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Master Jaraiya
Ultramarine Corp
539
|
Posted - 2013.08.26 20:57:00 -
[31] - Quote
Anmol Singh wrote:[quote=Master Jaraiya]
compared to a heavy... how much bigger is the hitbox of a tank? how much does a properly fit tank cost? why are these 5 kilogram Fg doing more damage than 1 million isk 10 ton railguns? ever thought about that?
Unless the FG is on a tower tanks can easily evade Heavies. Nearly every tank I have killed with my FG (I stay on the ground) just sits perfectly still letting me continue to blast them.
If the tank is moving, I have to use team tactics and cover to get close enough to pop you with a couple AV nades and a FG shot. If you spot me with your blaster, I'm dead before I can charge my Assault FG. If you have Infantry support, I do not stand a chance at succeeding this way.
Should I not be rewarded for this type of effort? Of course I should!
|
ladwar
Dead Six Initiative Lokun Listamenn
1288
|
Posted - 2013.08.26 20:58:00 -
[32] - Quote
Boot Booter wrote:OK so I am going to try to reply to each of the points you made. Obviously you love the FG so I assume you are a bit biased in your original post.
1) you say heavies are easiest to kill. Well nobody runs around with a FG in normal assault range. They are almost always on a tower and in fact are the hardest to kill while they are up high because they can easily find cover from fire below. So this point you make is a bit irrelevant.
2) FGers require heavy squad support. This is true and also plays into a point I will make later which makes FGers extra hard to remove from towers.
3) CQC? I think I cover that in 1...
4) Tower FG. OK so this is where the FG dominates. You say, how many towers are in the game? I have news for you, there are a lot and most of them can cover and completely protect an objective with a FG. You can't just fly a derpship up there because, oh wait there's a forge gunner up there. Plus, the FGer has squad support which usually means at least one logi who has drop up links, nanohives, etc. So what your saying is, that it isn't hard to fly a dropship, that gets one hit by a forge gun, up to the tower, drop infantry and take down a heavy, a logi, probably a few other enemies, and the drop uplinks. Well again, I have news for you, it's pretty challenging.
5) solo FGers... Well again, obviously they won't be solo. This would be no problem.
I am not complaining about the FG just yet, just saying the points you make aren't that accurate or relevant to the true power of the FG.
The real issue with the forge gun is, once you have a well supported FGer on a tower it is near impossible to remove / takes a lot of effort while the rest of the blueberries are busy getting over run. Furthermore, this FGer can fully defend against vehicles and completely lock down one objective at the same time. This is OP, plain and simple. I like the FG, it's a lot of fun and I think it should be powerful, but it's splash damage and travel speed make it a beast at taking out infantry. To add more, the thing is extremely easy to aim. Anyone who says it isn't is either terrible or lying, period.
My solution is to reduce the splash and slightly decrease the projectile velocity. In other words increasing the skill needed to use it while keeping the same power. ^ thanks for a longer post.
"the thing is extremely easy to aim" |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
136
|
Posted - 2013.08.26 21:00:00 -
[33] - Quote
Well this also depends on the type of forge gun you are reffering to. I think you would agree the officer forge is most definatly over powered. All the rest are ok, not much fun for any pilot, but not OP. Might I say that the forge gunner can easily overcome the draw backs of having to use a heavy suit by simply calling down an LAV. Many ishukone assault forge gunners run around in logistics LAV's, making it almost impossible to confront them. Further more with the movement and survivability they gain with this tactic, skilled pilots that have been flying for months have a very difficult time doing just about anything. I think what most pilots are trying to say is that its very good at killing vehicles, so good that it generally makes it a pain. Since pilots do have to skill into another tree and must put it upwards of 10 mil for their vehicles to stand somewhat of a chance.
