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521. Scout Registry / Killboard - in General Discussions [original thread]
Ooh looks like my sidearm post opened a small can o' worms! I'm a little on the fence here between Monk and Appia though; the scrambler pistol and SMG are very potent inside their optimal but at the moment that optimal is very small. The pistol...
- by Django Quik - at 2014.02.14 08:40:00
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522. Scout Registry / Killboard - in General Discussions [original thread]
In other news - been playing ambush again lately to fit in a couple of quick games when I have a spare 20 mins and I tend to start out with a scanner but end up missing my REs so much; starting to think it's just not worth running a scanner unless...
- by Django Quik - at 2014.02.13 08:24:00
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523. Scout Registry / Killboard - in General Discussions [original thread]
I don't think I'll give up my scrambler pistol SMG combo for anything, even with the bolt pistol and magsec coming out. I just really really hope the supposed coming nerf to the SMG isn't too over the top - it already struggles to down brick tanke...
- by Django Quik - at 2014.02.13 08:18:00
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524. Scout Registry / Killboard - in General Discussions [original thread]
Ivan Avogadro wrote: Appia Vibbia wrote: do it just like active scanners. if 5 people scan and the 6th gets the kill. the killer gets 50 and everyone else gets 15 Ok, so that solves that. But for the active scanner you spec into it, buy a...
- by Django Quik - at 2014.02.12 21:20:00
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525. Scout Registry / Killboard - in General Discussions [original thread]
noob cavman wrote: Off topic I know but half a ******* tree just went through the window of my local shop. dat weather warning on the news was noooooo joke Had a temporary blizzard in Dundee yesterday and very rare snowfall in Edinburgh wh...
- by Django Quik - at 2014.02.12 21:05:00
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526. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
Erm, it's already possible to get ~100m passive scan on a gallente scout with the current racial bonus of 50% rather than the new bonus of only 25%.
- by Django Quik - at 2014.02.12 21:01:00
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527. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Django Quik wrote: Posted this in a thread on sniper tagging earlier and thought the idea would be of interest to us and especially our sniper scout flag bearers - Keeriam, I'm looking at you ;) Django Quik wrote: I ...
- by Django Quik - at 2014.02.12 20:46:00
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528. Yeah... Um, Matchmaking didn't get fixed. - in General Discussions [original thread]
Bragoltur Valaruina wrote: The advantage would be that the person quitting would get nothing from quitting. They don't get their isk payout and they can't join another match until the current one is over anyway. Thus trapping poor souls who f...
- by Django Quik - at 2014.02.12 20:32:00
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529. Unfreaking believable..... - in General Discussions [original thread]
Asha Starwind wrote: Okay, then how did the get past the vehicle hard limit of 7 per team? Did you watch the video that was posted earlier? ( http://www.youtube.com/watch?v=mJw-wfkSNjg ) That vehicle limit seems to no longer exist.
- by Django Quik - at 2014.02.12 13:58:00
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530. Yeah... Um, Matchmaking didn't get fixed. - in General Discussions [original thread]
Aeon Amadi wrote: Repe Susi wrote: Aeon Amadi wrote: It's still having some imbalances. http://i.imgur.com/WleLjMZ.jpg That... doesn't seem TOO imbalanced. There seems to be 2 squads on the enemy side and maybe 3 squads on your s...
- by Django Quik - at 2014.02.12 13:29:00
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531. Scout Registry / Killboard - in General Discussions [original thread]
Posted this in a thread on sniper tagging earlier and thought the idea would be of interest to us and especially our sniper scout flag bearers - Keeriam, I'm looking at you ;) Django Quik wrote: I like the idea in general but think it should ...
- by Django Quik - at 2014.02.12 13:21:00
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532. Sniper Rifle Tagging - in General Discussions [original thread]
I like the idea in general but think it should be opened up a little - all players should get some sort of tagging ability, whether sniper, scout, AV, whatever. You can tag one or two players at a time but that tag only remains as long as you main...
- by Django Quik - at 2014.02.12 08:31:00
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533. The RR is not the only weapon getting nerfed! - in General Discussions [original thread]
Sgt Buttscratch wrote: TTK is not an issue, people standing still while trying to gunfight is the issue, learn to dance or use......cover. Lol! Dodging bullets from 400+ rpm automatic weapons with aim assist at 80m. With 500+ dps most suits w...
- by Django Quik - at 2014.02.12 08:24:00
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534. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
JP Acuna wrote: Django Quik wrote: Chuckles Brown wrote: Ugh... no, just no... You can't have every item a BPO. You would eliminate ALL risk vs. reward, especially in the PC arena. BPOs were fine the way they were. The REAL reason they r...
- by Django Quik - at 2014.02.11 18:28:00
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535. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
JP Acuna wrote: BPOs are just fine as long as they're STD and MLT level. They don't break the economy. Why do i keep on seing these topics of how to ruin them. I think they should be back actually. In fact, why not having limited edition even...
- by Django Quik - at 2014.02.11 18:07:00
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536. The RR is not the only weapon getting nerfed! - in General Discussions [original thread]
KrazyEyeKilla wrote: The Nerf to SMGs seems a bit unnecessary. Never felt overpowering IMO. Totally agree - any weapon that requires you to be within 20m of the target to get the kill deserves a tiny TTK.
- by Django Quik - at 2014.02.11 17:41:00
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537. The RR is not the only weapon getting nerfed! - in General Discussions [original thread]
iliel wrote: IG8T8 wrote: TTK is fine, increase it and new players will get even less kills. I'm running templar assault suit (basic) with militia BPO modules giving me ~ 500 EHP, templar (basic) scrambler rifle (no damage mods but have pro...
- by Django Quik - at 2014.02.11 17:40:00
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538. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Can we please stop discussing whether or not BPOs are a problem? It's pretty irrelevant. What is relevant is that BPOs aren't available anymore and this idea could bring them back in a useful and meaningful way. Please just discuss the idea, not ...
- by Django Quik - at 2014.02.11 17:33:00
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539. Scout Registry / Killboard - in General Discussions [original thread]
CCP Logibro wrote: Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) So logis are still going to have ridiculous amounts of slots!
- by Django Quik - at 2014.02.11 13:34:00
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540. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Marc Rime wrote: Django Quik wrote: Please note that it is CCP's position that BPOs are economy breaking (...) It's been said by CCP (...) many times that BPOs break the game economy because they provide a free unlimited supply of items (...
- by Django Quik - at 2014.02.11 12:46:00
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