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Dezus 1000
Reaper Galactic
14
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Posted - 2013.04.23 15:32:00 -
[1] - Quote
I think the biggest area in need of improvement heading into the update is pub match balancing. Fixing this would do a lot including making the game more successful ($$$) and temper other minor imbalances. The other area in need of change is small turrets, which for the most part are woefully useless. In addition, as much as I enjoy assault rifles, they should be a 3x skill to put them inline with other classes. Another issue with assault rifles I have seen, is by nature they are good in all roles, so a maxed out assault with override and can mostly nullify the other more role specific weapons; like lasers and heavy machine gun soldiers that aren't as high skilled. Those three things (match balancing, small turrets, and assault rifles) are what stood out to me the most over the course of the last build.
Another important thing to be wary of is where the game is heading in general. Hardcore peeps are an awesome and important part to Dust 514 and a lot of other MMOs. But if the game only caters to hardcore at the expense of casual players, it will hurt the game's future. I can't wait to be able to do more things in lower security and null sec, but where would EVE be without afk miners, mission grinders, salvagers, and the like?
There might not be aliens, but I am sure there is a plant somewhere in New Eden. And on the issue of maps, there design is average as it is all to easy to paint the opposition into a corner. The best fps maps have a myriad (but not too many) of approaches to attack and defend (see battlefield 3). Another thing that comes to mind, and this has to do with PC, is that maybe the ability to manipulate your district map (and roles to go with it) is something to consider and would had another layer of great depth.
The potential is still through the roof with Dust 514 because a good match with corpmates is some of the most fun I have playing ps3, its depth, and the link with EVE Online.
Dezus 1000 / Astro Dezus CEO, Reaper Galactic |
Django Quik
R.I.f.t
365
|
Posted - 2013.04.23 16:36:00 -
[2] - Quote
Your first line about pub matches is far too vague and the rest is a list, which we are specifically requested not to post by the forum sticky at the top.
Balancing happens constantly and lots will be changing in 2 weeks.
Foliage is coming next build and the maps are also being redone.
Also, a whole lot of players would utterly disagree with your stance on who this game seems to be catering to, as it seems really quite balanced in favour of lower level casual rather than hardcores. |
Dezus 1000
Reaper Galactic
15
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Posted - 2013.04.24 13:42:00 -
[3] - Quote
Django Quik wrote:Your first line about pub matches is far too vague and the rest is a list, which we are specifically requested not to post by the forum sticky at the top.
Balancing happens constantly and lots will be changing in 2 weeks.
Foliage is coming next build and the maps are also being redone.
Also, a whole lot of players would utterly disagree with your stance on who this game seems to be catering to, as it seems really quite balanced in favour of lower level casual rather than hardcores.
Thanks for offering your opinion on my feedback. Some opinions are worth more than others. |
Halador Osiris
Dead Six Initiative
217
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Posted - 2013.04.24 13:56:00 -
[4] - Quote
I've played EVE since last September and Dust since January, so I had a little experience with CCP before this. In EVE, there is a brilliant way of separating new players from older players (High/Low/Null sec, Level 1-5 missions, etc). No skilled player would do level 1 missions unless they needed rep because they pay a fraction of what a level 4 or 5 could, and no new player would do a level 4 or 5 because they don't have the standings to do those and they would be utterly destroyed. DUST needs to find a way to separate like that, a way where new players will not have the ability to compete in more lucrative matches. Pub matches represent the "end game" where everybody is on a level playing field and the most money can be made. What we need is a standings set, where public matches fight over a wide array of planets with different strategic value, and the less valuable planets make like 100,000 ISK a match, where the more valuable planets make like 1,000,000 ISK a match. This would have to be balanced by increasing the price of higher end gear. You would also need higher standings with the faction you're fighting for to fight these higher end battles. Yes, a player could come in with proto gear and pub stomp a newberry, but they would make almost no money doing so.
NOTE: Sorry, I forgot how to paragraph. |
Jathniel
G I A N T EoN.
181
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Posted - 2013.04.24 20:33:00 -
[5] - Quote
I find nothing vague in anything you said. That's good feedback, free of vitriol. Your feedback is meant to be general, so naturally, it will address different aspects of the game... (I don't see a list anywhere. Do you?) I consider myself a hardcore Dust player, and I am guilty of demanding ccp reward and cater to me and my kind more.
We find it infuriating when a new casual player gets a kill on us.
Nothing like running a proto suit, then suddenly you die, and the kill feed reads "Militia Assault Rifle" or Militia Anything.
Proto-stomping isnt trolling. Militia-stomping is trolling. lol
But I do agree, that newer players need to be catered to better... Many don't even know what's going on when they first play the game, and end up leaving because they don't see the point, like many of the people I invited to play.
