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Galrick M'kron
Sand Mercenary Corps Inc.
63
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Posted - 2013.04.20 15:17:00 -
[31] - Quote
I was agreeing with you. I was just drawing attention to the physics-defying engine of EVE. In-lore, we could explain it as this: When you equip armor plates, it comes with additional exoskeletal support, so it doesn't affect you moving normally. However, spending a significant amount of effort to move (i.e. sprinting) is hard with all that load, so that's where your stamina penalty comes from. On a side note, since shields have no drawback (no, they actually don't increase scan profile), do you think a scan profile increase should be added for extenders (5% increase in profile for basic, 7% for enhanced and 10% for complex)? |
Cat Merc
BetaMax. CRONOS.
521
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Posted - 2013.04.20 15:18:00 -
[32] - Quote
Galrick M'kron wrote:I was agreeing with you. I was just drawing attention to the physics-defying engine of EVE. In-lore, we could explain it as this: When you equip armor plates, it comes with additional exoskeletal support, so it doesn't affect you moving normally. However, spending a significant amount of effort to move (i.e. sprinting) is hard with all that load, so that's where your stamina penalty comes from. On a side note, since shields have no drawback (no, they actually don't increase scan profile), do you think a scan profile increase should be added for extenders (5% increase in profile for basic, 7% for enhanced and 10% for complex)? I know there is no drawback right now. The scan profile increase is planned for the future. |
Cat Merc
BetaMax. CRONOS.
548
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Posted - 2013.04.22 12:00:00 -
[33] - Quote
Cats are awesome because they eat hot dogs. |
Cat Merc
BetaMax. CRONOS.
553
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Posted - 2013.04.22 16:25:00 -
[34] - Quote
meow |
Vermaak Doe
SVER True Blood Unclaimed.
709
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Posted - 2013.04.22 17:38:00 -
[35] - Quote
+1 |
Cat Merc
BetaMax. CRONOS.
559
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Posted - 2013.04.22 19:49:00 -
[36] - Quote
Meow? |
Draco Cerberus
Hellstorm Inc League of Infamy
26
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Posted - 2013.04.22 20:26:00 -
[37] - Quote
Cat Merc wrote:Spacetits CDXX wrote:Just lowering the penalty to something like 2/3/5 instead of 3/5/10 would make plates vastly more tolerable. As it is very few mercs bother with complex plates since you waddle so badly in them. As I said, even a 5% speed reduction is huge and unacceptable in my opinion. Try to stand still and see how fast you drop. The only reason we don't drop in less than a second is because we move.
This. |
Cat Merc
BetaMax. CRONOS.
561
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Posted - 2013.04.23 11:06:00 -
[38] - Quote
Draco Cerberus wrote:Cat Merc wrote:Spacetits CDXX wrote:Just lowering the penalty to something like 2/3/5 instead of 3/5/10 would make plates vastly more tolerable. As it is very few mercs bother with complex plates since you waddle so badly in them. As I said, even a 5% speed reduction is huge and unacceptable in my opinion. Try to stand still and see how fast you drop. The only reason we don't drop in less than a second is because we move. This. That |
Cross Atu
Conspiratus Immortalis
886
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Posted - 2013.04.23 15:37:00 -
[39] - Quote
The other aspect is how little you can jump with plates on. I'm not talking "bunny hop for life" here I'm talking "I walked off a small ledge onto another small ledge and now can't get back up again because I run plates". This also applies to "I got stuck in the invisible quicksand of the terrain and can't get free because I'm unable to jump, since I equipped plates". A honeycomb skill and/or ("and" would be better) a skill/mod which gives a slight enhancement to jump high, enough to counter some of the plate use, would be great.
0.02 ISK Cross |
Cat Merc
BetaMax. CRONOS.
565
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Posted - 2013.04.24 11:17:00 -
[40] - Quote
Cross Atu wrote:The other aspect is how little you can jump with plates on. I'm not talking "bunny hop for life" here I'm talking "I walked off a small ledge onto another small ledge and now can't get back up again because I run plates". This also applies to "I got stuck in the invisible quicksand of the terrain and can't get free because I'm unable to jump, since I equipped plates". A honeycomb skill and/or ("and" would be better) a skill/mod which gives a slight enhancement to jump high, enough to counter some of the plate use, would be great.