So no not over powered, but could still use a little work. Honestly as a dropship pilot I would be ok leaving the forge gun where it is, so long as we can get some sort of early warning system if we are in your optimal and you begin to charge. Does that sound fair? |
ladwar
Dead Six Initiative Lokun Listamenn
1288
|
Posted - 2013.08.26 21:01:00 -
[34] - Quote
Master Jaraiya wrote:Anmol Singh wrote:[quote=Master Jaraiya]
compared to a heavy... how much bigger is the hitbox of a tank? how much does a properly fit tank cost? why are these 5 kilogram Fg doing more damage than 1 million isk 10 ton railguns? ever thought about that? Unless the FG is on a tower tanks can easily evade Heavies. Nearly every tank I have killed with my FG (I stay on the ground) just sits perfectly still letting me continue to blast them. If the tank is moving, I have to use team tactics and cover to get close enough to pop you with a couple AV nades and a FG shot. If you spot me with your blaster, I'm dead before I can charge my Assault FG. If you have Infantry support, I do not stand a chance at succeeding this way. Should I not be rewarded for this type of effort? Of course I should! ah i see why you say the FG isn't OP. lack of tactical use.
"I stay on the ground"
its like saying free orbitals isn't OP because you limit yourself to one a game when the game doesn't. |
Cpt Merdock
The Exemplars Top Men.
70
|
Posted - 2013.08.26 21:03:00 -
[35] - Quote
richiesutie 2 wrote:Master Jaraiya wrote:
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered.
Tanks.
No tanks only have standard variations. So your tank is suppose to get torn to pieces by a proto FG. Not saying I like the fact, but it is a fact. Now when they roll out the advanced tanks and proto tanks then those FG wont be much. |
Vin Vicious
Capital Acquisitions LLC
295
|
Posted - 2013.08.26 21:04:00 -
[36] - Quote
Assault FG
Does more dmg than a tank railgun
Has better DPS than a breach forge gun Has better alpha than its base model Has higher ROF than all of the above
Downside?
Operator has to sit on a roof the whole game while he shoots with one hand, eats a mcdouble in the other |
Jake Diesel
BIG BAD W0LVES Eternal Syndicate
9
|
Posted - 2013.08.26 21:05:00 -
[37] - Quote
ladwar wrote:easy to counter in CQC yea right now... with 1.4 not anymore. at range no not really, your just blowing smoking. btw in CQC the FG is a good first blow and if it doesn't kill you enemy they have lost over half their HP. it takes 3+ coordination to remove 1 heavy FG sniper and thats not OP? have you seen how high those towers are? TAC AR doesn't have that much range if the sat at the base and shot up. and LOL getting a DS above them it next to impossible and that is if you get the DS to the fight ceiling before getting shot down.
And thank goodness for the armor buff. You know why? Because maybe I'll have a better chance of surviving CQC when I'm up against some Mass Driver spammer or Duvolle AR. But guess what. That armor buff is for everyone! That means you too!
And another tip on strategy. If I tower snipe with my forge gun, the best counter IS a sniper. You know why? Because no forge gunner sitting on top of a tower wants to die to sniper fire when he's running his proto weapon. I've got a Dren BPO Heavy Dropsuit with my maxed proficiency Ishukone and one complex damage modifier and it's costing me $55,280 Isk per restock. That's running BPO armor repairers, BPO Toxin smg, and BPO locus grenades. This build allows me to play more aggressive in pub matches. But even I can't die too many times.
All a sniper needs to do is stay beyond the 299 m range of the tower forge sniper and snipe him. Killing the forger should not be the primary objective. It's suppressing him. I've had this happen to me many times and at that point, the forge gunner is useless up there. Regardless of whether or not I was killed. Point being, the sniper suppressed the forger to allow the team to capture the objective. If you're team is too focused on killing him, then your team has already lost. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
51
|
Posted - 2013.08.26 21:13:00 -
[38] - Quote
Master Jaraiya wrote:To use a FG you must use a Heavy Dropsuit. The Heavy Dropsuit is by far the Easiest dropsuit to counter in the game because of our very large hitbox and very slow Movement/Sprint Speed.
FG (and other) Heavies require intensive squad support in the form of nanohives, armor repair, and nanite injectors in order to be mildly effective in any battle situation.
Once in CQC the FG is useless. This limits the Heavy to a side arm, making him extremely vulnerable to enemy attack.
