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Pokey Dravon
OSG Planetary Operations Covert Intervention
5044
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Posted - 2015.02.24 01:29:00 -
[31] - Quote
manboar thunder fist wrote:Uplinks and repair tools.
Vehicles are getting native armor reps like infantry, so repair tools are no longer needed.
Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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manboar thunder fist
Dead Man's Game RUST415
371
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Posted - 2015.02.24 01:32:00 -
[32] - Quote
Spawning on a vehicle is dodgy at the best of times. It is excessive in fitting cost and the spawn times are absurd. Ideal for transport dropships, hell we use this all the time in pc, but in some cases you just need uplinks in different high ground positions or in cover where a vehicle can't always be waiting around.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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DUST Fiend
15839
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Posted - 2015.02.24 03:43:00 -
[33] - Quote
Pokey Dravon wrote:manboar thunder fist wrote:Uplinks and repair tools. Vehicles are getting native armor reps like infantry, so repair tools are no longer needed. Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle? As a long time dedicated pilot, I would very happily and gladly give up my equipment slots and any and all combat effectiveness in exchange for Rig slots and AV players to NOT be able to pilot.
This is exactly the same kind of reluctance that people put up against bandwidth. They've grown so accustomed to a playstyle that should have never even existed, and now that it's getting closer to crunch time, the fear is real.
Oh, and MCRUs are still buggy as ****
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Derpty Derp
Dead Man's Game
840
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Posted - 2015.02.24 11:26:00 -
[34] - Quote
DUST Fiend wrote:Pokey Dravon wrote:manboar thunder fist wrote:Uplinks and repair tools. Vehicles are getting native armor reps like infantry, so repair tools are no longer needed. Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle? As a long time dedicated pilot, I would very happily and gladly give up my equipment slots and any and all combat effectiveness in exchange for Rig slots and AV players to NOT be able to pilot. This is exactly the same kind of reluctance that people put up against bandwidth. They've grown so accustomed to a playstyle that should have never even existed, and now that it's getting closer to crunch time, the fear is real. Oh, and MCRUs are still buggy as ****
I'd take it as is, with nothing on it... The bonus being that you can actually use the vehicles...
But if we want to be fair, it should have a non-replaceable rep-tool, for tankers who can't rep or recall because low hp and no accessible supply depos.
On a separate thought, leaving out the LAV is a bad idea, as those are stolen more than anything and have the highest rate of excreting HMGs.
Which is why, instead of pilot suits being light frame and not for LAV's. I suggest a heavy frame (faat and slow, harder to run away if you escape the explosion) with the rep-tool, side arm combo. Stops the LAV driver from being insta-gibbed, while also allowing us to balance the hp of solo fat suit LAV gunners, such as myself. |
manboar thunder fist
Dead Man's Game RUST415
374
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Posted - 2015.02.24 16:20:00 -
[35] - Quote
To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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DUST Fiend
15847
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Posted - 2015.02.24 16:43:00 -
[36] - Quote
manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle.
Pilots should have to pilot. I hate adding even more SP and ISK sink to one of the most SP and ISK intensive aspects of the game, but it's for the better. If AV or slayers want along in a vehicle, they'll have to hop in a turret or a passenger seat.
Teamwork OP yo
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Spkr4theDead
Red Star.
