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101. The MD will not be nerfed no matter how much you complain - in General Discussions [original thread]
To be honest, most of the complaints about explosives comes from their total unbalance vs armor. Until infantry suits get resistance mods, they effectiveness against shields/armor need to be adjusted. At this stage, to make all weapons viable as w...
- by Doshneil Antaro - at 2013.09.01 17:12:00
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102. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Doshneil Antaro wrote: Maybe I missed it in this thread, but what about rendering? This has to be the #1 killer for tanks. Also, tanks are expensive pieces of equipment, that should have sophisticated computers to help it survive. They should s...
- by Doshneil Antaro - at 2013.08.31 17:54:00
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103. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Maybe I missed it in this thread, but what about rendering? This has to be the #1 killer for tanks. Also, tanks are expensive pieces of equipment, that should have sophisticated computers to help it survive. They should scan 360 degrees, and shoul...
- by Doshneil Antaro - at 2013.08.31 17:46:00
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104. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
What makes me worry for this game the most is that their fixes usually envolves reworking something from the ground up. This could be a route to go at times, but usually the most broken or unbalanced things are rarely fixed in the process. I hardl...
- by Doshneil Antaro - at 2013.08.30 19:37:00
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105. I wouldn't QQ about AV - in General Discussions [original thread]
Yup, forge guns don't more damage, and have a better rendering distance than large railgun tanks. All for 1/3 of the cost. CCP doesn't math much.
- by Doshneil Antaro - at 2013.08.29 03:53:00
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106. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
@Dust Fiend: It is the job of the aver to hunt vehicles out. If your using swarm/forge on top of a building waiting for the tank to pull up, you hit him, he runs away, he effectively countered your high ground. Now get off your ass and go follow h...
- by Doshneil Antaro - at 2013.08.27 17:44:00
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107. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
What I got from this is vehicles are only viable for a short time, and must get to supply depots to restock. So now the enemy will know exactly were a tanker will be going to at some point in the game. Expect RE/proximity mines (easily to switch o...
- by Doshneil Antaro - at 2013.08.27 17:28:00
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108. What do we want AV nade changes to be like in 1.5? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Not much less damage, but being able to carry only 2 instead of 3 and less homing would help. EDIT: I also wish grenades weren't restockable by nanohives and only came back at supply depots. Homing is fine, they still...
- by Doshneil Antaro - at 2013.08.26 18:12:00
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109. The amount of one shot kills in this game is too high. - in General Discussions [original thread]
8213 wrote: Can't agree with you on that. Shotguns, snipers, tank cannons, Forge guns are supposed to be 1HK. I don't mind dying that way from those weapons. SCRs are only 1HK with a charged shot to the head, most of the time the shooter just ...
- by Doshneil Antaro - at 2013.08.07 00:19:00
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110. Flaylol - in General Discussions [original thread]
Burntface man112 wrote: Doshneil Antaro wrote: Hey Mintchip, you all at ccp still realize this sidearm still out dps most every weapon, and is easier to fit than most other sidearms? The weapon is OK balanced now though (would have rather se...
- by Doshneil Antaro - at 2013.07.31 05:54:00
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111. DEATH COMES TO US ALL - in General Discussions [original thread]
Luthien Tinu wrote: My Logistics ck.0 was equipped with the following: 2 x ENHANCED SHIELD EXTENDER 1 x COMPLEX SHIELD RECHARGERS 2 x ADVANCED PRECISION ENHANCERS 3 x COMPLEX REACTIVE PLATES 1 x COMPLEX RANGE AMPLIFIER GK-13 BURST ASSAULT RI...
- by Doshneil Antaro - at 2013.07.30 19:54:00
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112. Flaylol - in General Discussions [original thread]
Hey Mintchip, you all at ccp still realize this sidearm still out dps most every weapon, and is easier to fit than most other sidearms? The weapon is OK balanced now though (would have rather seen a fire rate fix instead of damage) minus being eas...
- by Doshneil Antaro - at 2013.07.30 19:33:00
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113. Snipers... - in General Discussions [original thread]
When I'm bored I like to go to the enemy redline and get an easy 5-10 kills countersniping those redline retards. After about 2-3 deaths each, they will try to flank you, but as you don't see them in their normal spot, move and watch your old spot...
- by Doshneil Antaro - at 2013.07.28 22:47:00
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114. Logi Suits... What role are they supposed to fill? - in General Discussions [original thread]
N1ck Comeau wrote: The role of a logi is support, mostly medical support but other kinds as well. Whether your healing a heavy Reviving a teammate or simple placing uplinks all those help the team. I honestly don't believe the Logistics su...
- by Doshneil Antaro - at 2013.07.23 20:18:00
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115. [Flay Lock Pistol - Flay 2 Win?] A Detailed Observation From a Member of Goonfeet - in General Discussions [original thread]
Noobtube main weapons, noobtube side arm, and noobtube grenades (contact), this game is designed so only 12 year Olds and griefers to enjoy. Nobody asked for a rocket sidearm, but yet it now exists.
- by Doshneil Antaro - at 2013.07.22 20:08:00
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116. What exactly is wrong with "Flavors of the Month"? - in General Discussions [original thread]
FOTM at the core of it is not bad, it is just when the FOTM has something that is OP in the load out that leaves no viable counter. I always love it when a fotm is fixed, and I get to go back to destroying those no skilled fotm players with pure r...
- by Doshneil Antaro - at 2013.07.22 10:51:00
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117. Xbox is dropping fees for patching - Devs can now patch their games free of char... - in General Discussions [original thread]
ya sure, ccp will just ignore their ps contract, and port a half broken game to xbox (which would just break the game more than it is). Let's not even mention that this game was first shown to xbox and they didn't want it, or that most gamers pref...
- by Doshneil Antaro - at 2013.06.27 22:33:00
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118. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Stephen Rao wrote: I would prefer if CCP moved Armor Repair Modules to a High Slot Module as it would: - allow Armor Tankers to spread out their modules a bit (like Shield Tankers with Shield Regulators) - it would make Shield Tankers have to ...
- by Doshneil Antaro - at 2013.06.12 17:09:00
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119. LOGISTICS ARE NOT SUPPORT - FIX THIS CCP - in General Discussions [original thread]
Sorry I tooj another breath and have more to say on this issue. As per the posted title, I am curious as to whyat and why logis must be support? Scouts run around with shottys not acting like snipers. Heavies running around with lasers last build,...
- by Doshneil Antaro - at 2013.05.20 19:45:00
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120. LOGISTICS ARE NOT SUPPORT - FIX THIS CCP - in General Discussions [original thread]
one more time I'll say this. Ive set up my med basic proto suit (assault) the same as my logi proto but also added an extra armor plate to my logi to the extra slot. My assault suit trumps the logi in total shild, shield recharge, stamina and stam...
- by Doshneil Antaro - at 2013.05.18 18:56:00
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