0.02 ISK Cross Do plates reduce your jump height? |
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Jathniel
G I A N T EoN.
181
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Posted - 2013.04.24 18:41:00 -
[41] - Quote
+1 OP.
I think your point is completely valid.
Yes, get rid of the movement penalty, and add a stamina consumption penalty. That makes FAR more sense. Doesn't make sense for a soldier to put on armor that would impede his movement (so players don't do it), but it does make sense if he gets a little more exhausted using it. Makes way more sense.
+1 For Stamina Penalty to replace Movement Penalty
In fact, I recommend you change the title of your thread to:
"[Suggestion] Replace armor plate movement penalty with a stamina penalty instead." So more people take a glance. |
Val'herik Dorn
SyNergy Gaming EoN.
434
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Posted - 2013.04.24 19:54:00 -
[42] - Quote
My problem is that if its just a stamina penalty I can slap two complex plates and and green vial on my scout suit then throw on a proto shield extender and complex dmg mod.
Even at 20% stam penalty I'd be around 500 stam with 300ish armor and almost 200 shields...
Running at 7 meters per second... |
Cross Atu
Conspiratus Immortalis
896
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Posted - 2013.04.25 02:32:00 -
[43] - Quote
Val'herik Dorn wrote:My problem is that if its just a stamina penalty I can slap two complex plates and and green vial on my scout suit then throw on a proto shield extender and complex dmg mod.
Even at 20% stam penalty I'd be around 500 stam with 300ish armor and almost 200 shields...
Running at 7 meters per second... What if it were an across the boards effect? What I mean is a reduction to total and regent with a corollary increase to consumption.
Or as an alternate possibility cut all speed penalties by 50-75%, add an equal stamina penalty for the amount cut, and leave the remainder.
Alternate possibility 3, do as has been suggested elsewhere in this thread and add the armor honeycomb skill. Leave current values as is but with the ability to substantially mitigate the penalty via levels in that skill. This combined with the increased profile effect of running shields (when it's actually implemented) may establish parity.
Alternate possibility 4, add a second verity of Armor Repair mod which repairs at a lower rate but also grants a mitigating effect on the penalties applied by all plates used.
Thoughts, feedback, hurling of fruit?
Cheers, Cross |
Galrick M'kron
Sand Mercenary Corps Inc.
71
|
Posted - 2013.04.25 13:35:00 -
[44] - Quote
I'm in favor of a stamina-only penalty. The armor plates aren't heavy, but they're uncomfortable to run in. How about this: 15% penalty for basic, 20% for enhanced and 30% for complex. |
Arkena Wyrnspire
Turalyon Plus
96
|
Posted - 2013.04.25 20:52:00 -
[45] - Quote
Please yes. If armour infantry isn't buffed significantly in Uprising I will QQ. |
Jathniel
G I A N T EoN.
190
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Posted - 2013.04.26 02:00:00 -
[46] - Quote
Val'herik Dorn wrote:My problem is that if its just a stamina penalty I can slap two complex plates and and green vial on my scout suit then throw on a proto shield extender and complex dmg mod.
Even at 20% stam penalty I'd be around 500 stam with 300ish armor and almost 200 shields...
Running at 7 meters per second...
This really isn't a problem.
People run those kind of HP totals right now using shield suits.
Difference with armor builds will be, you won't be as scared of flux nades, and you'll get tired of sprinting a hell of a lot faster.
So you really WON'T be moving a 7 meters per second. You'll have to use normal speed. Sprinting will just exhaust you.
In other words, you will STILL move slow. |
Jathniel
G I A N T EoN.
190
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Posted - 2013.04.26 02:02:00 -
[47] - Quote
Cross Atu wrote:Val'herik Dorn wrote:My problem is that if its just a stamina penalty I can slap two complex plates and and green vial on my scout suit then throw on a proto shield extender and complex dmg mod.
Even at 20% stam penalty I'd be around 500 stam with 300ish armor and almost 200 shields...
