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Drapedup Drippedout
0uter.Heaven
356
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Posted - 2014.02.10 17:19:00 -
[31] - Quote
Django Quik wrote:NextDark Knight wrote:It's not game breaking, The Mega corps that make the weapons pay for the BPO costs to promote the weapons. How is unlimited free anything not economy breaking?
They are not unlimited. That is why CCP stopped selling them. Only a certain % of players have them. And no more are being distributed = finite amount. When the player market hits, they should be able to be sold. Thus defining an 'unlimited' amount of resources (the bpo itself) with a value in ISK. They are limited in the sense that either you own one or your don't.
If a MLT basic plate bpo sells at 15mil ISK (a reasonable price), how many suits must be lost before said user actually turns a profit? 1500 isk or so for basic plate (estimate, I'm at work...they're prolly more like 800). So 15,000,000/1500 = 10,000 deaths before owner sees profit. That's got to be close to 6-8 months of straight gameplay.
Risk V Reward you ask? How about you're running a BPO, literally the squishiest stuff on the battlefield. You run that for 6-8 months and watch your KD/R eat ****, your equipment is sub par and you will lose more matches because of it.
Yes, I have 3 suits that I literally have an infinite amount of, an assault, a logi, and a scout. I run them maybe a grand total of 1hr/week.
The vast majority of BPO holders are not running BPO's 24/7. There is nothing game breaking about them.
Neighborhood Bully prof 5
"Gimme yo lunch money"
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plaplapla
Dogs of War Gaming Zero-Day
17
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Posted - 2014.02.10 17:32:00 -
[32] - Quote
[quote=Django Quik]It's been said by CCP and others many times that BPOs break the game economy because they provide a free unlimited supply of items (albeit low value ones but the value is irrelevant in the big picture anyway). However, BPOs are an intrisic part of the New Eden universe and could continue to be a fantastic way for CCP to bring in revenue.
if BPOs are so are starter fits
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Django Quik
Dust2Dust.
2155
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Posted - 2014.02.10 17:44:00 -
[33] - Quote
Drapedup Drippedout wrote:Django Quik wrote:NextDark Knight wrote:It's not game breaking, The Mega corps that make the weapons pay for the BPO costs to promote the weapons. How is unlimited free anything not economy breaking? They are not unlimited. That is why CCP stopped selling them. Only a certain % of players have them. And no more are being distributed = finite amount. When the player market hits, they should be able to be sold. Thus defining an 'unlimited' amount of resources (the bpo itself) with a value in ISK. They are limited in the sense that either you own one or your don't. If a MLT basic plate bpo sells at 15mil ISK (a reasonable price), how many suits must be lost before said user actually turns a profit? 1500 isk or so for basic plate (estimate, I'm at work...they're prolly more like 800). So 15,000,000/1500 = 10,000 deaths before owner sees profit. That's got to be close to 6-8 months of straight gameplay. Risk V Reward you ask? How about you're running a BPO, literally the squishiest stuff on the battlefield. You run that for 6-8 months and watch your KD/R eat ****, your equipment is sub par and you will lose more matches because of it. Yes, I have 3 suits that I literally have an infinite amount of, an assault, a logi, and a scout. I run them maybe a grand total of 1hr/week. The vast majority of BPO holders are not running BPO's 24/7. There is nothing game breaking about them. Whether or not you choose to realise it or not, CCP has stated that the reason BPOs were removed was because they do not fit in with their economic model.
There may be a limited number of BPOs in the game world but those that exist provide an unlimited isk free supply of items. You may only use yours 1hr/week but others use them more. Regardless, any use of them runs contrary to the economic model CCP has indicated it intends for.
But ignoring your personal opinion on them being economy breaking, the point still stands that there is potential for BPOs to come back and bring much needed mechanics to this game, as well as revenue streams for CCP. One day there will be player trading and manufacturing and for these to exist, we will need some model of BPOs to exist. To keep it as it is now at that point (only a few having BPOs and them being completely unavailable to everyone else) would be truly economy breaking.
I don't know why you seem keen to oppose my suggestion if you don't even use your BPOs - I'm giving you a way your BPOs can be providing you with a future income even if you don't personally use them!
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Evan Gotabor
Prima Gallicus
9
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Posted - 2014.02.10 17:44:00 -
[34] - Quote
Django Quik wrote:Drapedup Drippedout wrote:Simple...attach the value of the standard item to the bpo so that when it's lost in battle it doesn't cost the owner, but still ads the isk to the payout pool at the end of the match.
CCP put bpo's in the game to make money, they made A LOT of money off of them. Why should the community have to deal with CCP not having the foresight and fortitude to realize that they made the mistake?
