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Godin Thekiller
The Corporate Raiders
2919
|
Posted - 2015.02.14 18:30:00 -
[61] - Quote
Derpty Derp wrote:Breakin Stuff wrote: you don't always see them, and if they're above you, they cannot be hit by your turrets. You see them if you keep your eyes open... You see them on the radar when they're close enough to do anything... You see your health slowly drop and the sound of the small turret hitting your tank... You have ample amounts of time to react. If you sit still, yes the dropship has it easy, if you move erratically the dropship has no idea where you're doing if it's directly above, because all it can see is it's own hull and a dot that turns red when ON the tartet, which is useles for a moving target as you have to fire in the direction it's moving... Unless you're so low that simply reversing the tank (which the dropship wont see until too late) has the dropship very much in your sights. Yes if you pilot the tank like a nonce, the dropship has it easy... But then if the guy in the dropship pilots like a nonce you've got an even easier time of it in the tank. Looking at the opposite perspective, if a tank sneaks up on an ads (doesn't have to actually get that close, so doesn't show on the radar) then the ads is dead unless the tanker is a bad shot.
flying at flight ceiling completely invalidates that, so bullshit.
You can easily move slowly and still hit the HAV, so that is bullshit.
And Seeing as I want a eHP buff for all DS's, one shot won't do it, and the pilot could simply fly out of range, or climb. Also, that assumes the turret actually has range.
click me
Blup Blub Bloop. Translation: Die -_-
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Foundation Seldon
Heaven's Lost Property
857
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Posted - 2015.02.14 18:43:00 -
[62] - Quote
Godin Thekiller wrote:Foundation Seldon wrote:Godin Thekiller wrote:Foundation Seldon wrote:We've tried the lower flight ceiling in earlier iterations of the game, it sucks. It makes the already hilariously fragile Dropship more fragile. This entire initiative of yours is trying to find a solution to a problem that doesn't exist. If you want to better engage enemy dropships then fit turrets and run with gunners or pack a sentinel suit and run a forge. Alternatively use the natural cover around the map (Redline, Buildings) to keep yourself safe. Dropship gets bored, flies away, and you can find a better spot to engage it.
Until we get to a point where maps are designed to be much larger, or to where individual infantry can request transport and delivery areas, or to where you can't just teleport anywhere on the map anyway with an uplink, or to where I can't just call in an Onikuma to get my transport needs done much more easily there will almost never be a "need" for a transport focused role in this game. This is why you can count on one hand the number of Myrons or Grimsnes you'll see on any given day. If the ADS is acting like a Gunship this is because it IS a gunship and was DESIGNED to be a gunship. Accept it. I've already covered why those things don't work in a balanced situation, and I'm not ******* doing it again. Maps balance is a thing to be addressed, that is true. That still doesn't Justify the ADS acting as a Gunship. Broken **** doesn't call for broken **** to balance it. That just leads to more broken ****. Are you saying that broken **** needs to stay in the game? And lastly, I've pretty much suggested all of these things, and it's primary function is to transport. You deal with it.. To "address" map balance you'd have to redesign the majority of the maps in the game. It's not a feasible solution to the overarching problem the game has with transport roles or transport centered vehicles being pointless. There's nothing wrong or inherently broken about an ADS being a Gunship. And as I said to you in the last thread, the primary function of the Assault Dropship is not something that's up to you to decide and if the in game description of the ADS is anything to go by ... "The Assault Class (Dropship) is a low level aerial attack craft. Its light frame makes it highly maneuverable while the front mounted pilot controlled turret gives it a significant advantage in aerial engagements" They're provably NOT intended to be a primarily transport focused vehicle. They are meant to kill people, they have a bonus to the power of their turret in order to kill people better. That is what they accomplish. Yes it is. A Dropship is made for TRANSPORT. If it's preforming like a Gunship, and nothing like a DS, then it's broken. You are focusing WAY too much on the word Assault. None of the descriptions are something to go by. Gal Logis by that logic would have repping bonuses. Also, I see nothing in that about easily attacking HAV's. That desc. has zip to do with being a Gunship, more so being a pseudo fighter. Also, the hing was intended to be made as a what I suggested: DS that can give support fire after dropping off a smaller passenger size.
