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141. SP rotation - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: In real life when you invest into learning something you spend time to get the skills and money to purchase equipment. This goes for military too. However, it is natural for evolution to take place. Over time ...
- by Dustbunny Durrr - at 2014.03.13 22:51:00
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142. Questinon and Request. - in Feedback/Requests [original thread]
Thanjac wrote: I have been playing around with a the dropsuit fitting tool, and noticed that a well fit(proto and adv guns and mods) PRO Commando costs more than a full proto sentinel that has more slots, or proto logi with proto and adv mods,e...
- by Dustbunny Durrr - at 2014.03.13 22:33:00
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143. Rethinking ADS: LAVs in the sky - in Feedback/Requests [original thread]
So you're asking for assault drop ships to be paper thin flying LAV's with a decent anti-personnel turret, and a gunner seperate from the pilot? Isn't that what a regular (ie: non assault) drop ship is now already?
- by Dustbunny Durrr - at 2014.03.13 22:28:00
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144. more melita for 1.8 - in Feedback/Requests [original thread]
Yeah, no real reason for militia items to ONLY be certain races and/or weapons.
- by Dustbunny Durrr - at 2014.03.13 19:39:00
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145. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
True Adamance wrote: Aeon Amadi wrote: LittleCuteBunny wrote: Issue Description Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is...
- by Dustbunny Durrr - at 2014.03.12 23:04:00
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146. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Sole Fenychs wrote: Amarr's requirement of external repping plays right into the whole "hard hitting but hard to use" mentality, while Gallente is more of a consistent but weaker experience, with less damage output and armor but internal reps a...
- by Dustbunny Durrr - at 2014.03.12 23:02:00
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147. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
calisk galern wrote: I specced into tanks a long time ago, that is my primary anti vehicle method. as for other av methods, I believe they are removing sticky remotes, so no more jihads, or RE's as a vehicle counter, no more av grenades, weake...
- by Dustbunny Durrr - at 2014.03.11 22:06:00
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148. [idea/suggestion] remove isk from DUST - in Feedback/Requests [original thread]
Dunce Masterson wrote: well im all for removing isk from the game entirely and moving to a BPO system with a decent skill point investment to unlock them at least until the game is actually finished and they have delivered all the content they ...
- by Dustbunny Durrr - at 2014.03.11 21:53:00
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149. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Dustbunny Durrr wrote: https://dust514.com/news/blog/2014/03/expanding-the-arsenal-with-uprising-1.8/ CCP is reducing enhanced/complex damage mod multipliers (from 5% and 10% to 4% and 5%, respectively) to extend TT...
- by Dustbunny Durrr - at 2014.03.07 18:29:00
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150. AFK? - in Feedback/Requests [original thread]
While I have noticed it on occasion, it's not something I see happening often.
- by Dustbunny Durrr - at 2014.03.06 23:23:00
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151. Idea to buff Plasma Cannons - in Feedback/Requests [original thread]
Cross Atu wrote: One method to help with the razor thin balance mentioned above, and weapon diversity in general, would be to push the PLC deeper into the shield damage range. It would allow for more possible AV effect while not creating a tota...
- by Dustbunny Durrr - at 2014.03.06 22:23:00
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152. [request] don't take way the 3rd AV nade - in Feedback/Requests [original thread]
It's not the only form of AV being nerfed in 1.8: https://forums.dust514.com/default.aspx?g=posts&t=145897&find=unread
- by Dustbunny Durrr - at 2014.03.06 22:18:00
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153. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
Soldier Sorajord wrote: You forget that Vehicles are going to be tuned in 1.8 as well, Young one. They're changing repair rates around. Have they mentioned this? If so, linky?
- by Dustbunny Durrr - at 2014.03.06 20:26:00
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154. Idea to buff Plasma Cannons - in Feedback/Requests [original thread]
The problem with all AOE weapons is they're UP until they' are OP (and the line for balanced is extremely thin, if it even exists). I'd keep them OHK weapons on direct hits, with the advanced and proto levels doing a bit more damage (which only ma...
- by Dustbunny Durrr - at 2014.03.06 18:49:00
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155. Well done CCP - in Feedback/Requests [original thread]
Hobo on Fire wrote: My poor swarm launchers. It will be a sad state of affairs when the only reliable way to kill LAVs will be with a damn tank. I don't even want to comment on how popular sentinels will become, but I would like to see the f...
- by Dustbunny Durrr - at 2014.03.06 18:23:00
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156. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The nerf to damage mod (3% basic, 4% enhanced, 5% complex) while necessary, goes too far. Higher tier damage mods are not worth the SP and fitting costs it takes to use them any longer; going from 3% at standard to ...
- by Dustbunny Durrr - at 2014.03.06 18:20:00
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157. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
Tebu Gan wrote: Ryme Intrinseca wrote: jaksol returns wrote: Dustbunny Durrr wrote: https://dust514.com/news/blog/2014/03/expanding-the-arsenal-with-uprising-1.8/ CCP is reducing enhanced/complex damage mod multipliers (from 5% and 10...
- by Dustbunny Durrr - at 2014.03.06 18:00:00
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158. supply and demand - in Feedback/Requests [original thread]
medomai grey wrote: All though this is an interesting idea, it would wasted effort once the player market opens up. I agree. If a player market is more than a year off, or will never arrive, then I would support this. If it is less than a ye...
- by Dustbunny Durrr - at 2014.03.06 17:57:00
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159. Can you the Machine Guns alittle - in Feedback/Requests [original thread]
Yeah, but they have rather limited range, and can only be fit onto slow moving heavy suits. They are meant to be the king of CQC, which, they adequately perform usually.
- by Dustbunny Durrr - at 2014.03.06 01:47:00
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160. [Feedback] *CAUTION* Upcoming Epidemic if prices go unchanged. - in Feedback/Requests [original thread]
I dunno about worse than any FOTM thus far (they've had some strong ones), but I do agree, come 1.8, heavies will see more use (but at least the sentries can't use equipment, and they and commandos have low stamina and are slow, at least until the...
- by Dustbunny Durrr - at 2014.03.06 01:43:00
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