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61. Demanding higher payout - in Feedback/Requests [original thread]
Draco Cerberus wrote: I like the double isk idea, but see the possibility of it just compounding the issue of protobears in pubs. . And that's the problem with adjusting payouts so dramatically.
- by Dustbunny Durrr - at 2014.04.24 23:35:00
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62. Demanding higher payout - in Feedback/Requests [original thread]
Reserved.
- by Dustbunny Durrr - at 2014.04.24 23:16:00
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63. Demanding higher payout - in Feedback/Requests [original thread]
My initial reaction was "stop being poor!". (Also double is ridiculously over the top. For tips to stop being poor, see * in below response.) But then I kept reading, and actually enjoyed you're idea of in-map objectives. It would be interesting ...
- by Dustbunny Durrr - at 2014.04.24 23:15:00
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64. Domination is consistently and boringly one-sided - in Domination Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: Whichever teams gets there first and spams the most uplinks usually win. It is bad bad bad. On most occasions I hate this mode, almost as much as I hate ambush. Skirmish is the only decent mode. The point cycling...
- by Dustbunny Durrr - at 2014.04.23 19:15:00
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65. Surface Research Lab Domination - in Domination Gamemode [original thread]
When it's not laggy, its quite possibly the best balanced map of infantry and vehicles. If any map is to be pulled, I vote Manu's Peak- Domination.
- by Dustbunny Durrr - at 2014.04.23 19:13:00
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66. Nerf Scouts and Remove Cloak - in Feedback/Requests [original thread]
You can never make something idiot proof. The second you do make something idiot proof, someone will go out, and become a better idiot.
- by Dustbunny Durrr - at 2014.04.23 19:07:00
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67. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
Jenza's Pants wrote: Just adjust the base stats of heavies and make the percentage affect the base stat only. So that each plate would add "x" but "x" would be different for each suit. Interesting.
- by Dustbunny Durrr - at 2014.04.22 17:18:00
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68. buff the swarm lauchers - in Feedback/Requests [original thread]
Kratek Heshan wrote: its just useless even the pro assault dropship heals fast even the tank they can get away fast As Judge R points out in Marlin Kirby's video, swarms have an inherent 45% damage reduction to dropships. That is part of the...
- by Dustbunny Durrr - at 2014.04.22 01:23:00
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69. RDV delivery fee - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Recalling/Calling in vehicles is being abused in many cases. Redline RG tanks often call in a second tank, and recall the one they're in immediately when they are shot at. There should be some sort of penalty for that. H...
- by Dustbunny Durrr - at 2014.04.22 00:39:00
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70. REQUEST Splitscreen - in Feedback/Requests [original thread]
Aggrohim wrote: Iv heard that on the Ps4 that it would be able to run it without any problem Unless of course, we wanted things such as nicer graphics, more detailed (read: less pointlessly open) terrain, and larger battles.
- by Dustbunny Durrr - at 2014.04.18 21:33:00
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71. REQUEST Splitscreen - in Feedback/Requests [original thread]
Why is my natural instinct to this, "can this be abused to my benefit"?
- by Dustbunny Durrr - at 2014.04.18 17:53:00
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72. Why using the ACR is just better than the AR - in Feedback/Requests [original thread]
Kilo Shells wrote: Cat Merc wrote: AR is Gallente Gallente are the enemies of Caldari CCP is Caldari I am truly king in CQC with my fast reload and my firing delay on my pistol... I actually run an AR and so yes the ACR is ridiculous th...
- by Dustbunny Durrr - at 2014.04.18 17:52:00
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73. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
saved for additional continuation.
- by Dustbunny Durrr - at 2014.04.17 01:06:00
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74. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
Banjo, your approach does have certain appeal and lots of work went into it, which is why I will give it a detailed response, however I see a few flaws with it, that I will list below. But first the good: This would prevent brick tanked scouts, wh...
- by Dustbunny Durrr - at 2014.04.17 01:03:00
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75. Accelerated ISK vs Accelerated SP & Boosters - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Just a pretty simple request / proposal actually. Most folks don't get overly concerned with SP grind...they know it's a long used MMO staple and ultimately the SP earned is invested and permanent (mostly ). ISK, howe...
- by Dustbunny Durrr - at 2014.04.16 20:11:00
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76. Better warning and longer time before a warbarge strike - in Feedback/Requests [original thread]
I can escape probably half of the WS in my area already with the current warning, we don't need a longer period of time, where it would be possible to escape all of them, they would become useless other than to kill equipment.
- by Dustbunny Durrr - at 2014.04.16 04:26:00
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77. Does anyone remember... - in General Discussions [original thread]
Rep tools used to have self rep? When was this? Good lord that sounds ridiculously OP.
- by Dustbunny Durrr - at 2014.04.15 17:35:00
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78. Long Range HMG idea - in Feedback/Requests [original thread]
One of the key things limiting heavies right now is their lack of range with the HMG. They have tons of health, deal massive amounts of damage, but are slow and have limited range. This keeps them in check. If you can either increase their range, ...
- by Dustbunny Durrr - at 2014.04.15 17:27:00
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79. Reseting skill points - in Feedback/Requests [original thread]
First off, No skillpoints are ever wasted. Having skillpoints used for skill A, gives you the benefits of skill A. Secondly, dust is not like other games where if you skill into A, you can no longer skill into B. If you skilled into A, and want B...
- by Dustbunny Durrr - at 2014.04.13 16:24:00
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80. The problem with cloaks. - in Feedback/Requests [original thread]
Why not just input starcraft ghost cloaking. For those of you who haven't played, ghosts are an infantry that can cloak in starcraft. TO cloak, burns 25 of their 200 energy, and while they are cloaked, their energy slowly ticks down. If you wish t...
- by Dustbunny Durrr - at 2014.04.11 21:11:00
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