Fix it so suit lost still produces ISK payout, but BPO's should not cost owner anything to use. They should not be consumable in any regard. The problem is not the BPOs not adding to payout; the problem is people getting free unlimited items. Free stuff = no risk = broken risk <> reward mechanics
Players with a bpo are veterens => they can play with proto-gear (most of them have large amounts of ISK as well) and only use BPO to farm ISK so they can use more proto or vehicules. So in the end, even the "endless dropsuit" become or out of age, or we use them so we can repay very costly stuff such as ADS because a little Sica which worth less than any of my BPO destroy it from his redline.
Gallente logistic dropsuit / Dropship pilot
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Django Quik
Dust2Dust.
2155
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Posted - 2014.02.10 17:46:00 -
[35] - Quote
plaplapla wrote:if BPOs are bad so are starter fits Agreed but starter fits serve a purpose - they are there for when you have no isk/are new.
A way to negate this small bump in the problem is to only allow the use of starter fits below a certain isk and/or SP threshold.
That way new and poor players would still have a fall back without free unlimited gear impacting on the economy in any way.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2155
|
Posted - 2014.02.10 17:49:00 -
[36] - Quote
Evan Gotabor wrote:Django Quik wrote:Drapedup Drippedout wrote:Simple...attach the value of the standard item to the bpo so that when it's lost in battle it doesn't cost the owner, but still ads the isk to the payout pool at the end of the match.
CCP put bpo's in the game to make money, they made A LOT of money off of them. Why should the community have to deal with CCP not having the foresight and fortitude to realize that they made the mistake?
Fix it so suit lost still produces ISK payout, but BPO's should not cost owner anything to use. They should not be consumable in any regard. The problem is not the BPOs not adding to payout; the problem is people getting free unlimited items. Free stuff = no risk = broken risk <> reward mechanics Players with a bpo are veterens => they can play with proto-gear (most of them have large amounts of ISK as well) and only use BPO to farm ISK so they can use more proto or vehicules. So in the end, even the "endless dropsuit" become or out of age, or we use them so we can repay very costly stuff such as ADS because a little Sica which worth less than any of my BPO destroy it from his redline. Well, there's actually another problem there and that's that your proto level skill bonuses affect your mlt BPO gear bringing it up to the level of at least advanced stuff, so you can be perfectly capable of playing a decent game for absolutely no risk whatsoever.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Vell0cet
SVER True Blood Public Disorder.
917
|
Posted - 2014.02.10 17:52:00 -
[37] - Quote
Django Quik wrote:How is unlimited free anything not economy breaking? Everyone has access to free starter fit gear. BPOs are only slightly better than those. Do you also propose removing starter fits? BPOs don't really affect the economy in a significan/meaningful way. If I were to pull a number out of my ass, I would guess BPOs probably account for less than 2% of the total ISK in the average battle (just based on what I see killing me in matches). As DUST gets its sh*t together and the playerbase grows, that number will only get smaller over time.
You seem way more worked up over the principle of free gear than what the actual effect on the economy would be. If CCP added 100 ISK to the price of every suit/module/weapon etc. and then charged 100 ISK fee for every BPO per fit, the net effect on the economy from BPO use would be zero.
CCP is already doing the right thing here. They are not selling new BPOs. The existing ones will become diluted over time as the game improves and the numbers grow.
Best PvE idea ever!
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The Terminator T-1000
Skynet Incorporated
97
|
Posted - 2014.02.10 17:54:00 -
[38] - Quote
I love my BPOs. Thats all I use. I paid real $$$$ for them and if ever removd I will quit this game. |
CRNWLLC
Screwy Rabbit ULC
24
|
Posted - 2014.02.10 17:55:00 -
[39] - Quote
Just because I always have to reply to the "[Insert opinion/problem/fix here] BPO" thread. If you're especially bored, my thoughts are expounded at length here and here.
In short: BPOs are awesome, they do not effect the non-existent economy negatively (nor would they if an economy actually existed), they do not lead to gameplay imbalance, and they are a good means of retaining new players, among other marginal benefits.
Now to sit back and wait for my respec...
Have you seen my baseball?
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Drapedup Drippedout
0uter.Heaven
356
|
Posted - 2014.02.10 18:00:00 -
[40] - Quote
Django Quik wrote:plaplapla wrote:if BPOs are bad so are starter fits Agreed but starter fits serve a purpose - they are there for when you have no isk/are new.A way to negate this small bump in the problem is to only allow the use of starter fits below a certain isk and/or SP threshold. That way new and poor players would still have a fall back without free unlimited gear impacting on the economy in any way.
The real problem is not BPO's, it is what you are choosing to focus on.
There is no economy, no marketplace, no industry, hardly even a link to EVE side.
Your point about starter fits is the same point I'm making about BPO's. When I need to be ISK efficient I have them, but I don't need to be at this point. And neither do the other 90% of the players who have been around since they were available.
The bigger issues and the ones you are overlooking IMO, are the lack of an economy. No player market/trading. ISK payouts from PC to pubs need to be overhauled(Including district locking). Lack of playerbase. No ISK generation outside of pubs/PC.
I would like to see the actual statistics from CCP's 'economist' showing the number of BPO's used and just how gamebreaking we were lead to believe this is. Count the number of BPO's that kill you, vs number of starter fits I guarantee that BPO's are significantly less.
BPO's are the easiest target because 1. CCP removed them and said they were 'gamebreaking' 2. In a game where ISK generation comes one of two ways and one way is 'locked' then you will look for the next easiest target. 3. Not everyone has them, creating the "but I am entitled to one too" concept.
I respect you think BPO's are gamebreaking, I just happen to whole-heartedly disagree with you. CCP cannot convince me otherwise until they release some form of actual statistics stating "Players are saving X amount of isk by running BPO's and hoarding Billions of ISK a week"....Because a much, much more game breaking feature currently is the PC district locking which is generation around to 2 billion a week (before your extortion payme...I mean tax) and that money resides in the corp wallets of maybe 8% of this game.
Neighborhood Bully prof 5
"Gimme yo lunch money"
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Lucrezia LeGrand
304
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Posted - 2014.02.10 18:31:00 -
[41] - Quote
You can do whatever you want with BPO's or BPC's or BP-whatevers released from today (Febuary 10th - some date in the future) but don't limit the original BPO's that were marketed as "unlimited." CCP wanted money, so they sold us a product. They realized a mistake and changed their policies on BPO's, but that doesn't excuse them from the BPO's already sold.
I have BPO's and I love them ( run them 80% for the color schemes, 20% for the unlimited aspect). I'll continue using them, and if they come out again I'll continue buying them. But as soon as the product I purchase changes into something completely different, well, then I'm out of here.
Just on a side note, if new BPO's are brought in but are limited, depending on how they are implemented, I will buy those too. I have no problem with limited BPO's, but I do have a problem in being lied to when I buy something.
Thale groupie
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Django Quik
Dust2Dust.
2155
|
Posted - 2014.02.10 18:32:00 -
[42] - Quote
What you naysayers are missing is that regardless of whether BPOs are economy breaking or not, CCP thinks they are and that's why they were removed. Devs publicly stated this when they were removed from the market. It is not just my opinion. My opinion and your opinion on their economy breakingness is irrelevant.
My main point with this thread is to bring BPOs back in a useful and meaningful context, so that they can be used by all players if they wish and not just for you selfish people who seem to want to hold onto them as they are currently and be the only ones to benefit from them.
My suggestion will further this game and help build the economy that so many of you rightly point out is currently non-existent. In the same breath that CCP announced the removal of BPOs from the marketplace, they stated that they hope to one day bring them back, only not in the same form; well, this is a way they could be brought back and soon.
How about instead of naysaying and arguing about whether there's a problem or not, you all acknowledge CCP's position and do something to work towards a solution instead of burying your heads in the sand and saying everything is fine as is. Because I sure as hell would like to see BPOs return and I know a lot of players are looking forward to the player market and (sigh carebear) industrialism/manufacturing and this would be a significant step towards all of that.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2155
|
Posted - 2014.02.10 18:34:00 -
[43] - Quote
Lucrezia LeGrand wrote:You can do whatever you want with BPO's or BPC's or BP-whatevers released from today (Febuary 10th - some date in the future) but don't limit the original BPO's that were marketed as "unlimited." CCP wanted money, so they sold us a product. They realized a mistake and changed their policies on BPO's, but that doesn't excuse them from the BPO's already sold.
I have BPO's and I love them ( run them 80% for the color schemes, 20% for the unlimited aspect). I'll continue using them, and if they come out again I'll continue buying them. But as soon as the product I purchase changes into something completely different, well, then I'm out of here.
Just on a side note, if new BPO's are brought in but are limited, depending on how they are implemented, I will buy those too. I have no problem with limited BPO's, but I do have a problem in being lied to when I buy something. No worries - as with anything, you'll get your aurum back if anything like that happens and I'm sure you'll agree that you got your money's worth with all that gear you've used since you bought those BPOs if/when that happens.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Soldner VonKuechle
SAM-MIK
297
|
Posted - 2014.02.10 18:36:00 -
[44] - Quote
Drapedup Drippedout wrote:Django Quik wrote:plaplapla wrote:if BPOs are bad so are starter fits Agreed but starter fits serve a purpose - they are there for when you have no isk/are new.A way to negate this small bump in the problem is to only allow the use of starter fits below a certain isk and/or SP threshold. That way new and poor players would still have a fall back without free unlimited gear impacting on the economy in any way. The real problem is not BPO's, it is what you are choosing to focus on. There is no economy, no marketplace, no industry, hardly even a link to EVE side. Your point about starter fits is the same point I'm making about BPO's. When I need to be ISK efficient I have them, but I don't need to be at this point. And neither do the other 90% of the players who have been around since they were available. The bigger issues and the ones you are overlooking IMO, are the lack of an economy. No player market/trading. ISK payouts from PC to pubs need to be overhauled(Including district locking). Lack of playerbase. No ISK generation outside of pubs/PC. I would like to see the actual statistics from CCP's 'economist' showing the number of BPO's used and just how gamebreaking we were lead to believe this is. Count the number of BPO's that kill you, vs number of starter fits I guarantee that BPO's are significantly less. BPO's are the easiest target because 1. CCP removed them and said they were 'gamebreaking' 2. In a game where ISK generation comes one of two ways and one way is 'locked' then you will look for the next easiest target. 3. Not everyone has them, creating the "but I am entitled to one too" concept. I respect you think BPO's are gamebreaking, I just happen to whole-heartedly disagree with you. CCP cannot convince me otherwise until they release some form of actual statistics stating "Players are saving X amount of isk by running BPO's and hoarding Billions of ISK a week"....Because a much, much more game breaking feature currently is the PC district locking which is generation around to 2 billion a week (before your extortion payme...I mean tax) and that money resides in the corp wallets of maybe 8% of this game. EDIT: Almost forgot about Scotty. Most if not all problems in Dust can be traced back to Scotty in some form. Until CCP manages to not put academy grads up against 2 full squads of 30+mil vets, we will always have QQ about imbalance. There are some matches where I feel like based on the team I'm on, we should be forced to melee kill with active scanners just to make it fair. But I digress....
I can't believe it but I think I love you right now.
Personally I believe BPOs are game effecting, but not game breaking. As you have stated multiple times there are bigger detriments to the (lack of) economy.
Also there's an article in the past few weeks about why the EVE economy ticks, talks about scarcity and labor. Hilmar talks about how he lost a miner and worked for weeks to replace it instead of just dev coding a new one. When the DUST econ actually exists then we can come back to this argument
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
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Lucrezia LeGrand
305
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Posted - 2014.02.10 18:41:00 -
[45] - Quote
Django Quik wrote:Lucrezia LeGrand wrote:You can do whatever you want with BPO's or BPC's or BP-whatevers released from today (Febuary 10th - some date in the future) but don't limit the original BPO's that were marketed as "unlimited." CCP wanted money, so they sold us a product. They realized a mistake and changed their policies on BPO's, but that doesn't excuse them from the BPO's already sold.
I have BPO's and I love them ( run them 80% for the color schemes, 20% for the unlimited aspect). I'll continue using them, and if they come out again I'll continue buying them. But as soon as the product I purchase changes into something completely different, well, then I'm out of here.
Just on a side note, if new BPO's are brought in but are limited, depending on how they are implemented, I will buy those too. I have no problem with limited BPO's, but I do have a problem in being lied to when I buy something. No worries - as with anything, you'll get your aurum back if anything like that happens and I'm sure you'll agree that you got your money's worth with all that gear you've used since you bought those BPOs if/when that happens. Yeah, except I didn't spend real money to buy Aurum for items that would run out. So, Aurum that I can use to buy some neo suits that would last me all of one month is poor compensation. Online purchases come down to two categories. Small, expendable, increments of benefit (like usable items, digital currency, xp boosters etc) and permanent purchases (ps1 games, DLC, Resident Evil HD collection, Final Fantasy costumes etc).
I bought the new starter kit. That is an expendable item, and I did so knowingly.
I bought the Merc Pack for Dragonfly BPO's. That was supposed to be a permanent item in our inventory.
Two different reasons for buying something, two different expectations.
Thale groupie
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Soldner VonKuechle
SAM-MIK
299
|
Posted - 2014.02.10 18:42:00 -
[46] - Quote
Django Quik wrote:What you naysayers are missing is that regardless of whether BPOs are economy breaking or not, CCP thinks they are and that's why they were removed. Devs publicly stated this when they were removed from the market. It is not just my opinion. My opinion and your opinion on their economy breakingness is irrelevant.
My main point with this thread is to bring BPOs back in a useful and meaningful context, so that they can be used by all players if they wish and not just for you selfish people who seem to want to hold onto them as they are currently and be the only ones to benefit from them.
My suggestion will further this game and help build the economy that so many of you rightly point out is currently non-existent. In the same breath that CCP announced the removal of BPOs from the marketplace, they stated that they hope to one day bring them back, only not in the same form; well, this is a way they could be brought back and soon.
How about instead of naysaying and arguing about whether there's a problem or not, you all acknowledge CCP's position and do something to work towards a solution instead of burying your heads in the sand and saying everything is fine as is. Because I sure as hell would like to see BPOs return and I know a lot of players are looking forward to the player market and (sigh carebear) industrialism/manufacturing and this would be a significant step towards all of that.
You are aware that CCP has a "no manufacturing in DUST" stance right? At the absolute most a PC district would passively collect a new EVE material we d hand over to them.
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
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Django Quik
Dust2Dust.
2156
|
Posted - 2014.02.10 18:51:00 -
[47] - Quote
Soldner VonKuechle wrote:You are aware that CCP has a "no manufacturing in DUST" stance right? At the absolute most a PC district would passively collect a new EVE material we d hand over to them. That stance was announced many many months, if not over a year, ago. There's a new guy in charge now and many many things have changed since then. CCP are also keen to not have the two economies too strongly linked for whatever reason (probably scared we'll break the mothership that is Eve somehow), so having us entirely reliant on Eve for our gear would not be sensible from any point of view.
An MMO without crafting is only half an MMO - and yes, I do realise that there is barely any MMO to this game at all right now but this would be a decent step towards it. Think about the future, people!
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Vell0cet
SVER True Blood Public Disorder.
920
|
Posted - 2014.02.10 18:55:00 -
[48] - Quote
Django Quik wrote:What you naysayers are missing is that regardless of whether BPOs are economy breaking or not, CCP thinks they are and that's why they were removed. Devs publicly stated this when they were removed from the market. It is not just my opinion. My opinion and your opinion on their economy breakingness is irrelevant.
My main point with this thread is to bring BPOs back in a useful and meaningful context, so that they can be used by all players if they wish and not just for you selfish people who seem to want to hold onto them as they are currently and be the only ones to benefit from them.
My suggestion will further this game and help build the economy that so many of you rightly point out is currently non-existent. In the same breath that CCP announced the removal of BPOs from the marketplace, they stated that they hope to one day bring them back, only not in the same form; well, this is a way they could be brought back and soon.
How about instead of naysaying and arguing about whether there's a problem or not, you all acknowledge CCP's position and do something to work towards a solution instead of burying your heads in the sand and saying everything is fine as is. Because I sure as hell would like to see BPOs return and I know a lot of players are looking forward to the player market and (sigh carebear) industrialism/manufacturing and this would be a significant step towards all of that. CCP never said they were "game breaking" that was the term you used. I'm pretty sure they used the phrase "they are not good for the economy." There is a huge difference. They stopped selling them as a result, and the current solution will see BPOs naturally decline as a percentage of ISK in battle over time as vets quit, new players come in and dilute the existing BPOs.
Best PvE idea ever!
|
Django Quik
Dust2Dust.
2156
|
Posted - 2014.02.10 19:04:00 -
[49] - Quote
Vell0cet wrote:Django Quik wrote:What you naysayers are missing is that regardless of whether BPOs are economy breaking or not, CCP thinks they are and that's why they were removed. Devs publicly stated this when they were removed from the market. It is not just my opinion. My opinion and your opinion on their economy breakingness is irrelevant.
My main point with this thread is to bring BPOs back in a useful and meaningful context, so that they can be used by all players if they wish and not just for you selfish people who seem to want to hold onto them as they are currently and be the only ones to benefit from them.
My suggestion will further this game and help build the economy that so many of you rightly point out is currently non-existent. In the same breath that CCP announced the removal of BPOs from the marketplace, they stated that they hope to one day bring them back, only not in the same form; well, this is a way they could be brought back and soon.
How about instead of naysaying and arguing about whether there's a problem or not, you all acknowledge CCP's position and do something to work towards a solution instead of burying your heads in the sand and saying everything is fine as is. Because I sure as hell would like to see BPOs return and I know a lot of players are looking forward to the player market and (sigh carebear) industrialism/manufacturing and this would be a significant step towards all of that. CCP never said they were "game breaking" that was the term you used. I'm pretty sure they used the phrase "they are not good for the economy." There is a huge difference. They stopped selling them as a result, and the current solution will see BPOs naturally decline as a percentage of ISK in battle over time as vets quit, new players come in and dilute the existing BPOs. A tiny semantic difference actually (CCP would not use the term 'game breaking') but the result is the same - no more BPOs. However, you can not ignore the fact that they said they wanted to bring them back in some other form. The 'current solution' is not a solution; it is nothing and it doesn't further this game in any way. My suggestion brings BPOs back in a useful and meaningful way and will provide a platform for other even bigger aspects of this game to develop.
All I've seen from the negative people so far is reasons why there's nothing wrong with BPOs and no reasons why there's anything wrong with my proposal. How about you analyse the idea instead of arguing about the background?
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Lucrezia LeGrand
306
|
Posted - 2014.02.10 19:11:00 -
[50] - Quote
Django Quik wrote:Vell0cet wrote:Django Quik wrote:What you naysayers are missing is that regardless of whether BPOs are economy breaking or not, CCP thinks they are and that's why they were removed. Devs publicly stated this when they were removed from the market. It is not just my opinion. My opinion and your opinion on their economy breakingness is irrelevant.
My main point with this thread is to bring BPOs back in a useful and meaningful context, so that they can be used by all players if they wish and not just for you selfish people who seem to want to hold onto them as they are currently and be the only ones to benefit from them.
My suggestion will further this game and help build the economy that so many of you rightly point out is currently non-existent. In the same breath that CCP announced the removal of BPOs from the marketplace, they stated that they hope to one day bring them back, only not in the same form; well, this is a way they could be brought back and soon.
How about instead of naysaying and arguing about whether there's a problem or not, you all acknowledge CCP's position and do something to work towards a solution instead of burying your heads in the sand and saying everything is fine as is. Because I sure as hell would like to see BPOs return and I know a lot of players are looking forward to the player market and (sigh carebear) industrialism/manufacturing and this would be a significant step towards all of that. CCP never said they were "game breaking" that was the term you used. I'm pretty sure they used the phrase "they are not good for the economy." There is a huge difference. They stopped selling them as a result, and the current solution will see BPOs naturally decline as a percentage of ISK in battle over time as vets quit, new players come in and dilute the existing BPOs. A tiny semantic difference actually (CCP would not use the term 'game breaking') but the result is the same - no more BPOs. However, you can not ignore the fact that they said they wanted to bring them back in some other form. The 'current solution' is not a solution; it is nothing and it doesn't further this game in any way. My suggestion brings BPOs back in a useful and meaningful way and will provide a platform for other even bigger aspects of this game to develop. All I've seen from the negative people so far is reasons why there's nothing wrong with BPOs and no reasons why there's anything wrong with my proposal. How about you analyse the idea instead of arguing about the background? Your idea is a good one and valid, and one I would be willing to try. However, most of the posts from the "negative people" have been along the lines of "please, don't touch the BPO's that we already own" and they have an equally valid point of view as well. Do you own any BPO's? I find that once you have spent money on an actual product (instead of sitting on the side-lines wishing you could have) it changes your viewpoint of how you feel about that item.
Let CCP do whatever they want with future BPO's, but know where we're coming from.
Thale groupie
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
248
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Posted - 2014.02.10 19:18:00 -
[51] - Quote
Drapedup Drippedout wrote:BPO's were fixed when they removed them from the market. I still have all of my Dren bpos and while I use the hell out of the assault, scout, heavy, ar, and sometimes my dren shotty bpo, I feel like if their are bpos for basic ar and scrambler rifle not to mention scr pistol and subs then we should have them for the other wespons as well, I want a blue printed original rail rifle to make a complete Caldari fit. I think the bpo system we had was great the problem is and was that we didnt have every racial weapon and suit of which basic level bpos could be created. I want more bpos not less so that the day doesnt come when ccp comes after my Dren gear, which im afraid is inevitable if they dont go the other way and make bpos for everything else. But even though they removed some bpos and took them off the market their are lots out there. |
Yelhsa Jin-Mao
Edimmu Warfighters Gallente Federation
334
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Posted - 2014.02.10 19:25:00 -
[52] - Quote
Django Quik wrote:Drapedup Drippedout wrote:Simple...attach the value of the standard item to the bpo so that when it's lost in battle it doesn't cost the owner, but still ads the isk to the payout pool at the end of the match.
CCP put bpo's in the game to make money, they made A LOT of money off of them. Why should the community have to deal with CCP not having the foresight and fortitude to realize that they made the mistake?
