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81. true Dust514 players please rally behind me - in General Discussions [original thread]
The TTK is centered around two key issues. 1. Aim assist locks on. This is unacceptable. It should help pull the cross hairs towards an enemy player on line, and should be easily broken by moving back and forth. Hell, it even auto locks onto play...
- by Doshneil Antaro - at 2013.11.11 16:50:00
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82. Why are kb/m Users being ignored ? - in General Discussions [original thread]
Over my years of gaming, I have become adequate using both control schemes. When I came over to dust, after some time I switched over to the kb/m and was able to adjust to all the crap ccp has done to its settings patch after hot fix after patch. ...
- by Doshneil Antaro - at 2013.11.11 08:54:00
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83. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
The problem with sniper's and the red line is poor map design. Any flaw in a game, will be exploited by players. Some of the biggest issues in this game is how people use these, and ccp's lack of response to them. I have made a post that I believe...
- by Doshneil Antaro - at 2013.11.10 19:47:00
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84. The "Supposed" Scout Buff - in General Discussions [original thread]
Django Quik wrote: Doshneil Antaro wrote: OK even more fun passive is great, your ignoring the rest of my post. Well, I addressed the part about passive scan not working - it does. And not only on line of sight like you say. With my gal s...
- by Doshneil Antaro - at 2013.11.08 06:15:00
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85. The "Supposed" Scout Buff - in General Discussions [original thread]
Django Quik wrote: Krom Ganesh wrote: Doshneil Antaro wrote: This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from y...
- by Doshneil Antaro - at 2013.11.07 19:14:00
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86. The "Supposed" Scout Buff - in General Discussions [original thread]
This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from your sides and back don't detect. Those lower or higher than you, even ...
- by Doshneil Antaro - at 2013.11.07 17:48:00
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87. HMG needs the range of a assault rifle - in General Discussions [original thread]
The way CCP imagines heavy weapons perplexes me. You have this HUGE hmg, yet it is firing rim fired .22 caliber, inaccurate rounds with a a short range. This by far they crappiest piece of tech conceived for military combat, perhaps ever!
- by Doshneil Antaro - at 2013.11.07 17:39:00
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88. The US is Developing its first Dropsuit - in General Discussions [original thread]
If the US has announced it to the public then they already have multiple versions up and running. What we perceive as newly developed military tech is really just stuff they already perfected, and is just a ploy to let our enemies and allies know ...
- by Doshneil Antaro - at 2013.11.05 21:29:00
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89. More HP but the hmg needs a buff - in General Discussions [original thread]
I believe the HMG needs aim assist to make it viable in close quarters. People seem to be able to just strafe slightly to move out of the cone fire. I also don't understand why the cone fire hasn't been removed, or at least with a random hit weapo...
- by Doshneil Antaro - at 2013.11.05 20:54:00
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90. End of Assault v logi - in General Discussions [original thread]
Dear noob player named op, the descriptions for these suits were written long long ago, since the early stages of the game. Before the chromosome build was released, the game tried it's damnest to force you into those descriptions that op mentione...
- by Doshneil Antaro - at 2013.10.26 11:15:00
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91. Damage mods need to go. - in General Discussions [original thread]
ADAM-OF-EVE wrote: i suggested this just the other day https://forums.dust514.com/default.aspx?g=posts&t=117220&find=unread Just read through that, and it makes sense. Zero damage mods could prevent unnecessary nerfs. It also would...
- by Doshneil Antaro - at 2013.10.26 10:58:00
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92. Damage mods need to go. - in General Discussions [original thread]
Sinboto Simmons wrote: Chunky Munkey wrote: Sinboto Simmons wrote: Pretty simple thread, damage mods have been a problem for a very long time by their very nature they upset infantry combat to the point weapons are balanced with them in m...
- by Doshneil Antaro - at 2013.10.26 10:52:00
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93. Damage mods need to go. - in General Discussions [original thread]
Limit damage mods to one per suit only. Make speed, stamina, range amplifiers, dampener, hacking, and precision high and low slot capable, but if you put them in one side, they are blocked from the other side until they are removed. Split cpu and ...
- by Doshneil Antaro - at 2013.10.26 10:39:00
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94. End of Assault v logi - in General Discussions [original thread]
Lol assault vs logistics argument still going on. How about scout vs assault. Assaults can match speed, and out damage with a sniper rifle, and have way better survivability than the scout for slightly less stamina and higher suit signature. If an...
- by Doshneil Antaro - at 2013.10.26 09:51:00
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95. KB/M Vs Controller ( Research ) - in General Discussions [original thread]
I only skimmed over the comments, but read the articles in full. It seems the rest of the gaming world as a majority agree each has its advantages and disadvantages. What I didn't see is elitists bashing the other control scheme to make them equal...
- by Doshneil Antaro - at 2013.10.25 22:37:00
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96. Feelings on Aim Assist - in General Discussions [original thread]
Well kb/my has been made useless with this auto aim fix. TTK has increased so much, it's no longer about whoever has the most skill, it's about who shoots first. I came to this game to get away from no skill shooters, but now I might as well be pl...
- by Doshneil Antaro - at 2013.10.14 06:58:00
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97. Downgrading The Assault Rifles AR's (Overpowered) ( Flaylock needs seekers ) - in General Discussions [original thread]
900+ Hp gallente logi here, mostly armor. SR kills me in 1.5 sec, 2-3 MD in 2 sec, AR in about 1.5, sniper 2 rounds 2 sec, forge instant vaporization. Seems like all is fair in the world, if anything everything is op.
- by Doshneil Antaro - at 2013.10.12 19:43:00
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98. Greatest Multiplayer FPS ever make - in General Discussions [original thread]
Goldeneye: first multi-player pvp. Most important fps ever. Delta force series : pushed for realism and paved the way for cod, bf, ghost, and all other realistic type modern shooters. Unreal Tournament: made pvp fun. Best fps ever. Boarderla...
- by Doshneil Antaro - at 2013.10.09 00:38:00
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99. HAVs noticeably faster with a keyboard - in General Discussions [original thread]
I use kb/m for driving, ds3 for turret and module controls. Talk about having your cake and eating it too.
- by Doshneil Antaro - at 2013.09.14 19:52:00
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100. You're Welcome - in General Discussions [original thread]
Jarlaxle Xorlarrin wrote: Josie's on a vacation far away Come around and talk it over So many things that I wanna say You know I like my girls a little bit older I just wanna use your love tonight I DON'T WANNA LOSE YOU LOVE TONIGHT!!!! it...
- by Doshneil Antaro - at 2013.09.01 17:16:00
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