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81. [Feedback] Aim Assist: High Latency vs. Low Latency - in Feedback/Requests [original thread]
IZI doro wrote: Aim Assist is a de facto countermeasure to the hitbox lag from network latency. When I'm playing I've witnessed damage occur to a redberry when I'm spraying them about half an in-game meter BEHIND or AHEAD of the character mode...
- by Finn Colman - at 2015.01.16 20:56:00
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82. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
I like all of the ideas in the OP here.
- by Finn Colman - at 2015.01.16 19:33:00
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83. [Feedback] Aim Assist: High Latency vs. Low Latency - in Feedback/Requests [original thread]
I have played Dust on two different networks, one using High-speed internet and another using a standard internet package. My home network has high-speed internet, and is the one I play on most. Usually when I play Dust at home I find that AA jus...
- by Finn Colman - at 2015.01.16 19:20:00
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84. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
I think that the movement speed should probably be lowered very slightly while hip-firing, and ADS movement speed should be left alone. I have chased and gotten chased by enough people to know that even a small difference in speed can make a sig...
- by Finn Colman - at 2015.01.16 17:00:00
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85. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Soraya Xel wrote: Hmm... that's right, you did propose buffing the range a lot. The only thing is how much range will probably not matter without lock-on mechanics. At 400m, your chance of getting swarms within 50m is probably low if they're mo...
- by Finn Colman - at 2015.01.15 23:21:00
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86. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: What will you all do when more people start using forges .?. ban together and call for a change to the mechanic of forges ? 5m lock .?. you try standing 5m from an enemy turret and swarm it and let me ...
- by Finn Colman - at 2015.01.15 22:54:00
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87. Fem Min Scout Suits make no sense. - in Feedback/Requests [original thread]
The only problem with getting this kind of thing done is that there are higher priority things to be done.
- by Finn Colman - at 2015.01.15 16:20:00
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88. quality of life fixes - in Feedback/Requests [original thread]
I haven't really noticed, but I'm also not a very good judge of any of this.
- by Finn Colman - at 2015.01.15 04:36:00
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89. Random Ideas for Sniper play - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Vitantur Nothus wrote: DeadlyAztec11 wrote: The Scope, ah yes. Well, it actually happens that many people don't want a more zoomed in scope because most maps are far too small to really snipe from that far away. Some ...
- by Finn Colman - at 2015.01.14 19:11:00
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90. Small Blasters still suck CCP - in Feedback/Requests [original thread]
MINA Longstrike wrote: Sgt Kirk wrote: I'd also like to add that if small blaster were actually a threat on the field that would make Lavs and Dropships, as well as tanks with Small Blasters equipped a serious threat to infantry. If lets s...
- by Finn Colman - at 2015.01.13 03:11:00
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91. New Type of Grenade - in Feedback/Requests [original thread]
I also remember seeing Miasma grenades on Protofits.com. Essentially a poisonous gas grenade.
- by Finn Colman - at 2015.01.13 03:06:00
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92. [Idea] New Installation That Spawns Vehicles - in Feedback/Requests [original thread]
I feel that it works well as an alternate option rather than a replacement.
- by Finn Colman - at 2015.01.13 02:44:00
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93. Small Blasters still suck CCP - in Feedback/Requests [original thread]
It is certainly useless as an ADS nose turret. Even when I am on target and in range, only about 1 of every 30 shots seems to hit.
- by Finn Colman - at 2015.01.13 02:25:00
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94. Lack of AV Parity and AV Balance - in Feedback/Requests [original thread]
True Adamance wrote: Finn Colman wrote: La Lore Sleipnier wrote: Man, i use python and swarms make a lot of damage, the problem are gunlogis not the weapons. P.D.: swarma are very op now Sorry, could you rephrase that for me, and elabo...
- by Finn Colman - at 2015.01.13 01:40:00
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95. Lack of AV Parity and AV Balance - in Feedback/Requests [original thread]
La Lore Sleipnier wrote: Man, i use python and swarms make a lot of damage, the problem are gunlogis not the weapons. P.D.: swarma are very op now Sorry, could you rephrase that for me, and elaborate on the part about the Gunnlogis? I'm a bi...
- by Finn Colman - at 2015.01.13 01:20:00
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96. Lack of AV Parity and AV Balance - in Feedback/Requests [original thread]
I've noticed many others saying this either directly or indirectly. The primary problem is that due to the fact that most of the AV present in the game is Anti-armor, with only the PLC (requiring the most skill) having an anti-shield damage profil...
- by Finn Colman - at 2015.01.13 00:54:00
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97. [Suggestion] Change Installation Setup - in Feedback/Requests [original thread]
Varoth Drac wrote: Love this idea. Would be nice if we could call in small turret anti infantry installations as well, maybe at additional nodes. This would make tanks important on the battlefield, rather than what they are now, as they would b...
- by Finn Colman - at 2015.01.12 16:16:00
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98. Faster Shotgun - in Feedback/Requests [original thread]
Could we fix the breach before we add more variants?
- by Finn Colman - at 2015.01.11 03:54:00
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99. Railguns need splash damage - in Feedback/Requests [original thread]
Forever ETC wrote: Spkr4theDead wrote: Buwaro Draemon wrote: Fit in small blasters or missiles. You're welcome. Near impossible to fit a small turret without gimping the whole tank, yet I can fit two PRO weapons on a PRO suit. Double...
- by Finn Colman - at 2015.01.11 03:40:00
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100. Tactical sniper rifle - in Feedback/Requests [original thread]
I use it sometimes for designated marksman type stuff, and I see it plenty (however I mostly see Thales and Charged)
- by Finn Colman - at 2015.01.10 17:26:00
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