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Atiim
Living Like Larry Schwag
3502
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Posted - 2014.01.15 20:25:00 -
[31] - Quote
The Attorney General wrote: To whom do you think you are speaking?
Have I not openly called for buffs to AV?
Who amongst the AV crying circle can say the same? Where are the AV'ers who did call for nerfs when swarms or AV nades were OP? Can you find them? I doubt it very much. No, when AV was too strong, the AV group called everyone else scrubs. Yet today, you find more than just me repping the tankers saying that things need to change for AV to be more effective.
When the forge was OP I was one of those calling for it be nerfed only in a manner that would not limit its use as an AV weapon. Where can you display an AV person arguing for missile and blaster tanks?
No, I have a long and proven track record of being sensible, and making arguments that would promote balance and engaging gameplay.
I am so sick and tired of the medium frame crybabies. The new patch has been out for long enough now that there is no reason for people to not have proto forges and basic advanced heavy frames, which makes a fantastic AV fit.
I see plenty of idiots running around trying to swarm my shield tank. These are the types of people who complain about tanks being OP.
I can say the same. I actually stated my view on the V/AV problem here (Predating Uprising 1.7)
I also remember stating how I disagreed with the Missile Turret nerf, though I never made to big a deal about that. As for the blaster turret, I decided to simply "wait and see" (something that won't ever happen again).
Those "Medium Frame Crybabies" do have a point though.
You should not have to skill into a certain dropsuit class just to deal with a niche role. What If I told Scouts that if they wanted to kill Medium Frames, they had to skill into heavies? That wouldn't seem too logical now would it?
Also, I believe that everyone else (like me) that your telling to become a heavy is also refusing to do so because they are trying to save up as much SP as possible for when the other racial heavies are released in 1.8. (150k SP can be the difference between Operation IV or V.)
And what if somebody's a Scout? What should they do if they want to kill tanks effectively?
As for your first statement, that was a direct reply to your "somebody sucks at AV" statement. I will however, admit that I probably should have payed more attention to the conversation as opposed to simply dismissing the statement as "trash talk." My apologizes.
Creator of The AV Registry
The Pilot's Whipin' Boy // DJINN Lukeoplast's alleged sock
Have I won the Forums Yet?
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The Attorney General
1749
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Posted - 2014.01.15 20:50:00 -
[32] - Quote
Atiim wrote:
Those "Medium Frame Crybabies" do have a point though.
You should not have to skill into a certain dropsuit class just to deal with a niche role. What If I told Scouts that if they wanted to kill Medium Frames, they had to skill into heavies? That wouldn't seem too logical now would it?
Also, I believe that everyone else (like me) that your telling to become a heavy is also refusing to do so because they are trying to save up as much SP as possible for when the other racial heavies are released in 1.8. (150k SP can be the difference between Operation IV or V.)
And what if somebody's a Scout? What should they do if they want to kill tanks effectively?
As for your first statement, that was a direct reply to your "somebody sucks at AV" statement. I will however, admit that I probably should have payed more attention to the conversation as opposed to simply dismissing the statement as "trash talk." My apologizes.
Tell me, which suit specifically mentions engaging vehicles in its description? Is it the medium frame? Is it the light frame?
If someone has a desire to perform AV as a role, they spec heavy. If someone wants to have supplemental AV, they get the swarms and the PLC. That is the meta right now.
Further, even if the swarms and PLC get buffed, this fundamental balance should not change. AV should be centered on the heavy suit, which has drawbacks against infantry, because then you can increase the power of AV without completely ******* up the balance of everything else. Do everything medium frames are not balanced.
The heavy with a FG should be the peak of infantry based AV. It should have the HP and the damage output to drop vehicles while still being vulnerable to medium and light frames.
As to the argument about people saving SP: That is complete BS.
If you are on the forums complaining about tanks but refuse to drop 310k SP into an assault forge to deal with them, then I have no sympathy for you. If you refuse to put on a MLT heavy suit because it is not a medium frame, then why should anyone care about your opinion?
On my alt, I normally run around in a Amarr logi suit, but as soon as a tank shows up, I immediately grab my forge and the necessary grenade. I don't have to fundamentally alter how I play the game just so that I have an effective AV fit. But I definitely have that option. If you don't, that is on you.
At the very least people could use a MLT forge in a MLT fatsuit if they want to struglle at AV. Or they can invest some SP and watch stuff explode.
But you can't sit on your SP and cry like a *****. Unless you want to be derided for it.
Atiim wrote: And what if somebody's a Scout? What should they do if they want to kill tanks effectively?
Not be a scout?
Throw down an uplink and have an AV player spawn?
Scan and track to feed intel to the heavies with FG's?
Why does every frame need to be effective at killing tanks?
Mr. Hybrid Vayu.
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Aizen Intiki
Hell's Gate Inc League of Infamy
688
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Posted - 2014.01.15 20:52:00 -
[33] - Quote
Prius Vecht wrote:Only the most tanker homer guys and lovers of 'I win' buttons can defend the current state of tank dominance. CCP u guys are apparently looking at the metrics and are aware of the problems. What vehicle issues are you looking to resolve in 1.8?
the vehicle issues as I see them are:
a) Tanks dont cost nearly enough compared to their raw power. A tank should be 3x the cost of a proto suit if its going to be anywhere near as powerful as they are now.
b) They are too fast. Faster than infantry is no problem but right now they're sportscar fast.
c) You can't cripple them. Vehicles with less than half of its total health should be moving at 1/4 of normal speed.
d) The enter/exit animation is a glitch. lets do away with teleporting in and out of vehicles and add actual animations that people cant take advantage of in a gunfight or to abandon a tank about to explode. Especially mr pop-out-in-an-instant Heavy in his LAV.
e) The modules repair way too fast. going from crippled to full health in a split second? No Way. The increase should be gradual.
f) Too many AV weapons are crap. The plasma cannon has a silly firing arc and doesn't do nearly enough damage for a weapon that reloads after every shot. Prox mines dont do enough damage (they should start @ 2000 per) and every vehicle has a mine detector. Shouldnt that be a module? REs should stick to tanks.
g) You can recall them in an instant. No vehicle should be recalled if its damaged and they should have to wait on the RDV just like when theyre dropped off. No teleporting. Recalling cant be an exploit to get your tank out of harm's way when things go badly.
h) AV was tuned badly. Swarms were taken down too much and AV grenades were too. Forges are the direct counter to vehicles and the hits should be devastating to them. Reduce grenade spam by making people equip grenades and then throw them with R1.