The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is not that difficult to figure out where their perch is. Once located it is not difficult to use some elementary squad coordination to take them out.
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered. I put on a militia heavy and militia forge( militia rep, no grenades)..went 12/0 in a few games. They may be easy to hit but a smart user has massive durability that no other suit has(aside from the broken logistics). Scrambler pistol as a sidearm was incredibly effective, I had the time to line up shots instead of predictive shooting.
I usually play as a CQC sniper.( this is a relative statement as in I'm within 100m of my target usually). It felt like free kills all around!
About that tower issue? Do you not read? The forge gunner cannot be seen and the blasts don't render till too late. You can't use a squad to find something that doesn't render.. There is nothig to find.. Knowing the tower he's on is basically like knowing that null cannons are marked by letters. You still can't shoot him if you can't see him.,.
Also it's not regular forges, but the Assault variants that cause the most problems. |
Master Jaraiya
Ultramarine Corp
542
|
Posted - 2013.08.26 21:13:00 -
[39] - Quote
Boot Booter wrote:OK so I am going to try to reply to each of the points you made. Obviously you love the FG so I assume you are a bit biased in your original post.
1) you say heavies are easiest to kill. Well nobody runs around with a FG in normal assault range. They are almost always on a tower and in fact are the hardest to kill while they are up high because they can easily find cover from fire below. So this point you make is a bit irrelevant.
2) FGers require heavy squad support. This is true and also plays into a point I will make later which makes FGers extra hard to remove from towers.
3) CQC? I think I cover that in 1...
4) Tower FG. OK so this is where the FG dominates. You say, how many towers are in the game? I have news for you, there are a lot and most of them can cover and completely protect an objective with a FG. You can't just fly a derpship up there because, oh wait there's a forge gunner up there. Plus, the FGer has squad support which usually means at least one logi who has drop up links, nanohives, etc. So what your saying is, that it isn't hard to fly a dropship, that gets one hit by a forge gun, up to the tower, drop infantry and take down a heavy, a logi, probably a few other enemies, and the drop uplinks. Well again, I have news for you, it's pretty challenging.
5) solo FGers... Well again, obviously they won't be solo. This would be no problem.
I am not complaining about the FG just yet, just saying the points you make aren't that accurate or relevant to the true power of the FG.
The real issue with the forge gun is, once you have a well supported FGer on a tower it is near impossible to remove / takes a lot of effort while the rest of the blueberries are busy getting over run. Furthermore, this FGer can fully defend against vehicles and completely lock down one objective at the same time. This is OP, plain and simple. I like the FG, it's a lot of fun and I think it should be powerful, but it's splash damage and travel speed make it a beast at taking out infantry. To add more, the thing is extremely easy to aim. Anyone who says it isn't is either terrible or lying, period.
My solution is to reduce the splash and slightly decrease the projectile velocity. In other words increasing the skill needed to use it while keeping the same power.
Not biased, but I do love the FG.
1) I stay in AR range with my FG all the time. *shrugs* I don't play like a coward. The fact that "Forge Gunners are almost always on a tower" does not make the FG overpowered.
4) There are'nt so many towers that one cannot relatively quickly find a tower Forge Gunner. There are absolutely no towers in the game that have absolute FG range over the entire map and the DS flight ceiling so stop being lazy when you call in and fly your DS.
The FG has no problems, reducing the splash, decreasing the Projectile velocity or doing anything else to it would make it useless.
The splash is there to scatter Vehicle's infantry support like I state earlier in the thread. Reducing the projectile velocity would render it useless against vehicles by making it to easy to dodge.
|
Jake Diesel
BIG BAD W0LVES Eternal Syndicate
9
|
Posted - 2013.08.26 21:16:00 -
[40] - Quote
Cpt Merdock wrote:richiesutie 2 wrote:Master Jaraiya wrote:
Solo Tower FG heavies can easily be countered by a Medium or Light Suit team of two. One with an active scanner and shotgun or AR or nearly any other Handheld light weapon in the game another with a sniper rifle or *gasp* Heavy with a FG. If the Heavy is on a tower with no ladder Squad Coordination can be used to easily locate the Heavy for snipers to focus fire and nullify the threat. A dropship should be in position at flight ceiling over the tower to then land on the tower and remove any uplinks or nanohives. Even the Tac AR can easily take out a Tower FG Heavy from the ground.
