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Spectral Clone
Dust2Dust. Top Men.
409
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Posted - 2013.11.11 15:30:00 -
[151] - Quote
Dont think I signed this post steadyhand..
SIGNED
+¦-damage specialist since Sep ´13.
CCP please make our decisions matter.
"AR 514. Core Locus 514. Bricktank 514."
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Rowdy Railgunner
Xer Cloud Consortium
127
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Posted - 2013.11.11 15:41:00 -
[152] - Quote
Time to kill is fine as is. Quit using glass cannons and you won't die in an instant. |
Rowdy Railgunner
Xer Cloud Consortium
127
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Posted - 2013.11.11 15:44:00 -
[153] - Quote
steadyhand amarr wrote:
Pretty much the whole fourm agrees with me along with cpm and top 1% of players.
So sorry ur wrong. No blue posts means ccp screwed up and as past history has shown if u don't kick up a fuss ccp just ignores their players.
3/10 for troll also thanks for bumping the post :-)
Edit: really really bored at work felt like bighting lol sorry if this seemed over hash. But this whole thread proves ya wrong
The only people that agree with you are other dumb ***** just like yourself. TTK is not too low, quit stacking DMG mods instead of tank. If you raise the base HP of suits you will need to nerf every tank mod or else you would have unkillable everything running around. Your thoughts are flawed and you need to STFU and HTFU. |
Snaps Tremor
DUST University Ivy League
357
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Posted - 2013.11.11 16:00:00 -
[154] - Quote
Rowdy Railgunner wrote:steadyhand amarr wrote:
Pretty much the whole fourm agrees with me along with cpm and top 1% of players.
So sorry ur wrong. No blue posts means ccp screwed up and as past history has shown if u don't kick up a fuss ccp just ignores their players.
3/10 for troll also thanks for bumping the post :-)
Edit: really really bored at work felt like bighting lol sorry if this seemed over hash. But this whole thread proves ya wrong
The only people that agree with you are other dumb ***** just like yourself. TTK is not too low, quit stacking DMG mods instead of tank. If you raise the base HP of suits you will need to nerf every tank mod or else you would have unkillable everything running around. Your thoughts are flawed and you need to STFU and HTFU.
Was a personal rant thread not enough? |
JARREL THOMAS
Dead Man's Game
13
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Posted - 2013.11.11 16:13:00 -
[155] - Quote
+1 Signed |
steadyhand amarr
Imperfects Negative-Feedback
1881
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Posted - 2013.11.11 16:18:00 -
[156] - Quote
Rowdy Railgunner wrote:steadyhand amarr wrote:
Pretty much the whole fourm agrees with me along with cpm and top 1% of players.
So sorry ur wrong. No blue posts means ccp screwed up and as past history has shown if u don't kick up a fuss ccp just ignores their players.
3/10 for troll also thanks for bumping the post :-)
Edit: really really bored at work felt like bighting lol sorry if this seemed over hash. But this whole thread proves ya wrong
The only people that agree with you are other dumb ***** just like yourself. TTK is not too low, quit stacking DMG mods instead of tank. If you raise the base HP of suits you will need to nerf every tank mod or else you would have unkillable everything running around. Your thoughts are flawed and you need to STFU and HTFU.
Sadly my view was born out of research of chatting with other players. The vast majority of players don't like or want the current time to kill.
Sorry but you are the one who is wrong. And clearly overvalue your own view on things.
I'm happy to debate this the moment u stop posting like a hyper 7 year old who is upset he is not the popular kid. Until that point I'm going to assume you are a troll and not really worth the effort to engage
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
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pyramidhead 420
Carbon 7 CRONOS.
141
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Posted - 2013.11.11 16:23:00 -
[157] - Quote
dem likes |
Rowdy Railgunner
Xer Cloud Consortium
129
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Posted - 2013.11.11 16:31:00 -
[158] - Quote
steadyhand amarr wrote:Rowdy Railgunner wrote:steadyhand amarr wrote:
Pretty much the whole fourm agrees with me along with cpm and top 1% of players.
So sorry ur wrong. No blue posts means ccp screwed up and as past history has shown if u don't kick up a fuss ccp just ignores their players.
