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281. HAVs noticeably faster with a keyboard - in General Discussions [original thread]
I use kb/m for driving, ds3 for turret and module controls. Talk about having your cake and eating it too.
- by Doshneil Antaro - at 2013.09.14 19:52:00
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282. Bothered by 1.4 loss of passive scan - in Feedback/Requests [original thread]
Squad shared vision should go ahead away, except for the scout suits. That's what scouts are for, scouting out the enemy for friendly forces. This would actually make them desirable to have in squad, especially to spot enemies for obs.
- by Doshneil Antaro - at 2013.09.02 18:15:00
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283. Suggestion: Light/Scout Suit Only Modules - in Feedback/Requests [original thread]
Designing the scout to be specific anti-logistics is an odd approach, but I'd rather see scouts don't what they were designed for. Scouting. For starters, a scout suit should relay red dots to at least it's own squad. I know squad vision is going ...
- by Doshneil Antaro - at 2013.09.02 18:10:00
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284. You're Welcome - in General Discussions [original thread]
Jarlaxle Xorlarrin wrote: Josie's on a vacation far away Come around and talk it over So many things that I wanna say You know I like my girls a little bit older I just wanna use your love tonight I DON'T WANNA LOSE YOU LOVE TONIGHT!!!! it...
- by Doshneil Antaro - at 2013.09.01 17:16:00
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285. The MD will not be nerfed no matter how much you complain - in General Discussions [original thread]
To be honest, most of the complaints about explosives comes from their total unbalance vs armor. Until infantry suits get resistance mods, they effectiveness against shields/armor need to be adjusted. At this stage, to make all weapons viable as w...
- by Doshneil Antaro - at 2013.09.01 17:12:00
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286. LAV speed - in Feedback/Requests [original thread]
Laws should work simular to humvs. Militia should be a soft shell, bullets and explosives easily damage all occupants. Std hard shells, offers some protection to occupants, but can be penetrated. LLAV, explosive and bullet stoppers, occupants safe...
- by Doshneil Antaro - at 2013.08.31 20:54:00
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287. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Doshneil Antaro wrote: Maybe I missed it in this thread, but what about rendering? This has to be the #1 killer for tanks. Also, tanks are expensive pieces of equipment, that should have sophisticated computers to help it survive. They should s...
- by Doshneil Antaro - at 2013.08.31 17:54:00
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288. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Maybe I missed it in this thread, but what about rendering? This has to be the #1 killer for tanks. Also, tanks are expensive pieces of equipment, that should have sophisticated computers to help it survive. They should scan 360 degrees, and shoul...
- by Doshneil Antaro - at 2013.08.31 17:46:00
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289. My thoughts on Vehicle Ammo - in Feedback/Requests [original thread]
Passive vehicle ammo regeneration is needed. Otherwise we will see either infantry and available camping the hell out of the supply depots, no matter if they are winning or losing. Or infantry swarms and forges blow the depots to prevent vehicles ...
- by Doshneil Antaro - at 2013.08.30 22:42:00
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290. Progressive Reloading - in Feedback/Requests [original thread]
I only would agree with this, if some realism is tied to it. Reloading should be in stages, with the different types of feed system have different start and restart place holders. Example of magazine feed: user drops old magazine, inserts new mag,...
- by Doshneil Antaro - at 2013.08.30 22:37:00
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291. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
What makes me worry for this game the most is that their fixes usually envolves reworking something from the ground up. This could be a route to go at times, but usually the most broken or unbalanced things are rarely fixed in the process. I hardl...
- by Doshneil Antaro - at 2013.08.30 19:37:00
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292. [Request] Rethink CQC - in Feedback/Requests [original thread]
Shotty GoBang wrote: Request: Make the AR optimal at medium range rather than every range. Make the MD an instrument of area denial. For Sweet-Baby-Jesus's sake, make the Shotgun a shotgun. Basis: ARs and MDs are too effective in Close Quart...
- by Doshneil Antaro - at 2013.08.30 19:00:00
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293. Get Ready to Troll... - in Feedback/Requests [original thread]
Master Jaraiya wrote: Doshneil Antaro wrote: Master Jaraiya wrote: So you are saying that in your opinion it is easier to time your shots perfectly or lead your targets with perfect aim than it is to walk around with your FG charged up ...
- by Doshneil Antaro - at 2013.08.30 00:38:00
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294. Giving suit specialization specialized weapon use - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Doshneil Antaro wrote: Interesting approach. I was rethinking my idea too. Instead of giving weapon/suits +/-, how about making proficiency work at different rates with the different suits. Example: nova knife profici...
- by Doshneil Antaro - at 2013.08.30 00:25:00
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295. Get Ready to Troll... - in Feedback/Requests [original thread]
Master Jaraiya wrote: So you are saying that in your opinion it is easier to time your shots perfectly or lead your targets with perfect aim than it is to walk around with your FG charged up until some poor red dot crosses your path. LOL nob...
- by Doshneil Antaro - at 2013.08.29 22:10:00
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296. Giving suit specialization specialized weapon use - in Feedback/Requests [original thread]
Den-tredje Baron wrote: More than specializing weapons for the weapons for the suits i'll rather want to see specialised equipment for trhe suits. Like if CCP decide to put in jetpacks and cloaks scouts should be the only one able to fit these...
- by Doshneil Antaro - at 2013.08.29 20:18:00
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297. Get Ready to Troll... - in Feedback/Requests [original thread]
Master Jaraiya wrote: Doshneil Antaro wrote: Master Jaraiya wrote: KING CHECKMATE wrote: Again as a forge gunner, i wouldn't mind a reduction in splash damage OR splash damage AREA. But i insist its not needed. No way. As I expla...
- by Doshneil Antaro - at 2013.08.29 20:11:00
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298. Get Ready to Troll... - in Feedback/Requests [original thread]
Master Jaraiya wrote: KING CHECKMATE wrote: Again as a forge gunner, i wouldn't mind a reduction in splash damage OR splash damage AREA. But i insist its not needed. No way. As I explained in another thread, the Splash Damage on the FG...
- by Doshneil Antaro - at 2013.08.29 19:44:00
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299. Giving suit specialization specialized weapon use - in Feedback/Requests [original thread]
Keep in mind that the negatives I presented all are counterable via the specific weapon specialization. If a player uses a negative weapon, they can offset it with skills, just would not be able to make it work as well as other classes. Should not...
- by Doshneil Antaro - at 2013.08.29 19:01:00
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300. Giving suit specialization specialized weapon use - in Feedback/Requests [original thread]
This is just a simple list of what I think could add to the game, but I expect much flak just for posting it. It is for the purpose of giving suit specialization advantages/disadvantages to the different weapon types. It would offer some realism, ...
- by Doshneil Antaro - at 2013.08.29 18:26:00
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