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901. Galante scouts - in General Discussions [original thread]
Smooth Assassin wrote: Shotty GoBang wrote: Smooth Assassin wrote: Galante pro scouts can reach up to 99 radius on their passive range, but one thing i don't understand is they got only one slot for a complex precision enhancer so they've...
- by Django Quik - at 2013.10.26 20:26:00
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902. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Django Quik wrote: With stacking penalties enemies should appear for me at up to around 67m and though I couldn't measure for certain, that seemed to be able the distance on the radar that some people popped up but even...
- by Django Quik - at 2013.10.26 08:25:00
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903. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Nyra Volki wrote: (1) Like i said range does not matter or show any difference unless you have your precision up. (2) Also there is no stacking penalties, but the highest range you can get is 50m. 1. Pretty sure tha...
- by Django Quik - at 2013.10.25 22:36:00
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904. The Ultimate I'm Done With Dust Thread - in General Discussions [original thread]
I think I know the match you refer too and we too were surprised at how bad your team were - I think our side lost 10 clones total and only one was by a D2D guy. It happens - we weren't running proto gear and we're certainly not the best corp in t...
- by Django Quik - at 2013.10.24 22:02:00
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905. Scout Registry / Killboard - in General Discussions [original thread]
So just to confirm - range amps definitely do have stacking penalties. With 4 complex on my gal scout I definitely couldn't pick people up at ~90m.
- by Django Quik - at 2013.10.24 17:57:00
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906. How does base speed relate to armor? - in General Discussions [original thread]
Disturbingly Bored wrote: There's a symmetry and form of balance going on there. If you could figure out speed as a value against total HP, and then trend it against light and heavy suits, you may find something interesting. There may be a "ba...
- by Django Quik - at 2013.10.23 22:31:00
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907. Scout Registry / Killboard - in General Discussions [original thread]
I see the US scout team is still low on members for the squad cup and haven't seen anything for an EU team yet, so I've set one up. If you want in, the name is Scouts EUnited and the password is ScoutsUnited.
- by Django Quik - at 2013.10.23 17:53:00
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908. How does base speed relate to armor? - in General Discussions [original thread]
Disturbingly Bored wrote: That's quite interesting analysis, right thar! So +1 for that. My initial comment, however, is that there's more going on than simple balancing of armor against speed. And that is, namely, shields. Gallente are fast r...
- by Django Quik - at 2013.10.23 17:44:00
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909. Scout Registry / Killboard - in General Discussions [original thread]
hydraSlav's wrote: Shotty GoBang wrote: hydraSlav's wrote: I will admit i've been skipping on the game lately, but i believe i've kept up with all patch notes that were posted. Can you please tell me what's out-of-date in the Dust Fittin...
- by Django Quik - at 2013.10.23 17:20:00
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910. Well.. This is awkward... - in General Discussions [original thread]
I was chatting to some supporters of PS2 last night and they were saying that it's going to take a significant hit because everyone's taking a break until it comes out on PS4 next month... good job Dust doesn't have that problem! (lol)
- by Django Quik - at 2013.10.23 17:05:00
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911. How does base speed relate to armor? - in General Discussions [original thread]
So while I had some spare time at work today (I have lots of spare time at work), I decided to do some fun breaking down and calculating around armour and movement speed values for all the various available dropsuits. I realised that some of my in...
- by Django Quik - at 2013.10.23 16:57:00
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912. Anyone know what IS going to be in 1.6? - in General Discussions [original thread]
1.6 is all about bug fixes and optimization. We might see some small additions to the tutorials but nothing too significant. Actual stuff has been pushed back at least twice now, so if it doesn't come in 1.7, there'll be some pretty angry folk al...
- by Django Quik - at 2013.10.23 06:55:00
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913. My two most recent gripes: Redline and Corp Squads in Pub Matches - in General Discussions [original thread]
This is a team game, not Rambo-kills-em-all. People working well together, whether in a corp or squad or just randoms will beat people not working well together. That said though, people have long requested there be a "no squads" game mode option...
- by Django Quik - at 2013.10.21 22:12:00
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914. What if modules were more visual? - in General Discussions [original thread]
Chunky Munkey wrote: Damage mods & proficiency changing the frequency of light from laser weaponry would be cool. And obviously I want kinetic catalysers to give us "Sonic" feet. Sonic feet would be hilarious! And, yeah, I agree with th...
- by Django Quik - at 2013.10.21 21:59:00
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915. What if modules were more visual? - in General Discussions [original thread]
This is something I think would be awesome to have if possible but would put quite a load on art teams as well as likely push the processing power of PS3s/servers - nonetheless, I'd like to discuss it: Armor plates could actually beef up your sui...
- by Django Quik - at 2013.10.21 19:19:00
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916. Scrambler Pistol vs SubMachineGun, which of the two?? - in General Discussions [original thread]
I use the breach pistol as my primary and assault SMG as secondary, however probably go 50/50 these days. The pistol is great if you have time to line up your shots but in frantic situations the SMG gives you much better hit rate whilst allowing y...
- by Django Quik - at 2013.10.21 18:50:00
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917. Fill me in on Scouts - in General Discussions [original thread]
Oh i get it now. This guys just Trolling us lads. Apparently the least used suit needs no attention because the majority should always come first and everyone be encouraged to use all the same gear.
- by Django Quik - at 2013.10.20 22:28:00
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918. Fill me in on Scouts - in General Discussions [original thread]
I've read through this entire thread and seen all sorts of BS said. The undeniable fact of the matter is that a mini logi can do anything any scout suit can do and still have more eHP and carry extra equipment. Let's look at some stats (assuming ...
- by Django Quik - at 2013.10.20 21:24:00
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919. Scout Registry / Killboard - in General Discussions [original thread]
Played a match with my proto gal for the first time last night. 2 hack mods a kin cat and repper got me right into the only enemy objective, hacked it even though surrounded but didn't manage to get out before the mass driver popped me in 2 shots....
- by Django Quik - at 2013.10.12 12:59:00
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920. Scout Registry / Killboard - in General Discussions [original thread]
We should probably create lists for EU/US/ASIA scouts so we can get people in the same regions for this cup thingy. I'll finally have my proto suits in time and might even have lvl 5 range amp by then too :) I figure the tactics to use would be ...
- by Django Quik - at 2013.10.10 21:00:00
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