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1141. Make repair tools use ammo - in Feedback/Requests [original thread]
Cross Atu wrote: X7 lion wrote: Quiet heathen you might wake the sleeping god logi. Wah, who, hum *yawns* did someone... ...or were you talking about the blue one with Logi in his name EDIT: In all seriousness, the whole equipment line...
- by DeathwindRising - at 2014.08.06 09:08:00
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1142. Make repair tools use ammo - in Feedback/Requests [original thread]
Gabriel Ceja wrote: Why not just some kind of overheat all it takes is that little window of time to get rid of the person being repped. This would also make people plan their attack more instead of just the logi holding the trigger while the...
- by DeathwindRising - at 2014.08.06 05:09:00
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1143. Make repair tools use ammo - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Because they run off capacitor. Which never runs out. But capacitor can't repair armor, it's just an energy source. Nanites are what repairs armor, and that's question here. How come they're not a finite resource like...
- by DeathwindRising - at 2014.08.06 01:08:00
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1144. Make repair tools use ammo - in Feedback/Requests [original thread]
Zindorak wrote: DeathwindRising wrote: Why should they have infinite supply? Logis run around following heavy suits getting free wp. Heavies will purposely take damage so the logi can get an OB You'd think those crappy minmatar rep tools w...
- by DeathwindRising - at 2014.08.06 00:45:00
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1145. Make repair tools use ammo - in Feedback/Requests [original thread]
Why should they have infinite supply? Logis run around following heavy suits getting free wp. Heavies will purposely take damage so the logi can get an OB You'd think those crappy minmatar rep tools would run dry eventually
- by DeathwindRising - at 2014.08.05 23:03:00
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1146. Plasma Rifle it's either perfectly balanced or other rifles need... - in Feedback/Requests [original thread]
Mobius Kaethis wrote: To really get into this I'd like to look at the damage profiles more just to make the differences clear to everyone. Laser: +20% vs shields, -20% vs armor Hybrid Blaster: +10% vs shields, -10% vs armor Projectile: -5% vs ...
- by DeathwindRising - at 2014.08.05 11:47:00
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1147. Small rails are more effective vs infantry than small missiles - in Feedback/Requests [original thread]
Specifically, it's small missiles on lavs and havs that seem to have issues shooting elevated targets. Small rails work vs everything
- by DeathwindRising - at 2014.08.05 02:32:00
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1148. Small rails are more effective vs infantry than small missiles - in Feedback/Requests [original thread]
Maybe increase rof? Maybe make them full auto as well lol? (Only partly serious lol) Or burst?
- by DeathwindRising - at 2014.08.05 00:29:00
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1149. Tanks Numbers/Variations SpreadSheet Inside DEVS NEEDED - in Feedback/Requests [original thread]
i like it. will the community like it? no, because theyll cry that more slots and hp will make them impossible to destroy. which is a valid argument. i already roll through OB's, mines, av nades, flux nades, and swarms all while being forge gunne...
- by DeathwindRising - at 2014.08.03 11:20:00
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1150. Bug Reports - in Feedback/Requests [original thread]
large missile turrets doesnt always fire the whole clip in full auto. sometimes it fires a couple rounds then stops, requiring you to refire and continue
- by DeathwindRising - at 2014.08.01 17:07:00
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1151. Add ADV/PRO tanks - in Feedback/Requests [original thread]
Void Echo wrote: I very much miss the days of the Sagaris and the Surya, I remember I was one of the only few people in the game who got nearly 15K armor on a Surya. and I remember having my instakill Sagaris fitting with me that when I shot it...
- by DeathwindRising - at 2014.07.26 17:26:00
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1152. Add ADV/PRO tanks - in Feedback/Requests [original thread]
whos to say we have to follow the current standard of adding slots as you go up tiers? we dont. we can have adv and pro tanks without adding slots. we can alter the base stats, add bonuses, increased cpu/pg i think people are just scared of th...
- by DeathwindRising - at 2014.07.26 17:21:00
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1153. CCP Rattati, if you get the chance.... - in Feedback/Requests [original thread]
could you look into two things? they bother me somewhat 1. Assault Rail Rifle - the stats dont follow the assault variant template use by every other assault variant weapon. the two main issues are that there's no increase in clip capacity or max...
- by DeathwindRising - at 2014.07.25 12:29:00
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1154. Shields - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Alena Ventrallis wrote: Lower pg/CPU on light frames. Buff pg/CPU on heavy frames. Introduce light and heavy tank modules for dropsuits. Rattati is working towards CPU/PG penalties on plates/ maybe shields Lowering...
- by DeathwindRising - at 2014.07.25 06:06:00
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1155. what's your Dust theme song? - in General Discussions [original thread]
Transgression by Fear Factory
- by DeathwindRising - at 2014.07.25 00:58:00
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1156. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Boot Booter wrote: OK so I'm now thinking I like all the buffs for assaults; capacity, 8 slots at pro, and hp. With that said, I believe the capcity cost of all hp modules should be increased by quite a bit, maybe 150%. This will drive away dua...
- by DeathwindRising - at 2014.07.24 15:07:00
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1157. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Stefan Stahl wrote: CCP Rattati wrote: [...] KAGEHOSHI Horned Wolf wrote: No extra slot at proto please . [...] The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is ob...
- by DeathwindRising - at 2014.07.24 15:04:00
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1158. Seriously,what buffs are logis getting in charlie. - in Feedback/Requests [original thread]
Meee One wrote: JRleo jr wrote: I'm just not going to bother with this one, any takers? You seriously see nothing wrong with a suit that's weak and slow? With assaults getting 8 slots,there's 0 reason for logis to not have stats equal t...
- by DeathwindRising - at 2014.07.24 11:15:00
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1159. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
JRleo jr wrote: DeathwindRising wrote: JRleo jr wrote: DeathwindRising wrote: Rattati you've really out done yourself this time. The CPU buff to caldari will help a whole lot. Now I can kite armor tankers and maintain a range advantage...
- by DeathwindRising - at 2014.07.24 04:05:00
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1160. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
JRleo jr wrote: DeathwindRising wrote: Rattati you've really out done yourself this time. The CPU buff to caldari will help a whole lot. Now I can kite armor tankers and maintain a range advantage by swapping out the CPU mod for a kincat. I'...
- by DeathwindRising - at 2014.07.24 00:48:00
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