We should be gauging whether or not something is broken by their overall effect on the battlefield. The ADS in its current state, with the strength of AV and the alternate means Tanks have of taking them out (aka every moment that the Dropship's full attention isn't on them and when they're not hovering right above them) would mean that they're not broken. The descriptions, at the very least, give insight on the initial intended direction of any suit, item or vehicle. CCP intended the ADS to be an air based attack vehicle and, unlike the Gal Logi, have a skill bonus that further proves that that's direction that they wanted to take with it. If they weren't meant to kill people they wouldn't have a skill bonus geared towards being more proficient at killing people.
"If it's performing like a Gunship, and nothing like a DS, then it's broken."
No. This only means that it's a Gunship. There's nothing wrong with a Dropship being a Gunship because currently we don't have a separate dedicated model for such a vehicle. It fills a niche in this game that otherwise wouldn't exist. There was once a time where CCP had grand plans for the future of Dust 514; MAVs, Racial Vehicles, Fighters, 0G combat, more weapons - then **** happened and they recolored the DS to fill a role for pilots that hadn't existed previously.
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Derpty Derp
Dead Man's Game
783
|
Posted - 2015.02.14 18:44:00 -
[63] - Quote
Godin Thekiller wrote:flying at flight ceiling completely invalidates that, so bullshit.
& also completely invalidates the dropship.
We're well aware you struggle against dropships when in a tank... Guess what, I struggled against forge gunners in an ads... But instead of asking to make it easier for me, when clearly other people are able to deal with it, I chose to practice fighting them instead... You know what, I got better.
Take it from someone who can... If you try, you can too. |
Godin Thekiller
The Corporate Raiders
2919
|
Posted - 2015.02.14 18:55:00 -
[64] - Quote
Derpty Derp wrote:Godin Thekiller wrote:flying at flight ceiling completely invalidates that, so bullshit. & also completely invalidates the dropship. We're well aware you struggle against dropships when in a tank... Guess what, I struggled against forge gunners in an ads... But instead of asking to make it easier for me, when clearly other people are able to deal with it, I chose to practice fighting them instead... You know what, I got better. Take it from someone who can... If you try, you can too.
It does not. Fly at flight ceiling, you can't get shot at, fly far past rail optimal, and drop in on it. If you don't understand that, then you're a fool.
And that's not only it, I've been able to kill HAV's AS a ADS pilot doing all of these things. That's how I discovered all of these things you idiot.
click me
Blup Blub Bloop. Translation: Die -_-
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Derpty Derp
Dead Man's Game
784
|
Posted - 2015.02.14 19:01:00 -
[65] - Quote
Godin Thekiller wrote:It does not. Fly at flight ceiling, you can't get shot at, fly far past rail optimal, and drop in on it. If you don't understand that, then you're a fool.
And that's not only it, I've been able to kill HAV's AS a ADS pilot doing all of these things. That's how I discovered all of these things you idiot.
Congrats...
I found these things out as a missile tanker... I can both kill ads as a tank & kill tank as an ads... It seems pretty balanced to me. & while it's at the flight ceiling, it's easy to see and not doing anything useful (probably isn't rendering half the things on the map either)... Keep your eyes open and you can adjust your position before it gets over you.
You merely can't do something, so you ***** about it. |
Godin Thekiller
The Corporate Raiders
2919
|
Posted - 2015.02.14 19:05:00 -
[66] - Quote
Foundation Seldon wrote:Godin Thekiller wrote:Foundation Seldon wrote:Godin Thekiller wrote:Foundation Seldon wrote:We've tried the lower flight ceiling in earlier iterations of the game, it sucks. It makes the already hilariously fragile Dropship more fragile. This entire initiative of yours is trying to find a solution to a problem that doesn't exist. If you want to better engage enemy dropships then fit turrets and run with gunners or pack a sentinel suit and run a forge. Alternatively use the natural cover around the map (Redline, Buildings) to keep yourself safe. Dropship gets bored, flies away, and you can find a better spot to engage it.
Until we get to a point where maps are designed to be much larger, or to where individual infantry can request transport and delivery areas, or to where you can't just teleport anywhere on the map anyway with an uplink, or to where I can't just call in an Onikuma to get my transport needs done much more easily there will almost never be a "need" for a transport focused role in this game. This is why you can count on one hand the number of Myrons or Grimsnes you'll see on any given day. If the ADS is acting like a Gunship this is because it IS a gunship and was DESIGNED to be a gunship. Accept it. I've already covered why those things don't work in a balanced situation, and I'm not ******* doing it again. Maps balance is a thing to be addressed, that is true. That still doesn't Justify the ADS acting as a Gunship. Broken **** doesn't call for broken **** to balance it. That just leads to more broken ****. Are you saying that broken **** needs to stay in the game? And lastly, I've pretty much suggested all of these things, and it's primary function is to transport. You deal with it.. To "address" map balance you'd have to redesign the majority of the maps in the game. It's not a feasible solution to the overarching problem the game has with transport roles or transport centered vehicles being pointless. There's nothing wrong or inherently broken about an ADS being a Gunship. And as I said to you in the last thread, the primary function of the Assault Dropship is not something that's up to you to decide and if the in game description of the ADS is anything to go by ... "The Assault Class (Dropship) is a low level aerial attack craft. Its light frame makes it highly maneuverable while the front mounted pilot controlled turret gives it a significant advantage in aerial engagements" They're provably NOT intended to be a primarily transport focused vehicle. They are meant to kill people, they have a bonus to the power of their turret in order to kill people better. That is what they accomplish. Yes it is. A Dropship is made for TRANSPORT. If it's preforming like a Gunship, and nothing like a DS, then it's broken. You are focusing WAY too much on the word Assault. None of the descriptions are something to go by. Gal Logis by that logic would have repping bonuses. Also, I see nothing in that about easily attacking HAV's. That desc. has zip to do with being a Gunship, more so being a pseudo fighter. Also, the hing was intended to be made as a what I suggested: DS that can give support fire after dropping off a smaller passenger size. We should be gauging whether or not something is broken by their overall effect on the battlefield. The ADS in its current state, with the strength of AV and the alternate means Tanks have of taking them out (aka every moment that the Dropship's full attention isn't on them and when they're not hovering right above them) would mean that they're not broken. The descriptions, at the very least, give insight on the initial intended direction of any suit, item or vehicle. CCP intended the ADS to be an air based attack vehicle and, unlike the Gal Logi, have a skill bonus that further proves that that's direction that they wanted to take with it. If they weren't meant to kill people they wouldn't have a skill bonus geared towards being more proficient at killing people. "If it's performing like a Gunship, and nothing like a DS, then it's broken." No. This only means that it's a Gunship. There's nothing wrong with a Dropship being a Gunship because currently we don't have a separate dedicated model for such a vehicle. It fills a niche in this game that otherwise wouldn't exist. There was once a time where CCP had grand plans for the future of Dust 514; MAVs, Racial Vehicles, Fighters, 0G combat, more weapons - then **** happened and they recolored the DS to fill a role for pilots that hadn't existed previously.
That is incorrect, at least half way. Each engagement between each thing should be considered. It's effects on the battlefield should be considered as well, but that isn't the ONLY thing to look at.
Also, as I've already said, any kind of movement a HAV can do, a ADS can easily counter.
Also, bullshit. A small turret added doesn't change the fact that:
1: It has seats
2: It's under the same tree as DS
3: It's CALLED A ******* DS
And even then, that doesn't excuse that ADS's can easily hover over HAV's and kill them. You want that to exist? Either the turret needs to go away from the pilot, or the HAV needs to be able to fire back.
And none of that **** has to do with ADS's.
click me
Blup Blub Bloop. Translation: Die -_-
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Derpty Derp
Dead Man's Game
784
|
Posted - 2015.02.14 19:14:00 -
[67] - Quote
Godin Thekiller wrote: Also, as I've already said, any kind of movement a HAV can do, a ADS can easily counter.
And a HAV can also counter an ads movement.
Godin Thekiller wrote: 3: It's CALLED A ******* DS
There are no swear words in any of the skill trees, or long strings of stars.
Godin Thekiller wrote:Either the turret needs to go away from the pilot
The same could be said about tanks, perhaps we should take the main turret away from them as well... I would certainly enjoy having 2 people to work a tank... Although I don't feel it necessary. |
Godin Thekiller
The Corporate Raiders
2919
|
Posted - 2015.02.14 19:17:00 -
[68] - Quote
Derpty Derp wrote:Godin Thekiller wrote: Also, as I've already said, any kind of movement a HAV can do, a ADS can easily counter.
And a HAV can also counter an ads movement. Godin Thekiller wrote: 3: It's CALLED A ******* DS
There are no swear words in any of the skill trees, or long strings of stars. Godin Thekiller wrote:Either the turret needs to go away from the pilot The same could be said about tanks, perhaps we should take the main turret away from them as well... I would certainly enjoy having 2 people to work a tank... Although I don't feel it necessary.
And the ADS can easily recounter, and rinse and repeat, while still staying on the HAV, or rapidly returning.
Nope. It's not the same thing. You're saying either use teamwork or get lucky, in which case it's only fair that ADS's has to do the same to attack. And if you think it isn't necessary, then you got two options:
1: Deal with it
2: Try to talk actual balance instead of digging your head into a hole.
click me
Blup Blub Bloop. Translation: Die -_-
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DUST Fiend
Molon Labe. General Tso's Alliance
15769
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Posted - 2015.02.14 19:52:00 -
[69] - Quote
Top small turrets just need to be able to look up more, and be fit without fitting a front gun.
Thats it.
Good tankers keep ADS moving so it can never simply hover above it, this would allow teamwork to push away or kill a solo pilot, while still letting a solo tanker defend himself if he cant outmaneuver the dropship. This also keeps things very even since theyre both shooting each other with small turrets
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Godin Thekiller
The Corporate Raiders
2919
|
Posted - 2015.02.14 20:10:00 -
[70] - Quote
DUST Fiend wrote:Top small turrets just need to be able to look up more, and be fit without fitting a front gun.
Thats it.
Good tankers keep ADS moving so it can never simply hover above it, this would allow teamwork to push away or kill a solo pilot, while still letting a solo tanker defend himself if he cant outmaneuver the dropship. This also keeps things very even since theyre both shooting each other with small turrets
And how will this help the pilot handle ADS?
click me
Blup Blub Bloop. Translation: Die -_-
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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
228
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Posted - 2015.02.14 20:15:00 -
[71] - Quote
Godin Thekiller wrote:DUST Fiend wrote:Top small turrets just need to be able to look up more, and be fit without fitting a front gun.
Thats it.
Good tankers keep ADS moving so it can never simply hover above it, this would allow teamwork to push away or kill a solo pilot, while still letting a solo tanker defend himself if he cant outmaneuver the dropship. This also keeps things very even since theyre both shooting each other with small turrets And how will this help the pilot handle ADS? It will help because it will be less likely for the ADS to do damage to the tank, even though that damage is pathetic. Just because you're a massive armoured vehicles doesn't mean you shouldn't move around a bit
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Foundation Seldon
Heaven's Lost Property Negative-Feedback
858
|
Posted - 2015.02.14 20:22:00 -
[72] - Quote
You're getting hooked on like purely arbitrary things. Who cares if its in the Dropship tree? Would you be satisfied if they renamed the Dropship "Medium Aerial Vehicle" and renamed the ADS "Assault Aerial Vehicle?" It's in the Dropship tree because they reused the same exact model and stuck a gun on the front because they couldn't be bothered to implement their other planned vehicles into the game. It's an "ASSAULT" Dropship because it's meant to blow **** up. Nothing about the skill, its description, or anything CCP has ever said has lead anyone to believe that they were meant to fit within Godin's super specific niche of "occasional aerial support transport craft meant to lightly tap targets until a tank looks up and blows it into the stratosphere".
Assault Dropships, Gunships, Transport vehicles, whatever you call them if you can stick a gun on them they're meant to be used to kill people.
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Godin Thekiller
The Corporate Raiders
2932
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Posted - 2015.02.14 20:31:00 -
[73] - Quote
Jammeh McJam wrote:Godin Thekiller wrote:DUST Fiend wrote:Top small turrets just need to be able to look up more, and be fit without fitting a front gun.
Thats it.
Good tankers keep ADS moving so it can never simply hover above it, this would allow teamwork to push away or kill a solo pilot, while still letting a solo tanker defend himself if he cant outmaneuver the dropship. This also keeps things very even since theyre both shooting each other with small turrets And how will this help the pilot handle ADS? It will help because it will be less likely for the ADS to do damage to the tank, even though that damage is pathetic. Just because you're a massive armoured vehicles doesn't mean you shouldn't move around a bit
Umm, that would apply if the pilot has a gunner in the gunner seat, which implies teamwork, which doesn't solve ****.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2932
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Posted - 2015.02.14 20:33:00 -
[74] - Quote
Foundation Seldon wrote:You're getting hooked on like purely arbitrary things. Who cares if its in the Dropship tree? Would you be satisfied if they renamed the Dropship "Medium Aerial Vehicle" and renamed the ADS "Assault Aerial Vehicle?" It's in the Dropship tree because they reused the same exact model and stuck a gun on the front because they couldn't be bothered to implement their other planned vehicles into the game. It's an "ASSAULT" Dropship because it's meant to blow **** up. Nothing about the skill, its description, or anything CCP has ever said has lead anyone to believe that they were meant to fit within Godin's super specific niche of "occasional aerial support transport craft meant to lightly tap targets until a tank looks up and blows it into the stratosphere".
Assault Dropships, Gunships, Transport vehicles, whatever you call them if you can stick a gun on them they're meant to be used to kill people.
By that logic, yuo're limiting the HAV to kill things, because it has a gun on it.
Also by that logic, a Plasma Rifle should be able to kill anything.
click me
Blup Blub Bloop. Translation: Die -_-
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Foundation Seldon
Heaven's Lost Property Negative-Feedback
858
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Posted - 2015.02.14 20:55:00 -
[75] - Quote
Godin Thekiller wrote:Foundation Seldon wrote:You're getting hooked on like purely arbitrary things. Who cares if its in the Dropship tree? Would you be satisfied if they renamed the Dropship "Medium Aerial Vehicle" and renamed the ADS "Assault Aerial Vehicle?" It's in the Dropship tree because they reused the same exact model and stuck a gun on the front because they couldn't be bothered to implement their other planned vehicles into the game. It's an "ASSAULT" Dropship because it's meant to blow **** up. Nothing about the skill, its description, or anything CCP has ever said has lead anyone to believe that they were meant to fit within Godin's super specific niche of "occasional aerial support transport craft meant to lightly tap targets until a tank looks up and blows it into the stratosphere".
Assault Dropships, Gunships, Transport vehicles, whatever you call them if you can stick a gun on them they're meant to be used to kill people. By that logic, yuo're limiting the HAV to kill things, because it has a gun on it. Also by that logic, a Plasma Rifle should be able to kill anything.
What else can the HAV do? Fundamentally its power is to kill things, it doesn't kill every target as easily thanks to the Large Turret nerf but they can still get by with what they've got. You can kill installations, other vehicles, and infantry.
Having a role based on killing things doesn't mean everything can be killed. The Plasma Rifle comparison doesn't fly.
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Godin Thekiller
The Corporate Raiders
2932
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Posted - 2015.02.14 21:03:00 -
[76] - Quote
Foundation Seldon wrote:Godin Thekiller wrote:Foundation Seldon wrote:You're getting hooked on like purely arbitrary things. Who cares if its in the Dropship tree? Would you be satisfied if they renamed the Dropship "Medium Aerial Vehicle" and renamed the ADS "Assault Aerial Vehicle?" It's in the Dropship tree because they reused the same exact model and stuck a gun on the front because they couldn't be bothered to implement their other planned vehicles into the game. It's an "ASSAULT" Dropship because it's meant to blow **** up. Nothing about the skill, its description, or anything CCP has ever said has lead anyone to believe that they were meant to fit within Godin's super specific niche of "occasional aerial support transport craft meant to lightly tap targets until a tank looks up and blows it into the stratosphere".
Assault Dropships, Gunships, Transport vehicles, whatever you call them if you can stick a gun on them they're meant to be used to kill people. By that logic, yuo're limiting the HAV to kill things, because it has a gun on it. Also by that logic, a Plasma Rifle should be able to kill anything. What else can the HAV do? Fundamentally its power is to kill things, it doesn't kill every target as easily thanks to the Large Turret nerf but they can still get by with what they've got. You can kill installations, other vehicles, and infantry. Having a role based on killing things doesn't mean everything can be killed. The Plasma Rifle comparison doesn't fly.
You said that if it has a gun on it, it should be able to kill people. Well, a HAV is not a person, yet for some reaosn you want to apply that same logic to a HAV, and therefore, your reply is bullshit.
click me
Blup Blub Bloop. Translation: Die -_-
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Derpty Derp
Dead Man's Game
790
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Posted - 2015.02.14 21:31:00 -
[77] - Quote
Godin Thekiller wrote: And the ADS can easily recounter, and rinse and repeat, while still staying on the HAV, or rapidly returning.
Nope. It's not the same thing. You're saying either use teamwork or get lucky, in which case it's only fair that ADS's has to do the same to attack. And if you think it isn't necessary, then you got two options:
1: Deal with it
2: Try to talk actual balance instead of digging your head into a hole.
The tank has to position itself to fight the ads... The ads has to position itself to fight the tank. One positions itself close, the other has to keep some distance...
The balance is fine, you just want to make it easier for the tank, which is not needed for people who can actually use them.
Take a fresh dose of your own advice, once every hour for 2 days and once again every time you feel a relapse coming on. |
Foundation Seldon
Heaven's Lost Property Negative-Feedback
858
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Posted - 2015.02.14 21:33:00 -
[78] - Quote
Godin Thekiller wrote:Foundation Seldon wrote:Godin Thekiller wrote:Foundation Seldon wrote:You're getting hooked on like purely arbitrary things. Who cares if its in the Dropship tree? Would you be satisfied if they renamed the Dropship "Medium Aerial Vehicle" and renamed the ADS "Assault Aerial Vehicle?" It's in the Dropship tree because they reused the same exact model and stuck a gun on the front because they couldn't be bothered to implement their other planned vehicles into the game. It's an "ASSAULT" Dropship because it's meant to blow **** up. Nothing about the skill, its description, or anything CCP has ever said has lead anyone to believe that they were meant to fit within Godin's super specific niche of "occasional aerial support transport craft meant to lightly tap targets until a tank looks up and blows it into the stratosphere".
Assault Dropships, Gunships, Transport vehicles, whatever you call them if you can stick a gun on them they're meant to be used to kill people. By that logic, yuo're limiting the HAV to kill things, because it has a gun on it. Also by that logic, a Plasma Rifle should be able to kill anything. What else can the HAV do? Fundamentally its power is to kill things, it doesn't kill every target as easily thanks to the Large Turret nerf but they can still get by with what they've got. You can kill installations, other vehicles, and infantry. Having a role based on killing things doesn't mean everything can be killed. The Plasma Rifle comparison doesn't fly. You said that if it has a gun on it, it should be able to kill people. Well, a HAV is not a person, yet for some reaosn you want to apply that same logic to a HAV, and therefore, your reply is bullshit.
Lol, of all the things to latch on to. It really seems like you've run out of things to back up your case with.
The takeaways from this and your previous thread - Godin's argument - ADS are primarily transport and shouldn't be blowing **** up. ADS has an overwhelming advantage against Tanks thanks to turret elevation and the inability to respond at close range.
My argument - The Assault Dropship has guns on it. These guns do their job of blowing **** up. The Skill and Description of the ADS support the intended role of said ship to be blowing **** up. Tanks have counter measures in the form of making use of map cover, using turrets, using unpredictable movement patterns or equipping Forges on a powerful suit. The time taken for an ADS to kill a tank thanks to the skill nerf gives a tanker ample time to respond - they're not broken.
Don't take this so personally, just because I think your idea of arbitrarily limiting what the ADS is and isn't capable of is bad doesn't mean I think you're bad. I just fundamentally disagree with you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7196
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Posted - 2015.02.14 21:39:00 -
[79] - Quote
It's a good thing I don't drive tanks (that I purchase), otherwise I might be in danger of being emotionally invested in this argument.
fortunately my DS killing weapon of choice isn't limited in elevation. I can shoot them from ANY ANGLE!
MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!
AV
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Godin Thekiller
The Corporate Raiders
2932
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Posted - 2015.02.14 21:46:00 -
[80] - Quote
Foundation Seldon wrote:Godin Thekiller wrote:Foundation Seldon wrote:Godin Thekiller wrote:Foundation Seldon wrote:You're getting hooked on like purely arbitrary things. Who cares if its in the Dropship tree? Would you be satisfied if they renamed the Dropship "Medium Aerial Vehicle" and renamed the ADS "Assault Aerial Vehicle?" It's in the Dropship tree because they reused the same exact model and stuck a gun on the front because they couldn't be bothered to implement their other planned vehicles into the game. It's an "ASSAULT" Dropship because it's meant to blow **** up. Nothing about the skill, its description, or anything CCP has ever said has lead anyone to believe that they were meant to fit within Godin's super specific niche of "occasional aerial support transport craft meant to lightly tap targets until a tank looks up and blows it into the stratosphere".
Assault Dropships, Gunships, Transport vehicles, whatever you call them if you can stick a gun on them they're meant to be used to kill people. By that logic, yuo're limiting the HAV to kill things, because it has a gun on it. Also by that logic, a Plasma Rifle should be able to kill anything. What else can the HAV do? Fundamentally its power is to kill things, it doesn't kill every target as easily thanks to the Large Turret nerf but they can still get by with what they've got. You can kill installations, other vehicles, and infantry. Having a role based on killing things doesn't mean everything can be killed. The Plasma Rifle comparison doesn't fly. You said that if it has a gun on it, it should be able to kill people. Well, a HAV is not a person, yet for some reaosn you want to apply that same logic to a HAV, and therefore, your reply is bullshit. Lol, of all the things to latch on to. It really seems like you've run out of things to back up your case with. The takeaways from this and your previous thread - Godin's argument - ADS are primarily transport and shouldn't be blowing **** up. ADS has an overwhelming advantage against Tanks thanks to turret elevation and the inability to respond at close range. My argument - The Assault Dropship has guns on it. These guns do their job of blowing **** up. The Skill and Description of the ADS support the intended role of said ship to be blowing **** up. Tanks have counter measures in the form of making use of map cover, using turrets, using unpredictable movement patterns or equipping Forges on a powerful suit. The time taken for an ADS to kill a tank thanks to the skill nerf gives a tanker ample time to respond - they're not broken. Don't take this so personally, just because I think your idea of arbitrarily limiting what the ADS is and isn't capable of is bad doesn't mean I think you're bad. I just fundamentally disagree with you.
No, I"m simply using your logic. You've not actually thought about what I've asked for, and why I've asked for it. You simply refuse to it seems.
That is incorrect. I OUTLINED WHAT I WANTED IN THE ******* OP.
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Juno Tristan
Obscure Reference
369
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Posted - 2015.02.15 01:48:00 -
[81] - Quote
Godin Thekiller wrote:ADS's are not acting in a support role at all as of current, more like a assaulting platform
So like an assault dropship
Seriously though, if you want to turn the ADS into a transport role, then create a 'gunship', we can use the same model (as they're doing the same thing for tanks) remove the extra seats, give it more ehp and everybody's happy
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Godin Thekiller
The Corporate Raiders
2932
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Posted - 2015.02.15 01:58:00 -
[82] - Quote
Juno Tristan wrote:Godin Thekiller wrote:ADS's are not acting in a support role at all as of current, more like a assaulting platform So like an assault dropship Seriously though, if you want to turn the ADS into a transport role, then create a 'gunship', we can use the same model (as they're doing the same thing for tanks) remove the extra seats, give it more ehp and everybody's happy
No, like a Gunship.
ADS's Role's in a reasonable world:
Primary- Transporting fireteams and Giving said fireteams fire support
Secondary- Being able to scatter, distract, kill, etc. infantry and smaller vehicles, and to be able to distract larger vehicles from your team.
note: Firing back with AV or HAV's will endanger ADS's, and make them run off, or pin them down.
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Blup Blub Bloop. Translation: Die -_-
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Juno Tristan
Obscure Reference
369
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Posted - 2015.02.15 02:16:00 -
[83] - Quote
Godin Thekiller wrote:Juno Tristan wrote:Godin Thekiller wrote:ADS's are not acting in a support role at all as of current, more like a assaulting platform So like an assault dropship Seriously though, if you want to turn the ADS into a transport role, then create a 'gunship', we can use the same model (as they're doing the same thing for tanks) remove the extra seats, give it more ehp and everybody's happy No, like a Gunship. ADS's Role's in a reasonable world: Primary- Transporting fireteams and Giving said fireteams fire support Secondary- Being able to scatter, distract, kill, etc. infantry and smaller vehicles, and to be able to distract larger vehicles from your team. note: Firing back with AV or HAV's will endanger ADS's, and make them run off, or pin them down.
I'll ask again, can we create your version of the DS and add a gunship?
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Godin Thekiller
The Corporate Raiders
2932
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Posted - 2015.02.15 02:28:00 -
[84] - Quote
Juno Tristan wrote:Godin Thekiller wrote:Juno Tristan wrote:Godin Thekiller wrote:ADS's are not acting in a support role at all as of current, more like a assaulting platform So like an assault dropship Seriously though, if you want to turn the ADS into a transport role, then create a 'gunship', we can use the same model (as they're doing the same thing for tanks) remove the extra seats, give it more ehp and everybody's happy No, like a Gunship. ADS's Role's in a reasonable world: Primary- Transporting fireteams and Giving said fireteams fire support Secondary- Being able to scatter, distract, kill, etc. infantry and smaller vehicles, and to be able to distract larger vehicles from your team. note: Firing back with AV or HAV's will endanger ADS's, and make them run off, or pin them down. I'll ask again, can we create your version of the DS and add a gunship?
