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81. [Idea] Ingame Report Tool aka Helps the Devs - in Feedback/Requests [original thread]
A bug report function like this would be great!
- by Encharrion - at 2012.11.28 14:55:00
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82. Vertical Launch Missiles and Target Painters - in Feedback/Requests [original thread]
I have an idea for a new vehicle turret. Missile turrets as they are would be renamed to rocket turrets, and new missile turrets be made lock on only and vertical launch. This would allow for indirect fire, however, lock-on cannot be made indirect...
- by Encharrion - at 2012.11.28 14:37:00
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83. Balancing Tanks: Rock Paper Scissors Approach - in Feedback/Requests [original thread]
I disagree, I believe there is still plenty of room for customization inside of rock paper scissors, but I do understand your concern. Also, sorry for the wall of text, I'll try and add a summary soon.
- by Encharrion - at 2012.11.28 14:33:00
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84. [Suggestion] Repurposing the 'Large' Missile Turrets - in Feedback/Requests [original thread]
I do not agree with taking missiles and making them anti tank weapons. If we want anti-tank weapons we have railguns. Large missile turrets already have a role, anti-infantry. I would not be adverse to renaming the current missile turrets rocket t...
- by Encharrion - at 2012.11.28 13:58:00
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85. Balancing Tanks: Rock Paper Scissors Approach - in Feedback/Requests [original thread]
Low health tanks in a game where you have to pay for your tanks is a bad idea. A much better idea would be high health low damage tanks, these would support infantry in two ways. First, they would provide mobile cover and sit on objectives, someth...
- by Encharrion - at 2012.11.28 09:25:00
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86. [Request] Vehicles without turrets/option to leave turret slot empty - in Feedback/Requests [original thread]
Paran Tadec wrote: Mobius Wyvern wrote: I absolutely love this idea, because I want to set up a Sagaris with no turrets. Just tank it to the point it's completely unkillable and roll around making everyone switch to AV out of frustration tha...
- by Encharrion - at 2012.11.28 09:17:00
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87. blueprint dropsuits for higher tier armor - in Feedback/Requests [original thread]
I strongly disagree, the whole point of higher tier suits is that they are strong but require high maintenance to continue running them, a bpo for AUR would simply be broken and furthermore p2win. I'm not sure about the rental idea but I don't agr...
- by Encharrion - at 2012.11.28 09:14:00
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88. Yeah No, AV Grenades Need To Be Not Homing or Nerfed. - in Feedback/Requests [original thread]
Dat Shazbot wrote: As someone who hasn't yet gotten to use these, what exactly makes them so good? Reading their stats in the market it looks like they only do ~170-200 damage, and last I checked vehicles have much much more than that. So if so...
- by Encharrion - at 2012.11.27 07:41:00
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89. Idea for a large troop transport:Hover Craft - in Feedback/Requests [original thread]
angelarch wrote: I'd prefer they add a MAV medium vehicle, with more seats like a stryker or something. An APC is more appropriate for carrying a load of mercs into harms way than a space-jeep. Whoops I misread that.
- by Encharrion - at 2012.11.26 20:25:00
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90. Can We Make the Hav's Stronger - in Feedback/Requests [original thread]
I typed out a big long response about how I thought tanks should be done then realized that there was far too much stuff and decided I was going to make a new topic on it, lol. I agree that tanks have too little health right now. Also, when you ha...
- by Encharrion - at 2012.11.26 18:47:00
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91. DUST Fitting Tool (pool) - in General Discussions [original thread]
I want one, but the NDA gets in the way. I hope it gets lifted soon just for this.
- by Encharrion - at 2012.11.03 14:32:00
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92. Regular Scout vs Gallente Scout - in Rookie Training Grounds [original thread]
Depending on your fit, you may want an armor repairer to repair your armor after each engagement. Since you have little to begin with it repairs to full health very quickly. You may want something else in that low slot however.
- by Encharrion - at 2012.11.03 14:17:00
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93. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
I was in a match recently with Noc on the other team with his dropship. My squadmate knocked him out of the sky with the forge gun, and I killed him with the laser rifle, but he brought out another. The whole time we were being OHKOd by the splash...
- by Encharrion - at 2012.10.28 09:04:00
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94. LAV Fittings - Avoiding the Coffin on Wheels. - in General Discussions [original thread]
Now, I rarely use LAVs, so I don't have a whole lot of experience driving them. However, it seems to me that mixing active boosters and passive hp modules is a bad idea unless you have so little hp that you would be OHKO if you only used passive r...
- by Encharrion - at 2012.10.27 11:11:00
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95. [Suggestion/Request](Preemptive) Separate Gunship and "Jet" Aircraft - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Mobius Wyvern wrote: If there is one thing that flying in Planetside 2 makes me do on a continuous basis, its lament the half-plane half-helicopter light aircraft in that game. In my experience, they're usable, but don'...
- by Encharrion - at 2012.10.27 08:32:00
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96. dropship are way to powerful - in Feedback/Requests [original thread]
There should be a high velocity low damage swarm specifically for air vehicles. It would have a dramatic damage decrease, but a speed increase to allow it to go nearly as fast as a fighter (maybe).
- by Encharrion - at 2012.10.27 08:28:00
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97. Heavy Jumping Man - in Feedback/Requests [original thread]
Perhaps a climb function would be useful, if you walk up to something at a certain height like a railing it gives you a prompt to climb over it, irrespective of jump height. TBH I've noticed that there are places that you can put drop uplinks wher...
- by Encharrion - at 2012.10.27 07:53:00
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98. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
The thing is, the dropsuit customization is largely a more complex equivalent of gun/class customization in other games. Sure, gun customization typically has different effects on gameplay such as altering gun sights or adding underslung grenade l...
- by Encharrion - at 2012.10.20 10:44:00
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99. New Blog: Cerebral Wolf, Goon Leadership or Lackey? - in General Discussions [original thread]
Your link is broken.
- by Encharrion - at 2012.10.15 12:12:00
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100. The active scanner goes Beep beep beep - in General Discussions [original thread]
Personally I think the active scanner should just be a proximity detector, detecting enemies within the radius of the scanner. The scanner would have a fairly accurate precision, but a scout decked out with high skills and/or profile damps should ...
- by Encharrion - at 2012.10.12 13:14:00
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