Feel free to add more reasons why the FG is not Overpowered.
Tanks. No tanks only have standard variations. So your tank is suppose to get torn to pieces by a proto FG. Not saying I like the fact, but it is a fact. Now when they roll out the advanced tanks and proto tanks then those FG wont be much.
And this is a scary thought. I'm already encountering more and more tanks that can take 4 shots at 2079 HP damage and survive with about 20-30% armor. The only way I can even kill these tanks is to team up with either a proto swarmer or another tank or forge gunner. I hope proto tanks are not too insane. |
|
Master Jaraiya
Ultramarine Corp
542
|
Posted - 2013.08.26 21:17:00 -
[41] - Quote
ladwar wrote:Master Jaraiya wrote:Anmol Singh wrote:[quote=Master Jaraiya]
compared to a heavy... how much bigger is the hitbox of a tank? how much does a properly fit tank cost? why are these 5 kilogram Fg doing more damage than 1 million isk 10 ton railguns? ever thought about that? Unless the FG is on a tower tanks can easily evade Heavies. Nearly every tank I have killed with my FG (I stay on the ground) just sits perfectly still letting me continue to blast them. If the tank is moving, I have to use team tactics and cover to get close enough to pop you with a couple AV nades and a FG shot. If you spot me with your blaster, I'm dead before I can charge my Assault FG. If you have Infantry support, I do not stand a chance at succeeding this way. Should I not be rewarded for this type of effort? Of course I should! ah i see why you say the FG isn't OP. lack of tactical use. "I stay on the ground" its like saying free orbitals isn't OP because you limit yourself to one a game when the game doesn't. LMAO so now using team tactics and natural cover to move around and destroy vehicles and installations is "lack of tactical use." SMH! Here I thought tower sniping with a FG was "lack of tactical use." I guess I been doing it wrong all along! |
Disturbingly Bored
The Strontium Asylum
497
|
Posted - 2013.08.26 21:19:00 -
[42] - Quote
Dovallis Martan JenusKoll wrote: I put on a militia heavy and militia forge( militia rep, no grenades)..went 12/0 in a few games.
*snip*
I usually play as a CQC sniper.( this is a relative statement as in I'm within 100m of my target usually).
I hope you're self-aware enough to understand why your mileage varied. |
Xender17
Ahrendee Mercenaries EoN.
492
|
Posted - 2013.08.26 21:20:00 -
[43] - Quote
LOL ... LOLOLOLOLOLOLOLOLOL LOLLLLLLLL I think im just gonna continue to write LOLLLLLL because LOLLLL instantly make my argument valid and yours not! LOLLLOLOLOLLLOLOL
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Xender17
Ahrendee Mercenaries EoN.
492
|
Posted - 2013.08.26 21:21:00 -
[44] - Quote
LOL! |
Nemo Bluntz
TeamPlayers EoN.
449
|
Posted - 2013.08.26 21:23:00 -
[45] - Quote
Master Jaraiya wrote:It isn't that difficult to evade a FG long enough to get to the flight ceiling. Once you are there you just need to wait for your other squad mates to to coordinate their efforts to either distract the Forge Gunner or take him out. Then lower your DS to the tower. It is called "tactics" maybe you have heard of this? The FG range is not "LOLthewholemap" It is 299m. I can see tanks and installations in my LoS that are out of range of my FG and take no damage if I shoot from out of range.
Hear that, guys? Its super easy to take out a forge gunner. All you have to do is coordinate an entire squad, with a vehicle he can easily shoot down if you're not careful, to take down a single guy in a cheap heavy suit.
