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Malkai Inos
Opus Arcana Covert Intervention
984
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Posted - 2013.11.01 16:29:00 -
[31] - Quote
Kasote Denzara wrote:General John Ripper wrote: let them throw money around. It is paying for the servers and giving CCP more time to fix their game and improve their game and playerbase.
That is what I'm suggesting. Problem being that players in the lower SP segment do not have the needed total SP to make proper use of respecs in the first place and those in the higher SP segment will stop bying boosters when they can respec instantly.
Seems like a zero-sum deal to me.
Add to this the lowered lifespan due to adaptation to shifting meta (new gear, balance) becoming "pay AUR to adapt"* instead of careful planning and long term thinking and CCP might end up with shorter player retention, and thus less revenue, than one might think at a first glance.
*in case of paid ones, that is.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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DUST Fiend
OSG Planetary Operations Covert Intervention
7381
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Posted - 2013.11.01 16:33:00 -
[32] - Quote
People are against respecs because they have this imaginary image of DUST in their head.
They think it's not a basic lobby shooter.
Red is dead
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
794
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Posted - 2013.11.01 16:39:00 -
[33] - Quote
Malkai Inos wrote:Problem being that players in the lower SP segment do not have the needed total SP to make proper use of respecs in the first place and those in the higher SP segment will stop bying boosters when they can respec instantly.
Seems like a zero-sum deal to me.
Add to this the lowered lifespan due to adaptation to shifting meta (new gear, balance) becoming "pay AUR to adapt"* instead of careful planning and long term thinking and CCP might end up with shorter player retention, and thus less revenue, than one might think at a first glance.
*in case of paid ones, that is.
Exactly, people need to accept that this game can't work with respecs and still stay f2p, the grind is intentional and people need to learn how to work with and around it. Nice comment.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
442
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Posted - 2013.11.01 16:42:00 -
[34] - Quote
TranquilBiscuit ofVaLoR wrote:Tallen Ellecon wrote:Please stop asking for respecs to try new gear and learn to run standard gear like all the new players do. The only people with the right to complain are those with placeholder suits and weapons and those in vehicles. You can't really know if you'll love a weapon unless you can run with it at standard, which doesn't take a lot of SP. I disagree. standard nova knives are crap. When you use the advanced, it feels like the standard is meta level -2... |
Thor Odinson42
Molon Labe. RISE of LEGION
1790
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Posted - 2013.11.01 16:50:00 -
[35] - Quote
Tallen Ellecon wrote:I come from EVE, where you essentially are paying a subscription for SP. If I forget to reque I get nothing, and lose money. This game will always give you enough free SP passively to get 5 standard weapons a week. If you cap and use boosters then you could get every advanced weapon in less than 2 month. When going into proto your essentially saying I'm going to take one weapon to 5 instead of taking 4 other weapons to 3, and that's fine but the difference between Advanced and Proto is such that you can't argue that proto is the only viable option.
Now for racial variants not released it's reasonable for a respec like in Uprising. The biggest change I've made with a respec is going from Min Logi to Gal Logi, but even in Chrome I never took my logi past standard in case there wasn't a respec. I also agree that if they overhaul vehicle or dropsuit skills like they did post uprising that a respec is fine and who is to say that you can't spec into something totally different. The second respec contributed to the large number of Cal Logis that eventually led to their "nerf" and people demanded a respec out of cal logi, similarly to the flaylock. It's an endless cycle in a game where things will constatly keep changing and being tweaked, there will be no end to people wanting respecs until they stop having them.
Assuming this game is still around in a year and there aren't too many new suits and weapons you'll have plenty of SP to spec into whatever you want. It only takes about 2 months to get enough SP for a new suit and weapon to level 5, play for a year and negelcting cores you at least 5 different full fits. I invest in cores and not new junk for that very reason.
I specced conservatively and have weathered the rebalancings for it. What will I do when my cores are maxed? Vehicles? New Suit? Weapon? Whatever I want, and I'll start at standard and work my way up like I did for my first suit.
Learn to save your SP or learn to spec into low risk skills.