2990
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Posted - 2015.02.24 16:54:00 -
[37] - Quote
Pokey Dravon wrote:manboar thunder fist wrote:Uplinks and repair tools. Vehicles are getting native armor reps like infantry, so repair tools are no longer needed. Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle? Maybe you should try fitting an mCRU on a vehicle that isn't a dropship.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2990
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Posted - 2015.02.24 17:00:00 -
[38] - Quote
Derpty Derp wrote:DUST Fiend wrote:Pokey Dravon wrote:manboar thunder fist wrote:Uplinks and repair tools. Vehicles are getting native armor reps like infantry, so repair tools are no longer needed. Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle? As a long time dedicated pilot, I would very happily and gladly give up my equipment slots and any and all combat effectiveness in exchange for Rig slots and AV players to NOT be able to pilot. This is exactly the same kind of reluctance that people put up against bandwidth. They've grown so accustomed to a playstyle that should have never even existed, and now that it's getting closer to crunch time, the fear is real. Oh, and MCRUs are still buggy as **** I'd take it as is, with nothing on it... The bonus being that you can actually use the vehicles... But if we want to be fair, it should have a non-replaceable rep-tool, for tankers who can't rep or recall because low hp and no accessible supply depos. On a separate thought, leaving out the LAV is a bad idea, as those are stolen more than anything and have the highest rate of excreting HMGs. Which is why, instead of pilot suits being light frame and not for LAV's. I suggest a heavy frame (faat and slow, harder to run away if you escape the explosion) with the rep-tool, side arm combo. Stops the LAV driver from being insta-gibbed, while also allowing us to balance the hp of solo fat suit LAV gunners, such as myself. Why bother having the pilot suit at all if all it offers is being able to get into a vehicle? What a terrible idea.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5046
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Posted - 2015.02.24 17:39:00 -
[39] - Quote
Derpty Derp wrote: I'd take it as is, with nothing on it... The bonus being that you can actually use the vehicles...
But if we want to be fair, it should have a non-replaceable rep-tool, for tankers who can't rep or recall because low hp and no accessible supply depos.
On a separate thought, leaving out the LAV is a bad idea, as those are stolen more than anything and have the highest rate of excreting HMGs.
Which is why, instead of pilot suits being light frame and not for LAV's. I suggest a heavy frame (faat and slow, harder to run away if you escape the explosion) with the rep-tool, side arm combo. Stops the LAV driver from being insta-gibbed, while also allowing us to balance the hp of solo fat suit LAV gunners, such as myself.
Again really no reason for the repair tool if all vehicles have some passive armor regen. HAVs are getting them, I imagine LAVs and Dropships will happen at some point as well.
The main reason people want this required pilot suit crap, but no on LAVs, is because they use LAVs and don't want any changes that actually impact their personal playstyle, just limit others. I'm not a huge fan of the required pilot suit concept, but if they're going to do it, it better be all vehicles so people can really understand how annoying it'll be to need a pilot to drive them around.
Honestly adding an exist/entry timer would help alleviate many of the issues people are experiencing with others popping in and out of vehicles...hell you could even scale it with dropsuit size if you want to get fancy. And to be frank, the only 'must need a pilot suit to drive' system that I might consider supporting, is if anyone can pilot generalist vehicles, but it takes a pilot to drive specialist vehicles (UHAV, Logi LAV, ect)
As for the suit itself in terms of frame sized and HP, you do raise a fair point that you don't want them to be too squishy as not to get instablapped out of LAV. I'm not too set on any particular frame or whatever, I think many just jumped tot he Light frame because its the only frame with 1 specialty so far.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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DUST Fiend
15847
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Posted - 2015.02.24 17:50:00 -
[40] - Quote
Pokey Dravon wrote:Derpty Derp wrote: I'd take it as is, with nothing on it... The bonus being that you can actually use the vehicles...
But if we want to be fair, it should have a non-replaceable rep-tool, for tankers who can't rep or recall because low hp and no accessible supply depos.
On a separate thought, leaving out the LAV is a bad idea, as those are stolen more than anything and have the highest rate of excreting HMGs.
Which is why, instead of pilot suits being light frame and not for LAV's. I suggest a heavy frame (faat and slow, harder to run away if you escape the explosion) with the rep-tool, side arm combo. Stops the LAV driver from being insta-gibbed, while also allowing us to balance the hp of solo fat suit LAV gunners, such as myself.
