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661. [Request] Dropsuit scan profile to cascade down to Equipment - in Feedback/Requests [original thread]
I have suggested already that covops uplinks could be created but this is not the way I think.
- by Draco Cerberus - at 2013.11.04 14:30:00
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662. CCP Please Read: Sprint Glitch/Exploit - in Feedback/Requests [original thread]
Thanks for pointing this out so everyone can enjoy it, lets see just how broken or not this makes the game.
- by Draco Cerberus - at 2013.11.04 14:14:00
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663. We want PVE, DUST need PVE. - in Feedback/Requests [original thread]
Leviticus Decoy wrote: I think CCP should keep PVP how it's going - with the eventual market merge and importance of districts for EVE Corps - and should have PVE in terms of EVE Corps contracting out Dust Corps to clear out abandoned cities, o...
- by Draco Cerberus - at 2013.11.04 06:13:00
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664. [PVE Idea] Troop Training (V1) - in Feedback/Requests [original thread]
Great addition to the NPE that is needed, I would say all players and before getting deployed into a PVP situation. +1
- by Draco Cerberus - at 2013.11.03 06:46:00
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665. We want PVE, DUST need PVE. - in Feedback/Requests [original thread]
PVE would be good, so would being able to walk around on a planet's surface to go find stuff to shoot at in real time like I can in Eve with a spaceship in space. Just a thought, this may take quite a while for CCP to accomplish, if we are patient...
- by Draco Cerberus - at 2013.11.03 06:44:00
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666. BPOs and the future - in Feedback/Requests [original thread]
I have plans to sell my BPOs to an Eve Indy corp upon the implementation of a market system so they can provide my proto suits to me at cost. There is no broken game if the BPOs stop functioning as they do atm in favor of being marketable items. I...
- by Draco Cerberus - at 2013.11.03 06:41:00
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667. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Maybe we'll see some if not all of these things in 1.8-2.0? Hoping for it anyways.
- by Draco Cerberus - at 2013.11.03 06:36:00
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668. Shield and armor - in Feedback/Requests [original thread]
Having a shield extender that had a negative effect as well as a positive one (more hp than the current extenders) does sound reasonable. That said, I think that the shield extenders could use a bit of a buff -- the current ones rather than add a ...
- by Draco Cerberus - at 2013.11.03 06:30:00
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669. This seems simple. Wonder would it work ???? - in Feedback/Requests [original thread]
Their is no way that this could be construed as a good idea. Basically that noob sign you are asking every player to carry (noob is a relative term) is just a target marking system as it will be easier to kill people who are lower SP than yourself...
- by Draco Cerberus - at 2013.11.02 15:27:00
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670. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
Wombat in combat wrote: I'm currently in the process of acquiring my second prototype dropsuit (non-basic). It absolutely sucks. Grinding SP for 2 months just to have another suit for marginal differences is bonkers. I'd suggest reducing the mu...
- by Draco Cerberus - at 2013.11.02 15:18:00
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671. [Request] Less menus, more tangibility - in Feedback/Requests [original thread]
Jathniel wrote: lol i wish Dust was actually in EVE as another career path. Dust should have simply been a massive expansion for EVE. Let us fly our own craft the same way, like in EVE. Let us do the same space combat, like in EVE. Just add th...
- by Draco Cerberus - at 2013.11.01 23:42:00
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672. Gang Link/Squad Boost Modules? - in Feedback/Requests [original thread]
I would like to see this implemented the same way that it is done in EVE. The base application of bonuses based on skill levels and the bonus+ when a command module were active. Heck just allow us to put the EVE modules on our suits and the work i...
- by Draco Cerberus - at 2013.11.01 23:28:00
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673. help the noobs - in Feedback/Requests [original thread]
Sprog Intaki wrote: Draco Cerberus wrote: Starting them with 1mil SP is too much. As to the rest, sounds fine. Does the video tutorial explain squad commands? 1 mil isn't even a tenth of what the current players have, and they're put head...
- by Draco Cerberus - at 2013.10.31 20:03:00
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674. DELETE ALL Option in Menus - in Feedback/Requests [original thread]
It can be hard to take a week or month off the game with a lot of notices and other items coming to your mailbox, wanting to deploy but seeing a lot of useless items in there. Definitely a must have feature +1 on all the requests in this thread.
- by Draco Cerberus - at 2013.10.31 17:09:00
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675. Request game mode - in Feedback/Requests [original thread]
Whats a LogiBro to do? This seems more focused on a killer's type of gameplay than a healer. OFC logis can kill people but this is not always their strong suit.
- by Draco Cerberus - at 2013.10.31 13:47:00
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676. We want PVE, DUST need PVE. - in Feedback/Requests [original thread]
I am all for PVE and think it would be a good idea to implement it with Open World Dust .
- by Draco Cerberus - at 2013.10.31 01:00:00
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677. [Request] Resistance Plating - in Feedback/Requests [original thread]
CCP_Wolfman, It would be awesome if you could make something like this that would work on a Drop Suit and modify the resistance plating on vehicles to allow for damage type resists. Thank-you
- by Draco Cerberus - at 2013.10.31 00:57:00
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678. When is the trade and selling market open? - in Feedback/Requests [original thread]
It has been slated for after FW changes, but we all have stuff to sell. Make your opinion of why it is necessary here: One Universe::One Market
- by Draco Cerberus - at 2013.10.29 14:05:00
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679. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
CCP FoxFour wrote: Spkr4theDead wrote: CCP Nullarbor wrote: So while we are already under way implementing the core of these changes, a lot of the specifics are still up for debate so we want to hear concise and reasoned feedback on every...
- by Draco Cerberus - at 2013.10.28 12:57:00
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680. Invisible dropsuits - in Feedback/Requests [original thread]
With stacked complex dampeners it is quite possible within game mechanics to be "invisible" unless you look at the player, and if they don't move, in a black suit in the shadows he just might be invisible. It is well within the game mechanics and ...
- by Draco Cerberus - at 2013.10.28 08:20:00
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