Honestly I wish New Eden had aliens... and not plant life. Non-human intelligent life forms to contend with would be great. |
Django Quik
R.I.f.t
371
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Posted - 2013.04.24 22:41:00 -
[6] - Quote
I hope you don't read hostility into the tone of my reply, as that was entirely unintended if so.
I was merely pointing out that pub match balancing could mean a lot of things and you've not given any info on how it could be better, which isn't particularly constructive. Don't get me wrong, Im certainly not saying you shouldn't voice your opinion.
The post also covers at least half a dozen separate specific lots of feedback. It May be in paragraph form but that's still a list. The main reason i point this out is that focused threads can produce much better discussion and debate as well as being easier for the devs to identify useful feedback and opinions.
Im also not hugely one of those people i mentioned that think CCP panders to newbies too much. Better and more in depth tutorials and training modes would help a lot and are apparently being looked at too ease the learning curve and the spreading of the game over the hi low and null sec Will eventually give the casual players their place to play uninterfered by hardcore vets. |
Draco Cerberus
Hellstorm Inc League of Infamy
29
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Posted - 2013.04.24 23:02:00 -
[7] - Quote
Jathniel wrote:I find nothing vague in anything you said. That's good feedback, free of vitriol. Your feedback is meant to be general, so naturally, it will address different aspects of the game... (I don't see a list anywhere. Do you?) I consider myself a hardcore Dust player, and I am guilty of demanding ccp reward and cater to me and my kind more.
We find it infuriating when a new casual player gets a kill on us.
Nothing like running a proto suit, then suddenly you die, and the kill feed reads "Militia Assault Rifle" or Militia Anything.
Proto-stomping isnt trolling. Militia-stomping is trolling. lol
But I do agree, that newer players need to be catered to better... Many don't even know what's going on when they first play the game, and end up leaving because they don't see the point, like many of the people I invited to play.
Honestly I wish New Eden had aliens... and not plant life. Non-human intelligent life forms to contend with would be great.
I hope you aren't suggesting that Jovians come rolling out of their pocket of space to shower us with bullets.
PVE via Rogue Drones should address the need for players to go kill something other than each other. Jathaniel, you are right, this build seems to be more catered to the player who runs militia gear but as with any game it is a player's actual skill or training that will determine whether they can succeed or not. SP matters only to a point, picking the right skills matters more. You can't be a jack of all trades in this game.
I recommend any new players joining the game for the first time to go get a Mercenary Pack and a Starter Pack for a total cost of about $30USD you can have a few bpos that will get you out of tight isk spots by allowing you to fit up a cheap suit, and get a 30 day active booster as well as some aurum to do with what you want. Any other first person shooter game is usually around $40-60 so it's a steal to boost your skills with an active booster or two (one with the merc pack one bought from the 40k aurum included with the pack). |
Jathniel
G I A N T EoN.
190
|
Posted - 2013.04.26 02:22:00 -
[8] - Quote
Draco Cerberus wrote:Jathniel wrote:I find nothing vague in anything you said. That's good feedback, free of vitriol. Your feedback is meant to be general, so naturally, it will address different aspects of the game... (I don't see a list anywhere. Do you?) I consider myself a hardcore Dust player, and I am guilty of demanding ccp reward and cater to me and my kind more.
We find it infuriating when a new casual player gets a kill on us.
Nothing like running a proto suit, then suddenly you die, and the kill feed reads "Militia Assault Rifle" or Militia Anything.
Proto-stomping isnt trolling. Militia-stomping is trolling. lol
But I do agree, that newer players need to be catered to better... Many don't even know what's going on when they first play the game, and end up leaving because they don't see the point, like many of the people I invited to play.
Honestly I wish New Eden had aliens... and not plant life. Non-human intelligent life forms to contend with would be great. I hope you aren't suggesting that Jovians come rolling out of their pocket of space to shower us with bullets. PVE via Rogue Drones should address the need for players to go kill something other than each other. Jathaniel, you are right, this build seems to be more catered to the player who runs militia gear but as with any game it is a player's actual skill or training that will determine whether they can succeed or not. SP matters only to a point, picking the right skills matters more. You can't be a jack of all trades in this game. I recommend any new players joining the game for the first time to go get a Mercenary Pack and a Starter Pack for a total cost of about $30USD you can have a few bpos that will get you out of tight isk spots by allowing you to fit up a cheap suit, and get a 30 day active booster as well as some aurum to do with what you want. Any other first person shooter game is usually around $40-60 so it's a steal to boost your skills with an active booster or two (one with the merc pack one bought from the 40k aurum included with the pack).
Aren't/Weren't the Jovians human too? I'd love to see how a campaign against them would be depicted lol.
I take your point. In the end, everyone can technically be a jack of all trades, but we all will play at our BEST at particular roles.
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