I guess really in a way you are kind of agreeing with me, only you don't want respecs.
You are saying that after a while a player has so much SP that skilling into the next thing isn't really a big deal. But at 6 million SP a 2 million SP investment is huge.
The vets also had the luxury of a few resets and respecs to get to know the overall SP system to skill efficiently.
A respec for a vet isn't going to have some dramatically negative impact on the game. But a respec for a younger character could be the difference between him sticking around or not.
Perhaps this doesn't even need to be something that sticks around forever if implemented (a 10 mil SP respec). At some point a much more vibrant NPE and tutorial system would help prevent big blunders by new players.
There are plenty of ways to bring New Eden misery down on players, but making them lose interest in the game to the point of leaving for something so trivial doesn't seem worth it to me. |
Thor Odinson42
Molon Labe. RISE of LEGION
1790
|
Posted - 2013.11.01 16:55:00 -
[36] - Quote
Tallen Ellecon wrote:Malkai Inos wrote:Problem being that players in the lower SP segment do not have the needed total SP to make proper use of respecs in the first place and those in the higher SP segment will stop bying boosters when they can respec instantly.
Seems like a zero-sum deal to me.
Add to this the lowered lifespan due to adaptation to shifting meta (new gear, balance) becoming "pay AUR to adapt"* instead of careful planning and long term thinking and CCP might end up with shorter player retention, and thus less revenue, than one might think at a first glance.
*in case of paid ones, that is. Exactly, people need to accept that this game can't work with respecs and still stay f2p, the grind is intentional and people need to learn how to work with and around it. Nice comment.
I'll be at 31 mil SP at the end of the 3x event. I won't have to run boosters at all anymore.
It simply will not be worth it. I have no interest in vehicles and I'll be perfectly content with the non-boosted SP gains as I skill into stuff for the heck of it. Or to save up SP for something awesome on the horizon.
At 40 to 50 mil SP I can't think of any possible reason anyone would run boosters.
I might buy LP boosters when they come out for FW, but it seems the no respec to prevent loss of AUR sales is a moot point. |
Rynoceros
Rise Of Old Dudes
1142
|
Posted - 2013.11.01 16:57:00 -
[37] - Quote
With only 50% of the basic racial content implemented at this point, almost every single player has had to compromise their loadouts.
When we have a tangible connection to Eve, then we'll consider playing by their rules. Until then, we're all in a working Beta - despite whatever the former EP thought before putting a cutesy 5/14 release date on an unfinished product just to quantify his own ineptitude.
At this point in development, I wouldn't be completely shocked to see a complete SP reset when we go to PS4 and a different engine.
Cheeseburgers.
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
442
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Posted - 2013.11.01 16:58:00 -
[38] - Quote
Tallen Ellecon wrote:I come from EVE, where you essentially are paying a subscription for SP. If I forget to reque I get nothing, and lose money. This game will always give you enough free SP passively to get 5 standard weapons a week. If you cap and use boosters then you could get every advanced weapon in less than 2 month. When going into proto your essentially saying I'm going to take one weapon to 5 instead of taking 4 other weapons to 3, and that's fine but the difference between Advanced and Proto is such that you can't argue that proto is the only viable option.
Now for racial variants not released it's reasonable for a respec like in Uprising. The biggest change I've made with a respec is going from Min Logi to Gal Logi, but even in Chrome I never took my logi past standard in case there wasn't a respec. I also agree that if they overhaul vehicle or dropsuit skills like they did post uprising that a respec is fine and who is to say that you can't spec into something totally different. The second respec contributed to the large number of Cal Logis that eventually led to their "nerf" and people demanded a respec out of cal logi, similarly to the flaylock. It's an endless cycle in a game where things will constatly keep changing and being tweaked, there will be no end to people wanting respecs until they stop having them.
Assuming this game is still around in a year and there aren't too many new suits and weapons you'll have plenty of SP to spec into whatever you want. It only takes about 2 months to get enough SP for a new suit and weapon to level 5, play for a year and negelcting cores you at least 5 different full fits. I invest in cores and not new junk for that very reason.
