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61. Another try to play a match in Dust. - in General Discussions [original thread]
Step 1. Uninstall dust. Step 2. Be free of a broken game.
- by Doshneil Antaro - at 2014.02.06 22:02:00
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62. need some help error trapping - in General Discussions [original thread]
CamClarke wrote: I've had the same problem in the past, and the cause is that there is a ribbon cable that sits loose in the controller, held to the board with just some soft padding. Take off the back, the cable (looks like a thin strip of pl...
- by Doshneil Antaro - at 2014.02.02 21:26:00
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63. need some help error trapping - in General Discussions [original thread]
The issue is with the controller. remove all the screws from the back, and unplug the battery. Let it sit for about 10-15 mins than put it back together.
- by Doshneil Antaro - at 2014.02.02 21:02:00
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64. I just realized that... - in General Discussions [original thread]
I personally like watching his videos. I do alot of work testing out things like he does. After i find something OP or a new FOTM on my own, I develop strategies to counter them. This way when he finally posts a video on it, and everyone is doing ...
- by Doshneil Antaro - at 2014.02.01 01:21:00
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65. Don't be a Madrugar Blaster Pilot - in General Discussions [original thread]
FYI: FA abuses jumping out of tanks more so than any other corp. Also: They will overwatch your redzone and two shot anything you try to call in. This is on the same level as camping infantry with a maddy with a blaster. Before making a post abo...
- by Doshneil Antaro - at 2014.01.31 16:55:00
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66. Be Careful what you wish for. - in General Discussions [original thread]
TTK was an issue with hit detection and no aim assist. We went from maybe 50% of bullets landing to closer to 90% in med to close quarters. Sheild tankers are meant to take medium damage, get away and heal, then jump back into the fight. Current ...
- by Doshneil Antaro - at 2014.01.26 20:09:00
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67. I don't want to use the word nerf but...... - in General Discussions [original thread]
what exactly got nerfed?
- by Doshneil Antaro - at 2014.01.22 08:19:00
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68. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
Possible fixes for MLT 0 sp tanking: 1. Increase cpu/pg of mlt modules and turrets 2. Add passive gains for investing into some tanking skills that give an edge to investing sp into them. 3. Make mlt tanks like the state versions. Force them to h...
- by Doshneil Antaro - at 2014.01.18 20:15:00
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69. Active damage mods don't have stacking penalties - in General Discussions [original thread]
The issue here is that since the stats across tiers does not increase, stacking and using multiple of the same items becomes overly powerful. In my tests I have found that just stacking 2 or more damage mods is more effective than the hp lose fro...
- by Doshneil Antaro - at 2014.01.17 21:34:00
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70. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
On the issue of alpha damge weapons, there are differences between the ranged and the cqc knives and shotguns. No matter if you believe it or not, a sniper getting headshots takes real skill, and should imho should OHK all med suits of the same ...
- by Doshneil Antaro - at 2014.01.12 18:46:00
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71. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
DeeJay One wrote: Vulcanus Lightbringer wrote: Heavies can't use equipment though, so cloaked forge gunners won't be a problem either way... Oops. my bad. But getting and MD or a Plasma Cannon in the back is equally bad. You forgot the ...
- by Doshneil Antaro - at 2014.01.11 20:19:00
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72. Gunnlogi with continuous hardners - in General Discussions [original thread]
Two big issues with both tanks continue to be speed and Time before passive reps kick in. Both of these issues nullifies infantry based AV in most circumstances. A gunnlogi with actives on cooldown is vunerable to av. Unless a madruger gets stuck ...
- by Doshneil Antaro - at 2013.12.17 16:39:00
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73. How to fix tanks... - in General Discussions [original thread]
A solo forge gunner is still excessively effective at area denial (ground and air) and are darn near uncounterable. I've had hardners up on my tank and 2 shots dawn near kills me. This is a decent balancing note, and makes complexes a bad spot for...
- by Doshneil Antaro - at 2013.12.15 00:47:00
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74. The Tank Problem - Ongoing Feedback 2 - in General Discussions [original thread]
IceShifter Childhaspawn wrote: The problem definitely lies in the speed of a tank. They have far too much agility for the amount of HP they are given. Why are so many tanks on the field? The have several thousand HP, and NO drawback. Their weap...
- by Doshneil Antaro - at 2013.12.13 23:23:00
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75. The Tank Problem - Ongoing Feedback 2 - in General Discussions [original thread]
knight of 6 wrote: Tebu Gan wrote: InsertCoinHere wrote: daishi mk03 wrote: You have more uptime and less CD and you still manage to die vs the MLT tank. Sorry ... there is no help out there for you. dang, you told him........ D...
- by Doshneil Antaro - at 2013.12.13 21:39:00
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76. Militia Tanks Need Adjusted From A Dedicated Tankers Prospective - in General Discussions [original thread]
I think the only issue between mlt and std tanks is there is no incentive for dumping so to unlock std. There needs to be some bonus that goes along with unlocking them. I posted a few tank ideas in this thread. Doshneil Antaro wrote: Sorry b...
- by Doshneil Antaro - at 2013.12.13 21:23:00
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77. The Tank Problem - Ongoing Feedback 2 - in General Discussions [original thread]
Sorry but mlt vs std tanks is fine. My alt is a pure tanker, but with only mid sp. To fit a really good survivable tank, I dump it all into core tanking skills. I left out the mass sp waste of std tanks, do to the fact it is so much sp for just 1 ...
- by Doshneil Antaro - at 2013.12.13 21:05:00
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78. Poll! Chromosome vs. Uprising (DEV's! Your opinion?) - in General Discussions [original thread]
Chrome, I miss you. I could use either kb/m or ds3 and produce the same results. Even better, I could see those pesky snipers at the back of their redzones with my own eyes, and drop an orbital on them. No thales were harmed, as they were not used...
- by Doshneil Antaro - at 2013.11.12 18:05:00
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79. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
I can't believe this thread hasn't been locked for trolling yet. That being said......... inb4 locked for trolling.
- by Doshneil Antaro - at 2013.11.12 03:58:00
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80. true Dust514 players please rally behind me - in General Discussions [original thread]
Meeko Fent wrote: Doshneil Antaro wrote: The TTK is centered around two key issues. 1. Aim assist locks on. This is unacceptable. It should help pull the cross hairs towards an enemy player on line, and should be easily broken by moving bac...
- by Doshneil Antaro - at 2013.11.11 21:11:00
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