1: No, prices are fine, for MLT anyways. Nerf em', and the MLT modules, and STD and enhanced ones, and less problems will occour.
2: No they are not too fast. webs need to come in.
3: lolno. EWAR (which includes webs) is the solution, not that. we've passed that point of failure in engineering in New Eden, where our **** doesn't break until it breaks.
4: Agreed. Would be much cooler that way anyways. I would love to see myself climbing into a pod.
5: Firing arc for PLC is fine, and PLC is also a AI weapon (arguably more so than a AV weapon). Doesn't mean it needs work, just that isn't how to fix it. proxy mines can go up to 2k damage, but the detector needs to stay. Half the time they don't show up when scanned down, and the sound is quite low when fighting. Most of the time, I see them before I hear them.
6: No, that's stupid. Rather, it should be a instant timer, and a RDV picks it up. Once picked up, if there is a cooldown on a module, the vehicle can't be called back until it's done. once the cooldown is gone, it will repair the shields and the armor up to 100HP/s or anything higher if the repper can do so. If you have multiple hulls of the same fit, you can call in those. That works far better.
7:AV weapons are fine. People is just still used to easy mode, and doesn't want to change from that. stop sitting still, go a pair, and chase that ****** down.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Flix Keptick
Red Star. EoN.
3309
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Posted - 2014.01.15 21:02:00 -
[34] - Quote
The Attorney General wrote:Atiim wrote:The Attorney General wrote: Someone sucks at AV.
Got anything other than ad-hominem and biased "trash talk" this time? If not, then the kiddie table is that way, where you can sip your apple juice in peace with all the others. If your nice, I may even purchase a bib for you. And sadly, that doesn't make what Rynoceros is saying any less true; though you don't need a rifle to solve your infantry problems To whom do you think you are speaking? Have I not openly called for buffs to AV? Who amongst the AV crying circle can say the same? Where are the AV'ers who did call for nerfs when swarms or AV nades were OP? Can you find them? I doubt it very much. No, when AV was too strong, the AV group called everyone else scrubs. Yet today, you find more than just me repping the tankers saying that things need to change for AV to be more effective. When the forge was OP I was one of those calling for it be nerfed only in a manner that would not limit its use as an AV weapon. Where can you display an AV person arguing for missile and blaster tanks? No, I have a long and proven track record of being sensible, and making arguments that would promote balance and engaging gameplay. I am so sick and tired of the medium frame crybabies. The new patch has been out for long enough now that there is no reason for people to not have proto forges and basic advanced heavy frames, which makes a fantastic AV fit. I see plenty of idiots running around trying to swarm my shield tank. These are the types of people who complain about tanks being OP. THIS, omfg so much of this!!! The reasons you enumerated are why I ******* hate the community now...
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Atiim
Living Like Larry Schwag
3507
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Posted - 2014.01.15 22:26:00 -
[35] - Quote
The Attorney General wrote:Tell me, which suit specifically mentions engaging vehicles in its description? Is it the medium frame? Is it the light frame? If someone has a desire to perform AV as a role, they spec heavy. If someone wants to have supplemental AV, they get the swarms and the PLC. That is the meta right now. Further, even if the swarms and PLC get buffed, this fundamental balance should not change. AV should be centered on the heavy suit, which has drawbacks against infantry, because then you can increase the power of AV without completely ******* up the balance of everything else. Do everything medium frames are not balanced. The heavy with a FG should be the peak of infantry based AV. It should have the HP and the damage output to drop vehicles while still being vulnerable to medium and light frames. As to the argument about people saving SP: That is complete BS. If you are on the forums complaining about tanks but refuse to drop 310k SP into an assault forge to deal with them, then I have no sympathy for you. If you refuse to put on a MLT heavy suit because it is not a medium frame, then why should anyone care about your opinion? On my alt, I normally run around in a Amarr logi suit, but as soon as a tank shows up, I immediately grab my forge and the necessary grenade. I don't have to fundamentally alter how I play the game just so that I have an effective AV fit. But I definitely have that option. If you don't, that is on you. At the very least people could use a MLT forge in a MLT fatsuit if they want to struglle at AV. Or they can invest some SP and watch stuff explode. But you can't sit on your SP and cry like a *****. Unless you want to be derided for it. Atiim wrote: And what if somebody's a Scout? What should they do if they want to kill tanks effectively?
Not be a scout? Throw down an uplink and have an AV player spawn? Scan and track to feed intel to the heavies with FG's? Why does every frame need to be effective at killing tanks? Man, it's a good thing you have no final say nor affiliation with CCP. Otherwise this game would quickly become HeavyForgeGun 514.
The Meta? The current meta is Medium Frames holding rifles? You want that? God help us all if anyone ever takes your statement on the meta seriously.
Which brings me to my second point. I am not refusing to spec into heavy frames simply because it's not a Medium Frame. However, I won't discuss my reasons with you; for I'm sure that you'll simply use 3rd grade logic to lead back to your baseless argument about how "He won't do it because it's not a Medium Frame." Good attempt at trolling though. 5/10.
310k? I don't even have 100k yet. But since we are on the whole SP subject.
I have spent nearly 10m SP maxing out skills involving Swarm Launchers. Why would I (or any logical person), go spend millions more SP on something simply because some nut on the forums said that the other gun should be the MASTER RACE of that role?
Which brings me to yet another point. Why would anyone in their right mind use a weapon when one weapon is theoretically better in literally every way possible? You can have a gun that kills things in 2-4 shots and requires two people at best, coupled by a suit that gives you a good defense against enemy attacks, and twice the range OR you can have a gun that kills things in 5-8 shots, requires coordination from an entire squad, and leaves you practically defenseless from every weapon in the game.