I specced conservatively and have weathered the rebalancings for it. What will I do when my cores are maxed? Vehicles? New Suit? Weapon? Whatever I want, and I'll start at standard and work my way up like I did for my first suit.
Learn to save your SP or learn to spec into low risk skills. Nothing was broken about the Advanced and Basic. I only got as far as advanced level 3, but I didn't know they were gonna be nerfed... I thought only the prototype was. And the CPU nerf was a little over the top for a basic/advanced suit. All they needed was to take away the ability to have 600 shields advanced aka taking away the bonus. But personally I specced into every single weapon at advanced, and want to spec completely into proto Amarr Logistics, Prof 4 Scrambler Rifle, and Prof 4 SMG. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
795
|
Posted - 2013.11.01 16:58:00 -
[39] - Quote
A 10 mil SP milestone respec is fine, but someone can screw up a respec more easily than gaining skills over time. People still won't use them properly and need more as long as they jump from one proto thing to the next.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
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Ripley Riley
Pheonix Corp Selectus Infinitus Unitas
18
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Posted - 2013.11.01 17:06:00 -
[40] - Quote
Maken Tosch wrote:There is no excuse for respecs. Ever. Except for maybe when there is racial symmetry along suits and vehicles.
I agree with this. I would also like to add an amendment: the respec only refunds the SP devoted to the Dropsuit Command and Weaponry skill trees; seeing how they are the trees being effected the most by the new skills being released.
A separate respec could be done for when the rest of the racial vehicles are released. That respec would of course only refund SP spent in the Vehicle Command tree.
TL;DR Only skill trees that have new dropsuits, weapons, or vehicles released for them. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
7381
|
Posted - 2013.11.01 17:09:00 -
[41] - Quote
If you add, remove, and alter core skills, respecs must be made.
To say a vehicle user would not originally pick up skills that give 25% off of cooldown and add 25% to duration is idiotic at best. If you're going to shift around the base things, respecs are inevitable. Decisions that were made before might not have been made in light of new CORE skills, or removed CORE skills, altering how your SP would have been originally spent were you able to make careful deliberate choices without CCP randomly screwing everything up.
It's not as simple as the Vehicle command or Upgrade tree getting changed, or dropsuit for that matter. One change can effect everything, and to just dismiss that is foolish. If people have put in their time and $$, they deserve to spend their SP how they want in light of the new changes to CORE skills and mechanics.
To expand upon that, look at the HUGE amount of new turret skills for vehicles. Plenty of SP may have been spent elsewhere since these skills did not exist, and thus, were a non factor. Now, they do exist, they are core skills, and they will be essential to vehicle drivers. This alone is cause for a respec, simply because any SP spent outside of vehicles or on vehicle skills not related to a primary build would likely have never been spent in light of these changes, and would instead be allocated into turrets.
Red is dead
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
798
|
Posted - 2013.11.01 17:20:00 -
[42] - Quote
If CCP wants to charge 100,000+ Aurum for respecs, I could agree with that, but then there would be another rebalance and people would say they were cheated and ask for a refund and another respec. Maybe they can use the extra dough to hire more Devs, but I don't need one, and if CCP decides to change things drastically I know they'll do right by us.
There a lot of good reasons for repecs, I'm simply refer to the people who feel as though as a mechanic and a regular thing that there should be more respecs. Once all the racial variants and all the cores are balanced out there shouldn't be anymore, there is no need for them.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
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DUST Fiend
OSG Planetary Operations Covert Intervention
7381
|
Posted - 2013.11.01 17:23:00 -
[43] - Quote
Tallen Ellecon wrote:If CCP wants to charge 100,000+ Aurum for respecs, I could agree with that, but then there would be another rebalance and people would say they were cheated and ask for a refund and another respec. Maybe they can use the extra dough to hire more Devs, but I don't need one, and if CCP decides to change things drastically I know they'll do right by us.
There a lot of good reasons for repecs, I'm simply refer to the people who feel as though as a mechanic and a regular thing that there should be more respecs. Once all the racial variants and all the cores are balanced out there shouldn't be anymore, there is no need for them. Once CCP has all the core skills mechanics and assets in place, no full respecs will ever be needed.
