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641. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
INFINITE DIVERSITY IDIC wrote: Django Quik wrote: plaplapla wrote: if BPOs are bad so are starter fits Agreed but starter fits serve a purpose - they are there for when you have no isk/are new. A way to negate this small bump in the pr...
- by Django Quik - at 2014.02.10 20:09:00
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642. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Yelhsa Jin-Mao wrote: Django Quik wrote: Drapedup Drippedout wrote: Simple...attach the value of the standard item to the bpo so that when it's lost in battle it doesn't cost the owner, but still ads the isk to the payout pool at the end ...
- by Django Quik - at 2014.02.10 20:05:00
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643. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Vell0cet wrote: Django Quik wrote: What you naysayers are missing is that regardless of whether BPOs are economy breaking or not, CCP thinks they are and that's why they were removed. Devs publicly stated this when they were removed from the...
- by Django Quik - at 2014.02.10 19:04:00
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644. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Soldner VonKuechle wrote: You are aware that CCP has a "no manufacturing in DUST" stance right? At the absolute most a PC district would passively collect a new EVE material we d hand over to them. That stance was announced many many months, ...
- by Django Quik - at 2014.02.10 18:51:00
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645. isk payments - in General Discussions [original thread]
*double post*
- by Django Quik - at 2014.02.10 18:40:00
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646. isk payments - in General Discussions [original thread]
Paid back for how many suits we lose in a game? So, lose no isk ever? Making isk completely meaningless? Am I understanding you correctly?
- by Django Quik - at 2014.02.10 18:37:00
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647. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Lucrezia LeGrand wrote: You can do whatever you want with BPO's or BPC's or BP-whatevers released from today (Febuary 10th - some date in the future) but don't limit the original BPO's that were marketed as "unlimited." CCP wanted money, so the...
- by Django Quik - at 2014.02.10 18:34:00
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648. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
What you naysayers are missing is that regardless of whether BPOs are economy breaking or not, CCP thinks they are and that's why they were removed. Devs publicly stated this when they were removed from the market. It is not just my opinion. My op...
- by Django Quik - at 2014.02.10 18:32:00
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649. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Evan Gotabor wrote: Django Quik wrote: Drapedup Drippedout wrote: Simple...attach the value of the standard item to the bpo so that when it's lost in battle it doesn't cost the owner, but still ads the isk to the payout pool at the end of...
- by Django Quik - at 2014.02.10 17:49:00
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650. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
plaplapla wrote: if BPOs are bad so are starter fits Agreed but starter fits serve a purpose - they are there for when you have no isk/are new. A way to negate this small bump in the problem is to only allow the use of starter fits below a c...
- by Django Quik - at 2014.02.10 17:46:00
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651. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Drapedup Drippedout wrote: Django Quik wrote: NextDark Knight wrote: It's not game breaking, The Mega corps that make the weapons pay for the BPO costs to promote the weapons. How is unlimited free anything not economy breaking? They...
- by Django Quik - at 2014.02.10 17:44:00
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652. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Drapedup Drippedout wrote: Django Quik wrote: Drapedup Drippedout wrote: Simple...attach the value of the standard item to the bpo so that when it's lost in battle it doesn't cost the owner, but still ads the isk to the payout pool at the...
- by Django Quik - at 2014.02.10 17:15:00
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653. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
ANON Cerberus wrote: So a blueprint that saves at most a couple of thousand isk is a problem to the economy? Yet PC corps with god knows how many locked districts that still create millions of isk a day in passive form is ok? LOL I didn't say...
- by Django Quik - at 2014.02.10 17:14:00
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654. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Garrett Blacknova wrote: No BPOs for ISK outside the player market. No BPOs for any gear higher than Standard. Introduce mining facilities which collect raw materials. BPOs require these materials to produce BPCs. Infinite BPCs can be created ...
- by Django Quik - at 2014.02.10 15:40:00
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655. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
NextDark Knight wrote: It's not game breaking, The Mega corps that make the weapons pay for the BPO costs to promote the weapons. How is unlimited free anything not economy breaking?
- by Django Quik - at 2014.02.10 15:35:00
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656. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Dremel wp wrote: If there is to be a player run economy, and blueprint production is going to be part of it, then realize this means the removal of the unlimited supply of advanced and protype gear from the market. In other words, you won't be ...
- by Django Quik - at 2014.02.10 15:34:00
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657. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Good ideas Nirwanda but again getting a little ahead of me there - in order for this to come in at a reasonably quick timescale, we need to add as few new mechanics as possible. Manufacturing materials should come later - for now, just pay a littl...
- by Django Quik - at 2014.02.10 15:03:00
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658. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Korvin Lomont wrote: Before we start fixing the drastical influence of BPO's that save a few thousend ISk per battle, CCP should fix PCQ farming where everyday MILLIONS of ISK is thrown in economy for free day by day (BTW what economy???) T...
- by Django Quik - at 2014.02.10 15:00:00
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659. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
knight of 6 wrote: ugh care bear sh*t. okay lets play this game I mine in null (no really I do). I can get any mineral I choose and ship it back to hi-sec for manufacturing or manufacture it in null and ship the product to local market. there...
- by Django Quik - at 2014.02.10 14:59:00
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660. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Drapedup Drippedout wrote: Simple...attach the value of the standard item to the bpo so that when it's lost in battle it doesn't cost the owner, but still ads the isk to the payout pool at the end of the match. CCP put bpo's in the game to ma...
- by Django Quik - at 2014.02.10 14:49:00
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