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stlcarlos989
SVER True Blood Public Disorder.
958
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Posted - 2014.01.15 18:10:00 -
[1] - Quote
Just set a maximum number of consecutive team kills and exclude team kills from OBs unless they just get friendlys with it. I would suggest 3 teamkills in a row should instantly kick the player.
I thought of this because my corpmate wanted to go against us when we were Qsyncing caldari and as soon as the match started a guy on his team started teamkilling him in the spawn and we laughed are asses off watching the kill feed until he reset his system.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Galthur
Fatal Absolution Covert Intervention
236
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Posted - 2014.01.15 18:17:00 -
[2] - Quote
No, and why are you betraying your ally. Fighting for your allies enemy!
Recruit to 100,000wp get 30 mil:
https://forums.dust514.com/default.aspx?g=posts&m=1706198#post1706198
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Zekain K
Expert Intervention Caldari State
1039
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Posted - 2014.01.15 18:21:00 -
[3] - Quote
Galthur wrote:No, and why are you betraying your ally. Fighting for your allies enemy! Because not everyone role plays in this game.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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8213
0uter.Heaven Ishuk-Raata Enforcement Directive
1339
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Posted - 2014.01.15 18:23:00 -
[4] - Quote
No, I vote we keep team kills!
Yesterday, I was playing for Caldari, and some guys on the other team named Caldari Trollz team killed AP Grasshopper 3 times!
He deserved it, as he brings his proto'd out tank against Caldari like a true coward scrub would...
Fish in a bucket!
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Boot Booter
Omega Elite Mercs INC.
225
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Posted - 2014.01.15 18:32:00 -
[5] - Quote
8213 wrote:No, I vote we keep team kills!
Yesterday, I was playing for Caldari, and some guys on the other team named Caldari Trollz team killed AP Grasshopper 3 times!
He deserved it, as he brings his proto'd out tank against Caldari like a true coward scrub would...
So bringing out good gear makes you a coward scrub and therefore you deserve to be killed by a friendly. Solid logic. |
stlcarlos989
SVER True Blood Public Disorder.
958
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Posted - 2014.01.15 18:34:00 -
[6] - Quote
8213 wrote:No, I vote we keep team kills!
Yesterday, I was playing for Caldari, and some guys on the other team named Caldari Trollz team killed AP Grasshopper 3 times!
He deserved it, as he brings his proto'd out tank against Caldari like a true coward scrub would... It was just a suggestion maybe set it to 5 TKs in a row, allowing players to repeatedly teamkill and revive someone is kind of a dumb mechanic albeit a funny one. CCP said they are considering solutions to this and mine would be a simple one and still allow for teamkilling redline snipers and other cowards.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1582
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Posted - 2014.01.15 18:45:00 -
[7] - Quote
stlcarlos989 wrote:Just set a maximum number of consecutive team kills and exclude team kills from OBs unless they just get friendlys with it. I would suggest 3 teamkills in a row should instantly kick the player. I thought of this because my corpmate wanted to go against us when we were Qsyncing caldari and as soon as the match started a guy on his team started teamkilling him in the spawn and we laughed are asses off watching the kill feed until he reset his system.
That doesn't sound like fixing it. It actually sounds like ruining it. Also: The amount of TKs you can do is dependent on your standing. And you rbuddy killreviving him? Yeah. That would've been jackpot for him, if he knew how the system works. Just wait and see you rbuddy being kicked when he reaches 5k Teamdamage.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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stlcarlos989
SVER True Blood Public Disorder.
960
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Posted - 2014.01.15 19:11:00 -
[8] - Quote
Aikuchi Tomaru wrote:stlcarlos989 wrote:Just set a maximum number of consecutive team kills and exclude team kills from OBs unless they just get friendlys with it. I would suggest 3 teamkills in a row should instantly kick the player. I thought of this because my corpmate wanted to go against us when we were Qsyncing caldari and as soon as the match started a guy on his team started teamkilling him in the spawn and we laughed are asses off watching the kill feed until he reset his system. That doesn't sound like fixing it. It actually sounds like ruining it. Also: The amount of TKs you can do is dependent on your standing. And you rbuddy killreviving him? Yeah. That would've been jackpot for him, if he knew how the system works. Just wait and see you rbuddy being kicked when he reaches 5k Teamdamage. Actually can get kicked if you get punished enough times which doesn't happen if they revive you before you can hit square. That 5k team damage is alot of team kills
So I kill a guy who has 600HP (100 shields and 500 armor) then I revive him with a 30% nanite injector so he pops back up with 150 armor then I repeat the process, thats 30 team kills on that guy before I get kicked its even more if I have high standings with the faction.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Dusters Blog
Galactic News Network
548
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Posted - 2014.01.15 19:25:00 -
[9] - Quote
Solution: bounties from CONCORD. until a CONCORD mechanic is put in the game put bounties on repeated griefers of say 20M ISK. let mercs pay a locator agent [some kind of marking mechanic] where they can follow the griefer into matches for say 3 hours where if he's spotted, his name shows in yellow. the bounty hunter gets a portion of the bounty for every time he kills the griefer with 5+ kills resulting in the entire bounty.
if a griefers bounty is collected he's fined a large enough amount to be a deterrent: 10-20M isk. he wont know until the match is over that the bounty is collected. if he leaves the match with a BH the bounty is counted as collected. |
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