Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Finn Colman
Immortal Guides Learning Alliance
122
|
Posted - 2015.01.16 19:20:00 -
[1] - Quote
I have played Dust on two different networks, one using High-speed internet and another using a standard internet package.
My home network has high-speed internet, and is the one I play on most. Usually when I play Dust at home I find that AA just seems to make aiming more difficult (I use a Dualshock 3). I rarely get any lag when I play at home, unless I play in a game with someone from the other side of the world.
The other network I play on has a standard package for internet, and seems to lag significantly. I found that when I play on this network AA seems to help more than it seems to hinder.
My testing is limited by the locations I have to play Dust, and so I only really have two samples. I would like to know if anyone else can tell me about similar observations to help confirm, or deny whether or not AA helps improve performance with more when there is more lag.
TL;DR I have done a bit of testing with and without AA, and my observations suggest that AA may help more when there is more lag.
PSA: Tell players to terminate in order to access mCRUs.
|
killertojo42
KnightKiller's inc.
113
|
Posted - 2015.01.16 19:24:00 -
[2] - Quote
Hmm, based off that I wonder if we can make a system that activates or deactivates aim assist based upon ping if it truly could even out the experience between differing internet connections
Because both of us dying as I'm in my nomad BPO is to my benefit
|
IZI doro
Terminal Courtesy Proficiency V.
40
|
Posted - 2015.01.16 20:09:00 -
[3] - Quote
Aim Assist is a de facto countermeasure to the hitbox lag from network latency. When I'm playing I've witnessed damage occur to a redberry when I'm spraying them about half an in-game meter BEHIND or AHEAD of the character model, effectively hitting empty space. Then there are instances when I see hits register on the redberry character model, but deal no damage. For this very reason, I tend to use AA.
I'm assuming the average network latency is 80-150ms. Depending on the individual, in my opinion lag isn't gameaffecting until 120ms. Then again, I am used to playing against Chacales, Dust Brazil and other laggy americans.
Cable & Internetworking Technician in-training
Studying for the CompTIA A+, N+, and CCNA
Tips 'n Tricks appreciated!
|
Finn Colman
Immortal Guides Learning Alliance
122
|
Posted - 2015.01.16 20:56:00 -
[4] - Quote
IZI doro wrote:Aim Assist is a de facto countermeasure to the hitbox lag from network latency. When I'm playing I've witnessed damage occur to a redberry when I'm spraying them about half an in-game meter BEHIND or AHEAD of the character model, effectively hitting empty space. Then there are instances when I see hits register on the redberry character model, but deal no damage. For this very reason, I tend to use AA.
I'm assuming the average network latency is 80-150ms. Depending on the individual, in my opinion lag isn't gameaffecting until 120ms. Then again, I am used to playing against Chacales, Dust Brazil and other laggy americans. The interesting thing I've found is that when i play on my high-speed network, it seems like AA tends to be more of an obstacle than a useful tool.
PSA: Tell players to terminate in order to access mCRUs.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |