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661. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Reav Hannari wrote: For Blueprint Originals to not disrupt a future economy they will require a bill of materials in order to produce. The simplest material would be some form of 'nanite base'. Actually, all BPO and BPC should require this. Ho...
- by Django Quik - at 2014.02.10 14:45:00
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662. Scout Registry / Killboard - in General Discussions [original thread]
Lucifalic wrote: So seeing threads pop up in general chat about drinking and other nonsense. Why was our barbershop moved here again??? Wtf I never even got a reply from CCP Frame about our chances of getting moved back :(
- by Django Quik - at 2014.02.10 14:44:00
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663. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Aikuchi Tomaru wrote: Fixed ASAP -> Needs a lot of new mechanics and items. 1 new mechanic - BPO refills cost isk. 2 if you include the salvage part. Yes, lots of new items but if the number is a problem, they can just restore all the old...
- by Django Quik - at 2014.02.10 14:39:00
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664. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Drapedup Drippedout wrote: BPO's were fixed when they removed them from the market. They were not fixed by being removed because thosuands of people already had the BPOs and continue to use them on a daily basis.
- by Django Quik - at 2014.02.10 14:36:00
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665. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Cody Sietz wrote: I'd be fine with this, but I don't think it's a quick solution. It would probably take a long time to implement. Also, do people really think 600-3000 isk is breaking the economy? Restore BPOs - make refilling them cost isk...
- by Django Quik - at 2014.02.10 14:35:00
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666. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
It's been said by CCP and others many times that BPOs break the game economy because they provide a free unlimited supply of items (albeit low value ones but the value is irrelevant in the big picture anyway). However, BPOs are an intrisic part of...
- by Django Quik - at 2014.02.10 14:15:00
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667. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Event for Feb is up. A whaling we will go! Interesting work on the bonus SP. https://forums.dust514.com/default.aspx?g=posts&t=141414&find=unread That looks pretty sweet actually - an interesting new addition to e...
- by Django Quik - at 2014.02.10 12:14:00
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668. Your favorite weapons? - in General Discussions [original thread]
All about my TY-5 Breach Scrambler Pistol :) prof 5 + 2 complex sidearm damage mods and I'm looking at nearly 900hp shield damage and over 700hp armor damage on headshots! And in my gal scout, you'll never know I'm there until your screen turns red.
- by Django Quik - at 2014.02.10 09:09:00
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669. A good way to get people back into the game! - in General Discussions [original thread]
Players who left a while ago would have millions of unspent passive SP, so have no need of a respec - how exactly would that bring them back? What will bring people back is new stuff and things and content and game modes and MMO style freedom and...
- by Django Quik - at 2014.02.10 08:50:00
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670. CCP lets be real... - in General Discussions [original thread]
Dust devs are mostly FPS programmers and thus would likely not make the best space sim devs. Not saying crossover doesn't happen but in big companies and with big games specialists are used who have experience in a particular area, so they know wh...
- by Django Quik - at 2014.02.10 08:45:00
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671. Scout Registry / Killboard - in General Discussions [original thread]
Eric Del Carlo wrote: Hey guys, I was wondering on what your thoughts are on this idea to improve scout mobility Fall damage gets brought up every now and again and I think everyone agrees that it's stupid and poorly implemented in this gam...
- by Django Quik - at 2014.02.10 08:31:00
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672. [SUGGESTION] Give scouts the ability to roll - in Feedback/Requests [original thread]
I'd rather falling damage be drastically reduced, so that falling 2m does no damage at all and 5m is barely a scratch and that's for all dropsuits. It makes zero sense that these battle hardened suits take damage from such small heights that any n...
- by Django Quik - at 2014.02.10 08:19:00
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673. CCP, why do you hate Gallente so much... - in General Discussions [original thread]
Cat Merc wrote: Django Quik wrote: All weapons and TTK are being readjusted in 1.8 - who knows, the AR might become the highest DPS rifles afterall. And a nerf to SMGs is coming too, so your shotgun might out damage them too. Also, the chang...
- by Django Quik - at 2014.02.09 14:51:00
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674. CCP, why do you hate Gallente so much... - in General Discussions [original thread]
All weapons and TTK are being readjusted in 1.8 - who knows, the AR might become the highest DPS rifles afterall. And a nerf to SMGs is coming too, so your shotgun might out damage them too. Also, the changes to medium suit stats/layouts haven't c...
- by Django Quik - at 2014.02.09 13:57:00
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675. Scout Registry / Killboard - in General Discussions [original thread]
I get the feeling we'll be losing a few of our ranks to the fancier looking assaults, particularly with that mini bonus, and gaining a few of the logi assault guys but it will all depend on the changes to those suits' slot layouts and PG/CPU chang...
- by Django Quik - at 2014.02.09 13:49:00
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676. Amarr/Minmatar Vehicle Models FOUND on Market in EvE Test Server - in General Discussions [original thread]
Damn you CCP Logibro! You totally got me to click that! grrrr And I've gone soooo long :(
- by Django Quik - at 2014.02.08 21:14:00
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677. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: OMG, that Saberwing post. reduction in dispersion to Gallente weapons. Might have to try a shotgun on that build to watch it fire like a laser... Or the Assault Rifle with Sharpshooter 5. it will have 0 kick and 0 dispersion...
- by Django Quik - at 2014.02.08 21:04:00
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678. Scout Registry / Killboard - in General Discussions [original thread]
It was posted by CCP Logibro and specifies Minmatar explosive weaponary - so the swarm won't count towards it. https://forums.dust514.com/default.aspx?g=posts&m=1813024#post1813024
- by Django Quik - at 2014.02.08 12:18:00
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679. Scout Registry / Killboard - in General Discussions [original thread]
CCP Saberwing wrote: I saw that CCP Logibro hinted at Rail Rifles being nerfed a bit in 1.8 - this is true :) I've mentioned a few times that there will be TTK adjustments in 1.8 and we are looking at improving this overall by reducing the base...
- by Django Quik - at 2014.02.08 11:19:00
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680. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Hah, I forgot I had this. Click to watch the most epic pokemon battle of all time. I'm Elgost105 in this battle Man, I have never played any Pokemon game before but that was seriously one of the most boring things I'...
- by Django Quik - at 2014.02.07 22:10:00
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