Fix it so suit lost still produces ISK payout, but BPO's should not cost owner anything to use. They should not be consumable in any regard. The problem is not the BPOs not adding to payout; the problem is people getting free unlimited items. Free stuff = no risk = broken risk <> reward mechanics
The problem is you are just jealous, and it's pretty pathetic. BPOs were a commodity, a commodity which people had to pay for, and like all commodities, there are those who have and those who don't. Don't like it, tough ****, that's capitalism B-I-T-C-H!
I can has ISK
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
248
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Posted - 2014.02.10 19:32:00 -
[53] - Quote
Django Quik wrote:Please note that it is CCP's position that BPOs are economy breaking, so it is irrelevant if you disagree - instead of arguing about there not being a problem, let's talk about the idea below and how it could further this game.
It's been said by CCP and others many times that BPOs break the game economy because they provide a free unlimited supply of items (albeit low value ones but the value is irrelevant in the big picture anyway). However, BPOs are an intrisic part of the New Eden universe and could continue to be a fantastic way for CCP to bring in revenue.
The following idea does not vary hugely from the current/old situation and potentially could be implemented in time for fanfest (depending on what is already lined up for dev sprints over the next few months):
1) Create BPOs for every single item in the game (excluding officer salvage) 2) Make them cost many millions of isk / lots of aurum 3) BPOs no longer provide free unlimited items but players get the BPO'd items for much cheaper than the BPC market value 4) BPCs are still available from the main market at current prices (or increased prices, whatever)
The next step would be to provide players with the ability to purchase manufacturing materials from NPC (and later Eve) mining corps, which would be required to create items from BPO plans.
This would restore BPOs to useful items both to players and CCP without breaking the economy or future possibilities of the player market; in fact it would provide a starting platform for both manufacturing and the player market as well as fitting in well with the way BPOs and BPCs have worked in Eve for years.
Some caveats to control the effect of BPOs on the current game economy could be: - Militia BPOs cost up to 10 million isk each - Standard BPOs cost up to 50 million isk each - Advanced BPOs cost up to 100 million isk each - Proto BPOs are extremely rare salvage only (say 0.01% chance)
Up to Advanced BPOs could have a 0.1% salvage chance.
A new BPO section could be added to the marketplace with up to Advanced BPOs available for aurum of similar values to what they were before they were removed from the market.
The price of items created from BPOs could be 1/2 of the market price making them long term investments, so players buying them would feel like they have to keep playing to get the full value of what they have bought.
In the future, when we have a player market, manufacturing time and materials cost could be added, so that players can't just quickly flood the market with cheap gear and undermine the economy. I dont care what they come up with as long as they dont touch all the bpos ive already paid for which would probably happen with your idea so I cant go for it, whatever ccp does they need to find a way to support those who supported them.
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Yelhsa Jin-Mao
Edimmu Warfighters Gallente Federation
334
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Posted - 2014.02.10 19:32:00 -
[54] - Quote
ANON Cerberus wrote:So a blueprint that saves at most a couple of thousand isk is a problem to the economy? Yet PC corps with god knows how many locked districts that still create millions of isk a day in passive form is ok? LOL People who complain about BPOs but ignore multi million ISK generating districts which are constantly locked down by huge mega corps are a cancer on this game. In fact, I hope they get cancer.
I can has ISK
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Yelhsa Jin-Mao
Edimmu Warfighters Gallente Federation
334
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Posted - 2014.02.10 19:35:00 -
[55] - Quote
Korvin Lomont wrote:Before we start fixing the drastical influence of BPO's that save a few thousend ISk per battle, CCP should fix PCQ farming where everyday MILLIONS of ISK is thrown in economy for free day by day (BTW what economy???) This. I hope anyone who wants to get rid of BPOs gets cancer
I can has ISK
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Lucrezia LeGrand
307
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Posted - 2014.02.10 19:38:00 -
[56] - Quote
Yelhsa Jin-Mao wrote:ANON Cerberus wrote:So a blueprint that saves at most a couple of thousand isk is a problem to the economy? Yet PC corps with god knows how many locked districts that still create millions of isk a day in passive form is ok? LOL People who complain about BPOs but ignore multi million ISK generating districts which are constantly locked down by huge mega corps are a cancer on this game. In fact, I hope they get cancer. district locking is a much much much x10000 worse problem than BPO's but yikes! Cancer? Really? That's kind of harsh.
But I'm not too worried. CCP is made up of people just like us, they read the forums, they play the games. I'm pretty sure they're aware of what it would feel like to get our BPO's taken away. But I do welcome new BPO's in whatever form they take.