Whichever shall I pick?
I invested wasted over 10mil. That gives me the right to watch things explode. Care to troll again?
Why does every frame have to be effective at killing tanks you ask? Because tanks are...
Wait for it....
Wait for it...
A NICHE!
That's like asking why every frame type needs to be good against Laser Rifles. A niche is not supposed to have only 1 effective counter.
And last time I checked, tanks are a niche role, not a "be all, end all things but one" class. If you can quote and link a post from a CCP developer saying otherwise, then I'll gladly accept your FORGE MASTER RACE bull$#!t.
PS: If you can give me one good reason as to why anyone should use a Forge Gun over Swarms and Plasma Cannons (assuming they haven't invested SP into the latter) under your logic, then I will empty what little ISK I have left into refunding the ISK of every vehicle that I have ever destroyed. (And looking at the numbers from the AV registry, that's a lot of ISK).
7/10 You managed to put me in a bad mood. Now I'm gonna go play some ROMs on my laptop to go blow of some steam.
[/HAND]
Creator of The AV Registry
The Pilot's Whipin' Boy // DJINN Lukeoplast's alleged sock
FORGE MASTER RACE
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Atiim
Living Like Larry Schwag
3507
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Posted - 2014.01.15 22:27:00 -
[36] - Quote
Flix Keptick wrote: THIS, omfg so much of this!!! The reasons you enumerated are why I ******* hate the community now... Everyone needs to grow a ******* pair and HTFU instead of complaining like little kids over subjects that have already been discussed to death.
Hypocrite much?
Creator of The AV Registry
The Pilot's Whipin' Boy // DJINN Lukeoplast's alleged sock
FORGE MASTER RACE
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True Adamance
Kameira Lodge Amarr Empire
5749
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Posted - 2014.01.15 22:30:00 -
[37] - Quote
Atiim wrote:Flix Keptick wrote: THIS, omfg so much of this!!! The reasons you enumerated are why I ******* hate the community now... Everyone needs to grow a ******* pair and HTFU instead of complaining like little kids over subjects that have already been discussed to death.
Hypocrite much? True enough but if we are playing tit for tat game then you have to suffer for another 2-3 months under the HAV models and then we will be even.
I suggest you be a bit more adult about this Atiim.
I realised the error we made in trying to address of the tanks weaknesses at one time while, which I why I admit that change is necessary. You should probably not give credence when others get frustrated, it only makes their case that much more personal for them.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Reiki Jubo
Amarr Templars Amarr Empire
234
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Posted - 2014.01.15 23:02:00 -
[38] - Quote
Aizen Intiki wrote:Prius Vecht wrote:Only the most tanker homer guys and lovers of 'I win' buttons can defend the current state of tank dominance. CCP u guys are apparently looking at the metrics and are aware of the problems. What vehicle issues are you looking to resolve in 1.8?
the vehicle issues as I see them are:
a) Tanks dont cost nearly enough compared to their raw power. A tank should be 3x the cost of a proto suit if its going to be anywhere near as powerful as they are now.
b) They are too fast. Faster than infantry is no problem but right now they're sportscar fast.
c) You can't cripple them. Vehicles with less than half of its total health should be moving at 1/4 of normal speed.
d) The enter/exit animation is a glitch. lets do away with teleporting in and out of vehicles and add actual animations that people cant take advantage of in a gunfight or to abandon a tank about to explode. Especially mr pop-out-in-an-instant Heavy in his LAV.
e) The modules repair way too fast. going from crippled to full health in a split second? No Way. The increase should be gradual.
f) Too many AV weapons are crap. The plasma cannon has a silly firing arc and doesn't do nearly enough damage for a weapon that reloads after every shot. Prox mines dont do enough damage (they should start @ 2000 per) and every vehicle has a mine detector. Shouldnt that be a module? REs should stick to tanks.
g) You can recall them in an instant. No vehicle should be recalled if its damaged and they should have to wait on the RDV just like when theyre dropped off. No teleporting. Recalling cant be an exploit to get your tank out of harm's way when things go badly.
h) AV was tuned badly. Swarms were taken down too much and AV grenades were too. Forges are the direct counter to vehicles and the hits should be devastating to them. Reduce grenade spam by making people equip grenades and then throw them with R1. 1: No, prices are fine, for MLT anyways. Nerf em', and the MLT modules, and STD and enhanced ones, and less problems will occour. 2: No they are not too fast. webs need to come in. 3: lolno. EWAR (which includes webs) is the solution, not that. we've passed that point of failure in engineering in New Eden, where our **** doesn't break until it breaks. 4: Agreed. Would be much cooler that way anyways. I would love to see myself climbing into a pod. 5: Firing arc for PLC is fine, and PLC is also a AI weapon (arguably more so than a AV weapon). Doesn't mean it needs work, just that isn't how to fix it. proxy mines can go up to 2k damage, but the detector needs to stay. Half the time they don't show up when scanned down, and the sound is quite low when fighting. Most of the time, I see them before I hear them. 6: No, that's stupid. Rather, it should be a instant timer, and a RDV picks it up. Once picked up, if there is a cooldown on a module, the vehicle can't be called back until it's done. once the cooldown is gone, it will repair the shields and the armor up to 100HP/s or anything higher if the repper can do so. If you have multiple hulls of the same fit, you can call in those. That works far better. 7:AV weapons are fine. People is just still used to easy mode, and doesn't want to change from that. stop sitting still, go a pair, and chase that ****** down.
congratulations, ur whats wrong with Dust. what rational person says AV is balanced, defends the tank speed, crippling damage and the mine detector that means only complete morons hit prox mines. not sure i've ever seen a dumber response on this forum.
basically ur saying tanks are fine.
the kids do so love their I WIN buttons. |
The Attorney General
1756
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Posted - 2014.01.15 23:11:00 -
[39] - Quote
Atiim wrote: Man, it's a good thing you have no final say nor affiliation with CCP. Otherwise this game would quickly become HeavyForgeGun 514.
The Meta? The current meta is Medium Frames holding rifles? You want that? God help us all if anyone ever takes your statement on the meta seriously.
Willfully ignorant, ignored.