However, gradual reallocation of SP will always be the way to go, allowing you to pay $$ to slowly take SP out of any given skill. This has already been at least looked at by CCP in a positive light, but for now, CCP needs to get this games foundation in place, respec us, and go from there.
Red is dead
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The Robot Devil
Molon Labe. RISE of LEGION
1114
|
Posted - 2013.11.01 17:44:00 -
[44] - Quote
Maken Tosch wrote:There is no excuse for respecs. Ever. Except for maybe when there is racial symmetry along suits and vehicles.
Maybe is the the key word. I have always resisted respecs and I still do but I do think heavy and scout players should get something for their troubles.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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Django Quik
Dust2Dust.
1687
|
Posted - 2013.11.01 18:42:00 -
[45] - Quote
I have a distinct feeling that we'll be getting all the racial suits at the same time as the vehicle changes with 1.7 or at least shortly after and when that happens I reckon we'll all get a full respec - this is reasonable but that is it. No respec is ever warranted after (with the single exception of when the racial vehicles come out but then only for vehicle skills).
There really is no justification for respecs. No skill is useless and nothing in this game has been "nerfed to uselessness", despite what some people here seem to think. Even for the newberries with less than 10million SP, you may spec into something you don't particularly like but you're not going to have had enough SP to get very far into anything and speccing equally into anything new will only take a week or so.
In reality the only people who will actually benefit from unrestricted respecs (whether paid or otherwise) are the vets with tens of millions of SP. The reason is that they are the only people who'll be able to fully proto out weapons/suits/whatever whenever something turns out to be a little OP or FOTM. Versatility and breadth of skills will become irrelevant because as soon as you want/need to do something different, you can just move all your SP into it and forget about whatever you used to do.
If you're one of the many people who campaign for respecs purely because you're 'bored and want to try something new', then respecs will only be a very temporary relief and you'll soon be very bored yet again. If boredom is the issue, the solution is to make the game more fun and give us more game modes and other things to do.
TL:DR - Bar a couple of select upcoming events, respecs solve no problem but break a central facet of this game, permanency.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Thor Odinson42
Molon Labe. RISE of LEGION
1794
|
Posted - 2013.11.01 18:45:00 -
[46] - Quote
Ripley Riley wrote:Maken Tosch wrote:There is no excuse for respecs. Ever. Except for maybe when there is racial symmetry along suits and vehicles. I agree with this. I would also like to add an amendment: the respec only refunds the SP devoted to the Dropsuit Command and Weaponry skill trees; seeing how they are the trees being effected the most by the new skills being released. A separate respec could be done for when the rest of the racial vehicles are released. That respec would of course only refund SP spent in the Vehicle Command tree. TL;DR Only skill trees that have new dropsuits, weapons, or vehicles released for them should receive SP refunds. Trees like Dropsuit Upgrades should not have their SP refunded.
But why would someone fail to allocate their core skills?
Really you would expect someone that knows the game to skill more of their SP into the core skills and gradually build their weapons and suits. |
Thor Odinson42
Molon Labe. RISE of LEGION
1794
|
Posted - 2013.11.01 18:47:00 -
[47] - Quote
Django Quik wrote:I have a distinct feeling that we'll be getting all the racial suits at the same time as the vehicle changes with 1.7 or at least shortly after and when that happens I reckon we'll all get a full respec - this is reasonable but that is it. No respec is ever warranted after (with the single exception of when the racial vehicles come out but then only for vehicle skills).
There really is no justification for respecs. No skill is useless and nothing in this game has been "nerfed to uselessness", despite what some people here seem to think. Even for the newberries with less than 10million SP, you may spec into something you don't particularly like but you're not going to have had enough SP to get very far into anything and speccing equally into anything new will only take a week or so.
In reality the only people who will actually benefit from unrestricted respecs (whether paid or otherwise) are the vets with tens of millions of SP. The reason is that they are the only people who'll be able to fully proto out weapons/suits/whatever whenever something turns out to be a little OP or FOTM. Versatility and breadth of skills will become irrelevant because as soon as you want/need to do something different, you can just move all your SP into it and forget about whatever you used to do.
