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2141. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
There are 2 ways to stop logis being used as assaults: 1) replace the light weapon slot with a sidearm slot only or 2) remove at least half of the hi and low slots
- by Django Quik - at 2013.06.16 13:46:00
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2142. STOP RIGHT NOW WITH PS3 DEVELOPMENT - in General Discussions [original thread]
lol because as soon as a new console comes out everyone throws away their old one and spends $400 on the new one? People still played their PS2s for years after the PS3 came out and many people wait a year or so for the price to come down and more...
- by Django Quik - at 2013.06.16 13:39:00
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2143. Remember When, A Year Ago, I Predicted That There'd Be A Skill Gap and the R... - in General Discussions [original thread]
It's funny to read this whole thread - there are a lot of good points on both sides of the debate but almost no one has mentioned the first point and title of the thread: the skill gap is certainly not the reason this game is not doing better than...
- by Django Quik - at 2013.06.16 10:25:00
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2144. Remember When, A Year Ago, I Predicted That There'd Be A Skill Gap and the R... - in General Discussions [original thread]
Atikali Havendoorr wrote: Chinese developers Okay, this one can be a bit fishy and questionable, some might call it racist. I don't know for how long their Chinese team have been around. My experience is that generally Chinese programmers are...
- by Django Quik - at 2013.06.16 10:23:00
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2145. Umm Random active booster. - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=87228&find=unread
- by Django Quik - at 2013.06.16 09:39:00
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2146. R.I.f.t - 1 million isk for our 200th merc - JOIN NOW and WIN - in Corporation Recruitment [original thread]
I'm going to be revamping our RIFT stat tracking system this month and will start sending out monthly update mails ingame to everyone in corp, so that we can all see how RIFT is progressing and who the corp stats leaders really are. We used to ge...
- by Django Quik - at 2013.06.16 09:33:00
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2147. Skill Issues & the Broken Tree - in General Discussions [original thread]
Obodiah Garro wrote: Django Quik wrote: Anyone who was dumb enough to skill something up before checking that that actually did anything deserves to have that SP taken away from them. Why on earth would you just automatically skill something...
- by Django Quik - at 2013.06.15 21:41:00
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2148. Skill Issues & the Broken Tree - in General Discussions [original thread]
Ninjanomyx wrote: Django Quik wrote: Anyone who was dumb enough to skill something up before checking that that actually did anything deserves to have that SP taken away from them. Why on earth would you just automatically skill something to...
- by Django Quik - at 2013.06.15 21:39:00
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2149. The Reason PC Failed - in General Discussions [original thread]
Derek Shonnesey wrote: Blamejudg3s KEQ wrote: PC didn't fail. People just didn't understand how a war worked. The server system though, that was fail. Who would front 80 million with servers worse than instabattles? BTW it was terribly e...
- by Django Quik - at 2013.06.15 21:14:00
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2150. The Reason PC Failed - in General Discussions [original thread]
Blamejudg3s KEQ wrote: PC didn't fail. People just didn't understand how a war worked. You clearly don't talk to your own corp mates who contributed to the PC failed threads that have been around lately.
- by Django Quik - at 2013.06.15 21:11:00
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2151. isk - in General Discussions [original thread]
180k would be a fairly low payout for most full battles currently. 200-300k would be normal and anywhere up to 800k is possible depending on how well you do and how expensive the gear of your enemy is. 40k weapons are easily affordable in any bat...
- by Django Quik - at 2013.06.15 21:06:00
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2152. (request) meta level explanation from ccp please. - in Feedback/Requests [original thread]
You are quite right in believing that meta level means nothing more than the level of the weapon. It has no effect on anything whatsoever; no effect on SP gain; no effect on salvage (salvage is totally random atm); not even an effect on matchmakin...
- by Django Quik - at 2013.06.15 12:59:00
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2153. [SUGGESTION] Ability to play as genetically unmodified clones, or even mortals - in Feedback/Requests [original thread]
Just goes against the lore of everything most central to the whole concept of this game and new eden. Why would any army use normal people when it can use disposable clones that are stronger, faster and have no fear of death so can hold ridiculous...
- by Django Quik - at 2013.06.15 12:55:00
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2154. R.I.f.t - 1 million isk for our 200th merc - JOIN NOW and WIN - in Corporation Recruitment [original thread]
Come along everyone - nobody is turned away from RIFT and we're always happy to play with players new and old; just ask some of our newer recruits like Zepod or Britishbob
- by Django Quik - at 2013.06.15 12:28:00
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2155. Skill Issues & the Broken Tree - in General Discussions [original thread]
Anyone who was dumb enough to skill something up before checking that that actually did anything deserves to have that SP taken away from them. Why on earth would you just automatically skill something to lvl 5 without checking it out first? Besi...
- by Django Quik - at 2013.06.15 12:04:00
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2156. So if we are mercs..... - in General Discussions [original thread]
Thing is the game does look like that trailer (more or less); it just doesn't feel like that right now.
- by Django Quik - at 2013.06.15 11:30:00
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2157. A new discussion to Make PC more enjoyable - in General Discussions [original thread]
HowDidThatTaste wrote: Django Quik wrote: I really dislike pretty much the entirety of this idea, the main reason being that adding any kind of random element affecting matches detracts from the result being created by the tactics and skills...
- by Django Quik - at 2013.06.14 20:51:00
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2158. A new discussion to Make PC more enjoyable - in General Discussions [original thread]
I really dislike pretty much the entirety of this idea, the main reason being that adding any kind of random element affecting matches detracts from the result being created by the tactics and skills of the teams and players involved. Additionall...
- by Django Quik - at 2013.06.14 20:35:00
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2159. So if we are mercs..... - in General Discussions [original thread]
Did you read my post ( We're mercs - why don't Eve players control our contracts ) a couple of days ago? There's been quite a few people saying this is how they expected this game to be - I get the feeling that CCP lost sight of its own vision in...
- by Django Quik - at 2013.06.14 20:18:00
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2160. R.I.f.t - 1 million isk for our 200th merc - JOIN NOW and WIN - in Corporation Recruitment [original thread]
Pete Seibold wrote: Hey Django, I applied yesterday and still have not been accepted. Did you receive my in-game app? Ah sorry mate, I've note been online but one of our other directors should have picked it up. Sorry you've not been accepted...
- by Django Quik - at 2013.06.14 20:07:00
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