There's nothing OP about that at all. |
BLKDG
RoyalSquad514
67
|
Posted - 2013.08.26 21:24:00 -
[46] - Quote
I spec'c into FG because of Mario Kart 514
I also have a toon in DS The fit for DS (not a python (pos)) that takes 3 FG shots and I fly well enough not to hit buildings. (and come back for more) YOU can fly high enough to get the drop on FG! FG can see stuff but outside the range of the FG its a plasma tickler
Most hate of the FG comes from 2 maps (mostly)
The one with the round tower above B (or looking at A in domination)
The map with the spires on each side
Both are horrible for tanks any way.
Evaluate the maps and look for FG prior to brining in your precious
In response to one poster
If a FG gunner is made OP by their squad then what nerf squads? Nerf the logi and the nannohives? The Militia ones are crap any way.
Also if you have an FG on team nothing beats hot FG on FG action Just because one team has em doesn't mean your team cant.
Also for those saying they are easy to aim, are you using the militia or assault forge? If it is the assault forge do you find the timing a bit of getting use to?
If the mechanic of the splash is too much and that is the same mechanic of the railgun tanks do you suggest nerfing that too? |
BLKDG
RoyalSquad514
67
|
Posted - 2013.08.26 21:25:00 -
[47] - Quote
Nemo Bluntz wrote:Master Jaraiya wrote:It isn't that difficult to evade a FG long enough to get to the flight ceiling. Once you are there you just need to wait for your other squad mates to to coordinate their efforts to either distract the Forge Gunner or take him out. Then lower your DS to the tower. It is called "tactics" maybe you have heard of this? The FG range is not "LOLthewholemap" It is 299m. I can see tanks and installations in my LoS that are out of range of my FG and take no damage if I shoot from out of range. Hear that, guys? Its super easy to take out a forge gunner. All you have to do is coordinate an entire squad, with a vehicle he can easily shoot down if you're not careful, to take down a single guy in a cheap heavy suit. There's nothing OP about that at all.
Hey boss if it takes you a squad to take down a FG your doing it wrong.
|
Nemo Bluntz
TeamPlayers EoN.
450
|
Posted - 2013.08.26 21:30:00 -
[48] - Quote
BLKDG wrote:Nemo Bluntz wrote:Master Jaraiya wrote:It isn't that difficult to evade a FG long enough to get to the flight ceiling. Once you are there you just need to wait for your other squad mates to to coordinate their efforts to either distract the Forge Gunner or take him out. Then lower your DS to the tower. It is called "tactics" maybe you have heard of this? The FG range is not "LOLthewholemap" It is 299m. I can see tanks and installations in my LoS that are out of range of my FG and take no damage if I shoot from out of range. Hear that, guys? Its super easy to take out a forge gunner. All you have to do is coordinate an entire squad, with a vehicle he can easily shoot down if you're not careful, to take down a single guy in a cheap heavy suit. There's nothing OP about that at all. Hey boss if it takes you a squad to take down a FG your doing it wrong. I was responding to that ridiculous post.
I really dislike tower FG tactics. But I totally see why people do it.
I'm also against OHK weapons, especially in a "high health" shooter. |
Master Jaraiya
Ultramarine Corp
544
|
Posted - 2013.08.26 21:32:00 -
[49] - Quote
Fire of Prometheus wrote: 1. Heavies are not easily countered, it takes a minimum of 2 charge sniper shots to kill one (that's fully stacked with complex Dmg mods and level 5 proficiency).
So...2 snipers...concentrating fire...on one target.
With all of the snipers you see in every single match on this game I don't see where this would be very hard to achieve. |
Master Jaraiya
Ultramarine Corp
544
|
Posted - 2013.08.26 21:36:00 -
[50] - Quote
Nemo Bluntz wrote:BLKDG wrote:Nemo Bluntz wrote:Master Jaraiya wrote:It isn't that difficult to evade a FG long enough to get to the flight ceiling. Once you are there you just need to wait for your other squad mates to to coordinate their efforts to either distract the Forge Gunner or take him out. Then lower your DS to the tower. It is called "tactics" maybe you have heard of this? The FG range is not "LOLthewholemap" It is 299m. I can see tanks and installations in my LoS that are out of range of my FG and take no damage if I shoot from out of range. Hear that, guys? Its super easy to take out a forge gunner. All you have to do is coordinate an entire squad, with a vehicle he can easily shoot down if you're not careful, to take down a single guy in a cheap heavy suit. There's nothing OP about that at all. Hey boss if it takes you a squad to take down a FG your doing it wrong. I was responding to that ridiculous post. I really dislike tower FG tactics. But I totally see why people do it. I'm also against OHK weapons, especially in a "high health" shooter.