3/10 for troll also thanks for bumping the post :-)
Edit: really really bored at work felt like bighting lol sorry if this seemed over hash. But this whole thread proves ya wrong
The only people that agree with you are other dumb ***** just like yourself. TTK is not too low, quit stacking DMG mods instead of tank. If you raise the base HP of suits you will need to nerf every tank mod or else you would have unkillable everything running around. Your thoughts are flawed and you need to STFU and HTFU. Sadly my view was born out of research of chatting with other players. The vast majority of players don't like or want the current time to kill. Sorry but you are the one who is wrong. And clearly overvalue your own view on things. I'm happy to debate this the moment u stop posting like a hyper 7 year old who is upset he is not the popular kid. Until that point I'm going to assume you are a troll and not really worth the effort to engage No, your research was born out of chatting with your people which is biased because of your group mentality. That is not a "vast majority" as you say. Fit a tanked proto suit and play a guarded game, TTK is not too low. It is infact just about right. Unless you are getting shot by 2 or more people you have plenty of time to cover and reengage. If you get caught in the open and die, your fault not your suit being too weak. People in this game amuse me with views like yours. You want your cake and eat it too. The fact that a medium suit can have almost 1000 HP is too high. |
EternalRMG
KNIGHTZ OF THE ROUND
583
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Posted - 2013.11.11 16:34:00 -
[159] - Quote
Here, have my Signature
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
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low genius
The Sound Of Freedom Renegade Alliance
854
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Posted - 2013.11.11 16:36:00 -
[160] - Quote
I don't take anything from that corporation seriously. |
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DR FEB
The Unholy Legion Of DarkStar DARKSTAR ARMY
43
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Posted - 2013.11.11 16:39:00 -
[161] - Quote
BY THE POWER OF Y.O.L.U.T, I SIGN THIS FINE AND DANDY PETTITION
Y.O.L.U.T
You Only Live Unlimited Times
'Nuff said
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Doshneil Antaro
Dem Durrty Boyz Public Disorder.
154
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Posted - 2013.11.11 16:50:00 -
[162] - Quote
The TTK is centered around two key issues. 1. Aim assist locks on. This is unacceptable. It should help pull the cross hairs towards an enemy player on line, and should be easily broken by moving back and forth. Hell, it even auto locks onto players head.
2. Dispersion needs to start kicking in right away, increasing with every round, not after 2/3 of a magazine is emptied. Also, dispersion should not reset instantly, It should be a slow climb down. This rate should match the weapons reload time, but not to exceed 3 seconds. |
Dunk Mujunk
RestlessSpirits
231
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Posted - 2013.11.11 17:28:00 -
[163] - Quote
Though I don't agree with all the minor details from all the posts here-
SIGNED
TTK is way to low. If it's going to stay like it is, remove the shield and armor Dropsuit Skills and let me have my SP from them back. I will also generally agree that DMG Mods have some issues, though I don't know the solution.
There's about 79 people who have signed this post (just counted the posts that say +1, signed, or made it absolutely clear right off the bat in their post that they agreed). That's a pretty good chunk. I saw this thread a few days ago but have reserved my judgment until now. After 15+ hours of Dust this weekend, I can say that yeah, I agree with the OP. The more I think about it the more I agree DMG Mods are a huge part of the issue. I'd say either limit every suit to a max of 1 DMG Mod, or make the stacking penalty so brutal almost no one will want to use multiple DMG Mods, i.e. the CPU/PG requirements for a second DMG Mod could be doubled or tripled so yeah, you could still run 2 Mods, but you will have to either leave other slots empty or run mostly lower level stuff to keep CPU/PG down.
I'm an AR user. The only other weapon I have skilled into at all is Level 1 grenades. Since I have started playing Dust the QQing about ARs has been endless, and I was mostly shrugging it off.
But now........I won't actually come out and say say the AR is OP, and I won't weigh in on which aspect of the AR is causing the most trouble, but something is wrong, and it needs to be fixed. Though it's more a combination of the heavy buff and the AR issues, the new FOTM is the Heavy Suit and AR, which is ******* ridiculous (as is the new Shotgun Heavy).
And if HTFU is the response, then whatever. It just sucks that with each patch Dust gets farther and farther from being the game it was advertised to be. |
Ulme Mees
Eesti Leegion
61
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Posted - 2013.11.11 17:42:00 -
[164] - Quote
Dunk Mujunk wrote:Though I don't agree with all the minor details from all the posts here-
SIGNED
TTK is way to low. If it's going to stay like it is, remove the shield and armor Dropsuit Skills and let me have my SP from them back. I will also generally agree that DMG Mods have some issues, though I don't know the solution.
