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81. [Idea] Faction Warfare Interdependence - in Feedback/Requests [original thread]
Templar XIII wrote: Finn Colman wrote: EVE and Dust were never meant to be interdependent, they were merely meant to enhance one another in their interactions (which is minimal still). Edit: I see what you mean now after reading more fully ...
- by Finn Colman - at 2015.01.31 01:01:00
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82. [Idea] Faction Warfare Interdependence - in Feedback/Requests [original thread]
EVE and Dust were never meant to be interdependent, they were merely meant to enhance one another in their interactions (which is minimal still). Edit: I see what you mean now after reading more fully (you should make sure you use the proper word...
- by Finn Colman - at 2015.01.30 18:14:00
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83. another minmatar scout thread - in Feedback/Requests [original thread]
I recall Rattati at one point promising that they would work on the backpedal speed, some months ago...
- by Finn Colman - at 2015.01.27 23:20:00
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84. Heavys need BUFFED :) - in General Discussions [original thread]
wiseguy12 wrote: Finn Colman wrote: wiseguy12 wrote: Ok heavies are fine logi is need more regeneration not more health scouts are a problem but that is because of their high fitting availability just buff the suit bonus for cloaks and ne...
- by Finn Colman - at 2015.01.24 03:35:00
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85. Snipers need a bigger dot.. - in Feedback/Requests [original thread]
I personally like the new Tac SR circle better than the old dot, but I feel like they should tighten up the Tac SRs circle a little bit.
- by Finn Colman - at 2015.01.23 20:03:00
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86. Heavys need BUFFED :) - in General Discussions [original thread]
wiseguy12 wrote: Ok heavies are fine logi is need more regeneration not more health scouts are a problem but that is because of their high fitting availability just buff the suit bonus for cloaks and nerf the pg and cpu. Aww... but I don't wa...
- by Finn Colman - at 2015.01.22 23:35:00
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87. Calling in vehicles - in Feedback/Requests [original thread]
I like the idea of being able to pick a point on the overview map to drop your vehicles off at, but I don't think you should be able to spawn directly into the vehicle when you deploy it.
- by Finn Colman - at 2015.01.22 22:20:00
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88. Increase FoV - in Feedback/Requests [original thread]
hfderrtgvcd wrote: or we could get a stable 30 fps first Personally, I don't notice many fps problems when I play, but I also have trouble telling 15 fps from 30 fps anyway.
- by Finn Colman - at 2015.01.22 03:00:00
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89. Increase FoV - in Feedback/Requests [original thread]
Aeon Amadi wrote: I know a lot of people want 18v18 so we can have three full squads of what have you but I think if we really are going to do anything that's going to reduce the FPS it should be increasing the FoV to 110. Just a thought. ...
- by Finn Colman - at 2015.01.22 02:50:00
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90. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
Honestly, I don't really care much about what the Amarr light melee weapon would be, since I likely won't be using it anyway. I'm more interested in what the Minmatar light melee would be. I really liked the rocket gauntlet idea (I'm not sure how...
- by Finn Colman - at 2015.01.22 02:46:00
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91. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
BLOOD Ruler wrote: True Adamance wrote: Arkena Wyrnspire wrote: Fizzer XCIV wrote: Amarr: Some sort of electrical lance/spear. Maybe a double-ended spear like this weapon? Gallente: Plasma Mace. Like a Plasma Cannon slug, but on the...
- by Finn Colman - at 2015.01.21 21:26:00
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92. Rattati, about the left behind weapons - in Feedback/Requests [original thread]
Even if you make the the other HMGs have a lower effectiveness at range, the A-HMG would still be more situational than a Laser Rifle. I think that the dispersion is probably the main issue. The A-HMG has an effective range beyond what it can hit ...
- by Finn Colman - at 2015.01.20 23:25:00
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93. In-battle Salvaging: An Idea - in Feedback/Requests [original thread]
Lady MDK wrote: Vulpes Dolosus wrote: Yes, we need more people standing around looking at the ground. More easy kills please! But seriously, no. Salvaging should be a passive thing, like a skill the gives you a better chance at salvaging wh...
- by Finn Colman - at 2015.01.20 22:54:00
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94. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Didn't I point out in another thread that this would push the direct DPS of the Breach Mass Driver to a higher level than the direct DPS of the Plasma Cannon? That should in no way happen. Ever. A Mass Driver, even the Breach...
- by Finn Colman - at 2015.01.18 15:22:00
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95. Voice chat based on proximity - in Feedback/Requests [original thread]
J0LLY R0G3R wrote: Vitantur Nothus wrote: The guy you really want to talk to is the sniper in the hills. He sees alot more than the herpaderp heavy blob you're following around. PS: Mute fails to work more often than it works. screw want...
- by Finn Colman - at 2015.01.18 04:01:00
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96. Jara - in Feedback/Requests [original thread]
What? A 15% bonus to 20% of the purchase price isn't much? Who knew? /sarcasm
- by Finn Colman - at 2015.01.17 16:33:00
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97. Voice chat based on proximity - in Feedback/Requests [original thread]
The problem is that most people don't use VOIP responsibly.
- by Finn Colman - at 2015.01.17 16:25:00
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98. [Feedback] Aim Assist: High Latency vs. Low Latency - in Feedback/Requests [original thread]
IZI doro wrote: Aim Assist is a de facto countermeasure to the hitbox lag from network latency. When I'm playing I've witnessed damage occur to a redberry when I'm spraying them about half an in-game meter BEHIND or AHEAD of the character mode...
- by Finn Colman - at 2015.01.16 20:56:00
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99. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
I like all of the ideas in the OP here.
- by Finn Colman - at 2015.01.16 19:33:00
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100. [Feedback] Aim Assist: High Latency vs. Low Latency - in Feedback/Requests [original thread]
I have played Dust on two different networks, one using High-speed internet and another using a standard internet package. My home network has high-speed internet, and is the one I play on most. Usually when I play Dust at home I find that AA jus...
- by Finn Colman - at 2015.01.16 19:20:00
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