What is so ridiculous about my post? I never said you should have to use an entire squad to counter a Tower FG Heavy, 2 guys could do it just fine.
I dislike tower anything tactics. I stay on the ground, and no I do not see why people do it. Those guys are cowards. I do just fine as a Forge Gunner from the ground, as a matter of fact, it seems more difficult using a FG on top of a 100-200m tower, but that's just mo opinion. |
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Henchmen21
Planet Express LLC
156
|
Posted - 2013.08.26 21:36:00 -
[51] - Quote
Your 47K isk infantry weapon does 126 less damage than my 900K proto rail gun. while having the same ROF. |
BLKDG
RoyalSquad514
67
|
Posted - 2013.08.26 21:36:00 -
[52] - Quote
Nemo Bluntz wrote:BLKDG wrote:Nemo Bluntz wrote:Master Jaraiya wrote:It isn't that difficult to evade a FG long enough to get to the flight ceiling. Once you are there you just need to wait for your other squad mates to to coordinate their efforts to either distract the Forge Gunner or take him out. Then lower your DS to the tower. It is called "tactics" maybe you have heard of this? The FG range is not "LOLthewholemap" It is 299m. I can see tanks and installations in my LoS that are out of range of my FG and take no damage if I shoot from out of range. Hear that, guys? Its super easy to take out a forge gunner. All you have to do is coordinate an entire squad, with a vehicle he can easily shoot down if you're not careful, to take down a single guy in a cheap heavy suit. There's nothing OP about that at all. Hey boss if it takes you a squad to take down a FG your doing it wrong. I was responding to that ridiculous post. I really dislike tower FG tactics. But I totally see why people do it. I'm also against OHK weapons, especially in a "high health" shooter.
Out of my own curiosity what is a high health shooter, if you mean by having armor, shields and etc, do tanks and DS and Lavs make this a conventional shooter?
And by balance how do you counter logi lavs? (even a bisnitch to hit with a FG) |
Master Jaraiya
Ultramarine Corp
544
|
Posted - 2013.08.26 21:40:00 -
[53] - Quote
Henchmen21 wrote:Your 47K isk infantry weapon does 126 less damage than my 900K proto rail gun. while having the same ROF. This isn't a "railgun turrets are UP thread".
Seriously though, what would you be able to do with a damage buff that you can't do now besides take out installations a bit faster? You can OHK infantry just like we can, but you have a much farther range than the FG. |
Django Quik
Dust2Dust. Top Men.
1343
|
Posted - 2013.08.26 21:41:00 -
[54] - Quote
Master Jaraiya wrote:The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is not that difficult to figure out where their perch is. Once located it is not difficult to use some elementary squad coordination to take them out. Every single map in this game has at least one tower that is only accessible by dropships. At least one.
A tower forge gunner should never get taken out by means of a dropship, as long as he is paying attention or has a mic with someone else who can tell him when a dropship is being brought in. And even if the dropship can somehow not get noticed by the forge gunner, he's still got to negotiate swarms and railgun tanks and installations to even get off the ground, let alone reach the flight ceiling.
As you've said a few times now, you stay on the ground, so really, what do you know about tower forging? Have you ever taken out a tower forger? Have you ever been taken out as a tower forger? If it weren't for the tower forgers, there'd be many fewer complaints about forge guns. Granted the assault is OP compared to the other FG variants but there are better fixes to this than nerfing or even tweaking forge guns:
Fix bloody rooftops! How many roofs are designed as wide flat surfaces? Shouldn't they be peaked? Ok not always but you need to have something to stop people being able to sit atop a roof and see pretty much the entire map unhindered. Add a chest height wall to the edges of every rooftop. Simple; it's already done on the interior of the biomass complex roof.