Atiim wrote: Which brings me to my second point. I am not refusing to spec into heavy frames simply because it's not a Medium Frame. However, I won't discuss my reasons with you; for I'm sure that you'll simply use 3rd grade logic to lead back to your baseless argument about how "He won't do it because it's not a Medium Frame." Good attempt at trolling though. 5/10.
You won't discuss why you won't spec AV, then don't discuss why you think tanks are OP.
Atiim wrote: 310k? I don't even have 100k yet. But since we are on the whole SP subject.
I have spent nearly 10m SP maxing out skills involving Swarm Launchers. Why would I (or any logical person), go spend millions more SP on something simply because some nut on the forums said that the other gun should be the MASTER RACE of that role?
So you spent 10 mill SP into swarms, an OP weapon, and complain when they get nerfed. Go ask the Cal logis how that worked out for them. When tanks get nerfed, the only people who will still be playing them are people who like tanking.
If you like spamming fire and forget missiles, then you spent your SP wisely. If you invested heavily becuase htey were OP, then you are paying the price for being a scrub.
But if you refuse to spend a weeks worth of SP for an effective vehicle counter, than you are in no position to complain about tanks messing you up.
Atiim wrote: Which brings me to yet another point. Why would anyone in their right mind use a weapon when one weapon is theoretically better in literally every way possible? You can have a gun that kills things in 2-4 shots and requires two people at best, coupled by a suit that gives you a good defense against enemy attacks, and twice the range OR you can have a gun that kills things in 5-8 shots, requires coordination from an entire squad, and leaves you practically defenseless from every weapon in the game.
I don't know why people would still be using swarms, especially against shield tanks. But it happens all the time. People are just stupid I guess.
Continued below.
Mr. Hybrid Vayu.
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The Attorney General
1756
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Posted - 2014.01.15 23:17:00 -
[40] - Quote
Atiim wrote:Why does every frame have to be effective at killing tanks you ask? Because tanks are... Wait for it.... Wait for it... A NICHE! That's like asking why every frame type needs to be good against Laser Rifles. A niche is not supposed to have only 1 effective counter.
Vehicles are a role, just like a heavy, a logi, or a scout. Even if they were not, there are more than one counter. FG, RE's and Prox, or a combo of medium frames. Not to mention the vehicle counters.
Atiim wrote: And last time I checked, tanks are a niche role, not a "be all, end all things but one" class. If you can quote and link a post from a CCP developer saying otherwise, then I'll gladly accept your FORGE MASTER RACE bull$#!t.
PS: If you can give me one good reason as to why anyone should use a Forge Gun over Swarms and Plasma Cannons (assuming they haven't invested SP into the latter) under your logic, then I will empty what little ISK I have left into refunding the ISK of every vehicle that I have ever destroyed. (And looking at the numbers from the AV registry, that's a lot of ISK).
7/10 You managed to put me in a bad mood. Now I'm gonna go play some ROMs on my laptop to go blow of some steam.
[/HAND]
Last time I checked, armor is a critical component on battlefields, not just a sideshow.
As for your request for a reason to spec FG, here is the only one you should need:
It works.
If you claim to be an AV'er, then that is reason enough.
Otherwise, stop pretending that you have any considerations for real AV work, and just admit you want your OP swarms back so you can go back to being a scrub camped up on a tower spamming missiles.
Mr. Hybrid Vayu.
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The Attorney General
1758
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Posted - 2014.01.15 23:18:00 -
[41] - Quote
Atiim wrote:
I invested wasted over 10mil. That gives me the right to watch things explode. Care to troll again?
When you start talking about your rights in video games, it is time to step away and reevaluate your life.
You have no rights, certainly not in a video game.
Grow up.
Mr. Hybrid Vayu.
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Atiim
Living Like Larry Schwag
3509
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Posted - 2014.01.16 01:29:00 -
[42] - Quote
The Attorney General wrote:Atiim wrote: Man, it's a good thing you have no final say nor affiliation with CCP. Otherwise this game would quickly become HeavyForgeGun 514.
The Meta? The current meta is Medium Frames holding rifles? You want that? God help us all if anyone ever takes your statement on the meta seriously.
Willfully ignorant, ignored. And your insult as to why I won't spec into heavies wasn't?
Atiim wrote: Which brings me to my second point. I am not refusing to spec into heavy frames simply because it's not a Medium Frame. However, I won't discuss my reasons with you; for I'm sure that you'll simply use 3rd grade logic to lead back to your baseless argument about how "He won't do it because it's not a Medium Frame." Good attempt at trolling though. 5/10.
You won't discuss why you won't spec AV, then don't discuss why you think tanks are OP. Heavy Frames aren't AV. And I am already deeply 'speced' into AV, so I will discuss why I think tanks are OP.Atiim wrote: 310k? I don't even have 100k yet. But since we are on the whole SP subject.
I have spent nearly 10m SP maxing out skills involving Swarm Launchers. Why would I (or any logical person), go spend millions more SP on something simply because some nut on the forums said that the other gun should be the MASTER RACE of that role?
So you spent 10 mill SP into swarms, an OP weapon, and complain when they get nerfed. Go ask the Cal logis how that worked out for them. When tanks get nerfed, the only people who will still be playing them are people who like tanking. If you like spamming fire and forget missiles, then you spent your SP wisely. If you invested heavily because they were OP, then you are paying the price for being a scrub. But if you refuse to spend a weeks worth of SP for an effective vehicle counter, than you are in no position to complain about tanks messing you up. Should I willfully ignore this? According to what you stated, you have no rights, especially in a video game. So by your sayings alone, you have no right to say that Swarm Launchers were OP. (But since playing Ocarina of Time put me in such a good mood, I'll respond to this blatant double standard anyway).
I love how tankers like to use the fire and forget tern, Unfortunately, the insult doesn't mean much when turrets themselves don't require any skill beyond joystick rotation and R1. Heck, that actually applies to tanks themselves as well. Unless you find that there is an actual skill in activating a hardener and holding down R1.
I invested into Swarm Launchers because there is no Minmatar or Caldari heavy, and because Plasma Cannons are not viable. But hey keep making more baseless assumptions that are in the form of insults. It won't make your point any more or less truthful.
