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321. Request: limit equipment per player/team [Framerate lag is become unbearable.] - in Feedback/Requests [original thread]
lee corwood wrote: I've seen my own team do this a few times. Putting down about 28 hives around a supply points or even our default spawn point. I wish I could shoot some of those myself... However, I'm not certain a team limit would help. As...
- by Dustbunny Durrr - at 2013.12.23 22:10:00
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322. [Request/Feedback] Amarr light weapons punishment system - in Feedback/Requests [original thread]
I honestly don't have anything negative to say against the scrambler rifle (other than perhaps its minimal zoom, which would be nice if it were increased just a touch, but that's knit picking). The best players in the game are able to absolutely d...
- by Dustbunny Durrr - at 2013.12.23 22:06:00
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323. [REQUEST] Give to scout a bit more Hp - in Feedback/Requests [original thread]
Matticus Monk wrote: The last thing I want scouts to get is more HP. Scouts should have their other attributes buffed to reinforce their play-styles, differentiate them from being light-assualts, and make them more viable on the field. As it s...
- by Dustbunny Durrr - at 2013.12.19 20:21:00
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324. Reworking the Active Scanner - in Feedback/Requests [original thread]
ReVe-ZePHoS wrote: Ulysses Knapse wrote: ReVe-ZePHoS wrote: except the active scanner is designed to do just that, ITS DESIGN NO SCAN THE ENTIRE AREA TO LOCATE BIOMETRIC SIGNALS EMITTED BY ENEMY DROPSUITS, EQUIPMENT, VEHICLES, AND INSTILL...
- by Dustbunny Durrr - at 2013.12.19 20:19:00
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325. 1.7 Vehicles - in Feedback/Requests [original thread]
CLONE117 wrote: 1 blaster tank +2 av users for support make an excellent effective anti tank tactic. if hardeners slow them down or better yet make them immobile and weaken damage out put at the same time that should make it easier for av. a...
- by Dustbunny Durrr - at 2013.12.18 18:00:00
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326. Maybe an active scanner fix - in Feedback/Requests [original thread]
lcarus X wrote: To make dampeners viable, couldn't putting an active scanner on any suit take up the equipment slot + a high or low slot like it's the battery pack that powers the scanner? Honestly, I've been playing with dampeners lately, a...
- by Dustbunny Durrr - at 2013.12.18 17:54:00
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327. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Bethhy wrote: Bethhy wrote: I would much rather Omniscient sight granted when there is only a 1vs1 left So those two people can find each other quick and easy and enjoy the true 1vs1 dynamic pulling out the Match Win in a clutch performance...
- by Dustbunny Durrr - at 2013.12.18 17:51:00
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328. nade spam fix - in Feedback/Requests [original thread]
Shadow Archeus wrote: Make it so that only supply depots replenish grenades.....then add nanohives that will resupply grenades but cost more CPU/pg and cost a lot more......so you can spam them but it will cost your suit more Or just have a ...
- by Dustbunny Durrr - at 2013.12.18 17:40:00
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329. Heavy Frame should NOT be effected by armor plate stacking - in Feedback/Requests [original thread]
J'Hiera wrote: I wholeheartedly agree. Theor suit is designed around heavy plating and should have greater tolerance. I also still promote the idea of 4% damage reduction per level to the suit, to further underline their role as a brick. I don...
- by Dustbunny Durrr - at 2013.12.18 01:22:00
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330. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Bethhy wrote: Vulpes Dolosus wrote: Wholly agree with the needle point. Disagree with at the ambush change because you'll get people (like me!) who are the last ones standing in a proto-pubstomp and are running away to save a suit. If I hid...
- by Dustbunny Durrr - at 2013.12.18 01:20:00
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331. There so much Complaining about the Scout - in General Discussions [original thread]
Fox Gaden wrote: Chances of wining a straight up gun fight for me in a Scout suit is somewhere approaching zero. To be honest though, if you're in a straight up gun fight with the scout suit, you have done something wrong.
- by Dustbunny Durrr - at 2013.12.17 20:39:00
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332. Dropship feedback - in Feedback/Requests [original thread]
iceyburnz wrote: For the first time since closed beta, I flew a dropship. I like them but they sort of feel like an alpha in flight mechanics. They really need iterated on. Heres a small list of things I think they need. a) Artificial horizon...
- by Dustbunny Durrr - at 2013.12.17 19:51:00
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333. 1.7 Vehicles - in Feedback/Requests [original thread]
Cosgar wrote: Tanks were actually as stable as cardboard in 1.0-1.6. In 1.7, they're about as stable as wet cardboard. Wait until their resistance goes down and go to town. 1 AVer might be able to do it with proper positioning, 2 makes it much ...
- by Dustbunny Durrr - at 2013.12.17 19:48:00
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334. JFC CCP do you see whats going on? - in Feedback/Requests [original thread]
Thurak1 wrote: f you were paying attention you would have noticed the speed hotfix comes at todays downtime. Link?
- by Dustbunny Durrr - at 2013.12.17 19:43:00
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335. [Request] Convert Flaylock into a proper A/V sidearm - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: Alrighty everyone, here's an idea I've been mulling over in the wake of the 1.7 changes, would love to hear what everyone thinks. Note that this is just my personal suggestion, I am not speaking for "The CPM" here (...
- by Dustbunny Durrr - at 2013.12.17 19:32:00
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336. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Mia Romani wrote: Of course, they'd need to get something else in exchange, such as an additional grenade slot, or the ability to deploy small turrets from their equipment slots... But still, it would be nice to see much more differentiation b...
- by Dustbunny Durrr - at 2013.12.17 19:10:00
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337. Heavy Frame should NOT be effected by armor plate stacking - in Feedback/Requests [original thread]
Naviticus wrote: Why should a heavy affected by the armor plate stacking penalty? I say remove it entirely from heavy frames or reduce it drastically. Just picture this........ you got a dude weighing in at 130lbs(scout) and a body builder(heav...
- by Dustbunny Durrr - at 2013.12.17 19:06:00
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338. [suggestion/feedback] A less aggresive way for FW to kick you. - in Feedback/Requests [original thread]
knight guard fury wrote: so many people don't like how harsh FF is in FW, including me, so im wondering if you could make it to where if you actually kill or kill assist with enemy someone then they get banned, for example: for infantry 1. if ...
- by Dustbunny Durrr - at 2013.12.17 19:05:00
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339. [Feedback] Jumping out of your moving LAV should not cause suicide - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Right now if you're driving your LAV and you jump out because of an emergency, somehow your own LAV will hit you and kill you as if you jumped out to the front of the vehicle instead of the side. It is ridiculous. R...
- by Dustbunny Durrr - at 2013.12.17 18:59:00
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340. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Bethhy wrote: -This would fix needle spam pick up's and make them relevant as it could extend your clone termination timer, And would preserve player's raged about "KD/R's" and actually have them asking for a pick up as it would save their suit...
- by Dustbunny Durrr - at 2013.12.17 18:58:00
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