Thale groupie
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Drapedup Drippedout
0uter.Heaven
365
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Posted - 2014.02.10 19:46:00 -
[57] - Quote
INFINITE DIVERSITY IDIC wrote:Drapedup Drippedout wrote:BPO's were fixed when they removed them from the market. I still have all of my Dren bpos and while I use the hell out of the assault, scout, heavy, ar, and sometimes my dren shotty bpo, I feel like if their are bpos for basic ar and scrambler rifle not to mention scr pistol and subs then we should have them for the other wespons as well, I want a blue printed original rail rifle to make a complete Caldari fit. I think the bpo system we had was great the problem is and was that we didnt have every racial weapon and suit of which basic level bpos could be created. I want more bpos not less so that the day doesnt come when ccp comes after my Dren gear, which im afraid is inevitable if they dont go the other way and make bpos for everything else. But even though they removed some bpos and took them off the market their are lots out there.
They are debating an aurum purchase that will allow you switch races with BPO suits, turning your dren scout into caldari for example. No dice on the RR BPO tho
Neighborhood Bully prof 5
"Gimme yo lunch money"
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
251
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Posted - 2014.02.10 19:59:00 -
[58] - Quote
Django Quik wrote:plaplapla wrote:if BPOs are bad so are starter fits Agreed but starter fits serve a purpose - they are there for when you have no isk/are new. A way to negate this small bump in the problem is to only allow the use of starter fits below a certain isk and/or SP threshold. That way new and poor players would still have a fall back without free unlimited gear impacting on the economy in any way. And for the record CCPS reference to the economy means THEIR economy not ours. Bpos are not breaking our game, neither are starter fits, whats really got these guys pissed is when my 10,000 isk bpo dren scout with remotes is hiding and uses remotes to blow the **** out of the proto suit your running in pubs, lmao remoted a guy with a krins 2 days ago, so sweet. See the fact is Dren > proto in many ways and all these scrubs dying to vet players with core skills and bpos are mad about, im not saying thats the case with quik, but for some peo9le yes. And some people that couldnt afford bpos are mad, others that started playing after they were gone are mad. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
251
|
Posted - 2014.02.10 20:04:00 -
[59] - Quote
Drapedup Drippedout wrote:INFINITE DIVERSITY IDIC wrote:Drapedup Drippedout wrote:BPO's were fixed when they removed them from the market. I still have all of my Dren bpos and while I use the hell out of the assault, scout, heavy, ar, and sometimes my dren shotty bpo, I feel like if their are bpos for basic ar and scrambler rifle not to mention scr pistol and subs then we should have them for the other wespons as well, I want a blue printed original rail rifle to make a complete Caldari fit. I think the bpo system we had was great the problem is and was that we didnt have every racial weapon and suit of which basic level bpos could be created. I want more bpos not less so that the day doesnt come when ccp comes after my Dren gear, which im afraid is inevitable if they dont go the other way and make bpos for everything else. But even though they removed some bpos and took them off the market their are lots out there. They are debating an aurum purchase that will allow you switch races with BPO suits, turning your dren scout into caldari for example. No dice on the RR BPO tho ^ This..... Sweet!!!!! |
Django Quik
Dust2Dust.
2156
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Posted - 2014.02.10 20:05:00 -
[60] - Quote
Yelhsa Jin-Mao wrote:Django Quik wrote:Drapedup Drippedout wrote:Simple...attach the value of the standard item to the bpo so that when it's lost in battle it doesn't cost the owner, but still ads the isk to the payout pool at the end of the match.
CCP put bpo's in the game to make money, they made A LOT of money off of them. Why should the community have to deal with CCP not having the foresight and fortitude to realize that they made the mistake?
Fix it so suit lost still produces ISK payout, but BPO's should not cost owner anything to use. They should not be consumable in any regard. The problem is not the BPOs not adding to payout; the problem is people getting free unlimited items. Free stuff = no risk = broken risk <> reward mechanics The problem is you are just jealous, and it's pretty pathetic. BPOs were a commodity, a commodity which people had to pay for, and like all commodities, there are those who have and those who don't. Don't like it, tough ****, that's capitalism B-I-T-C-H! I have BPOs and if you read the thread, you'd know that.
And for the record, I have no said anything about taking away BPOs from anyone. CCP may well choose to leave those as they are, since as some people have rightly already pointed out, they will slowly dwindle in number as the vets who own them disappear under a sea of blueberries.
My proposal, before you tried to insult and offend large numbers of people and derail the thread, could easily be implemented on top of what currently exists within the game, whilst extending and developing it for the future and greater good.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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