: Finn Colman wrote: I was showing a friend this game, and when he was starting out in the academy we had both agreed that the other newberries played as if they had never played an FPS in their lives. Yeah, I've no...
- by Finn Colman - at 2015.02.14 04:28:00
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56. So guys, my friend from Dragon Age says DUST514 is garbage - in General Discussions [original thread]
JIMvc2 wrote: dy5t0pia wrote: duster 35000 wrote: DarthPlagueis TheWise wrote: She played the beta or something when it came out then never touched it again. Is she wrong? I think she is, but she has a point, which is the NPE is gar...
- by Finn Colman - at 2015.02.13 20:35:00
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57. New Player Experience - REKT 514 - in General Discussions [original thread]
I was showing a friend this game, and when he was starting out in the academy we had both agreed that the other newberries played as if they had never played an FPS in their lives.
- by Finn Colman - at 2015.02.13 20:07:00
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58. Shotgun question yet again - in General Discussions [original thread]
Nocturnal Soul wrote: The breach sg is like that one kid no speaks about (talking to my Breach SG) It's alright buddy, you'll get fixed up eventually. I won't give up on you.
- by Finn Colman - at 2015.02.13 19:58:00
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59. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Circumstantial explosions! Sometimes they should, sometimes they shouldn't. More variables for more dynamic action! I like things with many variables, except for the fact that all of those variables can be difficult cr...
- by Finn Colman - at 2015.02.12 20:42:00
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60. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
I'm fine with the suggestion that the pilot should die at 0/0, but I will continue to bail out until such a mechanic is implemented.
- by Finn Colman - at 2015.02.12 02:08:00
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