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1221. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
The scout assaults won't leave because they still have passive scan, cloaks, more speed, two equipment slots, and same dps output as assaults, logis, and heavies when using light weapons. Scouts need a reduction in firepower. Either by increasin...
- by DeathwindRising - at 2014.07.14 16:12:00
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1222. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
somuchfail wrote: there needs to be a second equipment slot at proto (like in the beta) For shield assaults: shield delay needs a huge improvement. Regs are pointless. shield regen needs a buff (and energisers need to be worth it). E.g. Cal...
- by DeathwindRising - at 2014.07.14 14:04:00
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1223. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: DeathwindRising wrote: Ydubbs81 RND wrote: DeathwindRising wrote: so are we looking more towards: 1. better regen for assaults 2. a review of slot layouts 3. bonuses that enhance the "feel" of weapons withou...
- by DeathwindRising - at 2014.07.14 13:50:00
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1224. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
somuchfail wrote: there needs to be a second equipment slot at proto (like in the beta) For shield assaults: shield delay needs a huge improvement. Regs are pointless. shield regen needs a buff (and energisers need to be worth it). E.g. Cal...
- by DeathwindRising - at 2014.07.14 13:48:00
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1225. Assault & commando bonus revision proposal - in Feedback/Requests [original thread]
Ace Mercenary wrote: KAGEHOSHI Horned Wolf wrote: Commando role bonus: 5% reduction of light and sidearm weapon PG/CPU per level. Amarr commando bonus: 5% increase in reload speed + 5% increase in reserve ammo for laser weaponry per lev...
- by DeathwindRising - at 2014.07.14 02:26:00
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1226. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
There's nothing unique about assaults. Commandos get two light weapons Heavies get heavy weapons Scouts get cloaks, speed and ewar Logis get equipment slots Assaults have nothing unique. Something stupid like ammo regen would set them apart....
- by DeathwindRising - at 2014.07.14 02:17:00
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1227. Scout Registry / Killboard - in General Discussions [original thread]
shaman oga wrote: Adipem Nothi wrote: shaman oga wrote: You should apologize ... That'd be civil, but it's pretty much guaranteed not to happen. Brawls are the norm here; words are seldom minced and punches seldom pulled. If a regular ...
- by DeathwindRising - at 2014.07.14 01:52:00
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1228. Scout Registry / Killboard - in General Discussions [original thread]
LeGoose wrote: DeathwindRising wrote: really? so how many could you kill with 1000 hp and no regen, hives, or logi support? i can kill +20 on ~ 450 eHP and ~85 hp/s shield regen on my cal assault. 1v1? im at a disadvantage. but id kill mo...
- by DeathwindRising - at 2014.07.14 01:50:00
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1229. Assault & commando bonus revision proposal - in Feedback/Requests [original thread]
shady merc wrote: Only thing I can agree with is that Caldari and possibly Gallenet(haven't used the bonus) bonus need a change. However I feel this option simply move the assault suit in to the commando spot as 4 most used suit. And doesn't fi...
- by DeathwindRising - at 2014.07.13 22:32:00
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1230. Assault & commando bonus revision proposal - in Feedback/Requests [original thread]
rof bonus at 5% per level... ARR would 750 rpm and 500 dps with its 100m range. anybody want this?
- by DeathwindRising - at 2014.07.13 22:05:00
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1231. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: DeathwindRising wrote: so are we looking more towards: 1. better regen for assaults 2. a review of slot layouts 3. bonuses that enhance the "feel" of weapons without necessarily increasing their damage output 4. bette...
- by DeathwindRising - at 2014.07.13 21:58:00
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1232. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: I really don't feel like this actually addresses the problems with assaults. Doing more damage isn't going to magically put people into assault suits over scouts. How do feel about assaults vs scouts? If you want to ...
- by DeathwindRising - at 2014.07.13 20:04:00
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1233. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Deathwind is why it is not ok for Dev groupies to just stop on in. There are plenty of other threads for feedback. The Barbershop was built for those who wanted to argue scout specific topics and continued doing so even whe...
- by DeathwindRising - at 2014.07.13 18:03:00
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1234. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: JRleo jr wrote: Appia Vibbia wrote: DeathwindRising wrote: who here thinks scouts currently have trouble slaying? where have you been these past months? i run a basic light frame and i get 20 kills and 1 death. i c...
- by DeathwindRising - at 2014.07.13 17:59:00
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1235. Scout Registry / Killboard - in General Discussions [original thread]
Aero Yassavi wrote: All weapons OP doesn't make them all balanced, because there is not one single degree of OP. In fact, they can all be varying levels of OP. well sure if you think about it. an AR vs RR in cqc is different than at long ra...
- by DeathwindRising - at 2014.07.13 17:52:00
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1236. Scout Registry / Killboard - in General Discussions [original thread]
JRleo jr wrote: And I meant mkre than 1 weapon can be too powerful like the cr and hmg. nobody can run a cr and hmg though lol
- by DeathwindRising - at 2014.07.13 17:45:00
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1237. Scout Registry / Killboard - in General Discussions [original thread]
JRleo jr wrote: DeathwindRising wrote: Appia Vibbia wrote: DeathwindRising wrote: yet you forget that if all things are OP, then nothing is OP Um. No. That is not how it works. All the rifles were OP, that didn't mean none of the r...
- by DeathwindRising - at 2014.07.13 17:39:00
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1238. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: DeathwindRising wrote: Ghost Kaisar wrote: DeathwindRising wrote: i really disagree with with everything here. the fact that scouts are better at everything related to ewar seems unnecessary. wheres the division of...
- by DeathwindRising - at 2014.07.13 17:38:00
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1239. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: DeathwindRising wrote: yet you forget that if all things are OP, then nothing is OP Um. No. That is not how it works. All the rifles were OP, that didn't mean none of the rifles were OP. Ghost Kaiser wrote: How wo...
- by DeathwindRising - at 2014.07.13 17:33:00
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1240. Scout Registry / Killboard - in General Discussions [original thread]
Aero Yassavi wrote: DeathwindRising wrote: i really disagree with with everything here. the fact that scouts are better at everything related to ewar seems unnecessary. wheres the division of power between classes? if scouts are supposed t...
- by DeathwindRising - at 2014.07.13 17:21:00
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