If you're one of the many people who campaign for respecs purely because you're 'bored and want to try something new', then respecs will only be a very temporary relief and you'll soon be very bored yet again. If boredom is the issue, the solution is to make the game more fun and give us more game modes and other things to do.
TL:DR - Bar a couple of select upcoming events, respecs solve no problem but break a central facet of this game, permanency.
You obviously haven't read my posts.
I have nearly 30 mil SP, I would benefit MUCH less from a respec than a person with 10-20 mil SP. |
Django Quik
Dust2Dust.
1687
|
Posted - 2013.11.01 18:57:00 -
[48] - Quote
Thor Odinson42 wrote:Django Quik wrote:TL:DR - Bar a couple of select upcoming events, respecs solve no problem but break a central facet of this game, permanency. You obviously haven't read my posts. I have nearly 30 mil SP, I would benefit MUCH less from a respec than a person with 10-20 mil SP. I did read your posts and it may be true that you wouldn't personally gain much from a respec because you wouldn't change anything anyway but that does not ring true for others. I clearly explained why respecs won't benefit low SP players much at all but vets stand to gain much more from moving vast amounts of SP around.
Now if you really think that players with 30mil SP wouldn't benefit from respecs, then that means that nobody benefits from them because low SP players certainly don't. Thus my point stands that respecs solve no problem.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Ku Shala
Planetary Response Organization Test Friends Please Ignore
627
|
Posted - 2013.11.01 19:00:00 -
[49] - Quote
how much would you pay for a respec 100000AUR 150000AUR 200000AUR most mmorpgs have premium items for sale that let you retire a skill for a full or partial "respec" at a premium price I don't see why CCP isn't exploiting this.
what about buying starter characters with 10 million unallocated sp... just saying. the marketing in this game is poor at best |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
627
|
Posted - 2013.11.01 19:04:00 -
[50] - Quote
free respecs will lead to flavour of the week. refunding skills that are changed or be given the option to refund skills changed, not full respecs |
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Django Quik
Dust2Dust.
1687
|
Posted - 2013.11.01 19:21:00 -
[51] - Quote
Ku Shala wrote:how much would you pay for a respec 100000AUR 150000AUR 200000AUR most mmorpgs have premium items for sale that let you retire a skill for a full or partial "respec" at a premium price I don't see why CCP isn't exploiting this.
what about buying starter characters with 10 million unallocated sp... just saying. the marketing in this game is poor at best Respecs are bad in general and against a central facet of this game as well as solving no problem (see my post above). Paid for respecs are pay2win. CCP can and does get money in plenty of other ways.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Thor Odinson42
Molon Labe. RISE of LEGION
1796
|
Posted - 2013.11.01 22:15:00 -
[52] - Quote
Django Quik wrote:Thor Odinson42 wrote:Django Quik wrote:TL:DR - Bar a couple of select upcoming events, respecs solve no problem but break a central facet of this game, permanency. You obviously haven't read my posts. I have nearly 30 mil SP, I would benefit MUCH less from a respec than a person with 10-20 mil SP. I did read your posts and it may be true that you wouldn't personally gain much from a respec because you wouldn't change anything anyway but that does not ring true for others. I clearly explained why respecs won't benefit low SP players much at all but vets stand to gain much more from moving vast amounts of SP around. Now if you really think that players with 30mil SP wouldn't benefit from respecs, then that means that nobody benefits from them because low SP players certainly don't. Thus my point stands that respecs solve no problem.
In 2 weeks after the 3x SP event I will have: 1) Core Skills Maxed (DS upgrades, L Weap OP, Weapon Up, ENG, ELE, Shield & Armor Skills maxed) 2) Grenadier L5 + 5 weapons to Prof 3 (one to prof 5) 3) 2 proto suits 4) Active Scan, Nanocircuitry, Uplinks, Repair Tool all maxed
I'll have profile skills (from 3 to 5), hacking (from 2 to 5), green bottle (3 to 5), and red bottle (4 to 5) remaining before all infantry and logi skills are maxed.