If the Gunship isn't simply a farming tool, sure.
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Blup Blub Bloop. Translation: Die -_-
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Juno Tristan
Obscure Reference
369
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Posted - 2015.02.15 02:44:00 -
[85] - Quote
Godin Thekiller wrote:Juno Tristan wrote:Godin Thekiller wrote:Juno Tristan wrote:Godin Thekiller wrote:ADS's are not acting in a support role at all as of current, more like a assaulting platform So like an assault dropship Seriously though, if you want to turn the ADS into a transport role, then create a 'gunship', we can use the same model (as they're doing the same thing for tanks) remove the extra seats, give it more ehp and everybody's happy No, like a Gunship. ADS's Role's in a reasonable world: Primary- Transporting fireteams and Giving said fireteams fire support Secondary- Being able to scatter, distract, kill, etc. infantry and smaller vehicles, and to be able to distract larger vehicles from your team. note: Firing back with AV or HAV's will endanger ADS's, and make them run off, or pin them down. I'll ask again, can we create your version of the DS and add a gunship? If the Gunship isn't simply a farming tool, sure.
Then since no one would use your new ADS can we just call the current set up a Gunship and skip all the extra work
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Godin Thekiller
The Corporate Raiders
2932
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Posted - 2015.02.15 03:18:00 -
[86] - Quote
Juno Tristan wrote:
Then since no one would use your new ADS can we just call the current set up a Gunship and skip all the extra work
Wrong. Being able to transport people is a very valuable tool, and if it wasn't, Scout helis wouldn't exist or at least never be used in any FPS's.
Also, the problems with ADS's vs. HAV's would be similar, most likely worse on a Gunship, so that would still need fixing.
click me
Blup Blub Bloop. Translation: Die -_-
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Juno Tristan
Obscure Reference
369
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Posted - 2015.02.15 05:59:00 -
[87] - Quote
Godin Thekiller wrote:
Also, the problems with ADS's vs. HAV's would be similar, most likely worse on a Gunship, so that would still need fixing.
Sounds like your issue is with the HAV blind spot, not ADS firepower
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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DUST Fiend
Molon Labe. General Tso's Alliance
15771
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Posted - 2015.02.15 07:07:00 -
[88] - Quote
Godin Thekiller wrote:Juno Tristan wrote:Godin Thekiller wrote:Juno Tristan wrote:Godin Thekiller wrote:ADS's are not acting in a support role at all as of current, more like a assaulting platform So like an assault dropship Seriously though, if you want to turn the ADS into a transport role, then create a 'gunship', we can use the same model (as they're doing the same thing for tanks) remove the extra seats, give it more ehp and everybody's happy No, like a Gunship. ADS's Role's in a reasonable world: Primary- Transporting fireteams and Giving said fireteams fire support Secondary- Being able to scatter, distract, kill, etc. infantry and smaller vehicles, and to be able to distract larger vehicles from your team. note: Firing back with AV or HAV's will endanger ADS's, and make them run off, or pin them down. I'll ask again, can we create your version of the DS and add a gunship? If the Gunship isn't simply a farming tool, sure. Tanks are just a farming tool, should we do away with those too?
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Kallas Hallytyr
Skullbreakers
1362
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Posted - 2015.02.20 19:12:00 -
[89] - Quote
Godin Thekiller wrote:2: Try to talk actual balance instead of digging your head into a hole. The irony in this statement is beyond belief.
Alt of Halla Murr. Sentinel.
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Stile451
Red Star.
387
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Posted - 2015.02.21 00:02:00 -
[90] - Quote
The only reason an ADS attacks a tank is because the first thing a tank does when it sees a dropship of any type is to try to shoot it down. The only time I ever attack a tank in an ADS is because it tried to kill me(at which point the driver gets out with a forge gun or swarm launcher - there may be a lesson in there somewhere).
I honestly don't see this as a problem though. I can count on one hand how many times I've been destroyed in a tank by solely an ADS and I can fill the rest of the same hand with how many tanks I've solo killed with an ADS. |
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