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Thread Statistics | Show CCP posts - 1 post(s) |
Luna Angelo
We Who Walk Alone
747
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Posted - 2014.02.11 16:34:00 -
[31] - Quote
Leadfoot10 wrote:Tolen Rosas wrote:Evicer wrote: Thats why were seeing heavies carrying RR's and CR's. sorry but when the RR and CR outperform the HMG at close range u have failed at development. They don't outperform the HMG at close range -- unless the person using the HMG lacks gun game. The reason heavies are using them are because they outperform them at range, not up close, and the extra HP of the heavy suits adds survivability. Up close, the HMG is the still undisputed king. Respectfully...Leadfoot One word: Shotgun
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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scuba678
the.R3D.kings
129
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Posted - 2014.02.11 17:02:00 -
[32] - Quote
I-Shayz-I wrote:I'm just curious as to which weapon will become the new FOTM
I was thinking about this the other day...|Shayz-.....what suit will you be speccing into if we get a respec in 1.8? just curious... |
iliel
Capital Acquisitions LLC Renegade Alliance
9
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Posted - 2014.02.11 17:18:00 -
[33] - Quote
IG8T8 wrote:TTK is fine, increase it and new players will get even less kills.
I'm running templar assault suit (basic) with militia BPO modules giving me ~ 500 EHP, templar (basic) scrambler rifle (no damage mods but have proficiency 3) and have ~4 mil SP overall.
Key point. Would you rather play a new online FPS in which you have the chance to get lucky and kill some protos? Or would you want to play one in which it seemed no one can die?
An increase to TTK means BOTH that MLT and protos will live longer. If protos live longer, then they are going to swarm the game. I mean: if you won't lose it ever, then why not?
After this patch, everyone is going to want smaller maps. Then the next patch will be smaller maps. But by then Destiny will have hit the shelves... |
Jax Saurian
GunFall Mobilization Covert Intervention
159
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Posted - 2014.02.11 17:22:00 -
[34] - Quote
CCP Saberwing wrote:RRs aren't the only weapons having their base damage reduced - you'll find similar changes to the CR, etc. The plan is to improve the overall TTK.
NOOOOOOOOOO!!!
"and when they catch you, they will kill you... ...but first they must catch you" motto of the scouts
Closed Beta Vet
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Jarlaxle JRXL
Well Oiled Machines
3
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Posted - 2014.02.11 17:31:00 -
[35] - Quote
CCP Saberwing wrote:PEW JACKSON wrote:So you're saying the RR won't be the only weapon collecting DUST after 1.8 drops. Lawl. None of the nerfs have been game-breaking - they're more just to marginally improve TTK. And trust me, I would be angry if my beloved Combat Rifle was lacking in firepower. ^^^ have you USED flaylocks? ... ever PLAY with the DS3 (V/S) KBM? ... seen any FGs l8ly? ... that SWARM nerf has ppl crying RESPEC ... but, but... "None of the nerfs have been game-breaking" ... have you ever PLAYED DUST 514 (outside of SiSi)? |
KrazyEyeKilla
Nyain San Renegade Alliance
30
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Posted - 2014.02.11 17:34:00 -
[36] - Quote
The Nerf to SMGs seems a bit unnecessary. Never felt overpowering IMO. |
Django Quik
Dust2Dust.
2177
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Posted - 2014.02.11 17:40:00 -
[37] - Quote
iliel wrote:IG8T8 wrote:TTK is fine, increase it and new players will get even less kills.
I'm running templar assault suit (basic) with militia BPO modules giving me ~ 500 EHP, templar (basic) scrambler rifle (no damage mods but have proficiency 3) and have ~4 mil SP overall. Key point. Would you rather play a new online FPS in which you have the chance to get lucky and kill some protos? Or would you want to play one in which it seemed no one can die? An increase to TTK means BOTH that MLT and protos will live longer. If protos live longer, then they are going to swarm the game. I mean: if you won't lose it ever, then why not? After this patch, everyone is going to want smaller maps. Then the next patch will be smaller maps. But by then Destiny will have hit the shelves... Read the dev statements carefully - select weapons are being adjusted for their TTK, not every weapon. In fact some weapons are getting buffed. Not every suit and every weapon is suddenly going to become harder to kill/kill with.
