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Munkeeboi
TRAMADOL KNIGHTS
0
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Posted - 2013.06.27 11:28:00 -
[1] - Quote
I'm so sick and tired of seeing afkers sitting in the mcc taking up a spot when an active player could help attacking and defending. There should be a timer of 20secs (basically make it redzone) or so to allow players to exit the mcc and at the end the player should be killed and given -50 sp. if they spawn again and afk they should lose their fittings, given -50 sp and booted to allow an active player to take the spot. Losing clones is a side effect of this type of mechanic but I think it's a necessary loss. I'm no expert but this seems to me to be a worthwhile deterrent.
Defending assets seems to me to be a thankless job and should be rewarded better than attacking assets. It takes twice as long to retake a null cannon when it's in disputed mode as when it's in enemy hands, meaning anyone trying to hack it back is in danger for longer while protecting that asset. Most players just allow it to be capped by the enemy and then hack it to gain the wp, but it shouldn't be this way. There should also be a defence radius around assets within which you get extra wp for killing an attacking enemy. I propose a 10 meter radius and perhaps 20% more sp. the attacker also needs to be within a certain distance of the asset, say 25-30 meters.
I'm not interested in idiotic trolling but constructive criticism is welcome. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
357
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Posted - 2013.06.27 11:34:00 -
[2] - Quote
My idea to remove afking/redline sniping/mcc sniping |
Daedric Lothar
Onslaught Inc RISE of LEGION
738
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Posted - 2013.06.27 11:40:00 -
[3] - Quote
Everyone always seems to focus on PUNISHMENT. MUST PUNISH.
Thats not how it works and that will just make AFKers find new ways of AFKing and it will hurt the legimiate people who may get a phone call or have to change a diaper.
Instead, focus on INCENTIVE, REWARD.
If I still wanted to AFK in your world, I would just find a little cubby hole in behind the redline and sit there instead.
[Edit]: Oh and for the other idea posted, I would just find a spot, not in the redline where few people go and camp there. I can think of at least 5 or 6 out of the way spots on every map. Also your idea would cause the Forumpocolypse and mass exodus as people get redlined and then mass quit the game because they would then be denied SP. |
FakeMyDeath
Foxhound Corporation General Tso's Alliance
27
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Posted - 2013.06.27 11:43:00 -
[4] - Quote
AFKIng is good. |
Munkeeboi
TRAMADOL KNIGHTS
0
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Posted - 2013.06.27 11:53:00 -
[5] - Quote
Martin0 Brancaleone wrote: Cheers Martin. I like your take. |
Munkeeboi
TRAMADOL KNIGHTS
0
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Posted - 2013.06.27 11:55:00 -
[6] - Quote
Daedric Lothar wrote:Everyone always seems to focus on PUNISHMENT. MUST PUNISH.
Thats not how it works and that will just make AFKers find new ways of AFKing and it will hurt the legimiate people who may get a phone call or have to change a diaper.
Instead, focus on INCENTIVE, REWARD.
If I still wanted to AFK in your world, I would just find a little cubby hole in behind the redline and sit there instead.
[Edit]: Oh and for the other idea posted, I would just find a spot, not in the redline where few people go and camp there. I can think of at least 5 or 6 out of the way spots on every map. Also your idea would cause the Forumpocolypse and mass exodus as people get redlined and then mass quit the game because they would then be denied SP.
If they quit the game because they aren't contributing, they won't be missed. |
zapfrog
KILL-EM-QUICK RISE of LEGION
3
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Posted - 2013.06.27 12:28:00 -
[7] - Quote
The problem lies in how SP is awarded. You can sit in the MCC and gain roughly 3800-5000 SP for doing absolutely nothing. The next match you can go out get kills, assists, hacks, etc. and get exactly the same!! Doesn't make any sense to me, SP seems to awarded by time played in match. Why CCP?!?!