The answer to something being underpowered is not to skill into something else, nor is it to stop using your weapon. If you truly believe this, then you would go into Scout Registry right now and tell every scout there to HTFU and skill into a Medium Frame. You and I both know that you wouldn't do this, so I'll just leave this other double standard at ease for now.
Atiim wrote: Which brings me to yet another point. Why would anyone in their right mind use a weapon when one weapon is theoretically better in literally every way possible? You can have a gun that kills things in 2-4 shots and requires two people at best, coupled by a suit that gives you a good defense against enemy attacks, and twice the range OR you can have a gun that kills things in 5-8 shots, requires coordination from an entire squad, and leaves you practically defenseless from every weapon in the game.
I don't know why people would still be using swarms, especially against shield tanks. But it happens all the time. People are just stupid I guess. Continued below. I don't know, maybe it's because they have 10mil+ SP invested and don't want to waste nearly 2 months worth of SP skilling into something else? But your right, it's abusrd to use the thing that you invested months worth of time and SP into
Though not many are actually using Swarms anymore. They've moved on to Sicas/Gunnlogies with Particle Accelerators and State Particle Cannons. I guess that's mission accomplished for the pilot community eh?
Reading on now. ((Bear with me here, I don't want to reach the max quote limit), nor create an entire page doing this.)
Creator of The AV Registry
The Pilot's Whipin' Boy // DJINN Lukeoplast's alleged sock
FORGE MASTER RACE
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Atiim
Living Like Larry Schwag
3510
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Posted - 2014.01.16 02:19:00 -
[43] - Quote
The Attorney General wrote:Atiim wrote:Why does every frame have to be effective at killing tanks you ask? Because tanks are... Wait for it.... Wait for it... A NICHE! That's like asking why every frame type needs to be good against Laser Rifles. A niche is not supposed to have only 1 effective counter. Vehicles are a role, just like a heavy, a logi, or a scout. Even if they were not, there are more than one counter. FG, RE's and Prox, or a combo of medium frames. Not to mention the vehicle counters. Roles don't have only one effective counter, they have multiple counters. And vehicles are also a Niche. Why?
Because there is a hard-cap on the amount that can be in the field, they can't access indoor areas that infantry can, and most importantly, you need an infantry dropsuit to use them. moving on now.
Technically, Plasma Cannons are an counter to a Dropship, but is it effective? Lolno.
Removing multiple people from the rest of the battle to deal with one person is not effective .Remote Explosives are a joke, and anyone who is killed by them either has their TV muted or is a complete scrub. Then again, if tankers are advocating them as viable, that would explain a lot wouldn't it?
If something is theoretically better than every other weapon designed for it's purpose in every way possible, then every other weapon designed for the same purpose is ineffective.
Maybe I wasn't clear the last few times, So I'll state it again.
No item should ever be theoretically better than the other item intended for it's same purpose in every way that matters. This makes the other weapons ineffective, and guarantees that nobody will use anything other than said weapon; which negates the purpose of it's existence in the first place.
Despite your belief, AV isn't, nor should be FORGE MASTER RACE. It should be SL=/=FG=/=PLC
Atiim wrote: And last time I checked, tanks are a niche role, not a "be all, end all things but one" class. If you can quote and link a post from a CCP developer saying otherwise, then I'll gladly accept your FORGE MASTER RACE bull$#!t.
PS: If you can give me one good reason as to why anyone should use a Forge Gun over Swarms and Plasma Cannons (assuming they haven't invested SP into the latter) under your logic, then I will empty what little ISK I have left into refunding the ISK of every vehicle that I have ever destroyed. (And looking at the numbers from the AV registry, that's a lot of ISK).
7/10 You managed to put me in a bad mood. Now I'm gonna go play some ROMs on my laptop to go blow of some steam.
[/HAND]
Last time I checked, armor is a critical component on battlefields, not just a sideshow. As for your request for a reason to spec FG, here is the only one you should need: It works. If you claim to be an AV'er, then that is reason enough. Otherwise, stop pretending that you have any considerations for real AV work, and just admit you want your OP swarms back so you can go back to being a scrub camped up on a tower spamming missiles. I'm not saying vehicles are a sideshow. I'm saying they aren't the "Be all, End all but one" class that your FORGE MASTER RACE mentality would like to believe.Because "It Works?" lmao
If you believe that true AVers actually follow that ideal, then you clearly have no idea of what a true AVer is whatsoever. This is why I always get a good laugh everytime a dedicated tanker calls themselves AV. You may sit down now.
Dude, I want to send you a bro-hug and some ISK right now. Nothing any tanker has ever told me (or anyone) has been so hilarious before. I thought that my last laugh would have been when Spkr4TheDead sent me mail calling himself dedicated AV.
Never once spammed missiles from a tower unless I was fighting an Assault Dropship that was also hovering over a tower (which wouldn't really be spamming tbh).
No, I don't want to 3 shot tanks again (unless it's MLT/STD fitted). No I do not want 400m back. Heck, the "It works" mentality that your biased, tunnelvisioned. head that believes that AV actually follows that mentality would imply that we want to 3 shot properly fitted vehicles again (which wasn't even capable in the first place). It would also imply that we want the ability to destroy MCCs like Forge Guns used to do.
And until you can present any irrefutable proof of the dedicated AV community ever following or saying the "it works" statement or anything in that last paragraph, your "argument" (or lack thereof) is ad-hominem at best.
You may sit down now. And please refrain from acting as if you have even the slightest thing about true AVers, for you clearly have none.
Get back in your tank.
