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881. Simple fix to the scout. - in General Discussions [original thread]
Heimdallr69 wrote: Matticus Monk wrote: Heimdallr69 wrote: Scouts can tank more than my assault... With less slots, and less starting CPU/PG and less starting HP.... this statement makes literally no sense. Please tell me you're kiddi...
- by Django Quik - at 2013.10.29 18:43:00
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882. The "Supposed" Scout Buff - in General Discussions [original thread]
Bendtner92 wrote: Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5). With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5). With level 5 Range Amplif...
- by Django Quik - at 2013.10.29 18:31:00
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883. New Scout Suits, Respecs, and Scout Exodus (Part III) - in General Discussions [original thread]
Nah, I can't see myself ever giving up my gallente scout, let alone giving up scouting entirely. I like a good challenge and playing scouts is like Dark Souls for Dust514 - Dust Souls!
- by Django Quik - at 2013.10.28 19:14:00
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884. The first District, Is there a path? - in General Discussions [original thread]
For new FW info - start here: https://forums.dust514.com/default.aspx?g=posts&t=116188&find=unread
- by Django Quik - at 2013.10.28 18:00:00
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885. Survey/opinion on dampening skill (variation) - in General Discussions [original thread]
shaman oga wrote: Django Quik wrote: That said, with a 10% bonus to dampener module efficiency it would only take 2 mods for proto scouts to beat the meta 9, so that's a good outcome. Edit - actually no it wouldn't. Forgot about the stacki...
- by Django Quik - at 2013.10.28 17:55:00
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886. Survey/opinion on dampening skill (variation) - in General Discussions [original thread]
Llast 326 wrote: Django Quik wrote: This is actually surprisingly irrelevant in terms of scouts because their passive from the scout suit skill makes them beat advanced scanners anyway. Even skilling up to level 4 dampening is pointless beca...
- by Django Quik - at 2013.10.27 23:53:00
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887. More stuff from the database... - in General Discussions [original thread]
Bright Cloud wrote: Django Quik wrote: Pent'noir wrote: Basic Auto-Detonator This would go on every fit that have, I wonder what slot it takes up. Likely an equipment slot, so unless you logi, that's quite a sacrifice for something that...
- by Django Quik - at 2013.10.27 23:47:00
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888. What is your favourite way to kill snipers ? - in General Discussions [original thread]
I like to flank them then slowly walk into their line of sight and pop em with my pistol before they can react to seeing me.
- by Django Quik - at 2013.10.27 23:34:00
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889. Survey/opinion on dampening skill (variation) - in General Discussions [original thread]
This is actually surprisingly irrelevant in terms of scouts because their passive from the scout suit skill makes them beat advanced scanners anyway. Even skilling up to level 4 dampening is pointless because they can never passively beat proto sc...
- by Django Quik - at 2013.10.27 23:30:00
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890. Active Wallhackers?? - in General Discussions [original thread]
SgtDoughnut wrote: TheD1CK wrote: In fairness he has a point, scouts should be able to avoid some scanning without having to sacrifice there slots scout with dampeners v medium AR , no amount of sneaking saves that scout when the AR hits hi...
- by Django Quik - at 2013.10.27 21:27:00
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891. More stuff from the database... - in General Discussions [original thread]
Pent'noir wrote: Basic Auto-Detonator This would go on every fit that have, I wonder what slot it takes up. Likely an equipment slot, so unless you logi, that's quite a sacrifice for something that basically assumes you die a lot.
- by Django Quik - at 2013.10.27 20:31:00
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892. New weapons' damage per second, maths - in General Discussions [original thread]
M McManus wrote: Are these new rifles going to have the %10 blanketed damage increase that the current ones have ? That increase was incorporated into the weapon stats a long time ago, so the damage values shown on the AR and SCR are accurate...
- by Django Quik - at 2013.10.27 15:22:00
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893. Active Wallhackers?? - in General Discussions [original thread]
Well you can carry an active scanner but then you won't be able to refill your own ammo or drop uplinks. Those are pretty useful things and that's your sacrifice. The problem comes in with logis who can carry an acrive scanner as well as other eq...
- by Django Quik - at 2013.10.27 15:07:00
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894. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Django Quik wrote: Trust me mate. Im pretty good at maths and spreadsheet the heck out of this stuff when Im bored stiff at work. With 50% each from gal 5 range 5 that's 22.5 then 4 45% increases with the stacking pena...
- by Django Quik - at 2013.10.27 14:55:00
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895. The Ultimate I'm Done With Dust Thread - in General Discussions [original thread]
Michael Arck wrote: FAZER-B wrote: If you create a corp that isn't already established with a community that existed 10 years before dust was created, you can't expect any real ladder climbing. That^ took all the wind outta my sails. Mai...
- by Django Quik - at 2013.10.27 09:53:00
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896. A non mentioned DUST514 issue : BAD MAP DESIGN - in General Discussions [original thread]
I really don't think you can talk about any aspect of map design without taking into account all the various factors involved. You can't just ignore the impact of vehicles in this thread because all maps need to factor in their use as much as newb...
- by Django Quik - at 2013.10.27 09:43:00
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897. A non mentioned DUST514 issue : BAD MAP DESIGN - in General Discussions [original thread]
KING CHECKMATE wrote: Django Quik wrote: The problems you speak of mostly refer to the older maps - the research facility is much better for this stuff and I look forward to seeing more like it with the production facility coming in the next...
- by Django Quik - at 2013.10.26 22:57:00
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898. A non mentioned DUST514 issue : BAD MAP DESIGN - in General Discussions [original thread]
The problems you speak of mostly refer to the older maps - the research facility is much better for this stuff and I look forward to seeing more like it with the production facility coming in the next few months. The older maps are definitely lack...
- by Django Quik - at 2013.10.26 22:46:00
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899. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Django Quik wrote: Trust me mate. Im pretty good at maths and spreadsheet the heck out of this stuff when Im bored stiff at work. With 50% each from gal 5 range 5 that's 22.5 then 4 45% increases with the stacking penalties...
- by Django Quik - at 2013.10.26 20:50:00
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900. Reduce Forge Direct Damage; Make Weak Spots More Critical - in General Discussions [original thread]
Forge will be getting a nerf in line with the other AV stuff that has been nerfed lately. Fortunately, tanks are getting a bit of a redesign to make the battles with/against them more situational.
- by Django Quik - at 2013.10.26 20:31:00
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