Again really no reason for the repair tool if all vehicles have some passive armor regen. HAVs are getting them, I imagine LAVs and Dropships will happen at some point as well. The main reason people want this required pilot suit crap, but no on LAVs, is because they use LAVs and don't want any changes that actually impact their personal playstyle, just limit others. I'm not a huge fan of the required pilot suit concept, but if they're going to do it, it better be all vehicles so people can really understand how annoying it'll be to need a pilot to drive them around. Honestly adding an exist/entry timer would help alleviate many of the issues people are experiencing with others popping in and out of vehicles...hell you could even scale it with dropsuit size if you want to get fancy. And to be frank, the only 'must need a pilot suit to drive' system that I might consider supporting, is if anyone can pilot generalist vehicles, but it takes a pilot to drive specialist vehicles (UHAV, Logi LAV, ect) As for the suit itself in terms of frame sized and HP, you do raise a fair point that you don't want them to be too squishy as not to get instablapped out of LAV. I'm not too set on any particular frame or whatever, I think many just jumped tot he Light frame because its the only frame with 1 specialty so far. I don't see why we couldn't have both, pilot suit required for all but LAVs, and an enter exit delay / animation to keep HMG LAV Heavies from being as obnoxious. Pilot suits bypass the delay, and the delay is scaled upwards from light to heavy. LAVs are an open cockpit, generalist vehicle. They're made for rapid transport and that's about it. Being forced to ride around in a squishy suit would be a little lame, especially since the bonuses from the suit likely wouldn't be as useful on an LAV. I don't mind AV hopping out of an LAV because if they're acting solo, they're only a threat to me as either the turret (while stationary) or their AV (mostly stationary), versus having a full combat ready platform with oodles of HP, and plenty of cover to hide behind.
I see no reason to let others pilot actual vehicles. Sorry LAVs, you're the redheaded stepchild of the vehicle tree, deal with it.
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Mary Sedillo
Molon Labe. General Tso's Alliance
397
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Posted - 2015.02.24 18:06:00 -
[41] - Quote
ROMULUS H3X wrote:There should be a timer for the pilots to leave the vehicle, escapees somehow manage to drop out the bottom hatch of the tank right before it explodes.. AND THEN SURVIVE THE TREMENDOUS EXPLOSION... is getting old. I just feel if you are going to be some tough guy tank captain and going to pick on easy infantry kills, you should be man enough to go down with the tank.. Then when my forge or plasma makes it rough you drive as far away as you can before you poo on yourself and teleport out the side of the vehicle and it's usually one of the following that happens: (A) Some stacked HMG user attempts to blast me in the face, where they recieve a direct dorge just as their garbage tank did.... or (B) Scout immediately trys to cloak up run away, then to only give away his position by calling in another tank.. which then gets the same treatment Both scenarios leave me laughing, but I must enforce the fact that a True Tanker.. or True Pilot.. is rarely seen.. only those that abuse the very vehicles they proclaim to be the captains of... Go down with your ship if you are a REAL CAPTAIN, I say. You know what I mean. Sometimes you just want that pilot who did 3 loop-d-loops and a barrel roll, of which you connected all 4 Forge Blasts into his hull, to know WHO DUNNIT?! Sure they might get splattered on the side of their dropship while trying to exit at high speed... but it's not what I am looking for, and even then they still escape sometimes..
I go down with my vehicles so I know who to kill mercilessly next go round. B-)
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Fox Gaden
Immortal Guides Learning Alliance
5997
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Posted - 2015.02.24 18:08:00 -
[42] - Quote
DUST Fiend wrote:Fox Gaden wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. Part of the reluctance of introducing Pilot Suits was that adding vehicle bonuses would further complicate vehicle balance. However, if only people in Pilot Suits could operate closed vehicles (would not include LAVGÇÖs) then that would give Pilot Suits a purpose without having to give it vehicle bonuses. It would be a low HP Scout suit, sidearm only (no light weapon), with an equipment slot for a Rep tool. While it seems like a nerf to vehicle pilots on first glance, pilots will quickly realize that it is essentially the same as a vehicle lock, and therefor a buff to pilots. So long as the suit never goes over 10k and only cost about 10k SP that's fine. I do think the suit should have bonuses, but it would be nice if there was bonuses that would not directly effect combat balance. Like Ammo capacity, or something that would benefit but not have a direct impact on short term combat.