Applying a blanket nerf to TTK would achieve nothing, thus it is not what CCP have said they are planning.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2177
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Posted - 2014.02.11 17:41:00 -
[38] - Quote
KrazyEyeKilla wrote:The Nerf to SMGs seems a bit unnecessary. Never felt overpowering IMO. Totally agree - any weapon that requires you to be within 20m of the target to get the kill deserves a tiny TTK.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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D legendary hero
Ultramarine Corp
1555
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Posted - 2014.02.11 22:50:00 -
[39] - Quote
CCP Saberwing wrote:PEW JACKSON wrote:So you're saying the RR won't be the only weapon collecting DUST after 1.8 drops. Lawl. None of the nerfs have been game-breaking - they're more just to marginally improve TTK. And trust me, I would be angry if my beloved Combat Rifle was lacking in firepower.
CR is the only thig us minmatar have...
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1555
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Posted - 2014.02.11 22:52:00 -
[40] - Quote
Evicer wrote:CCP Saberwing wrote:PEW JACKSON wrote:So you're saying the RR won't be the only weapon collecting DUST after 1.8 drops. Lawl. None of the nerfs have been game-breaking - they're more just to marginally improve TTK. And trust me, I would be angry if my beloved Combat Rifle was lacking in firepower. The TTk is ridiculous for both RR and The combat one only needs to look at the data to realize this.I know you guys collect data on what weapons are killing the most and what weapons are not.This doesnt mean that the RR and Combat are just Popular it means no one is using other weps. The time to kill is ridiculous and for anyone who doesnt agree . MAKE AN ALT AND PLAY IT. See how long a new player lives then ask your self if you would play this game under those conditions? Thats why were seeing heavies carrying RR's and CR's. And before a writer trolls my post I have both and do well with both ,but I dont see or very rarely see anyone using any other weapon. All weps need to be adjusted theres no more firefights its just scan..........dead. People wonder why the player population is so low.....
the galente AR is still OP too if you havent noticed it can still kill a heavy with 1600 ehp in under 3 seconds
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1555
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Posted - 2014.02.11 22:53:00 -
[41] - Quote
CCP Saberwing wrote:PEW JACKSON wrote:So you're saying the RR won't be the only weapon collecting DUST after 1.8 drops. Lawl. None of the nerfs have been game-breaking - they're more just to marginally improve TTK. And trust me, I would be angry if my beloved Combat Rifle was lacking in firepower.
please tell me the galente AR is getting a nerf too
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2884
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Posted - 2014.02.11 22:57:00 -
[42] - Quote
steadyhand amarr wrote:Aikuchi Tomaru wrote:I-Shayz-I wrote:I'm just curious as to which weapon will become the new FOTM Anything with the Cloaking Module I guess. Not so sure but i bet shotguns race up in use
Only if they are untouched.
If TTK goes up for all weapons and stays the same for the Shotgun, it will be viable again.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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D3LTA Blitzkrieg II
0uter.Heaven
74
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Posted - 2014.02.11 23:02:00 -
[43] - Quote
CCP Saberwing wrote:PEW JACKSON wrote:So you're saying the RR won't be the only weapon collecting DUST after 1.8 drops. Lawl. None of the nerfs have been game-breaking - they're more just to marginally improve TTK. And trust me, I would be angry if my beloved Combat Rifle was lacking in firepower.
ya cuz u guys totally know how to balance sh*t. From laser rifle, to tac rifle to flaylock and now AV. OP to UP you constantly swing the pendulum and are unable to strike balance. Community has the right to be worried.
Like the new garbage assault suit bonuses :) |
Takron Nistrom
Tinfoil Hatz
210
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Posted - 2014.02.11 23:40:00 -
[44] - Quote
Mister Goo wrote:I-Shayz-I wrote:I'm just curious as to which weapon will become the new FOTM Return of the Mass Driver, direct damage increase, splash increase, what more could one ask for?
Theyre nerfing dam mods so they are upping MD to keep it where its at.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Rusty Shallows
943
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Posted - 2014.02.12 00:18:00 -
[45] - Quote
Takron Nistrom wrote:Mister Goo wrote:I-Shayz-I wrote:I'm just curious as to which weapon will become the new FOTM Return of the Mass Driver, direct damage increase, splash increase, what more could one ask for? Theyre nerfing dam mods so they are upping MD to keep it where its at. No freaking way! We've had intense bitching about damage mods since the days when their values were incorrectly displayed in the fittings window. When the solution by CCP was to simply remove the display values... troll-lo-lo-la. It's hard to believe a year plus later they are taking this matter seriously.