There's about 79 people who have signed this post (just counted the posts that say +1, signed, or made it absolutely clear right off the bat in their post that they agreed). That's a pretty good chunk. I saw this thread a few days ago but have reserved my judgment until now. After 15+ hours of Dust this weekend, I can say that yeah, I agree with the OP. The more I think about it the more I agree DMG Mods are a huge part of the issue. I'd say either limit every suit to a max of 1 DMG Mod, or make the stacking penalty so brutal almost no one will want to use multiple DMG Mods, i.e. the CPU/PG requirements for a second DMG Mod could be doubled or tripled so yeah, you could still run 2 Mods, but you will have to either leave other slots empty or run mostly lower level stuff to keep CPU/PG down.
I'm an AR user. The only other weapon I have skilled into at all is Level 1 grenades. Since I have started playing Dust the QQing about ARs has been endless, and I was mostly shrugging it off.
But now........I won't actually come out and say say the AR is OP, and I won't weigh in on which aspect of the AR is causing the most trouble, but something is wrong, and it needs to be fixed. Though it's more a combination of the heavy buff and the AR issues, the new FOTM is the Heavy Suit and AR, which is ******* ridiculous (as is the new Shotgun Heavy).
And if HTFU is the response, then whatever. It just sucks that with each patch Dust gets farther and farther from being the game it was advertised to be.
This is sooooo true. CCP make the fights last abit longer and we will be happy again!
Fear is a disease!
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JudoDog
Fraternity of St. Venefice Amarr Empire
2
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Posted - 2013.11.11 18:22:00 -
[165] - Quote
Doshneil Antaro wrote:The TTK is centered around two key issues. 1. Aim assist locks on. This is unacceptable. It should help pull the cross hairs towards an enemy player on line, and should be easily broken by moving back and forth. Hell, it even auto locks onto players head.
2. Dispersion needs to start kicking in right away, increasing with every round, not after 2/3 of a magazine is emptied. Also, dispersion should not reset instantly, It should be a slow climb down. This rate should match the weapons reload time, but not to exceed 3 seconds.
+1 |
Meeko Fent
Xer Cloud Consortium
1497
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Posted - 2013.11.11 20:19:00 -
[166] - Quote
Alaika Arbosa wrote:Meeko Fent wrote:So...
Fix MMing Tight HMG reticle and increase range Buff scouts, someway, somehow Leave assaults alone Reduce the Logi health to a reasonable amount so they are used for logi'ing insead of being mega assaults. Give Tanks the capabilities to kill the assault so the logi can pick him up.
And fixed. Rather than reducing logi health, why not bring the CPU/PG more in line with Assault CPU/PG and then give them all a blanket reduction in CPU/PG cost for equipment. Allow us to do our jobs while limiting the ability to run an Assault setup on a Logi suit. @OP /signed Well, I believe they should keep their fitting resources for fitting equip, but I don't think they should have a low slot lead on assaults (Theoretically its 2, given they have a free comp armor repper)
I feel their slots and bonuses break the suit making it preferable for murderizing, change the bonus for equipment fitting reduction, and mirror the high, low, and base stats across the two med frames
For the State!
For Caldari FW join Caldari Hierarchy
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Meeko Fent
Xer Cloud Consortium
1497
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Posted - 2013.11.11 20:23:00 -
[167] - Quote
Doshneil Antaro wrote:The TTK is centered around two key issues. 1. Aim assist locks on. This is unacceptable. It should help pull the cross hairs towards an enemy player on line, and should be easily broken by moving back and forth. Hell, it even auto locks onto players head.
2. Dispersion needs to start kicking in right away, increasing with every round, not after 2/3 of a magazine is emptied. Also, dispersion should not reset instantly, It should be a slow climb down. This rate should match the weapons reload time, but not to exceed 3 seconds. Hmm?
Show me this.
I use DS3 exclusively and it doesn't feel like how you describe AA
But if it's just something I'm just not noticing, then yeah. It should do that.
I agree fully on your second point though
For the State!
For Caldari FW join Caldari Hierarchy
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Meeko Fent
Xer Cloud Consortium
1497
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Posted - 2013.11.11 20:35:00 -
[168] - Quote
Booker DaFooker wrote:Meeko Fent wrote:Mirataf wrote:Meeko Fent wrote:So...
Fix MMing Tight HMG reticle and increase range Buff scouts, someway, somehow Leave assaults alone Reduce the Logi health to a reasonable amount so they are used for logi'ing insead of being mega assaults. Give Tanks the capabilities to kill the assault so the logi can pick him up.