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Spkr4theDead
Red Star.
2994
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Posted - 2015.02.24 18:10:00 -
[43] - Quote
Fox Gaden wrote:DUST Fiend wrote:Fox Gaden wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. Part of the reluctance of introducing Pilot Suits was that adding vehicle bonuses would further complicate vehicle balance. However, if only people in Pilot Suits could operate closed vehicles (would not include LAVGÇÖs) then that would give Pilot Suits a purpose without having to give it vehicle bonuses. It would be a low HP Scout suit, sidearm only (no light weapon), with an equipment slot for a Rep tool. While it seems like a nerf to vehicle pilots on first glance, pilots will quickly realize that it is essentially the same as a vehicle lock, and therefor a buff to pilots. So long as the suit never goes over 10k and only cost about 10k SP that's fine. I do think the suit should have bonuses, but it would be nice if there was bonuses that would not directly effect combat balance. Like Ammo capacity, or something that would benefit but not have a direct impact on short term combat. Why bother with the suit if it's going to have a worthless bonus like that?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5048
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Posted - 2015.02.24 20:10:00 -
[44] - Quote
DUST Fiend wrote: I don't see why we couldn't have both, pilot suit required for all but LAVs, and an enter exit delay / animation to keep HMG LAV Heavies from being as obnoxious. Pilot suits bypass the delay, and the delay is scaled upwards from light to heavy. LAVs are an open cockpit, generalist vehicle. They're made for rapid transport and that's about it. Being forced to ride around in a squishy suit would be a little lame, especially since the bonuses from the suit likely wouldn't be as useful on an LAV. I don't mind AV hopping out of an LAV because if they're acting solo, they're only a threat to me as either the turret (while stationary) or their AV (mostly stationary), versus having a full combat ready platform with oodles of HP, and plenty of cover to hide behind.
I see no reason to let others pilot actual vehicles. Sorry LAVs, you're the redheaded stepchild of the vehicle tree, deal with it.
I just don't see the need to make pilot suits *required* to pilot a vehicle. Pilot suits should provide enough of a benefit that a pilot is going to be at a disadvantage if they're not using the suit, but they're still not required to.
It just feels like poor design when you have to impose arbitrary limitations (or exceptions) such as "Oh well this is always true, except LAVs, because reasons."
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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Spkr4theDead
Red Star.
2995
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Posted - 2015.02.24 20:14:00 -
[45] - Quote
Pokey Dravon wrote:DUST Fiend wrote: I don't see why we couldn't have both, pilot suit required for all but LAVs, and an enter exit delay / animation to keep HMG LAV Heavies from being as obnoxious. Pilot suits bypass the delay, and the delay is scaled upwards from light to heavy. LAVs are an open cockpit, generalist vehicle. They're made for rapid transport and that's about it. Being forced to ride around in a squishy suit would be a little lame, especially since the bonuses from the suit likely wouldn't be as useful on an LAV. I don't mind AV hopping out of an LAV because if they're acting solo, they're only a threat to me as either the turret (while stationary) or their AV (mostly stationary), versus having a full combat ready platform with oodles of HP, and plenty of cover to hide behind.
I see no reason to let others pilot actual vehicles. Sorry LAVs, you're the redheaded stepchild of the vehicle tree, deal with it.