Creator of The AV Registry
The Pilot's Whipin' Boy // DJINN Lukeoplast's alleged sock
FORGE MASTER RACE
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Rynoceros
Rise Of Old Dudes
2118
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Posted - 2014.01.16 02:20:00 -
[44] - Quote
The Attorney General wrote:Rynoceros wrote:Loki Patera wrote:Got a problem with tanks? Call in a missile or railgun tank. Problem solved. Got a problem with infantry? Get a rifle and some skills. Problem solved. Or, be a little FotM ***** and get a splashy Railgun or Missile Turret and 3000+ HP with instant reppers and outrun even the fastest Scout. (******* scrubs.) Someone sucks at AV. Actually, somebody just doesn't believe that they should have to put >2,000,000 SP into AV just to traverse 180m, because some ******* thought they needed to deploy 3 tanks to combat 16 people. Meanwhile, I'm stuck in an extremely susceptible Proto fitting because those same assholes in ******* MLT gear destroyed the only Supply Depot outside of the redline.
Natalie Portman.
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Atiim
Living Like Larry Schwag
3510
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Posted - 2014.01.16 02:22:00 -
[45] - Quote
The Attorney General wrote:Atiim wrote: I invested wasted over 10mil. That gives me the right to watch things explode. Care to troll again?
When you start talking about your rights in video games, it is time to step away and reevaluate your life. You have no rights, certainly not in a video game. Grow up. Not going to discuss my personal life with random people on the internet, so I'll leave the 1st and 3rd as is.
As for your second insult, can you possibly show any more blatant Double Standards?
You have no rights, therefore I never want to hear the words "AV was OP" from you; as you have no right to say AV was OP by your logic.
As they always say, "Take your own advice" (Thought that would be asking a bit much from a biased tanker like yourself).
Creator of The AV Registry
The Pilot's Whipin' Boy // DJINN Lukeoplast's alleged sock
FORGE MASTER RACE
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Heinrich Jagerblitzen
D3LTA FORC3
1392
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Posted - 2014.01.16 05:57:00 -
[46] - Quote
Thanks for the excellent summary, Prius. o7
I'll break down my thoughts on each of the points here. First off - I'm not one of those that think tanks are totally broken or OP, though there are some sensible adjustments that need to be made to make the current situation a lot healthier. There are typically two schools of thought where tanks are concerned (though this could apply to any vehicle really): those that believe tanks should be incredibly solid, expensive, and powerful...and those that see vehicles more as a commodity, cheap like dropsuits, hit points well within range of most A/V weapons without too much struggle.
I'm much more in the former camp, I think HAV's should noticeably warp the play around them, otherwise there's not much value of having them in the game at all. HAV's on the field should require squads to re-think their approach on an objective, and present a threat that must be removed in order to progress around the map and succeed. Not to mention, HAV's are an expense above and beyond a dropsuit, and require extra time to call into battle, presenting enough of a hassle that the more disposable design of the past gets pretty miserably for players who really enjoy tanking. I'm perfectly fine with a skilled tanker having a long survivability, as long as there are appropriate checks and balances to that level of staying power.
The problem is that CCP shifted too many variables at once, too strongly in opposite directions. They made HAV's more powerful, while reducing cost. Before the revamp, there were two roads CCP could have taken - slash vehicle costs, but leave the design and resiliency the same, or crank up the resiliency but leave the cost at an appropriate value. My recommendation at the time was to reduce costs, and I take responsibility for that as a CPM representative - but remember that reducing costs was one of the most common requests amongst vehicle users prior to the revamp. However, I also had no way of knowing exactly how strong they'd become, or how far CCP would slash the costs, until it was released and we saw firsthand how this all played out. Instead of the two variables meeting in the middle, they sailed past each other.
All that out of the way, here's my summarized thoughts on each of your points here:
a) Strongly Agree. As I've explained, I also agree that the power-to-cost ratio is too high right now, and think a price adjustment is absolutely reasonable given how long these can last in the hands of a skilled driver.
b) Strongly disagree. Without getting into somewhat irrelevant real-world examples, there's really nothing wrong with a fast tank. And certainly given the fact that these are the tanks of the future, I see no reason to make them crawl like sitting ducks all the time. From a gameplay perspective, the current speed of tanks is annoying - but its not unmanageable. There speedy counters in the form of Jihad Jeeps (an emergent, fun, and healthy tactic I think should stay), but more importantly, they allow Tanks to be either a threat, or not a threat, without having to choose between being alive or dead. This is the drawback of the old system - the only counter to a vehicle was to just nuke it. I found this particularly boring (moreso because slow tanks were a laughably easy target). It was even more frustrating for those that wanted to be full-time vehicle specialists, especially since they couldn't just spawn into a new vehicle the way that infantry can with dropsuits.
Instead of a binary system where tanks are either alive or dead, now we have a much more interesting variety of states where a tank can be alive, but no longer a threat, because he's in the process of retreating to safety. I'd much rather see harder counters to speed be added for infantry in the form of stasis webifier grenades, and I'd much rather A/V players spend more time figuring out ways to exploit HAV's current weaknesses (such as positioning themselves at opposite ends of the map in order to finish off vehicles chased off by their partner on the other side). A/V should be a skilled role - and that skill is greatly diminished by turning HAV's into sitting ducks. Eventually the maps will be growing beyond the tiny zones we can currently fight in, and the slow plodding tank model is just extremely anachronistic and unnecessary.
c.) Somewhat disagree. Sure, a crippling / disabling mechanic would be really interesting, but it also presents a number of additional design problems. If you can actually cripple the HAV, a swift death is going to come not too far behind, especially since it'll allow for more gangbanging and pile-on attacks. This basically mitigates all the value of having a working defense mechanism, and brings us right back to the old binary system where a tank is either not being shot at, or its dead. To really make crippling an HAV viable and interesting gameplay, you'd have to buff the tanking period even further - to allow for something interesting to happen once you've actually disabled it, besides just allowing a quick finish. If we're going to have a disable mechanic, there better be some damn good "last stand" gameplay associated with it, complete with epic Logistical saves where squads had a chance to un**** their buddy and get him on the road again. And really, this is a whole separate revamp we're talking to accommodate all this. It's just not that easy to say "move 1/4 speed".