And fixed. Not bad, although I would suggest nerfing logi health isn't right. They should be penalised for damage output When we got the 10% blanket increase to all weapons back in the day, perhaps we should now reduce it by 20% then add 2% per level for all suits including basic but not on the logi I am suggesting Logi's Health being brought down to assault heath. Those sum bitches can get 1200 HP. Assaults get 900. Why do they need so much more? Just equalize everything about the two besides the sidearm and equipment slots. Only weirdo is the Amarr Logi, which just needs to have a moderate loss in either speed or health to balance it out. Because we spend half our time without an offensive weapon in our hands keeping everyone alive/supplied/informed and without that protection we can't even take the slightest risk to help others out. It is pretty much like that now as even a 1000 hp Barely gives you a second of survival time, ridiculous! Question, why the hell are you repping your squad when your getting slammed by reddots?
Really, repping is usually done after a firefight from what I've seen, the rest of the time you are melting guys.
This isn't aimed at truebros, they aren't breaking the game with the super tanks. It's to kill the evil assault logis from hell.
How would you feel about moving at assault speed, with a 50% fitting reduction to equipment, while just having the same EHP as those whom your assisting?
It doesn't seem like it would break the class like you say it would.
For the State!
For Caldari FW join Caldari Hierarchy
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trollface dot jpg
The Bacon Corporation
111
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Posted - 2013.11.11 20:42:00 -
[169] - Quote
I approve this message. I also immediately demand a pair of pink and purple fuzzy legwarmers that dispense 5 flavors of soda for having to put up with be foe so long already. |
Baal Omniscient
L.O.T.I.S. Public Disorder.
721
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Posted - 2013.11.11 20:49:00 -
[170] - Quote
Have been saying this since the TAR first began to run Uprising. TTK needs to be pushed back to Chromosome levels. It's already been over half a year since Uprising hit, and apart from the visuals Uprising has yet to come CLOSE to Chromosome's level of game-balance. Chromosome had almost impeccable balance to begin with apart from one or two exceptions, surely if you were ale to release such a stable system first try with Chrome, you can fix Uprising's balance in under 10 months... right? Right? RIGHT!? PLEASE TELL ME YOU CAN!?!?!?
(GÇó_GÇó)
( GÇó_GÇó)>GîÉGûá-Gûá
(GîÉGûá_Gûá)
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Doshneil Antaro
Dem Durrty Boyz Public Disorder.
154
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Posted - 2013.11.11 21:11:00 -
[171] - Quote
Meeko Fent wrote:Doshneil Antaro wrote:The TTK is centered around two key issues. 1. Aim assist locks on. This is unacceptable. It should help pull the cross hairs towards an enemy player on line, and should be easily broken by moving back and forth. Hell, it even auto locks onto players head.
2. Dispersion needs to start kicking in right away, increasing with every round, not after 2/3 of a magazine is emptied. Also, dispersion should not reset instantly, It should be a slow climb down. This rate should match the weapons reload time, but not to exceed 3 seconds. Hmm? Show me this. I use DS3 exclusively and it doesn't feel like how you describe AA But if it's just something I'm just not noticing, then yeah. It should do that. I agree fully on your second point though after you are on target, stop using the sticks except for minor adjustments on a running enemy. For head shots, tap the thumb stick up gently. unless the enemy is using speed mods and kb/m strafing, the lock on generally stays on target with little input from your controller. |
Beld Errmon
The Southern Legion The Umbra Combine
1112
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Posted - 2013.11.11 21:38:00 -
[172] - Quote
Signed, don't want a twitch shooter. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1081
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Posted - 2013.11.11 21:46:00 -
[173] - Quote
Meeko Fent wrote:Alaika Arbosa wrote:Meeko Fent wrote:So...
Fix MMing Tight HMG reticle and increase range Buff scouts, someway, somehow Leave assaults alone Reduce the Logi health to a reasonable amount so they are used for logi'ing insead of being mega assaults. Give Tanks the capabilities to kill the assault so the logi can pick him up.
And fixed. Rather than reducing logi health, why not bring the CPU/PG more in line with Assault CPU/PG and then give them all a blanket reduction in CPU/PG cost for equipment. Allow us to do our jobs while limiting the ability to run an Assault setup on a Logi suit. @OP /signed Well, I believe they should keep their fitting resources for fitting equip, but I don't think they should have a low slot lead on assaults (Theoretically its 2, given they have a free comp armor repper) I feel their slots and bonuses break the suit making it preferable for murderizing, change the bonus for equipment fitting reduction, and mirror the high, low, and base stats across the two med frames I can support that change.