I just don't see the need to make pilot suits *required* to pilot a vehicle. Pilot suits should provide enough of a benefit that a pilot is going to be at a disadvantage if they're not using the suit, but they're still not required to. It just feels like poor design when you have to impose arbitrary limitations (or exceptions) such as "Oh well this is always true, except LAVs, because reasons." Limitations, like only one hardener.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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DUST Fiend
15853
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Posted - 2015.02.24 20:16:00 -
[46] - Quote
Pokey Dravon wrote:DUST Fiend wrote: I don't see why we couldn't have both, pilot suit required for all but LAVs, and an enter exit delay / animation to keep HMG LAV Heavies from being as obnoxious. Pilot suits bypass the delay, and the delay is scaled upwards from light to heavy. LAVs are an open cockpit, generalist vehicle. They're made for rapid transport and that's about it. Being forced to ride around in a squishy suit would be a little lame, especially since the bonuses from the suit likely wouldn't be as useful on an LAV. I don't mind AV hopping out of an LAV because if they're acting solo, they're only a threat to me as either the turret (while stationary) or their AV (mostly stationary), versus having a full combat ready platform with oodles of HP, and plenty of cover to hide behind.
I see no reason to let others pilot actual vehicles. Sorry LAVs, you're the redheaded stepchild of the vehicle tree, deal with it.
I just don't see the need to make pilot suits *required* to pilot a vehicle. Pilot suits should provide enough of a benefit that a pilot is going to be at a disadvantage if they're not using the suit, but they're still not required to. It just feels like poor design when you have to impose arbitrary limitations (or exceptions) such as "Oh well this is always true, except LAVs, because reasons." Then as a compromise there should simply be a mandatory 3.5 second enter / exit delay for light, 4 for medium, 4.5 for heavy (animation when resources allow)
Pilot suit has an enter / exit delay of 1.5 seconds
Spkr4theDead wrote: Limitations, like only one hardener.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5048
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Posted - 2015.02.24 20:23:00 -
[47] - Quote
I don't have an issue with the reduction to entry/exit timers for pilot suits, that seems like a reasonable bonus. Now I think open cockpit vehicles such as the LAV should have a shorter delay than say an HAV or Dropship, that also makes sense to me. I mean you could make it undesirable to not use a pilot suit because of the delay, but I really don't like restricting it completely.
And yes, I dislike the 1 hardener limitation, I think it's a lazy way to fix some of the issues with hardeners.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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DeadlyAztec11
Ostrakon Agency
7629
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Posted - 2015.02.24 22:03:00 -
[48] - Quote
Commandos do what they want m8!
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Bradric Banewolf
D3ATH CARD RUST415
758
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Posted - 2015.02.25 01:31:00 -
[49] - Quote
Pokey Dravon wrote:manboar thunder fist wrote:Uplinks and repair tools. Vehicles are getting native armor reps like infantry, so repair tools are no longer needed. Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle?
Are you high? Do you even tank bro?
mCRU's on ground vehicles, particularly tanks, are last ditch. They also take up fighting slots that the tank can use for survival. Would rather just carry uplinks on a dropsuit of my choice, or one designed correctly for battle, instead of more limitations.
You guys are hypocrites! On one hand adding inertia to movement to add realism to the game gets a no, but me being willing to spend MY isk to be effective on the battlefield as I see fit is going too far?
If I'm willing to spend the isk shouldn't I be able to? Isn't that the proto stomping argument?
This is supposed to be a futuristic space game, but you are limited to this broke down pilot suit to operate vehicles? However, dodging bullets in speed suits is totally legit right?
Unbelievable!
If I jump out, shoot me! Especially if I'm in this bs suit you guys are building with no anything! If you can't do that than maybe you're not the "slayer" you thought you were.
I can't agree with a pilot suit being mandatory to operate vehicles, because H slots still let players carry light weapons, and what if we said racial suits can only carry racial weapons? Now if the pilot suit offered a different bonus, and we are given a choice I'm game.
Are there racial pilot suits with different bonuses? Now we're talking!
If not then you guys are sending vehicle pilots to an unfair fate in weak gimped suits out of sheer bias!
Each racial pilot suit should have bonuses to the racial tank, but the pilot has the option to mix and match depending on preference just like every other role in the game!
Aldo, I DO NOT agree with this limitation being set on players that a pilot suit is mandatory to operate a tank, dropship, or lav. That's very biased!
