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141. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Zeylon Rho wrote: RKKR wrote: Meh...the game needs High/Mid/Low-slots. The game already has them, sort of. EVE doesn't have equipment/weapon slots. Our weapon/equipment slots are siphoned-off versions of would-be mid-slots or high-slots. ...
- by Draco Cerberus - at 2014.03.09 17:36:00
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142. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Hagintora wrote: Another thing that kind of bothers about the Logi is the CPU/PG count. While it is inarguably neccessary for the Logi to be able to properly fill out its slots, the current dynamic also allows them to forego equipment, hence: S...
- by Draco Cerberus - at 2014.03.09 17:34:00
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143. [Request] Give me a flashlight - in Feedback/Requests [original thread]
Samuel Zelik wrote: LAVs have it. HAVs have it. Dropships have it. I can't see **** on some of the night maps; I wander around aimlessly until I find a way out in some of the darker corners. Please equip a togglable flashlight to all Dropsuits...
- by Draco Cerberus - at 2014.03.07 07:51:00
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144. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Lynn Beck wrote: Spectral Clone wrote: Or just always refund SP when a change is made. That is bad. Very very Bad. We can't be refunding SP every time a change is made, as that would just exascerbate the FoTM problem, along with any bala...
- by Draco Cerberus - at 2014.03.07 07:42:00
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145. supply and demand - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: it would be neat if the more popular items costed more while the least popular costed less like each item would have a base cost, then depending pn how many of tht item were bought and sold the day/week/or month b...
- by Draco Cerberus - at 2014.03.06 19:36:00
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146. Green Uplink for squad - in Feedback/Requests [original thread]
3Dollars Too Short wrote: Cant count how many times I thought I spawned on a squad uplink and ended up in the middle of a camp zone! Be easier if there was a way to see where my squad put up his/her uplink...espically when there is a cluster of...
- by Draco Cerberus - at 2014.03.06 19:17:00
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147. CCP Skill Point Ceiling Needed!!! - in Feedback/Requests [original thread]
Gabriella Grey wrote: As this game continues progressing there is something that is always on the back of my mind. Where is the ceiling for the amount of skill points given? I think the biggest issue with this game that has a serious effect on ...
- by Draco Cerberus - at 2014.03.06 19:10:00
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148. [Weapon Idea] : Caldari Aether Hive - in Feedback/Requests [original thread]
OP, some great ideas in the design of your weapon, looks like something more geared towards support roles than the MD and would definitely fit in on the battlefield. To all the naysayers in here I implore you to consider that the current shotgu...
- by Draco Cerberus - at 2014.03.06 18:24:00
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149. [Feedback] Things worth paying AUR for... - in Feedback/Requests [original thread]
SponkSponkSponk wrote: I mentioned this on IRC: Path of Exile has a robust microtransaction shop, but has zero pay-to-win aspects. Take a look through here and see what kind of bling you'd like your suits (and vehicles!) to have. https://ww...
- by Draco Cerberus - at 2014.03.06 18:12:00
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150. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: TLDR Solutions: While I agree damage mods have been a bit much, I think only the complex damage mods need a nerf; from 10% to 7%. The severe nerf coming in 1.8 is too much, especially considering there are stackin...
- by Draco Cerberus - at 2014.03.06 17:59:00
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151. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Altus Nox wrote: Doesn't seem like a bad idea as long as it could be implemented. I think a separate section of space where anything goes is still a necessary part of this game but having a place for people who want a fair challenge to go wou...
- by Draco Cerberus - at 2014.03.05 19:24:00
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152. I guess I will try it here - in Feedback/Requests [original thread]
The Robot Devil wrote: Draco Cerberus wrote: The Robot Devil wrote: Draco Cerberus wrote: The Robot Devil wrote: There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think...
- by Draco Cerberus - at 2014.03.05 16:01:00
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153. I guess I will try it here - in Feedback/Requests [original thread]
The Robot Devil wrote: Draco Cerberus wrote: The Robot Devil wrote: There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think it is the best answer to the problems. Some fights...
- by Draco Cerberus - at 2014.03.05 14:56:00
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154. I guess I will try it here - in Feedback/Requests [original thread]
Meeko Fent wrote: Hoover Damn wrote: System security should only limit gear based on its potential for collateral damage. Prototype suits are untested weapons, so they should be allowed anywhere. Highsec should frown on the use of arti...
- by Draco Cerberus - at 2014.03.05 14:25:00
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155. I guess I will try it here - in Feedback/Requests [original thread]
The Robot Devil wrote: There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think it is the best answer to the problems. Some fights are not going to be full and some areas may not ev...
- by Draco Cerberus - at 2014.03.05 14:17:00
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156. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Zaaeed Massani wrote: Draco Cerberus wrote: Zaaeed Massani wrote: Draco Cerberus wrote: From what I understand, the CHANGES ARE slated to cover weapon balance, suits, and equipment. Link or it didn't happen. Your link Equi...
- by Draco Cerberus - at 2014.03.04 18:51:00
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157. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Zaaeed Massani wrote: Draco Cerberus wrote: From what I understand, the respec is slated to cover weapon balance, suits, and equipment. Link or it didn't happen. Your link
- by Draco Cerberus - at 2014.03.04 16:54:00
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158. [Request] Health indicator for LAV gunner - in Feedback/Requests [original thread]
Your gunner has a health bar, if he's too attached to his squad to get on comms with you maybe he should run with his squad rather than in your LAV. They really are easy targets and it makes killing heavy suits so much easier.
- by Draco Cerberus - at 2014.03.04 14:42:00
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159. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Many of you may have seen some of my posts opposed to the proposed LOGI changes for 1.8 and I think it is easy enough to find them, so I will keep this short. I want to keep the built in armor repairer, that said the Minmatar Hacking bonus was why...
- by Draco Cerberus - at 2014.03.04 14:38:00
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160. Reasonable RE fix - in Feedback/Requests [original thread]
TheD1CK wrote: I'm not complaining..... What I am asking for is a valid reason to run higher tier RE Because atm with how they function, any tier will almost do the same job ... And I will also point out at the beginning of 1.7, a HAV took 3 R...
- by Draco Cerberus - at 2014.03.04 14:06:00
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