Running at 7 meters per second... What if it were an across the boards effect? What I mean is a reduction to total and regent with a corollary increase to consumption. Or as an alternate possibility cut all speed penalties by 50-75%, add an equal stamina penalty for the amount cut, and leave the remainder. Alternate possibility 3, do as has been suggested elsewhere in this thread and add the armor honeycomb skill. Leave current values as is but with the ability to substantially mitigate the penalty via levels in that skill. This combined with the increased profile effect of running shields (when it's actually implemented) may establish parity. Alternate possibility 4, add a second verity of Armor Repair mod which repairs at a lower rate but also grants a mitigating effect on the penalties applied by all plates used. Thoughts, feedback, hurling of fruit? Cheers, Cross
I really don't think it should have an impact on your actual movement speed. It should just effect how long you can actually move. If I'm carrying 3 4yr-olds, I'll still be able to run. I'll just get tired a lot faster.
As it stands, the armor impedes your movement, but doesn't effect stamina, which makes even less sense.
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Cat Merc
BetaMax. CRONOS.
632
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Posted - 2013.04.26 16:55:00 -
[48] - Quote
Val'herik Dorn wrote:My problem is that if its just a stamina penalty I can slap two complex plates and and green vial on my scout suit then throw on a proto shield extender and complex dmg mod.
Even at 20% stam penalty I'd be around 500 stam with 300ish armor and almost 200 shields...
Running at 7 meters per second... That eHP is more than achievable with shields. And they don't have a downside. So yeah. |
Nayrson
Systems Federation Coalition of Galactic Unity
0
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Posted - 2013.04.26 17:03:00 -
[49] - Quote
eh. i'm neither here nor there on the matter |
Cat Merc
BetaMax. CRONOS.
633
|
Posted - 2013.04.26 17:04:00 -
[50] - Quote
Nayrson wrote:eh. i'm neither here nor there on the matter Shut up scrub! You don't play the game enough to judge! Oh wait, you're my EVE CEO... Sorry Ave D: |
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Nayrson
Systems Federation Coalition of Galactic Unity
0
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Posted - 2013.04.26 17:07:00 -
[51] - Quote
Cat Merc wrote:Nayrson wrote:eh. i'm neither here nor there on the matter Shut up scrub! You don't play the game enough to judge! Oh wait, you're my EVE CEO... Sorry Ave D: Pfft, silly cat. Aver's the pres, I'm just his grunt in chief :P |
XANDER KAG
Red Star. EoN.
88
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Posted - 2013.04.26 17:12:00 -
[52] - Quote
This would work really well IMO. |
Cat Merc
BetaMax. CRONOS.
639
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Posted - 2013.04.26 20:02:00 -
[53] - Quote
XANDER KAG wrote:This would work really well IMO. How Red is your Star? |
Clove PsyKoz
Deadly Blue Dots RISE of LEGION
7
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Posted - 2013.04.26 21:29:00 -
[54] - Quote
I totally agree with OP. When i slap some armor on my Logi, i basically feel like a really weak heavy....that's almost as slow. And in terms of Dust, might as well be... |
Cat Merc
BetaMax. CRONOS.
645
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Posted - 2013.04.27 06:31:00 -
[55] - Quote
Clove PsyKoz wrote:I totally agree with OP. When i slap some armor on my Logi, i basically feel like a really weak heavy....that's almost as slow. And in terms of Dust, might as well be... Exactly, I was chasing a heavy on the MCC with my joke fit that has 3 plates, and it took me a while to catch up O_o |
Cat Merc
BetaMax. CRONOS.
646
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Posted - 2013.04.27 14:45:00 -
[56] - Quote
Bump of Armory justice. |
Cross Atu
Conspiratus Immortalis League of Infamy
899
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Posted - 2013.04.28 04:14:00 -
[57] - Quote
Cat Merc wrote:Bump of Armory justice. ^This |
Cat Merc
BetaMax. CRONOS.
672
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Posted - 2013.04.28 11:56:00 -
[58] - Quote
Another bump of justice |
Jathniel
G I A N T EoN.
193
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Posted - 2013.04.28 21:14:00 -
[59] - Quote
Cat Merc wrote:Another bump of justice
Another this^
Stamina penalty > movement penalty for armor plates.
It just makes sense. |
Jackof All-Trades
Bojo's School of the Trades
112
|
Posted - 2013.05.01 11:04:00 -
[60] - Quote
There's no point to armour plates with the current movement penalty. If you could test it out, I can almost give a certain assurance that you would actually die faster with plates that you would without them - no matter what level they are. |
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