Edit: tagged wrong person in my rage. Totally directed at the guy who can't seem to counter guys jumping out with commandos.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
758
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Posted - 2015.02.25 01:44:00 -
[50] - Quote
DUST Fiend wrote:A swarm commando jumping out of his tank and using it as cover as he either immediately kills you or forces you off (likely to be killed as you flee) isn't smart or engaging or tactical, it's abuse of a mechanic.
Pilots should pilot. Don't want to be a pilot? Skill dropsuits, or save SP for both. We took away dual roles with Bandwidth, lets continue by adding pilot suit. AV players don't deserve to pilot at the same time, and honestly, really don't deserve to be laying down equipment either (even though I do all the time)
This guy!
We didn't add bandwidth to make arbitrary limitations! It was to give the logi his role back, and it has worked wonders in my opinion!
What you want is an easier kill, and tankers have been out smarting you while driving your cost up! They draw you out of your redline, and their strategy is working!
I have no problem pushing forward in my tank to drop ammo and links, scan, or fight. When the redline tank comes I fight him too. Why must I be reduced to playing redline games with you in some weak suit? 2.7 mil on top of what I spent in SP on tanking just to tank?
So, not only are we totally limiting new players to more stomping on foot, since they can't tank. We're also requiring some 4 to 5 mil SP just to get started?
One job guy, one job.
"Anybody order chaos?"
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5051
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Posted - 2015.02.25 02:01:00 -
[51] - Quote
Bradric Banewolf wrote: Are you high? Do you even tank bro?
mCRU's on ground vehicles, particularly tanks, are last ditch. They also take up fighting slots that the tank can use for survival. Would rather just carry uplinks on a dropsuit of my choice, or one designed correctly for battle, instead of more limitations.
Well some will insist I don't, but I assure you that I do.
For one, HAVs are gaining 2 additional slots, LAVs will likely receive a similar pass, so fitting is a little more flexible now. Not to mention I don't really consider HAVs as a platform that should really be a spawn point anyways, but since we lack proper MAVs I suppose I can't complain.
Additionally I don't have an issue with non-pilot suits hopping out and dropping uplinks. What I do have an issue with is a pilot suit gaining bonuses for piloting, but still maintaining that capability. The Pilot suit should be specialized completely around being inside a vehicle at all time. It should serve zero purpose whatsoever outside of a vehicle, even if its just to hop out for a second.
Bonuses for mCRUs and the sort? Awesome. But hopping out to drop uplinks? No, that's not the Pilot suits role. If you want to maintain the ability to use equipment but drop the bonuses that the pilot suit would offer, that's your call. But dropping uplinks is not an integral part of piloting the vehicle, even if you use the vehicle to drop uplinks.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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Bradric Banewolf
D3ATH CARD RUST415
758
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Posted - 2015.02.25 02:04:00 -
[52] - Quote
DUST Fiend wrote:manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle. Pilots should have to pilot. I hate adding even more SP and ISK sink to one of the most SP and ISK intensive aspects of the game, but it's for the better. If AV or slayers want along in a vehicle, they'll have to hop in a turret or a passenger seat. Teamwork OP yo
Is he serious?
In the words of so many here in the forums....
NO.
You're not "advocating for the good of the game". You're deliberately and blatantly trying to gimp a playstyle because you don't like it. I
f tankers and dropship pilots need this silly suit, then so do lavs! You all load up pilot suits 3 deep, and jump out, in 3 secs, at ALPHA!
...... Let me know how that goes?!
You built it so you where it right into the hot zone!
It's a reason why tankers and dropship pilots rock heavy suits, assaults and logies. So they can fight once the tank is down! What's the point of ANY dropsuit at all in this case if it's useless outside of a vehicle?
When I advocated for heat build-up, cooldown, and timers on rep tools it wasn't because I hated the logi?! I am a logi! It's because it stagnates new player growth, and serves as a crutch more than a help. They're encouraged to hide, and become what we call logi-wh*res?! I got nothing against actual logies who run actual support, but that point hungry vulture trying to rep everything in sight for free points, to include shield stacked suits, just praying you get hit so he can milk you. That's the loser I hate!