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Heinrich Jagerblitzen
D3LTA FORC3
1392
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Posted - 2014.01.16 05:58:00 -
[47] - Quote
d) Somewhat disagree. First off, its not a "glitch", lets describe this accurately and just admit that there's no animation designed for vehicles. There's a difference between suboptimal design and something intended one way and functioning another. And sure, there's a lot of good reasons to have mount/dismount animations, but these also carry their own baggage, much like crippling mechanics do. Its one more painful moment of vulnerability for those that want to be full-time tankers, and only strengthens my belief that this extra inconvenience should always be offset with a very high degree of resiliency once you're inside the tank |
Reiki Jubo
Amarr Templars Amarr Empire
236
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Posted - 2014.01.16 06:51:00 -
[48] - Quote
WP for damaging vehicles a very good idea +1. |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4471
|
Posted - 2014.01.16 07:08:00 -
[49] - Quote
Heinrich Jagerblitzen wrote: I will add one last missing piece of the puzzle - now that CCP has implemented an anti-farming mechanism, its time to reinstate War Points for partial damage on vehicles. Part of all the QQ over tank power (which I attribute more accurately to A/V being underpowered) is rooted in this deep-seated assumption that the role of the A/V specialist is to actually kill the vehicle. And really, the only reason we've grown used to this is because of a long period where HAV's and vehicles in general were a joke in terms of how easy they were to pop. Vehicle users deserve gameplay where they can stay in their vehicles most of the time, and to accomplish this we really need the existing "windows of opportunity" system to do its job. That said, successfully sending a dropship high in the air or a sending a tank off into the hills is still removing it as an immediate threat, and isn't that much different than popping it and forcing the tanker to call in another from somewhere distant. It's time to bring back WP's and for A/V users to get credit for protecting their infantry brethren whether or not they actually kill the HAV to get rid of it for a period of time.
o7
CANNOT LIKE THIS ENOUGH.
I spent most of a match chasing an HAV around 3 complete circuits of the 5-point map with the bridge between E and D, dropped him into armor over and over at which point he would narrowly escape, and in return for keeping him from getting any kills and effectively making him useless to his team, I got NOTHING.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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CCP Saberwing
C C P C C P Alliance
1006
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Posted - 2014.01.16 07:28:00 -
[50] - Quote
Really digging Hans' post further above. I refrained from commenting previously because I wanted to discuss things through with CPM members. I'll make sure the relevant Design guys see this thread.
General consensus between ourselves and the CPM appears to be that - Vehicles have taken a step in the right direction but we will be looking to make some additional adjustments to bring them in line with where we think they should finally sit.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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X7 lion
Swamp Marines
76
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Posted - 2014.01.16 07:37:00 -
[51] - Quote
Prius Vecht wrote:
b) They are too fast. Faster than infantry is no problem but right now they're sportscar fast.
c) You can't cripple them. Vehicles with less than half of its total health should be moving at 1/4 of normal speed.
d) The enter/exit animation is a glitch. lets do away with teleporting in and out of vehicles and add actual animations that people cant take advantage of in a gunfight or to abandon a tank about to explode. Especially mr pop-out-in-an-instant Heavy in his LAV.
e) The modules repair way too fast. going from crippled to full health in a split second? No Way. The increase should be gradual.
f) Too many AV weapons are crap. The plasma cannon has a silly firing arc and doesn't do nearly enough damage for a weapon that reloads after every shot. Prox mines dont do enough damage (they should start @ 2000 per) and every vehicle has a mine detector. Shouldnt that be a module? REs should stick to tanks.
g) You can recall them in an instant. No vehicle should be recalled if its damaged and they should have to wait on the RDV just like when theyre dropped off. No teleporting. Recalling cant be an exploit to get your tank out of harm's way when things go badly.
h) AV was tuned badly. Swarms were taken down too much and AV grenades were too. Forges are the direct counter to vehicles and the hits should be devastating to them. Reduce grenade spam by making people equip grenades and then throw them with R1.
just for the record a modern tank max speed is about 65 km/h & these are future tanks so thats just abit of bitching with out a solution offered, maybe change up the way the move and are controlled.
plasma cannon isnt av its anti material "good for dealing with groups of peope" (if it wasnt a broken pile of arse)
you cant recall damaged vehicles but you a few hundred hp is more then a drop suit witch over a surface area of a tank is recoverable.
swarms distance was nerf'd to make them a defense weapon, as apossed to i sit far away from you and fire i win tracking missile at you.
tank pricing may need to be looked at
but most importantly ITS A TANK ITS NOT MENT TO BE KILLED BY ONE GUY *cough* unless its a **** tank and good av but ya know.... |
Shion Typhon
Intara Direct Action Caldari State
368
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Posted - 2014.01.16 07:50:00 -
[52] - Quote
CCP Saberwing wrote:
General consensus between ourselves and the CPM appears to be that - Vehicles have taken a step in the right direction
Really? Seriously?
This "waves" design principle is absolutely 1000% the wrong approach, just think about how it works, if you can't see the gameplay problem of surges of invulnerability I think you should stop designing games. |
The dark cloud
The Rainbow Effect
2066
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Posted - 2014.01.16 07:51:00 -
[53] - Quote
CCP you could end this debate witth 1 single change to the game: -allow the usage of all weapons while beeing a passanger in a dropship/LAV. The current situation is mainly frustrating for AV cause tanks can just drive off with too much speed which results getting out of range or into cover. With dropships and swarm/forgegunners standing in the door to continue pressure to hostile vehicles on the move could solve the whole balance. Tankers claim that it should take teamwork to take them out. Then we should get the tools to achieve this.
Now you could hear tankers complain "but a LAV with a forgegun is like a tank!" no its not. It has much lower HP and can be taken out with 2 swarm volleys. If tankers say that AV should require teamwork then it should take teamwork to protect them against AV dropships.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Piraten Hovnoret
Molon Labe. Public Disorder.
228
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Posted - 2014.01.16 07:53:00 -
[54] - Quote
Eltra Ardell wrote:Learn to spell before you scold others.
And the spelling police will always be out there to protect the people from bad English.
War never changes
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Aqil Aegivan
The Southern Legion The Umbra Combine
271
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Posted - 2014.01.16 08:05:00 -
[55] - Quote
CCP Saberwing wrote:Really digging Hans' post further above. I refrained from commenting previously because I wanted to discuss things through with CPM members. I'll make sure the relevant Design guys see this thread.