Do you have a source Takron? If you don't mind me asking.
Here, have some candy and a Like. :-)
Forums > Game
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LEHON Xeon
Ahrendee Mercenaries EoN.
202
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Posted - 2014.02.12 00:20:00 -
[46] - Quote
Guess I'll just keep running my ScR from time to time.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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WolfeXXVII
NECROM0NGERS
7
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Posted - 2014.02.12 00:30:00 -
[47] - Quote
the only problem in my opinion withh ttk is that damage mods ruin everything nerf em to he-ll cuz it is needed i spent 2 months not using proto damage mods and as soon as my damage mods went proto my ttk shot through the fukin roof like well... i dont have an analogy for it it is just so ridiculous. damage mods need to be 2/4/7 % and make it so you can only use 1. ttk would drop in such a major rate that its not needed to nerf all the weapons.
...btw to all the people that say heavies shouldn't be allowed to use light weapons there is a major problem there. first of all because heavy weapons should be the most powerful weapons so if you have to use a light weapon because they are better the heavy weapons need one of the biggest fukin buffs in all of dust 514 history.
gk.0 scout 4 the win
Optimization 5 in 7 weapons and counting,SP from all characters:-113,895,000-
CLOSED BETA VET.
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Sgt Buttscratch
lcritMYpantS
1512
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Posted - 2014.02.12 00:30:00 -
[48] - Quote
TTK is not an issue, people standing still while trying to gunfight is the issue, learn to dance or use......cover.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Scheneighnay McBob
Learning Coalition College
3992
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Posted - 2014.02.12 00:47:00 -
[49] - Quote
CCP Saberwing wrote:PEW JACKSON wrote:So you're saying the RR won't be the only weapon collecting DUST after 1.8 drops. Lawl. None of the nerfs have been game-breaking - they're more just to marginally improve TTK. And trust me, I would be angry if my beloved Combat Rifle was lacking in firepower. How long have you been around? Because you seem to be lacking my experience in this.
No matter how tiny a nerf is, the majority of the community will think it's massive and game breaking just because they heard the word "nerf". Lower the damage on a weapon by 0.0001, and you'll suddenly see it stop being used.
I am your scan error.
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Bojo The Mighty
L.O.T.I.S.
3108
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Posted - 2014.02.12 00:51:00 -
[50] - Quote
If anyone has read the description to the Combat rifle, it says good for engaging multiple targets at once. And I could see that, allowing you to just pull the trigger whenever you want and get a quick jolt of firepower out. But the fact they made it so good for 1 vs. 1's as well....was beyond me.
Please deposit likes in Swiss Bank account. The Feds don't ensure beyond 3k.
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Dustbunny Durrr
ReD or DeaD
91
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Posted - 2014.02.12 00:54:00 -
[51] - Quote
Where are you guys seeing these changes? I swear, CCP needs a readily available and consistant way of delivering information.
But yeah, where is this coming from? Link? |
Mister Goo
ZionTCD
24
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Posted - 2014.02.12 02:38:00 -
[52] - Quote
Dustbunny Durrr wrote:Where are you guys seeing these changes? I swear, CCP needs a readily available and consistant way of delivering information.
But yeah, where is this coming from? Link?
Here is a copy and paste.
CCP Logibro wrote:Well, that's not the only thing the Mass Driver is getting in 1.8
Increased base direct/splash damage from 242/116 to 300/145
Link
https://forums.dust514.com/default.aspx?g=posts&m=1815644#post1815644
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1763
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Posted - 2014.02.12 04:09:00 -
[53] - Quote
IG8T8 wrote:TTK is fine, increase it and new players will get even less kills.
I'm running templar assault suit (basic) with militia BPO modules giving me ~ 500 EHP, templar (basic) scrambler rifle (no damage mods but have proficiency 3) and have ~4 mil SP overall.
