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181. Challenge to Tank Whiners - in General Discussions [original thread]
I don't think it's tanks that are OP, I think it's Large Railguns and Large Missile turrets that are OP. I actually was using a blaster turret on my tank for a while, and I lost a lot of tanks. I spent most of my games as infantry trying to afford...
- by Encharrion - at 2012.09.07 08:56:00
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182. Jumping causing stamina depletion is a bad mechanic and does not play well. - in Feedback/Requests [original thread]
While it does prevent bunny hopping, it is still a rather clumsy mechanic. On the other hand, unless they come up with a good alternative system, it works.
- by Encharrion - at 2012.09.06 21:07:00
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183. Seriously, LTP Logistics - in General Discussions [original thread]
I think a lot of it could be new players using the logistics starter fit that has the nanite injector, and then not knowing how to use it.
- by Encharrion - at 2012.09.06 06:30:00
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184. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Patches The Hyena wrote: I like your ideas. While I think your ammo and reload numbers are all way too low I think with appropriate adjustments this could be a good addition. Though I personally think it wouldn't be a bad idea to give them much...
- by Encharrion - at 2012.09.05 10:05:00
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185. Sniping with a mouse. - in Feedback/Requests [original thread]
I have to point out here that the charge rifle does so much damage because of the unlikelihood of a second shot, due to the charge time required between shots. If you nerf it so that it takes 2 body shots to kill, then everyone will use the other ...
- by Encharrion - at 2012.09.05 09:53:00
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186. Exploration Districts - a far off expansion idea - in Feedback/Requests [original thread]
This is incredibly brilliant. I have to have this now. +1
- by Encharrion - at 2012.09.05 08:28:00
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187. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
This, exactly this. I had already suggested the fixes to large turrets, and at the same time a bonus to the heavy suit where it would get a reduction in the amount of splash damage taken (which someone else later also suggested). Edit: The reload...
- by Encharrion - at 2012.09.05 08:13:00
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188. why would you remove the swarm launcher dumb fire? - in Feedback/Requests [original thread]
ChromeBreaker wrote: Encharrion wrote: If they remove dumb fire on Swarm Launchers, they might as well be a sidearm at that point. Yay swarm launcher AND forgegun would be worth losing the dumb fire for that lol I didn't think of t...
- by Encharrion - at 2012.09.04 11:26:00
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189. New Incoming Modules on Singularity - in General Discussions [original thread]
Arrotino Extravaganza wrote: Quote: Afterburners 10MN Afterburner Provides a momentary speed boost to aerial vehicles 10MN? according to EvE lore/module it fit medium size ship (Cruiser) Even Frigates fit only 1MN and they are bigger...
- by Encharrion - at 2012.09.04 11:15:00
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190. New Incoming Modules on Singularity - in General Discussions [original thread]
Umallon Macross wrote: Behind the times man, 6 page thread is that way > https://forums.dust514.com/default.aspx?g=posts&t=33499 OMFG, I never saw that thread, now I feel extremely stupid. I also didn't mention or missed a lot of st...
- by Encharrion - at 2012.09.04 11:07:00
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191. REQUEST - More detailed fitting and module information - in Feedback/Requests [original thread]
The problem is, there aren't profiles, at least not in the EVE sense. I believe the extent of it is that some weapons deal more damage to shield than armor and vice-versa. There aren't 4 different damage types. That said, it would be nice to see w...
- by Encharrion - at 2012.09.04 11:05:00
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192. New Incoming Modules on Singularity - in General Discussions [original thread]
So I was on the EVE test server checking out infantry gear category on the market, and I found a few modules that hadn't been implemented yet. Here they are. Vehicle Modules Afterburners 10MN Afterburner Provides a momentary speed boo...
- by Encharrion - at 2012.09.04 10:52:00
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193. dropship pilots padding there k/d/r - in General Discussions [original thread]
Unfortunately, I don't believe that driving an HAV is interesting enough due to it's slow speed to do nothing but drive. The active modules that you may or may not have on your tank MIGHT make just driving and using modules interesting enough but ...
- by Encharrion - at 2012.09.04 10:30:00
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194. Martyrdom module on Singularity - in General Discussions [original thread]
KingBlade82 wrote: Encharrion wrote: So I logged into Singularity, and was looking through dropsuit modules under the infantry gear category, and found smart bombs. Ok cool! I clicked on it to see the description. "At the moment of death th...
- by Encharrion - at 2012.09.04 10:26:00
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195. why would you remove the swarm launcher dumb fire? - in Feedback/Requests [original thread]
If they remove dumb fire on Swarm Launchers, they might as well be a sidearm at that point.
- by Encharrion - at 2012.09.04 10:16:00
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196. Martyrdom module on Singularity - in General Discussions [original thread]
So I logged into Singularity, and was looking through dropsuit modules under the infantry gear category, and found smart bombs. Ok cool! I clicked on it to see the description. "At the moment of death this unit triggers a small explosive powerful...
- by Encharrion - at 2012.09.04 10:06:00
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197. An HAV and a Heavy walk into a bar.... - in General Discussions [original thread]
Actually I suggested a heavy suit with a splash damage reduction in amongst some other tank balancing ideas I had. I don't think a heavy should be able to survive a direct hit from a railgun, that would just be too much.
- by Encharrion - at 2012.09.04 09:56:00
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198. [History] The First Great War. - in General Discussions [original thread]
Ok, so I was really enjoying it, but there was just too much, sorry. I'm going to bookmark the thread and finish it another time.
- by Encharrion - at 2012.09.04 09:49:00
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199. Mouse Questions within (specifically about brand and DPI) - in General Discussions [original thread]
Remember mouse speed is hard capped, so move your mouse more slowly, you will turn at the same speed but without dragging your mouse across your desk.
- by Encharrion - at 2012.09.03 05:23:00
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200. salvaged guns that are not on the market? - in General Discussions [original thread]
Kengfa wrote: There are different types of salvaged weapons not available on the market. There are creodron shotguns. Not rare, but not available on the market. And there are other such items. But there is also something like Krin's SIN-11 a...
- by Encharrion - at 2012.09.03 03:20:00
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