He doesn't want to help you! He wants to pretend he's good by being at the top of the leaderboard, and in the process getting the biggest payout foressentially watching you get slaughtered?!
What tankers and dropship pilots are doing is spending an enormous amount of isk to do MORE, not less. You're limiting their ability to be a part of the team effectively because it's beating you!
Once upon a time i got in a tank, and said "hmmm, I could do more for my team if i used a logi!"
Another pilot of a dropship said "I need to carry links".
Another guy said "If my tank goes down, I'm jumping out and taking him with me so my team doesn't have a tank to deal with".
That's dedication, creativity, and strategy and tac if you ask me, and I don't think it should be limited because you couldn't shotgun it.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
758
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Posted - 2015.02.25 02:08:00 -
[53] - Quote
Pokey Dravon wrote:Bradric Banewolf wrote: Are you high? Do you even tank bro?
mCRU's on ground vehicles, particularly tanks, are last ditch. They also take up fighting slots that the tank can use for survival. Would rather just carry uplinks on a dropsuit of my choice, or one designed correctly for battle, instead of more limitations.
Well some will insist I don't, but I assure you that I do. For one, HAVs are gaining 2 additional slots, LAVs will likely receive a similar pass, so fitting is a little more flexible now. Not to mention I don't really consider HAVs as a platform that should really be a spawn point anyways, but since we lack proper MAVs I suppose I can't complain. Additionally I don't have an issue with non-pilot suits hopping out and dropping uplinks. What I do have an issue with is a pilot suit gaining bonuses for piloting, but still maintaining that capability. The Pilot suit should be specialized completely around being inside a vehicle at all time. It should serve zero purpose whatsoever outside of a vehicle, even if its just to hop out for a second. Bonuses for mCRUs and the sort? Awesome. But hopping out to drop uplinks? No, that's not the Pilot suits role. If you want to maintain the ability to use equipment but drop the bonuses that the pilot suit would offer, that's your call. But dropping uplinks is not an integral part of piloting the vehicle, even if you use the vehicle to drop uplinks.
So long as I don't HAVE to spec into this suit to pilot a tank or dropship I don't care. I don't like fighting with my hands behind my back.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
758
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Posted - 2015.02.25 02:17:00 -
[54] - Quote
DUST Fiend wrote:manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle.
Go watch the movie "FURY", then come back.
Why would we give tankers less space in the future?
"Anybody order chaos?"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17258
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Posted - 2015.02.25 02:39:00 -
[55] - Quote
Bradric Banewolf wrote:DUST Fiend wrote:manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle. Go watch the movie "FURY", then come back. Why would we give tankers less space in the future?
Think about it this way instead. You aren't giving tankers less space you are including very specific kinds of technologies to allow a pilot to himself alone manipulate specific modules, the main gun, and drive the tank itself.
Regardless there is too little lore to comment on the state of the tank's internals but I like to believe we use a much more simple and less invasion form of synaptic connections like capsuleers do.
Rather than submersing ourselves in Pod and becoming for all intents and purposes the tank I'd theorise we use a specific kind of technology that is more like a direct imput of the tanks systems into our transplants or brains. The result of this is a combination of ease of use alongside the ability to mentally activate certain systems.
This is why I see pilot suits a specifically useful suits that should ideally function in a small yet noticeable manner to adjust the basic vehicle statistics.
E.G- Pilot suits are not front-line combat suits and provide the pilot with only the bare minimum in personal defence technologies in favour of integrating specialised conductive materials that directly link the pilot to their vehicle. Additionally the suit features micro processors designed to trigger mnemonic information such as operational subroutines and to increase the efficiency of of the pilots mental processing power.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5051
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Posted - 2015.02.25 03:06:00 -
[56] - Quote
Bradric Banewolf wrote: So long as I don't HAVE to spec into this suit to pilot a tank or dropship I don't care. I don't like fighting with my hands behind my back.
