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21. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Monkey MAC wrote: Gonna make flying a hell of a lot more interesting! I would however suggest you make an RE variant specifically for destroying the Installations, perhaps a damge bonus when stuck directly to it? Certain...
- by Dustbunny Durrr - at 2014.07.28 19:52:00
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22. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
I'm worried that the tripling of turret HP + reduced points for destroying a turret leads to one of those problems of "you're changing too many things at once to keep it balanced". The tripling of HP makes it more than 3 times as hard to kill due ...
- by Dustbunny Durrr - at 2014.07.26 06:45:00
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23. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
MINA Longstrike wrote: CCP Logibro wrote: We're of half a mind to hold back a little bit on the Dropship HP buff, but there will be at least some extra HP for the Caldari dropships to help close the gap in EHP between them and the Gallente d...
- by Dustbunny Durrr - at 2014.07.24 21:39:00
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24. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
lowering ADS cost, + AV nerf (slight swarms) + DS HP buff. It seems like you have too many moving parts at once. Any one of these change, may be fine, but combining them all at once seems like it COULD lead to an overpowered FOTM. Just my $.02
- by Dustbunny Durrr - at 2014.07.24 20:08:00
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25. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Can their be a slight color difference between tiers so that a pilot recognizes when PRO swarms are coming and not militia, we could previously tell by missile count but now you will not be able to. That's actually a v...
- by Dustbunny Durrr - at 2014.07.24 20:05:00
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26. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
aaaasdff ertgfdd wrote: Ankbar Latrommi wrote: Tread Loudly 2 wrote: Ankbar Latrommi wrote: Tread Loudly 2 wrote: however JLAV's are simply another Bug Prove it. How can a bug simply be proven it's a bug unless you ask the peopl...
- by Dustbunny Durrr - at 2014.07.22 18:18:00
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27. We need a proto burst scrambler pistol variant - in Feedback/Requests [original thread]
Viziam not imperial. The viziam company produces amongst other things, scrambler technology (pistol, rifle).
- by Dustbunny Durrr - at 2014.07.22 18:16:00
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28. Passive/Active Scan Removal - in Feedback/Requests [original thread]
trollface dot jpg wrote: Malkai Inos wrote: So your reasons for demanding the removal of central game mechanics in dust and/or foregoing their implementation in legion amount to: 1. Other games don't do it like that. (wrong, Blacklight: Ret...
- by Dustbunny Durrr - at 2014.07.22 18:15:00
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29. Redo Gallente Native Repair Rate + Give Minmatar 1hp/s all around - in Feedback/Requests [original thread]
Fox Gaden wrote: I say give every suit at least a 1 HP/Sec passive armor repair. (Gallente suits should get more.) Then Armor Repair modules would no longer be a mandatary part of every fitting. The fact that Caldari suits which are supposed...
- by Dustbunny Durrr - at 2014.07.18 18:05:00
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30. Sticky:Hotfix Charlie - HMG Heat and Burst HMG Changes - in Feedback/Requests [original thread]
Broonfondle Majikthies wrote: Bormir1r wrote: I do have one question though; when the HMG overheats, how long will it not be able to fire? 10 seconds I thought it was 8? But either way, if you overheat, high probability that you're gonn...
- by Dustbunny Durrr - at 2014.07.18 17:48:00
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31. ion pistol who uses it - in Feedback/Requests [original thread]
headbust wrote: and thoughts on making it a viable defense weapon. I'll start when the ion pistol came out i maxed it out i have level 5 ,pro 5 , sharpshooter 5, and 3 on the others. i can usually kill a caldari and a minmatar with it by rapid ...
- by Dustbunny Durrr - at 2014.07.17 23:31:00
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32. Sticky:Hotfix Charlie - HMG Heat and Burst HMG Changes - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: 7-10 seconds is still way too much of spray and pray lol800DPS even if "its an HMG". This will change nothing. Please consider a heftier penalty. The only thing affected by this would be that instead of being able to k...
- by Dustbunny Durrr - at 2014.07.17 23:23:00
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33. Sticky:Hotfix Charlie - HMG Heat and Burst HMG Changes - in Feedback/Requests [original thread]
One thing I missed the first time around is the officer HMG changes seem a bit draconian (heat per second is increasing 40%). Seeing as they are quite rare, and as they are a close quarters weapon people will be losing them if they use them (unlik...
- by Dustbunny Durrr - at 2014.07.17 19:30:00
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34. Sticky:Hotfix Charlie - HMG Heat and Burst HMG Changes - in Feedback/Requests [original thread]
As a heavy, I must say, these changes seem reasonable. I especially like that the burst will be getting better at being a "logibuster" (shooting and killing a heavy through a logi's reps) while getting worse at crowd control. That being said, I ...
- by Dustbunny Durrr - at 2014.07.17 19:07:00
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35. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Why move the precision bonus to amarr? I mean, what does that accomplish? Not to mention, an amarr scout can use precisions and still keep their tank. There should be a tradeoff. If you're going to give it to someone, give...
- by Dustbunny Durrr - at 2014.07.11 20:57:00
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36. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
Prices still current?
- by Dustbunny Durrr - at 2014.07.07 23:58:00
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37. so you wanna new game mode - in Feedback/Requests [original thread]
The final countdown https://www.youtube.com/watch?v=9jK-NcRmVcw
- by Dustbunny Durrr - at 2014.07.02 17:21:00
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38. Swarm launcher reserve ammo too low - in Feedback/Requests [original thread]
Honestly the ammo skill on the swarm is a must because of the 1 additional clip limitation. That being said, with level 3, it gives you 9 total shots (2 additional clips), which I find to be enough. I know most people don't train this skill up, be...
- by Dustbunny Durrr - at 2014.07.02 17:19:00
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39. FW LP Payout Suggestion - in Feedback/Requests [original thread]
MINA Longstrike wrote: What about, if every 10wp gained was a 1% increase to lp payout? To add to this it would mean more people would be doing lp gaining things, like using uplinks or rep tools 1% for every 10 WPs seems a but much, but per...
- by Dustbunny Durrr - at 2014.06.28 20:26:00
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40. FW LP Payout Suggestion - in Feedback/Requests [original thread]
I agree with both. Performing better in matches needs to add on top of the current (mediocre) payment structure. Currently, you get more value out of a pub match (getting isk, and using it to buy proto weapons/suits), than a FW match at level 10 u...
- by Dustbunny Durrr - at 2014.06.27 21:47:00
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