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61. Your Edited... DEAL WITH IT - in General Discussions [original thread]
I revise my earlier statement, this is impressive. Seriously, 5 pages and no lock?
- by Encharrion - at 2012.12.29 14:01:00
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62. CCP: Laser Rifles need a buff - here is why - in General Discussions [original thread]
Nice sarcasm OP. Personally, I think laser rifles are certainly powerful, but the fact that your damage reduces to null when you get in close gives the laser rifle a hard counter that allows for some room for error in balance. I think the effectiv...
- by Encharrion - at 2012.12.29 10:56:00
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63. Your Edited... DEAL WITH IT - in General Discussions [original thread]
O_o not locked yet.......... that is almost impressive.
- by Encharrion - at 2012.12.29 10:07:00
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64. Input Lag - in Feedback/Requests [original thread]
Sytonis Auran wrote: Deranged Disaster wrote: I have been experiencing some input lag lately. After switching my TV's and PS3's setting's and reducing it, I can still see problems with it, which completely throws off my aim. I've tried playi...
- by Encharrion - at 2012.12.24 03:34:00
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65. [SUGGESTION] Anti-Vehicle Installations need more HP - in Feedback/Requests [original thread]
I think that turrets in general should get an hp boost, it takes nearly nothing from a forge gun or swarm launcher to take them any of them out, completely defeats the purpose of them as they often barely last any time at all.
- by Encharrion - at 2012.12.24 03:32:00
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66. [Request] Splash radius buff for missiles - in Feedback/Requests [original thread]
This is precisely what I thought when I heard about the nerf. Aside from that though, I have to point out to some of the posters in this thread, the missile launcher SHOULD NOT be effective against vehicles. It might say that in the description (n...
- by Encharrion - at 2012.12.24 03:12:00
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67. Iron Sight really?! - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Your usual mmo community: Community:We want *X*! -gets *X* Community:*X* sucks! Who asked for it? QFT I personally preferred the scope sights back when iron sights were suggested, but a lot of people seemed to wan...
- by Encharrion - at 2012.12.24 02:55:00
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68. Laser rifles are OP, it seems. - in General Discussions [original thread]
Kiiran-B wrote: Sleepy Zan wrote: Nothing wrong with the lasers, like what was already said they have to be used at a specific range. If you close the distance between you and a laser they don't stand a chance. But how can you close the g...
- by Encharrion - at 2012.12.24 01:50:00
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69. Cost Effectiveness of Tanks - in General Discussions [original thread]
I don't think railgun turrets should be removed or replaced. Clearly the best option would be to use infantry to kill the anti-vehicle tank. I gather that the issue with that is getting close enough to do so, so here is what I think would fix this...
- by Encharrion - at 2012.12.23 20:42:00
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70. Sooo.... Is it still planned that we'll get a survival gamemode? - in General Discussions [original thread]
Honestly I think it should be a bit more aggressive than just survival. Instead, how about you have to eliminate a portion of a drone infestation, and you are paid a set amount + bounty for drones killed. Die too many times, and you will be losing...
- by Encharrion - at 2012.12.23 03:26:00
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71. Can we haz fighter jets? - in General Discussions [original thread]
Personally I think the Fighters should run a large turret with a damage multiplier but faster overheating. Fighters move so fast that you need to be able to deal a large amount of damage in the short amount of time you can aim at them. The fast ov...
- by Encharrion - at 2012.12.23 03:04:00
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72. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
Firing my gun on my way down might be fun, not sure about being able to continue to shoot while bleeding out though. How about this: no ADS while bleeding out, and the longer you spend bleeding out, the less accurate hip fire becomes.
- by Encharrion - at 2012.12.18 03:17:00
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73. Flux grenades - in Feedback/Requests [original thread]
I haven't used them, but wouldn't they be excellent for clearing objectives of remote explosives? They are supposed to fry enemy equipment after all.
- by Encharrion - at 2012.12.11 12:28:00
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74. Aurum item: sp reset. - in Feedback/Requests [original thread]
I would be ok with a version that reallocates a small amount of sp, 1 million sp at most. Otherwise a 20 mil sp character could spec fully into infantry and make a reasonable amount of money doing so and then instantly be fully specced into tanks ...
- by Encharrion - at 2012.12.11 12:24:00
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75. Personal Teleportation System - in Feedback/Requests [original thread]
So I had been thinking about the new micro jump drives being added to eve, and thought maybe a version for dust might be fun. The Personal Teleportation System is a personal scale micro jump drive adaptation that teleports you forward after spool...
- by Encharrion - at 2012.12.11 12:04:00
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76. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
I haven't used the breach scrambler, but I did use the standard scrambler in an earlier build, and it worked pretty well. The thing is, the best way to use it was not usually to spam shots as fast as you could to get some hits, you lined up your s...
- by Encharrion - at 2012.12.11 10:01:00
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77. Feedback: Scanners, spotting and how it *dosen't work - in Feedback/Requests [original thread]
I'm pretty sure the scanners don't find people because they are buggy and broken, not because they are designed that way.
- by Encharrion - at 2012.12.11 08:59:00
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78. dust514 = mmofps? - in General Discussions [original thread]
CCP has said that the maps will be 5 km x 5 km, so they clearly plan on having much larger matches then they do now, with at least 64 vs 64 players I'm sure.
- by Encharrion - at 2012.11.28 23:43:00
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79. Laser rifles/discussion - in General Discussions [original thread]
I have been using the basic laser at laser skill 1, and I never overheat, ever. Has anyone else noticed that the overheat on these weapons is nearly pointless?
- by Encharrion - at 2012.11.28 15:36:00
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80. Longer match length - in Feedback/Requests [original thread]
Noc Tempre wrote: Only reason for longer battles is if we had Planetside 2 style facilities that required a long time to take over. I think that would be fun!
- by Encharrion - at 2012.11.28 15:00:00
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