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161. CCP Skill Point Ceiling Needed!!! - in Feedback/Requests [original thread]
My, that's a mighty big wall of text you have there. That being said, while I do agree the 2nd and third characters on an account should get more use (I typically use my 2nd toon once the main toon caps out for the week, but rarely play enough to...
- by Dustbunny Durrr - at 2014.03.05 20:37:00
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162. [Idea] Possible Infantry Counter to Vehicles - in Feedback/Requests [original thread]
Honestly, the only true AV option these days are Remotes. If you can touch a tank for like 5 seconds straight, you can place remotes on them, and ..... boom!
- by Dustbunny Durrr - at 2014.03.05 19:03:00
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163. Devs please read (TTK) - in Feedback/Requests [original thread]
They announced intention to release 1.8 sometime in march. So you have a maximum window (assuming they haven't extended their intentions) of 26 days.
- by Dustbunny Durrr - at 2014.03.05 18:39:00
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164. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
https://dust514.com/news/blog/2014/03/expanding-the-arsenal-with-uprising-1.8/ CCP is reducing enhanced/complex damage mod multipliers (from 5% 10% to 4% and 5%, respectively) to extend TTK. While the goal is noble, the unintended consequences ...
- by Dustbunny Durrr - at 2014.03.05 18:37:00
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165. Commandos too powerful? - in Feedback/Requests [original thread]
bamboo x wrote: Most importantly I think medium suits are getting the short straw in 1.8 because I mean, how useful is light weapon clip size, accuracy, etc. compared to the raw offensive power of a commando and defensive power of a sentine...
- by Dustbunny Durrr - at 2014.03.04 22:57:00
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166. [Suggestion]Change the functionality of regulators - in Feedback/Requests [original thread]
I definitely agree that regulators in 1.7 are kinda "meh", and could use some love. I would like to see how TTK and other shield stats change in 1.8 before making suggestions one way or the other.
- by Dustbunny Durrr - at 2014.03.04 18:14:00
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167. Some Ewar Ideas - in Feedback/Requests [original thread]
Roy Ventus wrote: 1. Yeah, that's I imagined would be the issue with the design I stated. If we could limit it to FW, PC, or general Null-Sec it would be decent. And if not that, we can simply make it so that the precision is very low in comp...
- by Dustbunny Durrr - at 2014.03.04 00:40:00
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168. Some Ewar Ideas - in Feedback/Requests [original thread]
1: Interesting concept, but we want people to squad up in pub matches, as it helps create community and community retains players. Having equipment that penalizes players for being in a squad would make sure anyone not "up to par" (blueberries etc...
- by Dustbunny Durrr - at 2014.03.03 19:12:00
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169. Vehicle + AV imbalanced explained by Judge - in Feedback/Requests [original thread]
Tanks, Especially Militia and Rail Tanks are obviously OP. Militia tanks because you are getting a lot of usefulness out of 0 SP and low ISK. Rail Tanks because they can snipe other vehicles as they are coming in, and basically swat dropships in 2...
- by Dustbunny Durrr - at 2014.03.03 19:02:00
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170. Domination is a TERRIBLE game mode - in General Discussions [original thread]
Cyrius Li-Moody wrote: I think the problem with DOM is that the maps they create are generally balanced and created for Skirmish and the domination versions really feel like an afterthought. Considering how this actually was the case (domina...
- by Dustbunny Durrr - at 2014.03.03 18:24:00
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171. dust improvement ideas - in Feedback/Requests [original thread]
1: Per forum rules, please refrain from making a list of things that need fixing, but rather post them each in their own topic. 2: Stealth already exists in the game. Try out a scout suit with a complex dampener (or two). It's quite fun getting n...
- by Dustbunny Durrr - at 2014.02.27 21:54:00
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172. [Feedback] Passive scan little problems - in Feedback/Requests [original thread]
I believe anything that is a percentage bonus (+/- X%) has a stacking penalty. If you really wanted to, you could test the range of the passive scanner by turning your back to (so that the scanner will not pick it up from anything from "visual r...
- by Dustbunny Durrr - at 2014.02.27 21:51:00
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173. Harness as weapon slot choice for LAV's and Dropships - in Feedback/Requests [original thread]
Litany 0f Fury wrote: Also being exposed out the side would leave you more vulnerable than a gunner with a small turret. Have you ever gunned on a small turret. You could NOT be more exposed. You are a tall beacon with no protection, cann...
- by Dustbunny Durrr - at 2014.02.27 14:53:00
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174. [Suggestion] Increase Breach Shotgun Clip Size to 4 - in Feedback/Requests [original thread]
CommanderBolt wrote: I certainly think the breach needs at least 3 rounds before a reload. The current 2 is too little. 3 or 4 would be the sweet spot I believe, I'm a vote for 3. Four just seems a little too much, but 3 seems good IMO.
- by Dustbunny Durrr - at 2014.02.25 20:42:00
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175. 1.8 Amarr scout vs Gal scout - in Feedback/Requests [original thread]
I think the argument for it goes something like this: The gallente typically have a bonus to armor reppers (active tanking), hence built in reppers into the suits, vs the Amarr who are buffer armor tankers.
- by Dustbunny Durrr - at 2014.02.24 17:11:00
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176. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
Another transfer completed efficiently.
- by Dustbunny Durrr - at 2014.02.23 23:40:00
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177. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
I am in need of your services. 9.1B EVE ISK to 1B Dust ISK. Evemails sent.
- by Dustbunny Durrr - at 2014.02.23 17:27:00
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178. New orbital mechanic - in Feedback/Requests [original thread]
Texs Red wrote: So with the current orbital mechanics you have to sit on a district for 3 minutes before you can fire an orbital. Well honestly it is kind of immersion breaking, why must I wait 3 minutes before firing? My guns can go so much fa...
- by Dustbunny Durrr - at 2014.02.22 23:33:00
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179. What would you think of removing the SP Cap Community? - in Feedback/Requests [original thread]
Meee One wrote: 501st Headstrong wrote: The title is self-explanatory. I can understand why it exists (people who play this game days straight will be legions ahead those who have to work), but once players cap out, they rarely have any incl...
- by Dustbunny Durrr - at 2014.02.22 23:27:00
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180. What would you think of removing the SP Cap Community? - in Feedback/Requests [original thread]
Arx Ardashir wrote: With a comma, it's a question asking for reasoned debate about SP caps. Without a comma, it's a proposal for genocide. That's the best laugh I've had in a while, lol.
- by Dustbunny Durrr - at 2014.02.22 23:24:00
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