TL:DR - redesign roofs so they're not such easy perches, don't provide easy cover or don't allow decent views of all or key areas of maps. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
136
|
Posted - 2013.08.26 21:49:00 -
[55] - Quote
Hahahaha I love forge gunners who talk about tank drivers being scrubs and only wanting to be an invincible killing machine and don't want to use team work. Forge gun is very much the same, especially up in high places. I've seen a guy kill 3 dropships and a tank in under a minute with an officer forge. Why should you be able to solo vehicles if you say vehicles shouldn't be able to solo infantry? |
Master Jaraiya
Ultramarine Corp
544
|
Posted - 2013.08.26 21:50:00 -
[56] - Quote
Django Quik wrote:Master Jaraiya wrote:The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is not that difficult to figure out where their perch is. Once located it is not difficult to use some elementary squad coordination to take them out. Every single map in this game has at least one tower that is only accessible by dropships. At least one. A tower forge gunner should never get taken out by means of a dropship, as long as he is paying attention or has a mic with someone else who can tell him when a dropship is being brought in. And even if the dropship can somehow not get noticed by the forge gunner, he's still got to negotiate swarms and railgun tanks and installations to even get off the ground, let alone reach the flight ceiling. As you've said a few times now, you stay on the ground, so really, what do you know about tower forging? Have you ever taken out a tower forger? Have you ever been taken out as a tower forger? If it weren't for the tower forgers, there'd be many fewer complaints about forge guns. Granted the assault is OP compared to the other FG variants but there are better fixes to this than nerfing or even tweaking forge guns: Fix bloody rooftops! How many roofs are designed as wide flat surfaces? Shouldn't they be peaked? Ok not always but you need to have something to stop people being able to sit atop a roof and see pretty much the entire map unhindered. Add a chest height wall to the edges of every rooftop. Simple; it's already done on the interior of the biomass complex roof. TL:DR - redesign roofs so they're not such easy perches, don't provide easy cover or don't allow decent views of all or key areas of maps.
Yes every map may have these towers, but they aren't so many as to make it difficult to figure out where the tower campers are.
I have tried tower forging. It sucks! It is boring! Yes, I have been taken out on top of a tower as a Forge Gunner. By other Forge Gunners, Snipers, Tac AR users, AR users, Rail Tanks. Yes I have taken out Tower Forge Gunners with my FG from the ground. The Assault FG is in absolutely no way OP! The splash is LOL. You have to get direct hits to get kills which takes a great degree of skill. If you kill someone with FG Splash damage of 277HP with 3m radius that person is an idiot. |
Boot Booter
Omega Elite Mercs INC.
53
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Posted - 2013.08.26 21:50:00 -
[57] - Quote
Master Jaraiya wrote:Boot Booter wrote:OK so I am going to try to reply to each of the points you made. Obviously you love the FG so I assume you are a bit biased in your original post.
1) you say heavies are easiest to kill. Well nobody runs around with a FG in normal assault range. They are almost always on a tower and in fact are the hardest to kill while they are up high because they can easily find cover from fire below. So this point you make is a bit irrelevant.
2) FGers require heavy squad support. This is true and also plays into a point I will make later which makes FGers extra hard to remove from towers.
3) CQC? I think I cover that in 1...
4) Tower FG. OK so this is where the FG dominates. You say, how many towers are in the game? I have news for you, there are a lot and most of them can cover and completely protect an objective with a FG. You can't just fly a derpship up there because, oh wait there's a forge gunner up there. Plus, the FGer has squad support which usually means at least one logi who has drop up links, nanohives, etc. So what your saying is, that it isn't hard to fly a dropship, that gets one hit by a forge gun, up to the tower, drop infantry and take down a heavy, a logi, probably a few other enemies, and the drop uplinks. Well again, I have news for you, it's pretty challenging.
