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341. The Solution to 1.7 Tanks- It already exists in EVE - in Feedback/Requests [original thread]
Another idea might be a target painter (perhaps scout only- scouts need love) that can call in an AV missile to take out stationary vehicles. Perhaps for say, 1,000 warpoints- so that it is not abused. The large missile, that would act as a cruise...
- by Dustbunny Durrr - at 2013.12.17 18:56:00
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342. Increase tank prices. - in General Discussions [original thread]
Kira Lannister wrote: I think tanks are okay...then again I haven't been on much because of my controller malfunctioning. So what you're saying is "I haven't practiced medicine since this "black death" has appeared, but, honestly, it can't ...
- by Dustbunny Durrr - at 2013.12.16 23:22:00
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343. The problem with the LP system and Fictional Dev blogs - in General Discussions [original thread]
Honestly, I want to see it, but you sir, are sitting on an island.
- by Dustbunny Durrr - at 2013.12.16 22:27:00
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344. Restore the 1.6 AV grenade damage. - in General Discussions [original thread]
Justin Tymes wrote: stlcarlos989 wrote: Why does it take 4-5 Lai Dai Packed AV grenades to take out a militia tank? 1mil+ SP into AV grenades vs 0 SP into tank and the militia tank can just drive away after the third. You'd be lucky to ge...
- by Dustbunny Durrr - at 2013.12.16 22:24:00
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345. Passive And Active Armor Repairers Aswell as ammo types - in Feedback/Requests [original thread]
Repter Casanova wrote: This idea came from a guy who posted on my previous "drop ship opinions" post but he had one of the greatest ideas that their should be both active and passive armor and shield repairers. Passive would only repair a sma...
- by Dustbunny Durrr - at 2013.12.14 21:42:00
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346. [Suggestion] Vex module - in Feedback/Requests [original thread]
I have a few problems with this. 1: Scouts have the most stamina, and would be killed in roughly 3 seconds by this (Most non-proto scout suits have <250 total HP). Coupled with the fact that most scout weapons (shotgun) are short range, this ...
- by Dustbunny Durrr - at 2013.12.14 21:39:00
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347. More Grenades/Grenade Tuning - in Feedback/Requests [original thread]
I think this would compliment both the current game, as it already is, and my proposed version of the game (with ewar modules/grenades ) as well.
- by Dustbunny Durrr - at 2013.12.14 21:17:00
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348. i think the game needs a way to sell stuff - in Feedback/Requests [original thread]
My understanding is this will eventually happen. Now its just a matter of time until a market becomes a priority over other issues/upgrades.
- by Dustbunny Durrr - at 2013.12.14 21:05:00
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349. F*** Tanks - in Feedback/Requests [original thread]
Stephen Seneca wrote: A stasis webifier like in eve would be cool. Cut down the tank speed from 40/50/60 %. I actually just posted a (more in depth) idea of the same: https://forums.dust514.com/default.aspx?g=posts&t=128555&find=u...
- by Dustbunny Durrr - at 2013.12.13 21:02:00
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350. Imperial Complex Armor repairer - in Feedback/Requests [original thread]
Probably just an oversight.
- by Dustbunny Durrr - at 2013.12.13 21:01:00
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351. The Solution to 1.7 Tanks- It already exists in EVE - in Feedback/Requests [original thread]
I am of the opinion that there can be a number of different ways to deal with tanks without outright killing them., that can be added to the game. These already exist in the eve universe in a similar fashion (EWAR) 1: The tanks are now quite quic...
- by Dustbunny Durrr - at 2013.12.13 20:51:00
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352. Negative Allocated Skillpoints - in Technical Support/Bugs [original thread]
Just logged in today and noticed my total skillpoints were a little low on the login screen. Once I logged in, I went to go check my skills, and my unallocated skillpoints is a NEGATIVE 700k (690K). Any ideas?
- by Dustbunny Durrr - at 2013.06.23 20:22:00
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353. How Do you guys remain ISK positive? - in General Discussions [original thread]
I've read in a couple posts now that getting ISK isn't the problem. I don't see how this is the case, especially when people start using proto suits and meta 5 gear. I typically use mostly meta 3 gear on my fits, and am only slightly isk positive....
- by Dustbunny Durrr - at 2013.03.22 20:44:00
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354. Bug or Working as Intended? - in Technical Support/Bugs [original thread]
About a week ago this seems to have resolved itself. I do not know why or how, but it has.
- by Dustbunny Durrr - at 2013.03.22 20:36:00
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355. [Bug] New lag spikes. - in Technical Support/Bugs [original thread]
I had it happen to me once, however a restart after the map seemed to fix it.
- by Dustbunny Durrr - at 2013.03.18 21:18:00
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356. [Bug] Locked out of own vehicle - in Technical Support/Bugs [original thread]
I have the same issue, but have noticed there is a brief instant just as the vehicle is dropped of when you can enter it, before the lockout begins.
- by Dustbunny Durrr - at 2013.03.18 21:17:00
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357. fitting screen blank preventing redeployment - in Technical Support/Bugs [original thread]
Unfortunately It's a bug I've experienced 3-4 times. Typically, I am anxious to restock my fittings, and if I am doing while something else tries to load (ie: the map, or the pregame space station) then it freezes me up and I'm forced to restart. ...
- by Dustbunny Durrr - at 2013.03.18 21:02:00
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358. Bug or Working as Intended? - in Technical Support/Bugs [original thread]
Perseus Gallento wrote: So while a member of a player-created squad, you only see red dots near green dots? I guess I haven't played in squad enough to notice. I agree with Kal. TacNet should display enemies seen by any member of the team, not...
- by Dustbunny Durrr - at 2013.03.12 17:55:00
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359. Bug or Working as Intended? - in Technical Support/Bugs [original thread]
Is nobody else having these issues, or does everyone have them?
- by Dustbunny Durrr - at 2013.03.11 18:43:00
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360. Bug or Working as Intended? - in Technical Support/Bugs [original thread]
Anyone else notice this, or is it just me?
- by Dustbunny Durrr - at 2013.03.08 20:11:00
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