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41. Scouts should take 50% less fall damage. - in Feedback/Requests [original thread]
A list of collisions that cause too much damage. Vehicle - Vehicle
DS (possibly LAV too?) - Environment (seriously, little taps take away more health than they should)
Infantry (w/o inertia dampening) - Ground
- by Finn Colman - at 2015.02.16 16:24:00
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42. CCP, I'm Begging You - in Feedback/Requests [original thread]
Just to be clear to the Devs, it happens on foot as well.
- by Finn Colman - at 2015.02.16 12:25:00
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43. Salvage - in Feedback/Requests [original thread]
I sell most of my salvage, except Strongboxes which seem to be unsellable.
- by Finn Colman - at 2015.02.15 13:09:00
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44. [Feedback] Breach Shotgun - in Feedback/Requests [original thread]
It seems like the Breach SG has a strange delay between the gun firing and the projectiles moving from where you were standing to where you were aiming, which is hopefully where your target is now (about 1 second after pulling the trigger, h...
- by Finn Colman - at 2015.02.15 03:45:00
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45. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Circumstantial explosions! Sometimes they should, sometimes they shouldn't. More variables for more dynamic action! I like things with many variables, except for the fact that all of those variables can be difficult cr...
- by Finn Colman - at 2015.02.12 20:42:00
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46. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
I'm fine with the suggestion that the pilot should die at 0/0, but I will continue to bail out until such a mechanic is implemented.
- by Finn Colman - at 2015.02.12 02:08:00
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47. Suggestion to fix TTK - in Feedback/Requests [original thread]
Adipem Nothi wrote: Please no more HP Creep. There are still Scouts out there who forsake King HP and run around with 200-300HP. These glass cannons have as much a claim to viability as anyone else, and they are already up against guys with &...
- by Finn Colman - at 2015.02.12 01:40:00
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48. Suggestion to fix TTK - in Feedback/Requests [original thread]
Something needs to be done about it at least, I do miss the old TTK from when I first started in the open beta. The game is getting a bit too twitchy.
- by Finn Colman - at 2015.02.11 20:30:00
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49. Claim warbarge stuff via web - in Feedback/Requests [original thread]
The Neocom we never got...
- by Finn Colman - at 2015.02.11 18:55:00
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50. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
DUST Fiend wrote: Also, pilot suits are a horrible, horrible idea, and will yet again elevate piloting far above all other roles in terms of SP and ISK required to not be a total waste of SP and ISK So, you are saying that numbers cannot be ...
- by Finn Colman - at 2015.02.11 14:58:00
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51. [Request] Stasis-injector - in Feedback/Requests [original thread]
Interesting idea.
- by Finn Colman - at 2015.02.10 18:46:00
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52. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
I usually ignore Spkr even when he is on the same side of the argument.
- by Finn Colman - at 2015.02.10 16:30:00
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53. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
Buwaro Draemon wrote: Lol nice try. But ADS were never meant to be Gunships. Take it from someone who has been flying them since they added them to the game. F ucking scrub. Wait... Are you regarding this as a serious suggestion? I thought...
- by Finn Colman - at 2015.02.09 21:48:00
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54. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
SgtMajSquish MLBJ wrote: Let's get back to the real discussion here instead of the tw*ts who think they have piloted a dropship butting in. I see your concern about the DS not exploding on 0/0 heath. You have a good argument based off of the ot...
- by Finn Colman - at 2015.02.09 21:11:00
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55. Will Vehicles Ever be Tiered? - in Feedback/Requests [original thread]
They are probably using HAVs as a test for now, and will decide based on the results.
- by Finn Colman - at 2015.02.09 17:28:00
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56. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Atiim wrote: I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason". Sadly none of th...
- by Finn Colman - at 2015.02.09 17:23:00
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57. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
9 out of 10 times when I'm shot down I get taken out by my falling ship, or the landing which couldn't be softened with inertia dampeners (for no obvious reason). If AV players could get credit for all of those cases, I feel that this would only b...
- by Finn Colman - at 2015.02.09 16:59:00
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58. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
Tesfa Alem wrote: Lorhak Gannarsein wrote: So you've got a problem with hovering dropships raining down death and mayhem!? They're transport vehicles, you say? They shouldn't be able to take down a tank in short order, you say? Your tank/swa...
- by Finn Colman - at 2015.02.09 16:53:00
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59. Theoretically, "Pure" Roles. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: YES...... AND NO. This game is about customization, and by doing this, you are ..... Breaking?messing?.......... SCREWING......up the game. It would be cool if we got some of the stuff that you motioned, but no reaso...
- by Finn Colman - at 2015.02.04 14:08:00
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60. Theoretically, "Pure" Roles. - in Feedback/Requests [original thread]
Logi Bro wrote: Let me preface this thread by saying that I am by no means advocating restricting people to "pure" roles, which I will explain later, I am just proposing possible new additions that people could use of their own choice to be the...
- by Finn Colman - at 2015.02.02 19:21:00
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