Simple solution is to fix the SP award system which will force people out to actually do something. |
Daedric Lothar
Onslaught Inc RISE of LEGION
740
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Posted - 2013.06.27 12:47:00 -
[8] - Quote
Munkeeboi wrote: If they quit the game because they aren't contributing, they won't be missed.
Lol, fail. I mean you will have normal people who contribute, they will quit the match because they got redlined and it will be faster and more effective SP/ISK wise to just quit and requeue for a new battle then sit there and not get ISK and SP. You would have newbies coming to the forums in Droves talking about how they can never get ISK/SP because of being Redlined by Protobear Kill Teams. Then the people who are new who actually help and play.. THEY WILL QUIT.
Just think about it.
You could be the reason Dust dies. Maybe this idea should be implemented. I think that might be something to be proud of.
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Shadow Archeus
OSG Planetary Operations Covert Intervention
92
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Posted - 2013.06.27 12:55:00 -
[9] - Quote
Something I've noticed and it ruins gameplay is if one corp in an alliance is facing off against another corp from the same alliance the one team will afk guaranteeing a win for one side basically .......its like pub match awoxing |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
358
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Posted - 2013.06.28 12:27:00 -
[10] - Quote
Daedric Lothar wrote:I would just find a spot, not in the redline where few people go and camp there. I can think of at least 5 or 6 out of the way spots on every map. Thats fine, because someone could still find and kill you.
Daedric Lothar wrote: Also your idea would cause the Forumpocolypse and mass exodus as people get redlined and then mass quit the game because they would then be denied SP.
You fail at reading here:
Martin0 Brancaleone wrote:Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline. If you are redlined you don't have a spawn point outside the redline and you get all the sp and wp you want.
You are however absolutely right that people should be rewarded for playing and that is the way SP are given that promote Afking. We now get 5sp for every second spent in a match and only 1 sp for every WP gained. So doing nothing the entire match stills gives you almost the same amount of sp as that dude that went 23/3 and got 1500 WP
I would reverse that, 5sp for every WP and 1sp for every second. |
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Oso Peresoso
RisingSuns
34
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Posted - 2013.06.28 13:22:00 -
[11] - Quote
maybe 2 minutes instead of 20 seconds. Sometimes people need to take a **** or get a beer. Removing WP while inside redline seems a bit extreme. It should be very simple to come up with something subtle and non-obvious to tell if someone is AFK-ing or just getting stomped by the other team.
The way SP is awarded at all needs a look at. Winning should influence isk a lot, but only influence SP-gain a little. |
Daedric Lothar
Onslaught Inc RISE of LEGION
759
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Posted - 2013.06.28 13:33:00 -
[12] - Quote
Martin0 Brancaleone wrote: You fail at reading here: Martin0 Brancaleone wrote:Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline. If you are redlined you don't have a spawn point outside the redline and you get all the sp and wp you want. You are however absolutely right that people should be rewarded for playing and that is the way SP are given that promote Afking. We now get 5sp for every second spent in a match and only 1 sp for every WP gained. So doing nothing the entire match stills gives you almost the same amount of sp as that dude that went 23/3 and got 1500 WP I would reverse that, 5sp for every WP and 1sp for every second.
Soo... You are saying that all I have to do is get a drop ship, fly up and hide a drop uplink on top of a building, then recall my dropship and I can sit AFK on top of the building where no one can see me and AFK all I want? Awesome! |
Amorale Lyadstafer
Zumari Force Projection Caldari State
16
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Posted - 2013.06.28 13:39:00 -
[13] - Quote
Or CCP could implement SP rollover system and/or make game interesting to play, would surely eliminate AFK |
Doshneil Antaro
SVER True Blood Public Disorder.