Yep, which is why I'm against the whole Pilot Suit requirement.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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DUST Fiend
15855
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Posted - 2015.02.25 03:10:00 -
[57] - Quote
Bradric Banewolf wrote:DUST Fiend wrote:manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle. Go watch the movie "FURY", then come back. Why would we give tankers less space in the future? You are so butthurt, it's glorious.
The amount of assumptions you make is quite impressive, I do enjoy watching this.
I have already offered up a compromise but I'm sure you were too busy knowing every little thing I do on the battlefield, you wizardly wizard you.
My YouTube
Templar BPO Set 190M ISK
ADS Enthusiast
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Takahiro Kashuken
Red Star.
3963
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Posted - 2015.02.25 10:54:00 -
[58] - Quote
Pokey Dravon wrote:DUST Fiend wrote: I don't see why we couldn't have both, pilot suit required for all but LAVs, and an enter exit delay / animation to keep HMG LAV Heavies from being as obnoxious. Pilot suits bypass the delay, and the delay is scaled upwards from light to heavy. LAVs are an open cockpit, generalist vehicle. They're made for rapid transport and that's about it. Being forced to ride around in a squishy suit would be a little lame, especially since the bonuses from the suit likely wouldn't be as useful on an LAV. I don't mind AV hopping out of an LAV because if they're acting solo, they're only a threat to me as either the turret (while stationary) or their AV (mostly stationary), versus having a full combat ready platform with oodles of HP, and plenty of cover to hide behind.
I see no reason to let others pilot actual vehicles. Sorry LAVs, you're the redheaded stepchild of the vehicle tree, deal with it.
I just don't see the need to make pilot suits *required* to pilot a vehicle. Pilot suits should provide enough of a benefit that a pilot is going to be at a disadvantage if they're not using the suit, but they're still not required to. It just feels like poor design when you have to impose arbitrary limitations (or exceptions) such as "Oh well this is always true, except LAVs, because reasons."
Limitations exist all over this game.
Look at bandwidth and how that killed pubs, you want links use the amarr, you want reps use the minmatar, you want scanner use gallente, you want nanohives use caldari but if you dont you get less of everything and any bonuses lost unless you run all the same equipment
Same with assault suits, don't use the weapon dont get the bonuses.
Lets not forget about vehicles with the impending doom of having 1 hardener or the fact that the core locus grenade, flaylock, mass driver all have bigger splash radius and do more splash damage than a large missile and also last but not least getting new advanced and prototype vehicles but without the increasing slot layout. |
Obodiah Garro
Tech Guard RISE of LEGION
1178
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Posted - 2015.02.25 11:37:00 -
[59] - Quote
Its simple really, too leave a vehicle you need to go through a cooldown timer. Only pilots can operate HAV/DS/ADS
non pilot suit - 10s
pilot suit
milita - 9 std - 7 adv - 5 pro - 3
Make pilot suits extremely cheap, no slots, they just give you better opertunity to escape when your vehicle is gonna be toast and let you operate the specialized machinery. No more LAV/Heavy spam, no more instant evac for everybody else. Win win.
Nemo me impune lacessit
CCP - Announcing games at the same time as killing the ones you love
CCP - No Credibility
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Takahiro Kashuken
Red Star.
3966
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Posted - 2015.02.25 11:45:00 -
[60] - Quote
Obodiah Garro wrote:Its simple really, too leave a vehicle you need to go through a cooldown timer. Only pilots can operate HAV/DS/ADS
non pilot suit - 10s
pilot suit
milita - 9 std - 7 adv - 5 pro - 3
Make pilot suits extremely cheap, no slots, they just give you better opertunity to escape when your vehicle is gonna be toast and let you operate the specialized machinery. No more LAV/Heavy spam, no more instant evac for everybody else. Win win.
Once again im not paying 2.7mil SP for that.
Im not paying 57k per suit for that either.
In comparision to other proto suits for infantry they can have upto 3 skill bonuses attached, i do expect Pilot suits to have skill bonuses which are useful for all vehicles. |
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