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81. New gear / equipment for Heavies. - in Feedback/Requests [original thread]
Thurak1 wrote: Going on the idea of tanks and Heavies being the infantry version of a tank on the battlefield i think it would be great to have shield and armor hardeners. They would go in the hi slot for shield hardeners and low slot for armor...
- by Dustbunny Durrr - at 2014.04.11 17:40:00
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82. reduce CPU and PG across the commando - in Feedback/Requests [original thread]
Chief-Shotty wrote: . Also your sticking a basic module on an advanced suit <---------- so you made comprises despite all this so called cpu and pg abundance I coudln't have said it any better myself.
- by Dustbunny Durrr - at 2014.04.11 17:21:00
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83. Will CCP ever consider making a color blind mode? - in Feedback/Requests [original thread]
Would be interesting if you could personalize color schemes. You know, like you could on Eve 8 years ago.
- by Dustbunny Durrr - at 2014.04.10 17:23:00
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84. [Feedback] Menus are slow and unresponsive - in Feedback/Requests [original thread]
Bethhy wrote: We don't need an elaborate score sheet just a functional one... That should always be the priority.. Functionality over aesthetics in Menu interfaces please, at least until the game is at peak performance and has the resources t...
- by Dustbunny Durrr - at 2014.04.09 22:23:00
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85. So when did the redzone timer change to, Suprise Mother Fu@ker - in Feedback/Requests [original thread]
Honestly the redzones been buggy for some time, but yes, I do share your sympathies.
- by Dustbunny Durrr - at 2014.04.09 17:54:00
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86. The Flippin ForgeGun - in Feedback/Requests [original thread]
The glitch is due to the game not correctly recognizing your skills. Since your skills affect charge up time on the forge gun, if you hold charge for the additional time (as if you had 0 skills), which ends up being about a second longer than your...
- by Dustbunny Durrr - at 2014.04.09 17:53:00
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87. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
poison Diego wrote: you are kidding right? the bolt is a sidearm and the shotgun is a primary weapon. 4 shots are barely enough to kill a STD heavy and you must be a master skillshooter to hit every shot always... this is a ridiculous idea and ...
- by Dustbunny Durrr - at 2014.04.08 18:48:00
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88. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Thor Odinson42 wrote: I'm going to keep this short and hopefully expand on my thoughts throughout the discussion. First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by the lack of logi that y...
- by Dustbunny Durrr - at 2014.04.07 20:34:00
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89. Solution for Brick-Scouts. - in Feedback/Requests [original thread]
The problem with scouts is they have the same, if not more, CPU/PG than heavier suits. No wonder they can field similar Brick Tank HP.
- by Dustbunny Durrr - at 2014.04.07 17:41:00
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90. Pistols event - in Feedback/Requests [original thread]
I know seriously. They obviously have the numbers, why not inform us of our progress?
- by Dustbunny Durrr - at 2014.04.07 15:34:00
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91. Prototype? - in Feedback/Requests [original thread]
Proto gear, is also much more difficult to fit (ie: has higher fitting requirements)
- by Dustbunny Durrr - at 2014.04.06 23:06:00
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92. Feedback:Muder taxi 1.8 - in Feedback/Requests [original thread]
Meee One wrote: Scouts strafe far too fast and jump much too high for this to work properly,heavies instantaneously turn and because mediums lack the strafe and jump of scouts get 1 shot. Mediums are where scouts should be in the pecking ord...
- by Dustbunny Durrr - at 2014.04.04 21:02:00
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93. Amarr and Gallente basic Commando should swap slot layouts - in Feedback/Requests [original thread]
CCP has shown a tendancy in Dust, to make Amarr overall brick tankers (not just armor), ie: dual brick tankers with more base HP of shields and armor. This is inconsistent with their Eve background, where they avoid shields for a purely armor bric...
- by Dustbunny Durrr - at 2014.04.04 21:00:00
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94. Cloak for Scout only! - in Feedback/Requests [original thread]
Honestly when a non-scout fits a cloak, not only are they gimping their fit (it hurts on the PG/CPU) but they can oftentime still be picked up by your suits internal scanner, making them practically visible.
- by Dustbunny Durrr - at 2014.04.03 18:04:00
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95. Make Armor Reps Active and Shield Recharge 100% Passive (Vehicles) - in Feedback/Requests [original thread]
Reps DO still work while under fire. I was shooting a maddy yesterday, and he was repping almost as much as I was hitting him for.
- by Dustbunny Durrr - at 2014.04.02 18:18:00
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96. Request: Drop costs of Repair tools. - in Feedback/Requests [original thread]
Orin the Freak wrote: I know the repair tool does a lot of work, and gets you a lot of points, but truthfully, I find it sad that to use a proto rep tool (why would you use anything else if you have one?) it will cost me no less than 20-35k. Ad...
- by Dustbunny Durrr - at 2014.04.02 18:17:00
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97. Equipment costs for Logistics - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Mordecai Sanguine wrote: bogeyman m wrote: It seems disproportionately expensive for Logistics players to run true support fittings these days. By comparison, similarly tiered Assaults, Heavies and Scouts all ...
- by Dustbunny Durrr - at 2014.04.01 20:12:00
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98. Buff Lower Tier swarms - in Feedback/Requests [original thread]
JIMvc2 wrote: I strongly disagree about the swarms. Now I feel better than Tanks got a range/ damage nerf. Tankers think they are all badass well no. When I see a tank, put RE in my LAV and watch the Tankers rage. Can you kill a standard mi...
- by Dustbunny Durrr - at 2014.04.01 20:10:00
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99. Buff Lower Tier swarms - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: Dauth Jenkins wrote: -1 standard swarms should be support weapons. Nova knives, yes Explain yourself. Why should swarms be support AV instead of AV (what ccp calls it)? Why should swarms not have the same damage pro...
- by Dustbunny Durrr - at 2014.04.01 01:07:00
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100. Repair tool self heal - in Feedback/Requests [original thread]
Orion Sanjeet wrote: Allow the repair tool to do a quick healing dump to the user of the amount of health it can repair per second at the cost of overheating it for 10 seconds(edit: during which overheating you would not be able to change weapo...
- by Dustbunny Durrr - at 2014.03.31 17:35:00
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