General consensus between ourselves and the CPM appears to be that - Vehicles have taken a step in the right direction but we will be looking to make some additional adjustments to bring them in line with where we think they should finally sit.
Shhh...
Everyone, unless I miss my guess we're about to see CCP try to balance a transitive strategy using ISK. |
Dusters Blog
Galactic News Network
549
|
Posted - 2014.01.16 08:09:00 -
[56] - Quote
The dark cloud wrote:CCP you could end this debate witth 1 single change to the game: -allow the usage of all weapons while beeing a passanger in a dropship/LAV. The current situation is mainly frustrating for AV cause tanks can just drive off with too much speed which results getting out of range or into cover. With dropships and swarm/forgegunners standing in the door to continue pressure to hostile vehicles on the move could solve the whole balance. Tankers claim that it should take teamwork to take them out. Then we should get the tools to achieve this.
Now you could hear tankers complain "but a LAV with a forgegun is like a tank!" no its not. It has much lower HP and can be taken out with 2 swarm volleys. If tankers say that AV should require teamwork then it should take teamwork to protect them against AV dropships.
this is a pretty good idea and is organic and meta. give players the tools and let them have at it. |
Rei Shepard
The Rainbow Effect
1432
|
Posted - 2014.01.16 08:17:00 -
[57] - Quote
CCP Saberwing wrote:Really digging Hans' post further above. I refrained from commenting previously because I wanted to discuss things through with CPM members. I'll make sure the relevant Design guys see this thread.
General consensus between ourselves and the CPM appears to be that - Vehicles have taken a step in the right direction but we will be looking to make some additional adjustments to bring them in line with where we think they should finally sit.
If vehicles have taken a step in the right direction, then maybe the steps this game is taking is entirely into the wrong direction and your all just following it like lemmings and not noticing it?
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Garrett Blacknova
Codex Troopers
4341
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Posted - 2014.01.16 08:21:00 -
[58] - Quote
Atiim wrote:The Attorney General wrote:To whom do you think you are speaking?
Have I not openly called for buffs to AV?
Who amongst the AV crying circle can say the same? Where are the AV'ers who did call for nerfs when swarms or AV nades were OP? Can you find them? I doubt it very much. No, when AV was too strong, the AV group called everyone else scrubs. Yet today, you find more than just me repping the tankers saying that things need to change for AV to be more effective. I can say the same. Hi guys.
Me too.
I run a character specced into Scout and Logi roles with an AV secondary, and a tanker with AV skills.
And I DON'T RUN A HEAVY SUIT.
Light AV weapons aren't as powerful as the Forge Gun, but they're still viable when used correctly. The main problem is the lack of reward to a good AV player. Two AV guys can force three tanks to retreat and sit out almost the entire match, and be given precisely ZERO WP for doing so. You never have this problem with infantry.
When vehicle damage WP shows up again, we'll be much closer to where we should be. There are still tweaks to be made, but that's the big one.
Right now, if they want WP for their role, AVers need to be getting the kill, and with how AV is balanced against vehicles, that isn't always a viable approach. Pushing for the kill on a tank is how your AV guy gets killed. |
Kevall Longstride
DUST University Ivy League
829
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Posted - 2014.01.16 08:23:00 -
[59] - Quote
Hans and myself have spoken a few times about Tanks 514 a couple of times now and while his analysis above is pretty much solid I still have real problems with the tanks from the viewpoint of a new player.
To a new player who wants to just do infantry,Tanks are basically the God mode of Dust right now. Hans's thoughts make perfect sense to these of us who have played the game long enough but the fact of the matter is that coupled with a blink and your dead TTK, tanks are killing interest in the game for new players, long before they have the chance to appreciate any form of nuanced argument for them.
While CCP will have better stats than me, I recently did some number crouching of my own and while I'm quite pleased with roughly 35% of monthly leavers from the UNI still playing the game a month later in different corps, that leaves the other 65% of monthly leavers, doing so because I've kicked them for inactivity.
The average time they spent trying the game before becoming inactive is less than a day. Why?
Now obviously I have no mechanic for asking all these players what's turning them off about the game but the few I've caught before leaving and the ones that stick around (just) all tell me that unless they have tanks on their side to counter them, the arrival of an opposition tank in a pub match is basically the harbinger of defeat. They feel that from that point on, they're on the losing side.
And this is a real problem as far as I'm concerned. We very badly need new players in this game right now. So do CCP if they want to make money from them. And anything that's making these players leave before the game can draw them in like it has with the veterans, must be at least minimised. And if doing so 'bends' the concept of a sandbox but brings the benefit of higher new player retention then I'm all for it.
The simplest way to do this is one that I think would have broad support. The elimination of tanks in ambush pub matches. Or at the very least a tank free version of the ambush mode available to players to choose.
The maps must be the smaller ones, so the action is never too far away. I really do think that having such an option for new players to be able to select will go a long way to help player retention as they get more confident to try the other game modes.
Beside Tanks in ambush mode are only really there for one thing anyway. Free from the obligations of objectives, they're able to pursue a high KDR with (currently) little or no threat to themselves in close combat.
And while were at it, drop KDR as a stat. It proves nothing but your ability to Protostomp. I think many players would prefer an ISK per kill stat as a measure of how good you are.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
569
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Posted - 2014.01.16 08:35:00 -
[60] - Quote
I was a bit disturbed by reading this - although Hans is spot-on about giving points out for partial vehicle damage, this is only a small part of the solution to a much bigger game mechanic - where is it logical that an AV should not be able to destroy a tank and just send him running to cover - If this is the case, and CCP want to go this route, everyone can stop posting about AV/tanks and just carry on with the zero-sum game. I posted at length about this from a tanker's point of view - but to be succinct - until the day that the more EFFICIENT, CHEAPER, SAFER option to countering a tank is another tank, then you don't need infantry AV - they are irrelevant. Counter a vehicle with a vehicle, it's cheaper in ISK, skill points, and requires little player skill AND you can also kill infantry (not to mention immunity to 90% of other infantry weapons).
If they want to go this route, it would probably be wise to remove vehicle limits entirely - it would make no difference from a game mechanic point of view...
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