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161. What happened to the visual effects CCP? - in Feedback/Requests [original thread]
The-Errorist wrote: Here was the dev blog with all the awesome pictures and this was the discussion thread for the dev blog. What happened to these effects CCP? It looks like Dust graphics have regressed a bit. Can these beautiful visual e...
- by Draco Cerberus - at 2014.03.04 08:11:00
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162. MLT Of all Chromosome Items but... - in Feedback/Requests [original thread]
Eve only has a few Civilian (known as militia in dust) modules, I don't believe there is a need to make more militia gear than what we have now. It is meant to be a starting place not something you buy because you are too cheap to skill one level ...
- by Draco Cerberus - at 2014.03.04 08:08:00
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163. LAG, this isn't mario bros, fix it. - in Feedback/Requests [original thread]
So rather than have the lag fixed by reducing my GFX settings, this has only made the problem worse. Gallente Research facility Domination and Skirmish have both been tested today by me and they both suffer from terribly bad lag at about 25% MCC S...
- by Draco Cerberus - at 2014.03.04 08:05:00
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164. Increase Suit Layout Configuration - in Feedback/Requests [original thread]
Maybe camo/paint customization but anything else just sounds like a poor idea, want to play dress-up go play Barbie TM.
- by Draco Cerberus - at 2014.03.02 15:52:00
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165. ISK pay out Spreed sheet requested - in Feedback/Requests [original thread]
Justice Darling wrote: DeadlyAztec11 wrote: It is related to WP, time spent in match and how much ISK the enemy loses equipment wise. not thinking so much at this point, can run ambush match and you get paid more for doing less then the r...
- by Draco Cerberus - at 2014.03.02 15:42:00
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166. [PROPOSAL] Reps Leashes - in Feedback/Requests [original thread]
Bormir1r wrote: This idea seems a little too good, it's just like you said with Swarms (although UP atm), you can't get that lock on if you can't see your target. Lol I know a heavy just as the one you spoke of who tries to just charge in and h...
- by Draco Cerberus - at 2014.03.02 15:26:00
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167. Reasonable RE fix - in Feedback/Requests [original thread]
bogeyman m wrote: Hagintora wrote: OK, taking the suggestions made into account, I propose this: Reduce base damage to RE's to 1200. Explosives Skill will increase damage by 5% per lvl, giving us a 1500 maximum at lvl 5. Demolitions Skill...
- by Draco Cerberus - at 2014.03.02 15:17:00
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168. Reasonable RE fix - in Feedback/Requests [original thread]
The biggest thing REs need is a bigger blast radius and reduced online time, oh and maybe a free slushie with every use and a ginormous magnet that will pull maddys from across the field to them so that they can then be exploded in close proximity...
- by Draco Cerberus - at 2014.03.02 15:14:00
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169. Concern about Combat Rifles - in Feedback/Requests [original thread]
JP Acuna wrote: Aerius Corius wrote: Both CR and RR have been cited as needing balance, probably coming in 1.8. New weapons always run the risk of being OP - developers naturally want their hard work to succeed but sometimes make things 'too...
- by Draco Cerberus - at 2014.03.02 15:06:00
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170. What really needs to be fixed - in Feedback/Requests [original thread]
Emo Skellington wrote: -And it also seems that there is something wrong with prototype stuff right now. My prototype gear gets dropped substantially faster than any other suit. my proto Gallente Logi with 800 armor gets dropped quicker than a ...
- by Draco Cerberus - at 2014.03.02 14:58:00
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171. 50 clone Ambush needs to be removed - in Feedback/Requests [original thread]
Justice Darling wrote: Mobius Kaethis wrote: We used to be able to choose between OMS and straight ambush but lost the ability when low player counts led to us having to wait about to get into matches. I also believe that the Dev team like t...
- by Draco Cerberus - at 2014.03.02 14:49:00
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172. 50 clone Ambush needs to be removed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Draco Cerberus wrote: There is a clear need for this mode to remain. Consider that on average I can make between 150-300k isk in the 50 clone ambush and you too wouldn't mind making quick isk. More battle types, ...
- by Draco Cerberus - at 2014.03.02 14:40:00
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173. instead of waiting for 1.8 for railrifle nerf - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: It'll only be a couple of weeks. Also, if this got hotfixed that'd set a whiny precedent. There is already a whiny precedent for more details check any TAC-AR thread related to "nerf".
- by Draco Cerberus - at 2014.03.02 14:30:00
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174. We've talked about fixes to the RR. I have an idea for the CR. - in Feedback/Requests [original thread]
Your request for rifle jam on one weapon sounds an awful lot like QQ, and should be subject to troll like behaviours, that said, when you make one rifle jam all others must jam. The scr is not a good example of what should be done and neither is t...
- by Draco Cerberus - at 2014.03.02 14:16:00
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175. 50 clone Ambush needs to be removed - in Feedback/Requests [original thread]
There is a clear need for this mode to remain. Consider that on average I can make between 150-300k isk in the 50 clone ambush and you too wouldn't mind making quick isk. More battle types, not less would be beneficial. Also having the ability to ...
- by Draco Cerberus - at 2014.03.02 00:07:00
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176. [Feedback] Possible solution found for mouse input - Rounding error? - in Feedback/Requests [original thread]
This seems to indicate it may be time to develop a CCP game engine for the PS please consider this CCP, could mean a better ability to optimize game performance as well as give you a fresh start that seems to be needed to fix the multitude of exis...
- by Draco Cerberus - at 2014.03.01 23:24:00
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177. [Request] More Fitting Slots please - in Feedback/Requests [original thread]
Currently the number of fittings available is not sufficient. I am constantly deleting fits to add a new fit and removing ones that serve their use well. While the number allows most users with only one specialization to fit multiple suits many of...
- by Draco Cerberus - at 2014.03.01 23:19:00
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178. LAG, this isn't mario bros, fix it. - in Feedback/Requests [original thread]
Buster Friently wrote: Draco Cerberus wrote: Gallente Research Facility Skirmish, 1 frame in 10 seconds, spawn die, spawn die, spawn die. Outside or inside it didn't matter, there has been major bursts of lag this evening. 3500 players shou...
- by Draco Cerberus - at 2014.03.01 03:12:00
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179. LAG, this isn't mario bros, fix it. - in Feedback/Requests [original thread]
tander09 wrote: Lower dem graphics dude! Ya don't need them anyway! That will help your frame rate. Results of tests indicate this may be the problem, wonder why QA doesn't pick up on the fact beforehand and tell designers that they need to f...
- by Draco Cerberus - at 2014.02.28 15:21:00
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180. LAG, this isn't mario bros, fix it. - in Feedback/Requests [original thread]
Sam Tektzby wrote: Dust is laggy, sometimes. But in your place you must have a kink in your fibre because thats how i always install mine Sorry I will refer you to post one in the list of posts here, go find someone who hasn't already indic...
- by Draco Cerberus - at 2014.02.28 14:48:00
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