I will still be able to dump massive amounts of SP into weapons, but please explain how a RESPEC would benefit me more than a 10 SP character who probably has 50 things skilled to level 2 and a Duvalle? |
Justin Tymes
Dem Durrty Boyz Public Disorder.
477
|
Posted - 2013.11.01 22:27:00 -
[53] - Quote
When ever something is being nerfed there should always be at least a skill refund. It makes no sense to make choices based on the information you have at the time, then months later find out that your choice was not optimal thanks to CCP without the ability to change it. |
Seymor Krelborn
DUST University Ivy League
1067
|
Posted - 2013.11.01 22:35:00 -
[54] - Quote
honestly if you did right and put your sp into core skills first and a proto weapon/suit second, there isn't much sp to respec.
if you put most of your sp in vehicles, you should have run the militia variants enough 1st AND read the forums to know how broken they are...
you now only have yourself to blame for your poor decision making.
for those vehicle pilots who were able to dominate in vehicles, I congratulate you and suspect if you could manage in a broken vehicle, then you have the skill to figure out how to survive in a suit till your vehicles come back.
NO RESPECS! |
Django Quik
Dust2Dust.
1688
|
Posted - 2013.11.01 23:04:00 -
[55] - Quote
Justin Tymes wrote:When ever something is being nerfed there should always be at least a skill refund. It makes no sense to make choices based on the information you have at the time, then months later find out that your choice was not optimal thanks to CCP without the ability to change it. Nothing any longer gets nerfed to the point that it becomes useless. If it's been nerfed, it's because it was too strong before but it should now be balanced and at the very least is still useful and playable, thus deserves no SP refund.
Now if a skill is removed or drastically changed (like with the coming vehicle changes) then a refund is reasonable but a nerf/rebalancing does not qualify.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1689
|
Posted - 2013.11.01 23:27:00 -
[56] - Quote
Thor Odinson42 wrote:I will still be able to dump massive amounts of SP into weapons, but please explain how a RESPEC would benefit me more than a 10 SP character who probably has 50 things skilled to level 2 and a Duvalle? Are you not reading what I've written? It is good for you that you have skilled yourself that way, well done, you are satisfied. However, there may be other people in your exact situation with that exact skill set up who suddenly decide, "Oh, I fancy running tanks this week" or "oh we need a tank in our next PC match". With respecs of any form, they'd be able to switch everything entirely into vehicles and instantly be out running proto turrets, mods and all the trimmings. That sort of instant max proto versatility is far superior to being able to put all of your 10million SP into one weapon, one suit and some select core skills.
In fact, having respecs entirely circumvents the whole point of versatility and diversity. Once you've got enough SP for one specialisation maxed out, there's no need to ever earn anymore SP because whatever you need/want to do, you can just move all your SP into that at a moment's notice and then change it into the next thing you need a game later. Having more than 23million (or whatever it takes to max a role) SP would be pointless. That's pretty game breaking.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Cosgar
ParagonX
6998
|
Posted - 2013.11.02 00:09:00 -
[57] - Quote
Bring in all the core content like all the racial vehicles, dropsuits, and weapons to the point that every race has their own take on the weapons we have now and issue out one final respec.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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TranquilBiscuit ofVaLoR
The Kaos Legion
351
|
Posted - 2013.11.02 00:17:00 -
[58] - Quote
Thor Odinson42 wrote:Ripley Riley wrote:Maken Tosch wrote:There is no excuse for respecs. Ever. Except for maybe when there is racial symmetry along suits and vehicles. I agree with this. I would also like to add an amendment: the respec only refunds the SP devoted to the Dropsuit Command and Weaponry skill trees; seeing how they are the trees being effected the most by the new skills being released. A separate respec could be done for when the rest of the racial vehicles are released. That respec would of course only refund SP spent in the Vehicle Command tree. TL;DR Only skill trees that have new dropsuits, weapons, or vehicles released for them should receive SP refunds. Trees like Dropsuit Upgrades should not have their SP refunded. But why would someone fail to allocate their core skills? Really you would expect someone that knows the game to skill more of their SP into the core skills and gradually build their weapons and suits. but some of us didnt know to do that. now we do.
