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201. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Turrets Small Turrets In our efforts to make the Small Blaster turret the Anti-Infantry turret it is supposed to be, we have reduced dispersion considerably, and used the same mechanic that HMG has, which is inverse disp...
- by Derpty Derp - at 2015.03.06 19:20:00
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202. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
In all fairness, the forge gun is already pretty beefy against shields... Giving it more damage against them would be horrible. The only option would be to make the damage meet in the middle, which would likely make armour vehicles the go to vehic...
- by Derpty Derp - at 2015.03.05 19:27:00
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203. Tanks only game contracts - in Feedback/Requests [original thread]
5 vs 5 would be fine in my opinion... There aren't that many people who want to use vehicles for anything other than stomping infantry anyway. Would need a way to spawn in vehicles, though, otherwise it's either - first to get ahead stays ahead b...
- by Derpty Derp - at 2015.03.05 19:17:00
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204. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Boulder Rim - Skirmish and Dom (Possibly ambush) : D6 to G10 I11 to F10 D6 - Under building. G10 - Rooftop. I11 - In one of the buildings, room at the top of stairs. F10 - Rooftop Will make the rooftops less of a 'first to fly up there and c...
- by Derpty Derp - at 2015.03.05 18:55:00
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205. Give The Commando A Grenade Slot! - in Feedback/Requests [original thread]
Breakin Stuff wrote: "incredible" damage bonus? That's a laugh. If the 'meta level locked' modes become a thing, we'll see many a 'nerf the basic commando' threads. I think we should hold off changing the commando until then, since it's s...
- by Derpty Derp - at 2015.03.03 13:21:00
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206. Shield boosters - Tanks - in Feedback/Requests [original thread]
If you didn't have to time the booster to when you're not getting shot... They would be OP to a massive degree. I've managed to escape blaster tanks in my 87k militia sica with dual light shield boosters... You just gotta find a way to break the ...
- by Derpty Derp - at 2015.03.01 11:34:00
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207. [Suggestion] Sidearm only Scouts - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: you take away the scouts role of shotgunning (CQC) which no dropsuit can do better than the scout. Commando with shotgun >>> scout with shotgun. No other suit can run headfirst at a HMG and not die... Th...
- by Derpty Derp - at 2015.03.01 11:25:00
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208. Nerf FW AFKing - in Feedback/Requests [original thread]
Why is there still no rule that says, if you haven't left the MCC after 45 seconds, you're out the game?
- by Derpty Derp - at 2015.03.01 11:22:00
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209. @ Rattati- dont end the jihad LAV's with pilot suit - in Feedback/Requests [original thread]
Godin Thekiller wrote: JLAV"s needs to die, period. They do... On impact.
- by Derpty Derp - at 2015.02.28 18:11:00
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210. [Suggestion] Merge the 'kills' with 'assists' for da... - in Feedback/Requests [original thread]
It's wrong that I have so much more trouble getting assists than getting kills. Both are equally as important, work together as a team to get both. But I'm forced to go out of my way (if I want to complete the daily missions) to try and get assis...
- by Derpty Derp - at 2015.02.28 18:05:00
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211. Don't removed Installations when destroyed - in Feedback/Requests [original thread]
I'd rather people payed 50k - 200k isk to call in new turrets if they wanted them. As someone who has several times defended a (somewhat overpowered) installation, I can say with some certainty, bringing it back from the dead would make them stup...
- by Derpty Derp - at 2015.02.28 17:58:00
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212. Incentive to win Dom - in Feedback/Requests [original thread]
Heimdallr69 wrote: I would like there to be suggestions to give CCP an idea of how we want the winning of domination matches to be. For starters I'd say the avg Dom lasts 2-3 times as long as a bush so the payout should start 2-3 times more tha...
- by Derpty Derp - at 2015.02.26 22:32:00
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213. Tug-o-war (Suggestion) - in Feedback/Requests [original thread]
Avallo Kantor wrote: Another potential enhancement to the idea is to have all the points but the middle already hacked by their respective teams, so that both sides have some initial state to be pushed back to without being redlined. For exam...
- by Derpty Derp - at 2015.02.26 22:27:00
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214. [Idea] shield rep-tool variant - in Feedback/Requests [original thread]
Rep-tool that drains 25% of the users shields on lock and slowly drains a small amount over time while locked (say maybe 20per second) to keep the targets built in shield regen going. The large hit to shield on lock is to stop people just tapping...
- by Derpty Derp - at 2015.02.26 22:21:00
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215. Tactical CR / RR - in Feedback/Requests [original thread]
DRT 99 wrote: the intent was for the tac rr to be single shot, like other tactical weapons. how would holding the charge be OP? if anything it would drop its actual DPS considerably. Perhaps he means like the large rail turret, where you ho...
- by Derpty Derp - at 2015.02.24 11:37:00
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216. Strongboxes only salvaged by winning teams - in Feedback/Requests [original thread]
Give them to the losing team only... Give me another reason to want to win... I'm sick of the damn things!
- by Derpty Derp - at 2015.02.24 11:29:00
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217. Pilot Suits: I Give In - in Feedback/Requests [original thread]
DUST Fiend wrote: Pokey Dravon wrote: manboar thunder fist wrote: Uplinks and repair tools. Vehicles are getting native armor reps like infantry, so repair tools are no longer needed. Additionally if you want to be supportive of your ...
- by Derpty Derp - at 2015.02.24 11:26:00
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218. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
got into a 5 vs 7 yesterday... The team of 7 had a 5 man Prima squad... We had a 2 man squad of something I've never heard of before... I don't think the matchmaker works well every time. Surely if matchmaking was working (other than the half emp...
- by Derpty Derp - at 2015.02.24 11:03:00
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219. The DHAV - Why? - in Feedback/Requests [original thread]
It's a terrible idea, but not for the reasons listed so far... Currently the worst thing about tanking, is that you can strap a load of damage mods on and down anything in a few seconds... It's going to be that, but with higher damage... Will lit...
- by Derpty Derp - at 2015.02.23 19:21:00
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220. Request: reducing our movement speed in regards to... - in Feedback/Requests [original thread]
knight guard fury wrote: realistic sense, realistic reasons, unrealistic universal empires, traveling faster than the speed of light, bullets that vanish into thin air, cloaking devices, teleporting long distances, teleporting in and out of ...
- by Derpty Derp - at 2015.02.23 19:13:00
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