5) solo FGers... Well again, obviously they won't be solo. This would be no problem.
I am not complaining about the FG just yet, just saying the points you make aren't that accurate or relevant to the true power of the FG.
The real issue with the forge gun is, once you have a well supported FGer on a tower it is near impossible to remove / takes a lot of effort while the rest of the blueberries are busy getting over run. Furthermore, this FGer can fully defend against vehicles and completely lock down one objective at the same time. This is OP, plain and simple. I like the FG, it's a lot of fun and I think it should be powerful, but it's splash damage and travel speed make it a beast at taking out infantry. To add more, the thing is extremely easy to aim. Anyone who says it isn't is either terrible or lying, period.
My solution is to reduce the splash and slightly decrease the projectile velocity. In other words increasing the skill needed to use it while keeping the same power. Not biased, but I do love the FG. 1) I stay in AR range with my FG all the time. *shrugs* I don't play like a coward. The fact that "Forge Gunners are almost always on a tower" does not make the FG overpowered. 4) There are'nt so many towers that one cannot relatively quickly find a tower Forge Gunner. There are absolutely no towers in the game that have absolute FG range over the entire map and the DS flight ceiling so stop being lazy when you call in and fly your DS. The FG has no problems, reducing the splash, decreasing the Projectile velocity or doing anything else to it would make it useless. The splash is there to scatter Vehicle's infantry support like I state earlier in the thread. Reducing the projectile velocity would render it useless against vehicles by making it to easy to dodge.
The main problem is they can defend an objective the entire game by themselves from out of assault range and are near impossible to remove. I don't have a problem with them otherwise. Yesterday for example I saw a guy go 22/0 with one on a tower. Smart players went around for other objectives and nearly won through cloning but essentially were at a ridiculous disadvantage. Now I know that is great strategy but don't say it was hard for the FGer or really fair (balanced). The FG isn't OP but tower FGing is, the splash is what makes defending the objective without actually having line of sight possible. You can keep some splash but why in the world should an AV weapon be able to splash two hit kill protos? |
Nemo Bluntz
TeamPlayers EoN.
451
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Posted - 2013.08.26 21:50:00 -
[58] - Quote
BLKDG wrote:what is a high health shooter, if you mean by having armor, shields and etc, do tanks and DS and Lavs make this a conventional shooter?
And by balance how do you counter logi lavs? (even a bisnitch to hit with a FG)
...its a shooter where the characters have high health. Every suit in this game can take multiple hits from most of the guns (you know, barring point blank shotgun blasts, for obvious reasons). The Forge Gun is basically the "Counter Strike AWP". Takes a second between shots, but its a OHK on impact and has great range. The tower forge gunning is really my personal only issue with it. You can hit people, but they can't hit you annnnd even if you manage to get some hits in, this being a high health shooter, they can just take a few steps back, recharge their shields, then its game-on again.
Balance the LLAVs? If you want that conversation again on these here forums. I'm in camp "No Collision Damage." Its the instant fix that makes sense as far as gameplay goes that everyone hates because "realism and physics." |
Master Jaraiya
Ultramarine Corp
544
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Posted - 2013.08.26 21:53:00 -
[59] - Quote
Pvt Numnutz wrote:Hahahaha I love forge gunners who talk about tank drivers being scrubs and only wanting to be an invincible killing machine and don't want to use team work. Forge gun is very much the same, especially up in high places. I've seen a guy kill 3 dropships and a tank in under a minute with an officer forge. Why should you be able to solo vehicles if you say vehicles shouldn't be able to solo infantry?
Are you in the right thread?
Who said vehicles shouldn't solo infantry? Of course they should!
Tower Forge Gunning is scrubbery at it's finest, but it does have counters. I don't want the FG nerfed to **** because of the actions of a handful of cowardly players.
Using a FG on the ground is a completely different ball game. It is in no way OP. |
TunRa
Gravity Prone EoN.
84
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Posted - 2013.08.26 21:58:00 -
[60] - Quote
Problem is you can't counter them when they are 50 stories above your head and all you have is a militia sniper rifle. |
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