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3421. Character Creation - Starting Skills and Specialty BPO Fit - in Rookie Training Grounds [original thread]
Okay, I'll concede your logic is good. Arbiter is the most versatile starting class. Personally, I'm a dedicated (swarm) AV, so the sentinel skills work well for me but you are definitely correct with the Arbiter shield skills being the hardest t...
- by Django Quik - at 2013.01.21 15:01:00
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3422. R.I.f.t - 1 million isk for our 200th merc - JOIN NOW and WIN - in Corporation Recruitment [original thread]
Already arranging regular corp matches for your contracting enjoyment - join today to take part and reap the rewards!
- by Django Quik - at 2013.01.21 14:55:00
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3423. R.I.f.t - 1 million isk for our 200th merc - JOIN NOW and WIN - in Corporation Recruitment [original thread]
RIFT is recruiting! We are an experienced low drama corp with strong Eve contacts, so if you join us you will receive the following benefits: a safe area of space in which merc's can live safely, store your equipment, gain regular contracts and pa...
- by Django Quik - at 2013.01.20 18:48:00
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3424. Character Creation - Starting Skills and Specialty BPO Fit - in Rookie Training Grounds [original thread]
While I agree with Try Harder that the shield levels from the Arbiter class are handy and annoying to spec up otherwise, it really depends on whether you want to start out as a character more suited to offense or defense. If you want to be run and...
- by Django Quik - at 2013.01.20 16:28:00
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3425. Character Creation - Starting Skills and Specialty BPO Fit - in Rookie Training Grounds [original thread]
I've put a note in the opening paragraph about everything being militia but really can't be bothered to write militia next to absolutely everything. Sorry, feeling lazy...
- by Django Quik - at 2013.01.18 23:00:00
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3426. Procedural Maps? - in General Discussions [original thread]
Sven Lindblad wrote: Well the map is created on their side so the processing isn't the problem really. At the moment CCP makes the maps but they're downloaded to our PS3s whenever there's an update - just like the extra maps that were re-add...
- by Django Quik - at 2013.01.18 16:24:00
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3427. [Idea] A inmatch chat for both teams - in Feedback/Requests [original thread]
You've got the local for this sort of trash talk but having it in matches would be pointless and would lead to mass confusion. A better idea would be to have proximity chat with enemies, so you can gloat over the corpse of a sniper you've snuck up...
- by Django Quik - at 2013.01.18 12:13:00
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3428. Delay downtime by 12 hours! - in General Discussions [original thread]
All I'm saying is that this must only be affecting a (admittedly unknown) portion of the playerbase, so doesn't seem to be anything within the control of CCP (and particularly your issues may be a one off only affecting you - when you do get on, t...
- by Django Quik - at 2013.01.18 12:09:00
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3429. Procedural Maps? - in General Discussions [original thread]
Sven Lindblad wrote: I really hope they don't wuss out. A procedural system in games, although maybe harder to make at first, will in the end mean infinitely more content. It will never be fully procedural - the PS3 doesn't have the power to...
- by Django Quik - at 2013.01.18 11:12:00
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3430. Spawning with Scoreboard Up Causes Map to Show Upon Spawn - in Technical Support/Bugs [original thread]
Once you've died and chosen your spawn point, if during the spawn countdown you're looking at the scoreboard (up on the DS3) and don't exit from the scoreboard before the countdown reaches 0, when you spawn the map will automatically appear (witho...
- by Django Quik - at 2013.01.18 10:55:00
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3431. Delay downtime by 12 hours! - in General Discussions [original thread]
I don't know what your problems are caused by but there have been plenty of people playing Dust 514 online throughout the PSN maintenance window.
- by Django Quik - at 2013.01.18 10:48:00
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3432. Suggestions for New Rewards - in Feedback/Requests [original thread]
Terry Webber wrote: Django Quik wrote: In relation to the actual content of the post however, I think this is being a little too liberal with rewardable actions. I don't think you should get anything extra for killing people in special ways ...
- by Django Quik - at 2013.01.18 08:48:00
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3433. Procedural Maps? - in General Discussions [original thread]
Maximus Stryker wrote: Linked Also, any word or estimation on how many height maps? Watched through the whole 45 mins and it's pretty exciting stuff, especially seeing that this is considered 'core mechanics' and is intended to be a launch ...
- by Django Quik - at 2013.01.18 08:27:00
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3434. What was changed? - in General Discussions [original thread]
They've also re-added the two old massive skirmish maps from a couple of builds ago with some new buildings and changing buildings like in the latest Manus Peak update.
- by Django Quik - at 2013.01.17 19:51:00
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3435. Suggestions for New Rewards - in Feedback/Requests [original thread]
1LTNORFLEET wrote: I-Shayz-I wrote: Multi-kills One hit kills Getting a headshot with a sniper Knifing or bashing someone in the back Killing someone with a remote explosive Hacking back an objective Killing someone who was hacking Defendin...
- by Django Quik - at 2013.01.17 18:08:00
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3436. Anyone play the new game modes yet? - in General Discussions [original thread]
They also brought back the two old really big skirmish maps with newly placed buildings and objectives and some changing buildings like on the recent Manus Peak update. They're awesome.
- by Django Quik - at 2013.01.17 17:57:00
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3437. Procedural Maps? - in General Discussions [original thread]
This will be an awesome feature if/when it's implemented but there's so many other things that will come before it that I can't see this happening anytime until next year. The building variations they've got working at the moment are cool and I'm ...
- by Django Quik - at 2013.01.17 17:55:00
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3438. There should be a flame thrower weapon - in Feedback/Requests [original thread]
fred orpaul wrote: I will admit that the thought of a tesla cannon and flame thrower combined gives me a giant nerdgasim its basicaly a giant ligh saber with a plume of hit gas at the end. Not really a flame thrower. As to fire is not hot enou...
- by Django Quik - at 2013.01.16 12:18:00
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3439. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
While I agree that communication does seem to be a weak link in all this forum business, people should realise that our direct feedback is only a small portion of the feedback available to CCP. There are another 80 - 90% of the player base who wil...
- by Django Quik - at 2013.01.16 12:10:00
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3440. Planetside 2 - in The Locker Room [original thread]
How can you people possibly be comparing Dust to PS2? Dust is still a long way off from release. PS2 is on PC and has already been released for quite some time. You can't compare apples to pears. Granted if Dust is exactly as it is now when it re...
- by Django Quik - at 2013.01.16 11:46:00
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