70
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Posted - 2013.06.28 15:55:00 -
[14] - Quote
To really combat afkers, the developers should implement an algorithm that checks for damage done to enemy players. If no damage is done, all sp and isk should be multiplied by zero. If damage is done it is multiplied by 1. if a player fails to get the x1 multiplier within x amount of time, the game would threaten to kick player after x amount of more time. After enough damage done done multipliers are gained, say 3, then the force check for the multiple can stop checking, as at this point it is clear the player is at least attempting to play. |
Daedric Lothar
Onslaught Inc RISE of LEGION
763
|
Posted - 2013.06.28 16:02:00 -
[15] - Quote
Doshneil Antaro wrote:To really combat afkers, the developers should implement an algorithm that checks for damage done to enemy players. If no damage is done, all sp and isk should be multiplied by zero. If damage is done it is multiplied by 1. if a player fails to get the x1 multiplier within x amount of time, the game would threaten to kick player after x amount of more time. After enough damage done done multipliers are gained, say 3, then the force check for the multiple can stop checking, as at this point it is clear the player is at least attempting to play.
Logi hate you,
Everyone loves Logi.
Dropship pilot also hate you. |
Doshneil Antaro
SVER True Blood Public Disorder.
70
|
Posted - 2013.06.28 17:10:00 -
[16] - Quote
Daedric Lothar wrote:Doshneil Antaro wrote:To really combat afkers, the developers should implement an algorithm that checks for damage done to enemy players. If no damage is done, all sp and isk should be multiplied by zero. If damage is done it is multiplied by 1. if a player fails to get the x1 multiplier within x amount of time, the game would threaten to kick player after x amount of more time. After enough damage done done multipliers are gained, say 3, then the force check for the multiple can stop checking, as at this point it is clear the player is at least attempting to play. Logi hate you, Everyone loves Logi. Dropship pilot also hate you. You were not very constructive but I do see there would have to be a work around for drop ships.
As for logis, I am and have been one, myself since semi deep in the closed beta, and see no issues for us.
The main issue in using and implementing an algorithm is to make it simple so it's easy to write and interject into the game. This way the issue of afkers is solved quickly, instead of 6 months down the road. |
Daedric Lothar
Onslaught Inc RISE of LEGION
767
|
Posted - 2013.06.28 17:24:00 -
[17] - Quote
Doshneil Antaro wrote: You were not very constructive but I do see there would have to be a work around for drop ships.
As for logis, I am and have been one, myself since semi deep in the closed beta, and see no issues for us.
The main issue in using and implementing an algorithm is to make it simple so it's easy to write and interject into the game. This way the issue of afkers is solved quickly, instead of 6 months down the road.
I guess I played differently then you. I always had my needle and repair gun out and I never drew my weapon for the most part. I kept my Heavy alive and stocked and revived all the blueberries. |
Doshneil Antaro
SVER True Blood Public Disorder.
70
|
Posted - 2013.06.29 05:58:00 -
[18] - Quote
Daedric Lothar wrote:Doshneil Antaro wrote: You were not very constructive but I do see there would have to be a work around for drop ships.
As for logis, I am and have been one, myself since semi deep in the closed beta, and see no issues for us.
The main issue in using and implementing an algorithm is to make it simple so it's easy to write and interject into the game. This way the issue of afkers is solved quickly, instead of 6 months down the road. I guess I played differently then you. I always had my needle and repair gun out and I never drew my weapon for the most part. I kept my Heavy alive and stocked and revived all the blueberries. So while your capped on triage, your team mate is full on ammo, you just sit there kicking rocks? Not shooting ever as a logi is a bad habit. |
Echoist
Fenrir's Wolves RUST415
15
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Posted - 2013.06.29 07:10:00 -
[19] - Quote
How bout we just use the same technique a lot of other games do, and thats just to time out just like when you're in the spawn screen. Simple as that doesn't affect others who are actually trying push out of the redline and gets rid of the afkers. And as far as red line sniping is concerned the only real problem i have with it is when they are sniping from inside the stupid MCC which should never have been allowed in the first place. |
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