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101. Changing Scout bonus for low SP player - in Feedback/Requests [original thread]
I have the gallente scout blueprint suit (dragonfly?) and honestly, all I can fit is a cloak (basic), a shotgun (basic), a CPU mod, and a cardiac regulator (basic) to make the fit work. It feels VERY limitting, but honestly, due to the OP of the c...
- by Dustbunny Durrr - at 2014.03.31 17:35:00
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102. Change Gal Logi bonus - in Feedback/Requests [original thread]
I like the idea of a faster scanner recharge bonus, as opposed to a scan length display bonus.
- by Dustbunny Durrr - at 2014.03.31 17:20:00
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103. [Feedback] Why are you ignoring the Laser Rifle? - in Feedback/Requests [original thread]
Also, in 1.8, the laser rifles for advanced and proto do more base damage, as opposed to 1.7 when they were all flat. It's definitely a usable weapon these days. Honestly, probably first buff they've done in a while on a weapon that seems not too ...
- by Dustbunny Durrr - at 2014.03.30 20:34:00
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104. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
Jathniel wrote: Dingleburt Bangledack wrote: I've been toying around with the cloak lately to see why it's all the rage and I've noticed that the only real problem, as stated by others, is that you can shoot far too quickly after decloaking....
- by Dustbunny Durrr - at 2014.03.28 17:21:00
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105. [Feedback] Tanking scout noobs getting out of hand - in Feedback/Requests [original thread]
agent caron wrote: they are already. My solution is to decrese the cloaks durriraton and decrese scout modules. Not to complain but I think that CCP overbuffs/overnerfs allot but thats how it is. CCP always has done this, it's their M.O.
- by Dustbunny Durrr - at 2014.03.28 01:05:00
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106. so ... hotfixes ... - in Feedback/Requests [original thread]
I really wonder about the small railgun turret. I've tried hitting people in 1.7 with them, and honestly, it has less effective range than a Rail Rifle. Nowhere NEAR 300M (probably effective to about 80-90). I honestly don't see why this is needed...
- by Dustbunny Durrr - at 2014.03.28 01:04:00
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107. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
Jathniel wrote: Had a situation with 2 assholes putting in a concerted effort chasing me around a box in an Ambush. They shot me a few times, but I was able to outmaneuver them and separate enough distance to turn around and finish them with th...
- by Dustbunny Durrr - at 2014.03.28 00:58:00
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108. Sp Cap Rollover "booster" - in Feedback/Requests [original thread]
EternalRMG wrote: Just thing a bout it. This would take the stress from capping every week away. First world problems, lolz
- by Dustbunny Durrr - at 2014.03.28 00:32:00
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109. Hey CCP, TTK is still wrong brosephs :( - in Feedback/Requests [original thread]
Nevyn Tazinas wrote: Decloaking needs a delay before firing, just like EVE has. Because the visual takes a second to animate you don't need to worry about which way they are facing when you decloak, you still kill them before the cloak actually...
- by Dustbunny Durrr - at 2014.03.27 20:49:00
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110. [Suggestion] Reduce Logistics' Scan Precision to 32 - in Feedback/Requests [original thread]
zzZaXxx wrote: Intro -- Problem -- Logis are just not competitive enough right now. We are less surviveable and less dangerous than before and more support focused, so we should be able to support our squad by detecting dampened scouts. *co...
- by Dustbunny Durrr - at 2014.03.26 23:38:00
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111. Submachine Gun vs Scrambler Pistol - in General Discussions [original thread]
Arkena Wyrnspire wrote: Personally I would choose the SMG. I used to appreciate the SCP a lot, but the RoF nerf it took is huge, and while the SMG was comparable in performance in previous builds, the nerf it received was a lot smaller and a lo...
- by Dustbunny Durrr - at 2014.03.26 19:43:00
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112. Hey CCP, TTK is still wrong brosephs :( - in Feedback/Requests [original thread]
So its a bug. Report it, and hope they fix it soon. It's not a problem with TTK, its a problem with cloaks NOT working as intended.
- by Dustbunny Durrr - at 2014.03.26 19:37:00
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113. [Feedback] Active Scanners are nearly perfect - in Feedback/Requests [original thread]
I have to agree as well. Our corp now uses a scanning LAV to pinpoint orbitals rather than an active scanner, even if we know the general direction of where they are, because of the overly narrow scan width. 90 degrees does seem like a much bette...
- by Dustbunny Durrr - at 2014.03.26 17:59:00
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114. Dear CCP, things you should focus on next - in Feedback/Requests [original thread]
Boot Booter wrote: 2. Game menu speed (it's slow!). In general, fitting modules to vehicles and Dropsuit needs to be lag free and streamlined (categorizing modules by type would be a huge step!). While I'm on the subject fitting Dropsuit and v...
- by Dustbunny Durrr - at 2014.03.26 01:19:00
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115. Dropsuit's Are Weird - in Feedback/Requests [original thread]
Dropsuits, no apostrophe, you're not showing possession. OCD, activate!
- by Dustbunny Durrr - at 2014.03.26 00:47:00
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116. [request] Buff scouts fitting ability - in Feedback/Requests [original thread]
Auris Lionesse wrote: Lol no scouts fit better than assault suits and have useful bonuses. The sad part is its true, they DO have better fittings than some assault suits (which are medium frames) at equivalent level (ie: proto scout can have...
- by Dustbunny Durrr - at 2014.03.26 00:43:00
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117. Active scanner recharge time - in Feedback/Requests [original thread]
You're not being creative enough. Logi suit with 3 scanners, use one, wait 10 seconds, switch to next, rinse, repeat.
- by Dustbunny Durrr - at 2014.03.26 00:41:00
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118. Scout HP - in Feedback/Requests [original thread]
Large medium and small might be a little hard to implement, large and small (similar to vehicle extenders/plates) might be easier. But yes, even that would eliminate the brick scout.
- by Dustbunny Durrr - at 2014.03.26 00:39:00
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119. Lets look at scouts for a second objectively. - in Feedback/Requests [original thread]
Honestly a few people pointed this out before 1.8, but alas, nothing happened about that. You also forgot to mention the scout has a smaller frame and is therefore, harder to shoot, which is almost like having additional HP.
- by Dustbunny Durrr - at 2014.03.26 00:37:00
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120. Grenades need a buff - 1.8 - in Feedback/Requests [original thread]
Im fine with leaving the anti-prsonnel (ie: regular) nades where they are, reducing the amount down to 2. AV nades though, since they are being reduced down to 2 (from 3, which is already pathetic) need a stiff damage increase, we're talking 50%...
- by Dustbunny Durrr - at 2014.03.24 23:22:00
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