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3441. Anyone all of a sudden getting reduced skill points after battle? - in General Discussions [original thread]
Oh come on! Another thread asking about SP! This is ridiculous - CCP you absolutely have to put something up as an ingame announcement!
- by Django Quik - at 2013.01.16 11:21:00
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3442. [Suggestion] limited destroyable terrain - in Feedback/Requests [original thread]
I love any game that incorporates destructible terrain because it is an awesome mechanic but you should realise that this is an incredibly difficult thing to design and code, so I wouldn't be expecting this anytime soon (like at least not for anot...
- by Django Quik - at 2013.01.15 10:19:00
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3443. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
Ulf Thunderkick wrote: I expected a rant that really offered nothing more than "I got killed for playing stupid and that isn't fair!" but this is actually a good post. There really does need to be a larger gap between proto suits and militia an...
- by Django Quik - at 2013.01.15 09:42:00
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3444. Challenge - in General Discussions [original thread]
I like the idea and will definitely try it but the main problem will be that there will almost always be some random blueberry swarming a tank from across the map, so truly soloing it will be nigh on impossible.
- by Django Quik - at 2013.01.15 09:10:00
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3445. Evasion Options - in General Discussions [original thread]
Rolling and cover systems are only relevant to third person shooters.
- by Django Quik - at 2013.01.14 17:40:00
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3446. Here is a list of feedack hopefully the devs read. - in Feedback/Requests [original thread]
The reason they ask you not to post lists is that they will only read focused posts. I guarantee no dev will read this.
- by Django Quik - at 2013.01.14 08:53:00
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3447. Invisible hands - in Technical Support/Bugs [original thread]
I get this quite often despite changing fittings and hacking things and over multiple matches - I've yet to find any fix that actually works.
- by Django Quik - at 2013.01.14 08:46:00
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3448. BPO Items: Should they be removed entirely? - in General Discussions [original thread]
I think a better idea than getting rid of BPOs is to create match areas that BPOs can not be used. e.g. Hi Sec pub matches are the only place BPOs of any kind can be used and have much lower rewards.
- by Django Quik - at 2013.01.13 21:15:00
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3449. [Bug] You've got mail! - in Technical Support/Bugs [original thread]
I've had this for the past 2 or 3 months, even with the update and server move.
- by Django Quik - at 2013.01.13 21:09:00
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3450. Mixing suit and weapon types - in Rookie Training Grounds [original thread]
I believe there are some buffs but the only one I'm pretty certain of that isn't listed in the suit stats is that logi suits give a buff to hack speed. Scouts have better movement speed, sprint speed, stamina and stamina recovery, as well as massi...
- by Django Quik - at 2013.01.13 21:04:00
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3451. Character Creation - Starting Skills and Specialty BPO Fit - in Rookie Training Grounds [original thread]
Thanks a bunch for that analysis Zat - I've added it to the OP, so newbies can get the whole picture from the top post.
- by Django Quik - at 2013.01.13 19:15:00
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3452. who thinks ccp should turn mics ON before open beta ? - in General Discussions [original thread]
What ^ he said. Default Voice On, PTT Off. If you don't like hearing a particular person, Mute them yourself. @CRM234 - you must have turned on Voice in the neocom options at some point. It's an in-game thing and nothing to do with your PS3. And ...
- by Django Quik - at 2013.01.13 15:11:00
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3453. Character Creation - Starting Skills and Specialty BPO Fit - in Rookie Training Grounds [original thread]
Don Farnsworth wrote: simply go for create new dropsuit and then look for the stats of this BPO (triangle-button) Ah good thinking. Will do that when I get on in the morning.
- by Django Quik - at 2013.01.13 14:51:00
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3454. Corps Interested In Battling Over an Entire Planet This Saturday!!!! - in General Discussions [original thread]
Unfortunately I wasn't able to get on to see how this all happened - how'd it go guys?
- by Django Quik - at 2013.01.13 11:48:00
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3455. Character Creation - Starting Skills and Specialty BPO Fit - in Rookie Training Grounds [original thread]
Still need to find out the original max CPU and PG values for the enforcer and sentinel suits because I've only got the buffed values. Can probably find these later when I can get on...
- by Django Quik - at 2013.01.13 10:26:00
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3456. Initial Impressions: Fair and Balanced (not a good thing) - in Feedback/Requests [original thread]
I do believe this is the way it is eventually intended to play out but this may take a while. I hope this is what the game will be because all those things you've said sound awesome.
- by Django Quik - at 2013.01.12 17:48:00
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3457. Character Creation - Starting Skills and Specialty BPO Fit - in Rookie Training Grounds [original thread]
Musta Tornius wrote: +1 Good info there, you might want to include that all the weapons are militia variants somewhere. Done, cheers - I'd meant to do that originally but forgot.
- by Django Quik - at 2013.01.12 17:18:00
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3458. Why is it only giving me 50 Skill Points - in General Discussions [original thread]
Yet another duplicate thread! Search the bloody forums before posting! There are about 50 of this same title!
- by Django Quik - at 2013.01.12 13:05:00
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3459. Character Creation - Starting Skills and Specialty BPO Fit - in Rookie Training Grounds [original thread]
Updated Arbiter. That completes the set! Let me know if there's anything else you think would be appropriate to add in here.
- by Django Quik - at 2013.01.12 13:02:00
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3460. The best idea in Dust 514 ever! - in The Locker Room [original thread]
Bowler hats? Top hats? Stetsons? Fedoras? Lots of hats! Amazing idea. CCP implement this right now. I want to fire 6 sombrero'd swarm missiles at a giant Cowboy hatted tank!
- by Django Quik - at 2013.01.12 11:37:00
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