How exactly does a Biscuit gain Valor?
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Thor Odinson42
Molon Labe. RISE of LEGION
1797
|
Posted - 2013.11.02 00:18:00 -
[59] - Quote
Django Quik wrote:Thor Odinson42 wrote:I will still be able to dump massive amounts of SP into weapons, but please explain how a RESPEC would benefit me more than a 10 SP character who probably has 50 things skilled to level 2 and a Duvalle? Are you not reading what I've written? It is good for you that you have skilled yourself that way, well done, you are satisfied. However, there may be other people in your exact situation with that exact skill set up who suddenly decide, "Oh, I fancy running tanks this week" or "oh we need a tank in our next PC match". With respecs of any form, they'd be able to switch everything entirely into vehicles and instantly be out running proto turrets, mods and all the trimmings. That sort of instant max proto versatility is far superior to being able to put all of your 10million SP into one weapon, one suit and some select core skills. In fact, having respecs entirely circumvents the whole point of versatility and diversity. Once you've got enough SP for one specialisation maxed out, there's no need to ever earn anymore SP because whatever you need/want to do, you can just move all your SP into that at a moment's notice and then change it into the next thing you need a game later. Having more than 23million (or whatever it takes to max a role) SP would be pointless. That's pretty game breaking.
Again, you are failing to see the point.
What could I skill into that would break the game? In a given match I can bring out proto for any situation. I'm there.
The respecs won't help high SP players. They might bring a little fun to them by switching a suit or from an armor tank to a shield tank, but that isn't game breaking.
And I'm not even advocating for that. I've been talking about having one built in for a 10 mil SP character. My responses to you were to try and point out that like the Seymor from Dust Uni said, once the core skills are maxed there isn't a lot left.
I'm tired of arguing about it. It's like trying to tell a Baptist that dancing isn't bad. The indoctrination is complete for some. In my opinion a RESPEC for the 10 mil character is a good idea to help get more specialized or core skill based to help him/her down the line. |
Thor Odinson42
Molon Labe. RISE of LEGION
1797
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Posted - 2013.11.02 00:28:00 -
[60] - Quote
Django Quik wrote:Thor Odinson42 wrote:I will still be able to dump massive amounts of SP into weapons, but please explain how a RESPEC would benefit me more than a 10 SP character who probably has 50 things skilled to level 2 and a Duvalle? Are you not reading what I've written? It is good for you that you have skilled yourself that way, well done, you are satisfied. However, there may be other people in your exact situation with that exact skill set up who suddenly decide, "Oh, I fancy running tanks this week" or "oh we need a tank in our next PC match". With respecs of any form, they'd be able to switch everything entirely into vehicles and instantly be out running proto turrets, mods and all the trimmings. That sort of instant max proto versatility is far superior to being able to put all of your 10million SP into one weapon, one suit and some select core skills. In fact, having respecs entirely circumvents the whole point of versatility and diversity. Once you've got enough SP for one specialisation maxed out, there's no need to ever earn anymore SP because whatever you need/want to do, you can just move all your SP into that at a moment's notice and then change it into the next thing you need a game later. Having more than 23million (or whatever it takes to max a role) SP would be pointless. That's pretty game breaking.
I read this again and you seem to think people want respecs at the push of a button.
And having proto doesn't make the player. You could give me maxed tank skills and I'd suck at it far longer than I'd have ISK to support the learning process.
I honestly don't want to argue with you anymore. I've stated my case with my own experience in having a lot of SP. I know what difference I could make if given a RESPEC tomorrow and it would be minimal.
Let's just agree to disagree. But for the record I don't believe high SP players need respecs. They may need some reallocation in certain areas along with all players affected by certain changes as CCP has done a few times, but not full respecs. I absolutely feel that it would be good for newer players to have the ability to straighten out their character after they've figured the game out (10 mil would be good IMO). |
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