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101. This Build is: - in General Discussions [original thread]
Ieukoplast wrote: This build is pure garbage, I have never been in such a buggy and glitched beta in my life. Uh... What? This is the first build that I barely even have to think about glitches. There are problems, sure, but a large number ...
- by Encharrion - at 2012.10.05 10:03:00
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102. [REQUESTING DEV feedback] active scanner-infantry equipment - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Yeah explanations would be nice to have ! I'm a bit disapointed that it needs to be held in hand and used.... I really thought that this piece of equipment in a futuristic game would be something that works passively. ...
- by Encharrion - at 2012.10.05 08:56:00
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103. Thanks for making us guinea pigs for Igromir CCP. - in General Discussions [original thread]
I'm totally fine with playing against these players, it's a challenge and makes me lots of ISK.
- by Encharrion - at 2012.10.05 08:50:00
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104. This Game Is Terrible - in General Discussions [original thread]
I'm Not Moejoe wrote: This game is crippled by the same technical issues that we've been complaining about since April, half a year ago. Where's your beta now? What are you talking about? Everything from April seems to be fixed. True, we ha...
- by Encharrion - at 2012.10.05 08:49:00
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105. Not having fun - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: The Polish Hammer wrote: KAGEHOSHI Horned Wolf wrote: SP farming - needs to be stopped. Maybe make it so you can't earn SP in your starting spawn area? Idk. I heard the method is repairing the MCC, so ma...
- by Encharrion - at 2012.10.04 07:40:00
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106. Active Shield Amplifiers - in General Discussions [original thread]
The description is incorrect, however the 10 second duration and 30 second cooldown are shown in the attributes section. I assume the description was left over from testing. In the future, I suggest always checking the attributes section for the s...
- by Encharrion - at 2012.10.04 07:34:00
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107. Current array of vehicle Mods unbalanced - in General Discussions [original thread]
Waruiko DUST wrote: Ah also all the active shield hardeners have the same description but different fitting requirements. Could a Dev maybe tell us what should be there? Go to the attributes tab rather than the description tab. The attribute...
- by Encharrion - at 2012.10.02 14:48:00
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108. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
I had this problem, but only when in a squad. When I left the squad, I had not one problem.
- by Encharrion - at 2012.10.02 14:20:00
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109. Looking brilliant! - in Feedback/Requests [original thread]
Corban Lahnder wrote: Im more impressed with stability and latency. Both of which have improved worlds for me. The new shader and effect system just ads a new flavor to the graphics we already have. Its enough for me but I do understand when o...
- by Encharrion - at 2012.10.02 14:02:00
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110. The good, the bad & the ugly from yesterdays first run. - in General Discussions [original thread]
Uh, hit detection and framerates have been perfectly fine for me. Also, new things will bring glitches with them, so it's better to fix some things as they go along, until all the features have been added, THEN focus purely on the glitches. It's b...
- by Encharrion - at 2012.10.02 13:08:00
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111. Great job CCP, now lag is 10,000 times worse. - in General Discussions [original thread]
This is strange, I haven't had a single issue. Hit detection is great, framerate is great (had a single bad match where it would freeze for about a second every 5-10 seconds, but that was it). I have no problems, this build has been excellent so far.
- by Encharrion - at 2012.10.02 12:55:00
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112. Dropships! what the fudge! - in General Discussions [original thread]
The invisible flight ceiling is EXTREMELY lame. If they wanted to prevent us from flying as high as we could, they should have simply increased the "wobbly" effect when you got too high last build. In addition to that, it isn't as if I have a prob...
- by Encharrion - at 2012.10.02 12:31:00
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113. Dumbing, one of the best worst things ever - in General Discussions [original thread]
8 hours? It took me 20-30 minutes.
- by Encharrion - at 2012.10.02 12:29:00
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114. I think CCP may have taken it too far. - in General Discussions [original thread]
I had one match and one match only like that. Every other match, even on the same map with the same gamemode, was completely fine.
- by Encharrion - at 2012.10.02 12:28:00
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115. What's a "Partial" character reset ? - in General Discussions [original thread]
Dewie Cheecham wrote: Longshot Ravenwood wrote: Full Reset -- kills all of the mercs off & add the "[Veteteran_(your name)]" tag to your name in all of your posts. You're dead & have to try again. Had to be done to make sure we weren...
- by Encharrion - at 2012.10.02 08:37:00
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116. Strafe Speed nerfed!? - in General Discussions [original thread]
I haven't noticed ANY reduction in assault suit strafing speed. I think it seems slower because the aiming controls have clearly been improved, and hit detection appears to be fixed. I think that because everyone is getting hit more, it feels like...
- by Encharrion - at 2012.10.02 06:31:00
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117. A sad post! - in General Discussions [original thread]
When you enter a missile turret, you don't actually "enter" it. You are actually just standing at the control panel on the side. When you entered the turret, you simply got on the turret and was standing at the panel which was probably within the ...
- by Encharrion - at 2012.10.02 05:51:00
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118. What SciFi are you reading? Does it relate to Dust for you? - in General Discussions [original thread]
How come no one has mentioned Larry Niven? I've been reading a massive number of his short stories and some of his novels recently.
- by Encharrion - at 2012.10.02 05:45:00
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119. OMFG PATCH NOTES!!! - in General Discussions [original thread]
Goric Rumis wrote: I wonder whether this cap is going to be on a per-alt or per-account basis. So you could hit the cap with one alt on a combination of active and passive SP, but still level your other two alts with purely active SP. Given th...
- by Encharrion - at 2012.09.30 06:44:00
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120. Request: prone on dust 514 - in Feedback/Requests [original thread]
+1 It makes zero sense that my merc can't go prone. Camping is only really a big deal in low health high damage games like Call of Duty, because lying down makes it harder for your enemy to get that first shot. In a high health game its not a big ...
- by Encharrion - at 2012.09.28 03:43:00
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