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261. vehicle turrets - in Feedback/Requests [original thread]
....Stop, Adam, and try to interpret the words in front of you as opposed to simply staring at them. Understand that some people don't write well (you included), and so ideas are not always accurately conveyed.
- by Finn Colman - at 2014.04.20 18:49:00
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262. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
I agree with some of the others here. It shouldn't be removed, just fixed up a bit.
- by Finn Colman - at 2014.04.20 13:12:00
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263. new grenade type - in Feedback/Requests [original thread]
How? Every weapon in DUST has an explanation for how it works. I don't think it would be impossible to explain, but I just want to see the logic behind the weapon before I'd support it.
- by Finn Colman - at 2014.04.20 13:04:00
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264. The Sandbox Shooter + 10mil ISK trivia challenge - in Feedback/Requests [original thread]
I like the idea for the most part, but I feel there may need to be a bit more to the transportation part of it. I'm not sure I like the idea of losing a dropship that I didn't deploy in the first place, but if the price of the assault DS was reduc...
- by Finn Colman - at 2014.04.20 03:09:00
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265. the END of Dust by Panzy Rail fags - in Feedback/Requests [original thread]
1st: Chill out, if there's one thing I don't get killed by often in this build it's an RR. Trust me, I die a lot. 2: It mentions that the RR is supposed to have some sort of kick, but with how often I use it, I can confirm that the kick is non-ex...
- by Finn Colman - at 2014.04.19 22:41:00
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266. Balancing the 4 ARs following EVE lore - in Feedback/Requests [original thread]
You also have to think about the physical part of this. As far as I'm aware these weapons are not all too different in shape, aside from the ornate Amarr Scrambler and Laser Rifles. I don't know the interior mechanisms, so I can't speak for the we...
- by Finn Colman - at 2014.04.19 16:09:00
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267. dropships and av - in Feedback/Requests [original thread]
I can tell you that I fly a bare minimum ADS, and I've never been shot down so quickly that I couldn't escape, except for when I did something stupid (like flying too close to a building), or it was rail tank.
- by Finn Colman - at 2014.04.19 14:58:00
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268. EVERYONE stop asking for more and more items. - in Feedback/Requests [original thread]
Odigos Ellinas wrote: A nice thing would be a help chat channel for new players like in Eve. Is Dust University still out there doing what Eve university is doing for Eve pilots ??? Did you support them ??? If not why don't you start this agai...
- by Finn Colman - at 2014.04.19 02:45:00
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269. replacing pub matches with contract modes. - in Feedback/Requests [original thread]
Okay, yeah, now it makes sense to me. I like it, seems like it would do what it's intended to, and it would reduce the grinding for some of the better players as well. Having a general idea of your payout before you deploy would be nice as well. A...
- by Finn Colman - at 2014.04.18 18:24:00
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270. New Heavy Weapons - in Feedback/Requests [original thread]
Ulaenyth Yama wrote: I like the idea of new heavy weapons but I will say that if they do it I don't want to see caldari heavys pidgeon holed into forge guns the forge gun should be a viable option for all heavy suits out there while each race a...
- by Finn Colman - at 2014.04.18 02:08:00
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271. replacing pub matches with contract modes. - in Feedback/Requests [original thread]
Sorry, I'm afraid I'm having trouble with the risk/reward balance in the Low-Sec matches (the risk part mainly). Could you please clarify to me. I always have trouble with understanding most ideas here, and it's completely on my end (most people...
- by Finn Colman - at 2014.04.17 20:37:00
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272. Making Dust a better place to play - in Feedback/Requests [original thread]
It's kinda like a more logical way of doing what Killzone: Shadowfall does in their standard game mode. Instead of simply tossing a bunch of random game modes out one after another, it has a logical progression based off of the completed objective...
- by Finn Colman - at 2014.04.16 16:11:00
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