Ttk is not fine when a single complex shield extender can only stop a single ar bullet. i mean the fitting system is currently dusts strongest point and it barely matters. Also newbies may get less kills, but so does everybody else. And also newbies wouldn't die as fast anymore.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
886
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Posted - 2014.02.12 04:13:00 -
[54] - Quote
Tolen Rosas wrote:Evicer wrote: Thats why were seeing heavies carrying RR's and CR's. sorry but when the RR and CR outperform the HMG at close range u have failed at development.
The question is why? It's gotta have something to do with marketing. I think CCP is gunning for some COD esque player base. Ppl who automatically jump to AR/assault suit combo in any game they pick up for a quick selfesteem fix.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Croned
549
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Posted - 2014.02.12 05:11:00 -
[55] - Quote
Jarlaxle JRXL wrote:CCP Saberwing wrote:PEW JACKSON wrote:So you're saying the RR won't be the only weapon collecting DUST after 1.8 drops. Lawl. None of the nerfs have been game-breaking - they're more just to marginally improve TTK. And trust me, I would be angry if my beloved Combat Rifle was lacking in firepower. ^^^ have you USED flaylocks? ... ever PLAY with the DS3 (V/S) KBM? ... seen any FGs l8ly? ... that SWARM nerf has ppl crying RESPEC ... but, but... "None of the nerfs have been game-breaking" ... have you ever PLAYED DUST 514 (outside of SiSi)? *Lol, so many flaylock users here are butthurt because they can't use their flaylock as a main weapon anymore. It's not our problem that you wasted SP on getting a proto sidearm.
*The comparison between DS3 and kb/m has always been bad. It's not the result of a nerf/buff.
*The FG is perfectly fine atm, you probably just can't aim. I got one of my highest KDRs lately by using a FG vs infantry, not to mention several tanks kills.
*You're right about the swarms, through.
Nonetheless, if you read his post carefully, it seems like he just made some past/present tense errors, and that he was attempting to call the future patch not gamebreaking, not past patches.
Son of a plasma cannon!
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Croned
549
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Posted - 2014.02.12 05:14:00 -
[56] - Quote
Sgt Buttscratch wrote:TTK is not an issue, people standing still while trying to gunfight is the issue, learn to dance or use......cover. Tell that to a heavy.
Son of a plasma cannon!
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Django Quik
Dust2Dust.
2184
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Posted - 2014.02.12 08:24:00 -
[57] - Quote
Sgt Buttscratch wrote:TTK is not an issue, people standing still while trying to gunfight is the issue, learn to dance or use......cover. Lol! Dodging bullets from 400+ rpm automatic weapons with aim assist at 80m. With 500+ dps most suits will go down in 2 seconds or less and scout suits can't even blink, even though they should be the easiest to dodge with because of their 'innate agility'.
Step out of cover for more than a second and you're dead. So, what you gonna do? Just hide behind cover the whole match and wait to be flanked?
These tactics do not work but I do see where you're coming from because they should and if they did, maybe less people would be standing still in gunfights.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Shion Typhon
Intara Direct Action Caldari State
403
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Posted - 2014.02.12 10:10:00 -
[58] - Quote
The fact that the devs (and most people in this thread) somehow think TTK is an isolated combat factor that can be dialled to "fix" the game without understanding how baddy map and objective and SP design plays an integral role in FPS balance dismays me.
Look at every other FPS, you use the vast majority of the weapons available, heck in Unreal you would use every weapon type in a single match. The fact that people can't omni-soldier and wall themselves into little tribal encampments defending their favourite weapon speaks such volumes about how little balance there is (and how little common sense in the player base).
The problem is much bigger than just TTK or just damage mods, it runs through the whole game. The skill tree design is a major culprit here. |
hgghyujh
Expert Intervention Caldari State
285
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Posted - 2014.02.12 11:28:00 -
[59] - Quote
ahhhh full speed ahead into making bullet mag the norm I see, god this is gonna come back to bite you in the butt CCP. |
Orion Vahid
DUST University Ivy League
254
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Posted - 2014.02.12 12:06:00 -
[60] - Quote
CCP Saberwing wrote:PEW JACKSON wrote:So you're saying the RR won't be the only weapon collecting DUST after 1.8 drops. Lawl. None of the nerfs have been game-breaking - they're more just to marginally improve TTK. And trust me, I would be angry if my beloved Combat Rifle was lacking in firepower. Can I hug you |
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