Give the medium frames the CPU/PG and raw hp of the Assault dropsuit and the high/low slot layout of the Logistics dropsuit (leave the equipment and weapons slots unchanged for both suits).
Remove Damage mods entirely and give the Assault dropsuit a blanket increase to damage output for their racial weapons
Remove the repper bonus and give the Logistics dropsuit a blanket reduction to the cost of equipment and voila, no more Assport Logis
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Lightning xVx
R 0 N 1 N
332
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Posted - 2013.11.11 22:03:00 -
[174] - Quote
I specced into AR today and got to just level 1 in proficiency.....WTF, CCP you made it ******** strong. No wonder no one else wants to use anything but AR and Scrambler Rifles. |
Meeko Fent
Xer Cloud Consortium
1501
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Posted - 2013.11.11 22:46:00 -
[175] - Quote
Alaika Arbosa wrote:Meeko Fent wrote:Alaika Arbosa wrote:Meeko Fent wrote:So...
Fix MMing Tight HMG reticle and increase range Buff scouts, someway, somehow Leave assaults alone Reduce the Logi health to a reasonable amount so they are used for logi'ing insead of being mega assaults. Give Tanks the capabilities to kill the assault so the logi can pick him up.
And fixed. Rather than reducing logi health, why not bring the CPU/PG more in line with Assault CPU/PG and then give them all a blanket reduction in CPU/PG cost for equipment. Allow us to do our jobs while limiting the ability to run an Assault setup on a Logi suit. @OP /signed Well, I believe they should keep their fitting resources for fitting equip, but I don't think they should have a low slot lead on assaults (Theoretically its 2, given they have a free comp armor repper) I feel their slots and bonuses break the suit making it preferable for murderizing, change the bonus for equipment fitting reduction, and mirror the high, low, and base stats across the two med frames I can support that change. Give the medium frames the CPU/PG and raw hp of the Assault dropsuit and the high/low slot layout of the Logistics dropsuit (leave the equipment and weapons slots unchanged for both suits). Remove Damage mods entirely and give the Assault dropsuit a blanket increase to damage output for their racial weapons Remove the repper bonus and give the Logistics dropsuit a blanket reduction to the cost of equipment and voila, no more Assport Logis I agree.
For the State!
For Caldari FW join Caldari Hierarchy
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echo47
Minmatar Republic
98
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Posted - 2013.11.11 22:48:00 -
[176] - Quote
TTK is fine use cover and evasion. I still see good players going 20 and 1 in assault suits, Heavies and Scouts on a regular basis, sometimes more than one. So does the short TTK only affect some people and not others. I actually die less than I did before. Posts would be better spent QQing for player to player trading or a viable market. I guess true Dust players have mastered the whine.
-1 |
Killar-12
The Corporate Raiders Top Men.
1688
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Posted - 2013.11.11 23:22:00 -
[177] - Quote
echo47 wrote:TTK is fine use cover and evasion. I still see good players going 20 and 1 in assault suits, Heavies and Scouts on a regular basis, sometimes more than one. So does the short TTK only affect some people and not others. I actually die less than I did before. Posts would be better spent QQing for player to player trading or a viable market. I guess true Dust players have mastered the whine. -1 you didn't ever play in Chrome, let alone closed beta...
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Myth the Enigma
Intara Direct Action Caldari State
0
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Posted - 2013.11.11 23:39:00 -
[178] - Quote
Forum lurker 1st post: signature |
echo47
Minmatar Republic
98
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Posted - 2013.11.11 23:41:00 -
[179] - Quote
Killar-12 wrote:echo47 wrote:TTK is fine use cover and evasion. I still see good players going 20 and 1 in assault suits, Heavies and Scouts on a regular basis, sometimes more than one. So does the short TTK only affect some people and not others. I actually die less than I did before. Posts would be better spent QQing for player to player trading or a viable market. I guess true Dust players have mastered the whine. -1 you didn't ever play in Chrome, let alone closed beta...
Been playing since Jan 2013. And what does that have to do with anything? |
TunRa
New Age Pirates
214
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Posted - 2013.11.11 23:43:00 -
[180] - Quote
DJINN Marauder wrote:Yeah! I want my strafing shooter back !
**** this cod 5 shot BS I dodn't want Dance Dance 514 again, my heavy ass couldn't kill anything.
Is this where I write the signature? No?
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