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1421. [Feedback] Guns have no range/ render distance on other players - in Feedback/Requests [original thread]
I've had no trouble hitting people at range with a Tactical AR. The rendering of them is the only issue I have, I can see them with my scope (and hit them) but I don't even see a spec of the player until I use my scope.
- by Draco Cerberus - at 2013.05.07 15:47:00
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1422. nerf the HMG ROF - in Feedback/Requests [original thread]
The Heavy Nerf was the reason I stayed away from it this build, although if you speced into forge guns I think you still can do pretty good, the HMG was already suffering in open beta from range issues even with maxed sharpshooter. Good thing ther...
- by Draco Cerberus - at 2013.05.07 15:42:00
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1423. Logi's dont get a Gaurdian bonus? - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Lycuo wrote: I have recently switched from assault to logi to become a support/killer but im sad to see that i dont get the a gaurdian bonus when rpping someone in a fight... Anyone else having this problem? Logi's ...
- by Draco Cerberus - at 2013.05.07 15:27:00
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1424. [Feedback] Mobile CRU - in Feedback/Requests [original thread]
What a great tool for this game! It brings the team to the transportation and provides cover while spawning. Unfortunately, unlike a drop uplink which gives 25 wp every time someone spawns on it, this gives no WP regardless of how helpful it is to...
- by Draco Cerberus - at 2013.05.07 15:04:00
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1425. HMG nerfs really necessary? - in Feedback/Requests [original thread]
Straum Arjn wrote: While I do agree that HMGs needed no nerfing, I do not wish to be upstaged by my own feelings of being slighted. So in short (and with no whining); As a HMG I frequently find myself needing to get within shotgun range of enem...
- by Draco Cerberus - at 2013.05.05 19:42:00
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1426. True active skill progression - in Feedback/Requests [original thread]
A progressive sp gain system sounds like a good idea but one downfall to it could be an unintended bounty on higher sp characters. This could lead to things like a whole team all just trying to kill the higher sp character and to hell with the res...
- by Draco Cerberus - at 2013.05.05 19:19:00
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1427. Ideas I've had that I'd like to get reaction to (please, no trolling or ... - in Feedback/Requests [original thread]
I agree with the Laser Rifle ideas. It does seem strange that it is a cartridge based weapon like the AR and not a big bulky gun like the HMG. The large amount of energy required should not fit into such a small gun. If CCP were to allow tanks/ve...
- by Draco Cerberus - at 2013.05.05 19:09:00
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1428. [Request] Add nanites level indicator to deployed nanohives - in Feedback/Requests [original thread]
The swarm of nanites decreasing around the nanohive would indeed be nice, but not only decreasing in amount but the brightness of a hive swarm decreasing as well, giving new hives a brilliant look to them and old ones a dim and lackluster look as ...
- by Draco Cerberus - at 2013.04.30 18:26:00
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1429. Minimum Starting SP - in Feedback/Requests [original thread]
I agree the 500,000 sp seems small but I propose rather than give them more sp to start with, give a new merc a Noob Booster that earns them 2x SP for every battle fought and lasts for 2 weeks . This would allow them to gain SP quickly and also a...
- by Draco Cerberus - at 2013.04.29 02:10:00
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1430. [Request] Anti Installation Weapons - in Feedback/Requests [original thread]
I brought back the idea of anti-installation weapons mostly due to some experiences with vehicle pilots that I have had the opportunity to talk to. I don't find that the installations are killing clones but rather the dropships, tanks, and lavs th...
- by Draco Cerberus - at 2013.04.29 01:57:00
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1431. [Request] Balancing Long-term Weapon Viability. - in Feedback/Requests [original thread]
HMGs release a stream of bullets. Unless they all hit the target (it's a bit of a cone type spray) the actual damage done if more likely considerably less than what you are suggesting. The point has merit though as a MD will run out of ammo relati...
- by Draco Cerberus - at 2013.04.24 23:23:00
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1432. [REQUEST] Space Transit (Taxi rides like Clear Sky's) - in Feedback/Requests [original thread]
Until CCP lets me fly a shuttle from planetside I think this taxi service with pilot tracking is a great idea. Along with this we need a way to get out of our quarters to the taxi though. Would it be wrong to ask to be able to walk on the stations...
- by Draco Cerberus - at 2013.04.24 23:14:00
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1433. My General Feedback heading into PC - in Feedback/Requests [original thread]
Jathniel wrote: I find nothing vague in anything you said. That's good feedback, free of vitriol. Your feedback is meant to be general, so naturally, it will address different aspects of the game... (I don't see a list anywhere. Do you?) I cons...
- by Draco Cerberus - at 2013.04.24 23:02:00
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1434. [request] Flux MD - in Feedback/Requests [original thread]
I would love to be able to switch ammo types. In my opinion the ammo on a MD could be doubled though as the slow reload and small clip sizes limit the weapon already.
- by Draco Cerberus - at 2013.04.24 22:23:00
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1435. [Request] Anti Installation Weapons - in Feedback/Requests [original thread]
Godin Thekiller wrote: 1: Regular RE's would become useless because people would camp CRU's etc. with these. Regular remote explosives useless? Not likely sir, they still work good to take out infantry. Godin Thekiller wrote: 2: CRU's ...
- by Draco Cerberus - at 2013.04.24 22:09:00
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1436. [Request] Anti Installation Weapons - in Feedback/Requests [original thread]
woka 18 wrote: if u need help killing installations u should just move to a different game Not a problem, just want a few more explosive devices. In fact I think my Baloch does a nice job killing turrets and costs nothing.
- by Draco Cerberus - at 2013.04.24 22:03:00
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1437. [Suggestion] Armor plates drawback - in Feedback/Requests [original thread]
Cat Merc wrote: Spacetits CDXX wrote: Just lowering the penalty to something like 2/3/5 instead of 3/5/10 would make plates vastly more tolerable. As it is very few mercs bother with complex plates since you waddle so badly in them. As I s...
- by Draco Cerberus - at 2013.04.22 20:26:00
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1438. [Request] Anti Installation Weapons - in Feedback/Requests [original thread]
What do you find wrong or good about the idea? I will answer your questions if I can.
- by Draco Cerberus - at 2013.04.22 20:09:00
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1439. Progressive Reloading - in Feedback/Requests [original thread]
Stevez WingYip wrote: The reload is a mechanic designed to punish players that spray a lot xD. If you have to reload in the middle of a fight, you should die. If you are reloading in a bad position, you should die. Running is in my opinion oka...
- by Draco Cerberus - at 2013.04.22 20:04:00
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1440. Progressive Reloading - in Feedback/Requests [original thread]
A great approach to what many of us have suggested so far. The progressive reloading seems a relatively simple task of slicing the animation. I hope CCP finds this thread useful, many of us get jumped more than one when reloading so breaking it in...
- by Draco Cerberus - at 2013.04.22 20:03:00
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