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Mary Sedillo
XERCORE E X T E R M I N A T U S
100
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Posted - 2013.05.23 20:41:00 -
[31] - Quote
Daedric Lothar wrote:Do not touch my Murder Taxi... Its balanced, its fun and its useful.
Stop running out in the open, you should get your own taxi when out on the roadways.
I lol at people when I murder taxi them in my standard buggies as they run out in the open. Silly people wanted to play in the streets... going to get crushed... |
Rachoi
HavoK Core RISE of LEGION
76
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Posted - 2013.05.23 21:28:00 -
[32] - Quote
137H4RGIC wrote:You must not get in very serious matches.
When LAVs are moving at top speed and get in range of you, you're lucky if you can get one AV grenade to hit the vehicle as it can't track fast enough, let alone three.
It is in my opinion that yes, LAVs need to be re-looked at. Being able to spend nothing and one-shot Proto-fit suits is a bit rediculous. As a heavy, one of the things I need to look out for is LAVs. On my assault toon, I don't need to worry because I can just dodge the LAV coming at me. Proto heavies, despite their grenades, are unable to effectively kill a speeding LAV.
Additionally, I think that the resist and HP Bonus for the Militia LAV should be dropped as with my heavy, I could use my HMG to chew threw any LAV and not think a thing of it. Now, I'm only a slight threat with my bullet hose.
Thus, nerf the Militia Variant.
and i do hope you mean only the freebie Militia variants. honestly as much as i despise most STB, you have a point, the freebie ones should be paper, for the simple sake as they are of sub par manufacturing, only reason to actually see them as weak. the ones you skill into should still me durable and able to take a modest beating, and drive off, like a quick, drive in, drop off, and drive out
and when you fire that hose of 30-40 calibur bullets, it should definately be felt by the car. no ifs, ands, or buts.
that HMG is a man portable minigun for goodness sakes, not gonna be the most accurate, but it should definately make car drivers dodge away. |
Luis rules 1st
Valor Coalition RISE of LEGION
2
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Posted - 2013.05.23 21:32:00 -
[33] - Quote
I'm cool with no free LAV's But you lost me with no AV grenades Have you realized how close you have to be? If you get that close and have proto AV, you deserve to take that tank Assault forge can take you down as well without that proximity risk
That's fare |
Niccolo deLuce
Zumari Force Projection Caldari State
2
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Posted - 2013.05.23 21:59:00 -
[34] - Quote
I get so confused by these constant av/tank/lav threads every day.
Have you guys never realized HOW RIDICULOUSLY EASY it is to hit a LAV with a grenade? It's called leading it, oh and it sits active on the ground for like 5 seconds. Throw the grenade.... wait for it... IN FRONT. Just like any moving target in the history of people throwing things. I can hit LAVs maybe 18 out of 20 throws. You can almost always hear them coming, and if you're in an open area and not looking around then you deserve to die to them.
Also, nobody feels sorry for you tankers just because you lack common sense. Sorry bud, stop parking your tank next to the wall because you think it should be invincible at any and all ranges. Stop driving into the middle of complexes without good infantry support. There's a reason it's got a huge gun with a huge range. You also might want to learn how to fit your tank, since there are many out there that have no problems from grenades.
I really like how your opening argument was basically a complaint that super-awesome-1337 proto/tar users can ever get killed by noobs, and that they need to have any possibility to present a threat to you nerfed, even though it's the simplest threat in the game to counter. |
Encharrion
L.O.T.I.S. RISE of LEGION
106
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Posted - 2013.05.23 23:48:00 -
[35] - Quote
The problem with AV grenades is the lack of sacrifice to fit them. This means that mostly everyone has them. They have limited range, so clearly you can't let them get close. They can use cover to approach you without you seeing them until they are pitching grenades at you, so you need an open area so that you can see and shoot them before they get too close. Now you get torn apart by forge guns. You go in close using cover and use a support squad to deal with enemies. They didn't sacrifice anything for their AV capabilities so they can deal with your support squad. You take cover somewhat distant from the enemy, but now you have to use railguns because you're too far away. Want to use blasters? Too bad.
Sure, you need quite a few AV grenades to kill a well fit tank. Let's say you need 8 grenades to take one out. One guy throwing three grenades just took away nearly half the tanks health. That one guy just forced the tank to retreat (because who knows if he has a nanohive or a buddy with him to throw more grenades) and take time to recover it's health, not to mention make it easy prey to forge guns and swarms while it breaks cover and retreats at half health. He did all this, without sacrificing his ability to fight other infantry in the slightest. Even if he dies, he loses almost nothing by trying.
No wonder everyone rail snipes from the hills with their tanks. |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
22
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Posted - 2013.05.24 15:52:00 -
[36] - Quote
Encharrion wrote:The problem with AV grenades is the lack of sacrifice to fit them. This means that mostly everyone has them. They have limited range, so clearly you can't let them get close. They can use cover to approach you without you seeing them until they are pitching grenades at you, so you need an open area so that you can see and shoot them before they get too close. Now you get torn apart by forge guns. You go in close using cover and use a support squad to deal with enemies. They didn't sacrifice anything for their AV capabilities so they can deal with your support squad. You take cover somewhat distant from the enemy, but now you have to use railguns because you're too far away. Want to use blasters? Too bad.
Sure, you need quite a few AV grenades to kill a well fit tank. Let's say you need 8 grenades to take one out. One guy throwing three grenades just took away nearly half the tanks health. That one guy just forced the tank to retreat (because who knows if he has a nanohive or a buddy with him to throw more grenades) and take time to recover it's health, not to mention make it easy prey to forge guns and swarms while it breaks cover and retreats at half health. He did all this, without sacrificing his ability to fight other infantry in the slightest. Even if he dies, he loses almost nothing by trying.
No wonder everyone rail snipes from the hills with their tanks.
I somewhat disagree with your premise. There is a combat sacrifice in order to fit AV grenades: you can't use grenades on anything but vehicles. Now, before you go angrily disagreeing with me, hear me out. I have AV grenades, and I actually had them on my Assault suit for a while. But in the end I swapped them out for real grenades. Why? Because there far more times as an Assault suit where Locus grenades could have saved me, but instead I had AV grenades. That one, small, insignificant difference can kill you.
Each grenade has it's own pro and con, and for each one you equip, you are sacrificing something in return. Want to be able to take out large groups of shield-tanked enemies? Flux nade and a shotty. Want a versatile, lethal grenade? Stick with Locus. Tired of getting hit by LAV's? Equip AV nades, but be careful, because that choice can get you killed. |
Gruul Upgrayedd
Dust-Bunny Suppliers
2
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Posted - 2013.05.24 19:36:00 -
[37] - Quote
So the game would be more fair if proto suits have no weakness? Sorry but I'm not buying that bs. New players need some way to contribute . Plus free LAVs have like 2 hp, equip a damn militia swarm and quit bitchin |
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